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SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00
Armak

Armak : 25203 dps

  • Race: Troll
  • Class: Rogue
  • Spec: Outlaw
  • Level: 120
  • Role: Attack
  • Position: back
  • Profile Source: blizzard

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
25203.1 25203.1 18.0 / 0.072% 11528.5 / 45.7% 674.5
RPS Out RPS In Primary Resource Waiting APM Active Skill
37.3 37.3 Energy 0.33% 71.1 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/armak
Talents
  • 15: Quick Draw (Outlaw Rogue)
  • 30: Acrobatic Strikes (Outlaw Rogue)
  • 45: Marked for Death
  • 60: Cheat Death
  • 75: Prey on the Weak
  • 90: Alacrity (Outlaw Rogue)
  • 100: Killing Spree (Outlaw Rogue)
  • Talent Calculator
Azerite
Scale Factors for Armak Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 2.93 2.74 2.45 1.64 1.37
Normalized 1.20 1.12 1.00 0.67 0.56
Scale Deltas 238 238 238 238 238
Error 0.11 0.11 0.11 0.11 0.11
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.45, CritRating=2.93, HasteRating=1.37, MasteryRating=1.64, Versatility=2.74 )

Scale Factors for other metrics

Scale Factors for Armak Priority Target Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 2.93 2.74 2.45 1.64 1.37
Normalized 1.20 1.12 1.00 0.67 0.56
Scale Deltas 238 238 238 238 238
Error 0.11 0.11 0.11 0.11 0.11
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.45, CritRating=2.93, HasteRating=1.37, MasteryRating=1.64, Versatility=2.74 )
Scale Factors for Armak Damage Per Second (Effective)
Crit Vers Agi Mastery Haste
Scale Factors 2.93 2.74 2.45 1.64 1.37
Normalized 1.20 1.12 1.00 0.67 0.56
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.45, CritRating=2.93, HasteRating=1.37, MasteryRating=1.64, Versatility=2.74 )
Scale Factors for Armak Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Armak Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Armak Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Armak Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Armak Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Armak Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Armak Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for ArmakTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Armak-Outlaw": Class=Rogue, Spec=Outlaw, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Avoid% Up%
Armak 25203
Ambush 536 2.1% 2.2 31.08sec 9818 9774 Direct 2.2 7250 14870 9818 33.7% 0.0%  

Stats details: ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.17 2.17 0.00 0.00 1.0045 0.0000 21287.85 30411.22 30.00 9774.04 9774.04
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.44 66.31% 7250.49 6854 10182 6431.73 0 10182 10424 14892 26.68
crit 0.73 33.69% 14870.30 14119 20974 8592.18 0 20974 10863 15519 17.34
 
 

Action details: ambush

Static Values
  • id:8676
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:8676
  • name:Ambush
  • school:physical
  • tooltip:
  • description:Ambush the target, causing {$s1=0} Physical damage. |cFFFFFFFFAwards {$s2=2} combo $lpoint:points;.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Ancient Flame 709 2.8% 4.0 7.43sec 7105 0 Periodic 11.8 1708 3519 2408 38.6% 0.0% 57.5%

Stats details: ancient_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.00 0.00 11.81 11.81 0.0000 1.9478 28445.76 28445.76 0.00 1236.13 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 7.3 61.37% 1708.48 1 1840 1706.75 0 1840 12388 12388 0.00
crit 4.6 38.63% 3518.74 2 3791 3449.56 0 3791 16058 16058 0.00
 
 

Action details: ancient_flame

Static Values
  • id:295367
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295367
  • name:Ancient Flame
  • school:fire
  • tooltip:Suffering $w1 fire damage every $t1 sec.
  • description:{$@spelldesc295365=Your spells and abilities have a chance to cauterize your target for ${$m3*5} Fire damage over {$295367d=10 seconds} or healing an ally for ${$m3*5} over {$295367d=10 seconds}$?a295369[, stacking up to {$295367u=1} times][].}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1559.48
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 
auto_attack_mh 3096 12.3% 36.4 1.07sec 3393 3312 Direct 36.4 2816 5809 3393 37.2% 19.0%  

Stats details: auto_attack_mh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 36.35 36.35 0.00 0.00 1.0246 0.0000 123362.15 176231.64 30.00 3311.82 3311.82
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 15.92 43.79% 2816.43 2710 3362 2814.00 0 3362 44834 64049 29.99
crit 13.52 37.18% 5809.47 5582 6926 5806.93 0 6817 78528 112183 30.00
miss 6.92 19.03% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_mh

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.60
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
auto_attack_oh 1508 6.0% 35.6 1.11sec 1690 1591 Direct 35.6 1400 2888 1690 37.4% 19.0%  

Stats details: auto_attack_oh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 35.60 35.60 0.00 0.00 1.0621 0.0000 60160.90 85944.14 30.00 1591.22 1591.22
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 15.53 43.62% 1400.09 1345 1670 1399.49 1345 1647 21742 31060 30.00
crit 13.30 37.37% 2888.21 2771 3441 2887.60 0 3375 38419 54884 30.00
miss 6.77 19.01% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_oh

Static Values
  • id:1
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.60
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
Between the Eyes 3147 12.5% 3.9 10.56sec 32510 36452 Direct 3.9 12051 51088 32510 52.4% 0.0%  

Stats details: between_the_eyes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.87 3.87 0.00 0.00 0.8919 0.0000 125758.12 179654.46 30.00 36451.63 36451.63
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.84 47.59% 12050.70 7524 14271 10138.69 0 14271 22185 31693 25.20
crit 2.03 52.41% 51087.56 30933 59651 45826.47 0 59651 103573 147962 26.89
 
 

Action details: between_the_eyes

Static Values
  • id:199804
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:variable.bte_condition
Spelldata
  • id:199804
  • name:Between the Eyes
  • school:physical
  • tooltip:Stunned.
  • description:Finishing move that deals damage with your pistol and stuns the target.$?a235484[ Critical strikes with this ability deal four times normal damage.][] 1 point : ${$<damage>*1} damage, 1 sec 2 points: ${$<damage>*2} damage, 2 sec 3 points: ${$<damage>*3} damage, 3 sec 4 points: ${$<damage>*4} damage, 4 sec 5 points: ${$<damage>*5} damage, 5 sec{$?s193531=false}[ 6 points: ${$<damage>*6} damage, 6 sec][]
 
Concentrated Flame 0 (1092) 0.0% (4.3%) 1.9 31.12sec 22405 22298

Stats details: concentrated_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.93 0.00 0.00 0.00 1.0048 0.0000 0.00 0.00 0.00 22298.45 22298.45
 
 

Action details: concentrated_flame

Static Values
  • id:295373
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
Spelldata
  • id:295373
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.
 
    Concentrated Flame (_missile) 1092 4.3% 1.9 31.12sec 22405 0 Direct 1.9 15783 34041 22405 36.3% 0.0%  

Stats details: concentrated_flame_missile

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.93 1.93 0.00 0.00 0.0000 0.0000 43348.18 43348.18 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.23 63.73% 15782.54 10666 22761 13331.09 0 22761 19460 19460 0.00
crit 0.70 36.27% 34041.04 21972 46888 19770.73 0 46888 23888 23888 0.00
 
 

Action details: concentrated_flame_missile

Static Values
  • id:295374
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295374
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc295373=Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:9642.38
  • base_dd_max:9642.38
  • base_dd_mult:1.00
 
Dispatch 3296 13.1% 7.3 3.73sec 17964 19616 Direct 7.3 12635 26126 17964 39.5% 0.0%  

Stats details: dispatch

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.34 7.34 0.00 0.00 0.9158 0.0000 131798.63 188283.76 30.00 19615.81 19615.81
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.44 60.50% 12634.73 7538 15552 12241.29 0 15552 56078 80112 28.84
crit 2.90 39.50% 26125.60 15528 32038 24303.93 0 32038 75720 108172 27.80
 
 

Action details: dispatch

Static Values
  • id:2098
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:35.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:2098
  • name:Dispatch
  • school:physical
  • tooltip:
  • description:Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : ${$m1*1} damage 2 points: ${$m1*2} damage 3 points: ${$m1*3} damage 4 points: ${$m1*4} damage 5 points: ${$m1*5} damage{$?s193531=false}[ 6 points: ${$m1*6} damage][]
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Heed My Call 226 (323) 0.9% (1.3%) 1.2 10.94sec 10381 0 Direct 1.2 5178 10670 7267 38.0% 0.0%  

Stats details: heed_my_call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.24 1.24 0.00 0.00 0.0000 0.0000 9017.50 9017.50 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.77 61.97% 5177.76 5111 5453 2779.80 0 5453 3981 3981 0.00
crit 0.47 38.03% 10670.43 10528 11233 3996.69 0 11233 5036 5036 0.00
 
 

Action details: heed_my_call

Static Values
  • id:271685
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271685
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4620.00
  • base_dd_max:4620.00
  • base_dd_mult:1.00
 
    Heed My Call (_aoe) 97 0.4% 1.2 10.94sec 3114 0 Direct 1.2 2219 4573 3114 38.0% 0.0%  

Stats details: heed_my_call_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.24 1.24 0.00 0.00 0.0000 0.0000 3863.95 3863.95 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.77 61.99% 2218.99 2190 2337 1192.68 0 2337 1707 1707 0.00
crit 0.47 38.01% 4573.20 4512 4814 1711.71 0 4814 2157 2157 0.00
 
 

Action details: heed_my_call_aoe

Static Values
  • id:271686
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271686
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:1980.00
  • base_dd_max:1980.00
  • base_dd_mult:1.00
 
Killing Spree 0 (252) 0.0% (1.0%) 0.3 38.56sec 31526 15193

Stats details: killing_spree

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 0.33 0.00 1.80 0.00 2.0757 0.3265 0.00 0.00 0.00 15192.60 15192.60
 
 

Action details: killing_spree

Static Values
  • id:51690
  • school:physical
  • resource:none
  • range:10.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
Spelldata
  • id:51690
  • name:Killing Spree
  • school:physical
  • tooltip:Attacking an enemy every $t1 sec.
  • description:Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over {$d=2 seconds}. While Blade Flurry is active, also hits all nearby enemies for {$s2=100}% damage.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:2.00
  • base_tick_time:0.40
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
    Killing Spree (_mh) 126 0.5% 1.8 0.41sec 2896 0 Periodic 1.8 1993 4105 2896 42.8% 0.0% 0.0%

Stats details: killing_spree_mh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.80 0.00 0.00 1.80 0.0000 0.0000 5218.09 7454.42 30.00 0.00 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.0 57.22% 1992.75 1930 2239 637.25 0 2239 2054 2935 9.59
crit 0.8 42.78% 4104.69 3975 4612 1231.40 0 4612 3164 4520 9.00
 
 

Action details: killing_spree_mh

Static Values
  • id:57841
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:57841
  • name:Killing Spree
  • school:physical
  • tooltip:
  • description:{$@spelldesc51690=Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over {$d=2 seconds}. While Blade Flurry is active, also hits all nearby enemies for {$s2=100}% damage.}
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
    Killing Spree (_oh) 126 0.5% 1.8 0.41sec 2897 0 Periodic 1.8 1993 4105 2897 42.8% 0.0% 0.0%

Stats details: killing_spree_oh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.80 0.00 0.00 1.80 0.0000 0.0000 5219.22 7456.04 30.00 0.00 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.0 57.19% 1992.70 1930 2239 636.00 0 2239 2053 2933 9.57
crit 0.8 42.81% 4104.82 3975 4612 1227.47 0 4612 3166 4523 8.97
 
 

Action details: killing_spree_oh

Static Values
  • id:57842
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:57842
  • name:Killing Spree
  • school:physical
  • tooltip:
  • description:{$@spelldesc51690=Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over {$d=2 seconds}. While Blade Flurry is active, also hits all nearby enemies for {$s2=100}% damage.}
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Main Gauche 2141 8.5% 17.1 2.25sec 5006 0 Direct 17.1 3570 7363 5006 37.9% 0.0%  

Stats details: main_gauche

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 17.08 17.08 0.00 0.00 0.0000 0.0000 85497.78 122139.69 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 10.61 62.14% 3569.63 3429 4245 3568.82 0 4195 37886 54123 30.00
crit 6.47 37.86% 7363.26 7064 8745 7338.41 0 8745 47612 68017 29.91
 
 

Action details: main_gauche

Static Values
  • id:86392
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:86392
  • name:Main Gauche
  • school:physical
  • tooltip:
  • description:{$@spelldesc76806=Your main-hand attacks have a {$h=30}% chance to trigger an attack with your off-hand that deals {$86392s1=0} Physical damage.}
 
Pistol Shot 1699 6.7% 7.1 4.77sec 9537 10544 Direct 7.1 6814 13958 9537 38.1% 0.0%  

Stats details: pistol_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.12 7.12 0.00 0.00 0.9046 0.0000 67881.44 96973.48 30.00 10543.87 10543.87
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.40 61.88% 6814.01 6289 9346 6789.37 0 9346 30013 42876 29.80
crit 2.71 38.12% 13957.86 12956 19253 13200.87 0 19253 37868 54097 28.20
 
 

Action details: pistol_shot

Static Values
  • id:185763
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:40.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Spelldata
  • id:185763
  • name:Pistol Shot
  • school:physical
  • tooltip:Movement speed reduced by {$s3=50}%.
  • description:Draw a concealed pistol and fire a quick shot at an enemy, dealing ${{$s1=0}*$<CAP>/$AP} Physical damage and reducing movement speed by {$s3=50}% for {$d=6 seconds}. |cFFFFFFFFAwards {$s2=1} combo $lpoint:points;.|r
 
Potion of Unbridled Fury 3870 15.4% 27.3 1.41sec 5664 0 Direct 27.3 4035 8315 5664 38.1% 0.0%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 27.29 27.29 0.00 0.00 0.0000 0.0000 154582.67 154582.67 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 16.90 61.93% 4034.67 3982 4249 4034.13 3982 4182 68196 68196 0.00
crit 10.39 38.07% 8314.96 8204 8753 8312.68 0 8753 86386 86386 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Sinister Strike 3168 12.6% 18.2 2.01sec 6945 7723 Direct 25.7 3509 7191 4922 38.4% 0.0%  

Stats details: sinister_strike

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 18.21 25.70 0.00 0.00 0.8993 0.0000 126501.90 180717.00 30.00 7723.42 7723.42
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 15.84 61.62% 3509.10 3250 4829 3518.53 3250 4647 55570 79386 30.00
crit 9.86 38.38% 7191.39 6696 9947 7246.84 0 9947 70932 101331 30.00
 
 

Action details: sinister_strike

Static Values
  • id:193315
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:45.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:193315
  • name:Sinister Strike
  • school:physical
  • tooltip:
  • description:Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Tidal Droplet 366 1.5% 4.0 7.46sec 3660 0 Direct 4.0 2620 5399 3681 38.2% 0.0%  

Stats details: tidal_droplet

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.00 3.98 0.00 0.00 0.0000 0.0000 14640.97 14640.97 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.46 61.83% 2619.80 2585 2758 2451.53 0 2758 6443 6443 0.00
crit 1.52 38.17% 5398.60 5326 5682 4273.70 0 5682 8198 8198 0.00
 
 

Action details: tidal_droplet

Static Values
  • id:304716
  • school:frost
  • resource:none
  • range:50.0
  • travel_speed:20.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:304716
  • name:Tidal Droplet
  • school:frost
  • tooltip:
  • description:{$@spelldesc304715=While in Nazjatar or the Eternal Palace, your spells and abilities have a chance to send out droplets which heal allies or deal Frost damage to enemies.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:2337.32
  • base_dd_max:2337.32
  • base_dd_mult:1.00
 
Simple Action Stats Execute Interval
Armak
Adrenaline Rush 1.0 0.00sec

Stats details: adrenaline_rush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.05 0.00 0.00 0.00 0.0376 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: adrenaline_rush

Static Values
  • id:13750
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.8000
  • min_gcd:0.8000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:180.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:13750
  • name:Adrenaline Rush
  • school:physical
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
 
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Armak
  • harmful:false
  • if_expr:
 
Berserking 1.0 0.00sec

Stats details: berserking

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: berserking

Static Values
  • id:26297
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:180.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:26297
  • name:Berserking
  • school:physical
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.
 
Greater Flask of the Currents (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298836
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Armak
  • harmful:false
  • if_expr:
 
Famine Evaluator And Snack Table (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297048
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Armak
  • harmful:false
  • if_expr:
 
Marked for Death 2.5 17.77sec

Stats details: marked_for_death

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.48 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: marked_for_death

Static Values
  • id:137619
  • school:physical
  • resource:none
  • range:30.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:raid_event.adds.in>40
Spelldata
  • id:137619
  • name:Marked for Death
  • school:physical
  • tooltip:Marked for Death will reset upon death.
  • description:Marks the target, instantly generating {$s1=5} combo points. Cooldown reset if the target dies within {$d=60 seconds}.
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
 
Roll the Bones 3.7 4.78sec

Stats details: roll_the_bones

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.74 0.00 0.00 0.00 0.6403 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: roll_the_bones

Static Values
  • id:193316
  • school:physical
  • resource:energy
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:193316
  • name:Roll the Bones
  • school:physical
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
 
Stealth 1.0 0.00sec

Stats details: stealth

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: stealth

Static Values
  • id:1784
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:2.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:1784
  • name:Stealth
  • school:physical
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
 
Vanish 1.2 31.08sec

Stats details: vanish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.17 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: vanish

Static Values
  • id:1856
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:!stealthed.all&variable.ambush_condition
Spelldata
  • id:1856
  • name:Vanish
  • school:physical
  • tooltip:Improved stealth.
  • description:Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Adrenaline Rush 1.0 0.0 39.9sec 0.0sec 48.60% 53.89% 0.0(0.0) 1.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_adrenaline_rush
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • adrenaline_rush_1:48.60%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:13750
  • name:Adrenaline Rush
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:180.00
  • default_chance:0.00%
Alacrity 1.0 13.4 0.0sec 2.8sec 100.00% 100.00% 9.4(9.4) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_alacrity
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • alacrity_1:7.39%
  • alacrity_2:6.84%
  • alacrity_3:7.05%
  • alacrity_4:7.02%
  • alacrity_5:71.70%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193538
  • name:Alacrity
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=2}% for {$d=20 seconds}.
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Beneficial Vibrations 0.5 0.1 23.9sec 12.3sec 18.00% 0.00% 0.1(0.1) 0.3

Buff details

  • buff initial source:Armak
  • cooldown name:buff_beneficial_vibrations
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Azerokk's Resonating Heart

Stat Buff details

  • stat:agility
  • amount:1138.00

Stack Uptimes

  • beneficial_vibrations_1:18.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268439
  • name:Beneficial Vibrations
  • tooltip:Agility increased by $w1.
  • description:{$@spelldesc268399=Your spells and abilities have a chance to grant you {$268400s1=620} Haste for {$268400d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Berserking 1.0 0.0 0.0sec 0.0sec 30.41% 35.24% 0.0(0.0) 1.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_berserking
  • max_stacks:1
  • duration:12.00
  • cooldown:180.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • berserking_1:30.41%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:26297
  • name:Berserking
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.
  • max_stacks:0
  • duration:12.00
  • cooldown:180.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 94.11% 0.00% 0.0(0.0) 0.4

Buff details

  • buff initial source:Armak
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:94.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Brigand's Blitz 1.0 9.1 40.3sec 1.2sec 48.50% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_brigands_blitz
  • max_stacks:10
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:134.00

Stack Uptimes

  • brigands_blitz_1:2.62%
  • brigands_blitz_2:2.60%
  • brigands_blitz_3:2.59%
  • brigands_blitz_4:2.57%
  • brigands_blitz_5:2.56%
  • brigands_blitz_6:2.56%
  • brigands_blitz_7:2.55%
  • brigands_blitz_8:2.55%
  • brigands_blitz_9:2.54%
  • brigands_blitz_10:25.36%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:277724
  • name:Brigand's Blitz
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc277676=Adrenaline Rush increases your Haste by {$s1=0} every sec, stacking up to $277724U times. Lasts ${2*{$277725d=10 seconds}} seconds.}
  • max_stacks:10
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Broadside 0.8 0.0 10.5sec 6.8sec 21.43% 37.57% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_broadside
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • broadside_1:21.43%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193356
  • name:Broadside
  • tooltip:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage.
  • description:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Buried Treasure 0.8 0.0 11.1sec 7.5sec 23.18% 41.18% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_buried_treasure
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:4.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • buried_treasure_1:23.18%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199600
  • name:Buried Treasure
  • tooltip:Increases Energy regeneration by ${{$s1=20}/5} per sec.
  • description:Your base Energy regeneration is increased by ${{$s1=20}/5} per sec for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Grand Melee 0.8 0.0 11.3sec 7.6sec 23.35% 40.43% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_grand_melee
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.65
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • grand_melee_1:23.35%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193358
  • name:Grand Melee
  • tooltip:Attack speed increased by {$s1=55}%. Leech increased by {$s2=25}%.
  • description:Increases your attack speed by {$s1=55}% and your Leech by {$s2=25}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Killing Spree 0.3 0.0 0.0sec 0.0sec 1.45% 0.00% 1.2(1.2) 0.3

Buff details

  • buff initial source:Armak
  • cooldown name:buff_killing_spree
  • max_stacks:1
  • duration:2.00
  • cooldown:120.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.40

Stack Uptimes

  • killing_spree_1:1.45%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:51690
  • name:Killing Spree
  • tooltip:Attacking an enemy every $t1 sec.
  • description:Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over {$d=2 seconds}. While Blade Flurry is active, also hits all nearby enemies for {$s2=100}% damage.
  • max_stacks:0
  • duration:2.00
  • cooldown:120.00
  • default_chance:0.00%
Opportunity 7.5 0.0 4.7sec 4.7sec 33.66% 100.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_opportunity
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • opportunity_1:33.66%

Trigger Attempt Success

  • trigger_pct:42.90%

Spelldata details

  • id:195627
  • name:Opportunity
  • tooltip:Your next Pistol Shot costs {$s1=50}% less Energy and deals {$s3=100}% increased damage.
  • description:{$@spelldesc193315=Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Overwhelming Power 0.7 0.5 30.3sec 10.9sec 38.98% 0.00% 0.5(7.4) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_overwhelming_power
  • max_stacks:25
  • duration:25.00
  • cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:50.00

Stack Uptimes

  • overwhelming_power_1:0.57%
  • overwhelming_power_2:0.63%
  • overwhelming_power_3:0.69%
  • overwhelming_power_4:0.75%
  • overwhelming_power_5:0.82%
  • overwhelming_power_6:0.89%
  • overwhelming_power_7:0.96%
  • overwhelming_power_8:1.03%
  • overwhelming_power_9:1.11%
  • overwhelming_power_10:1.20%
  • overwhelming_power_11:1.29%
  • overwhelming_power_12:1.38%
  • overwhelming_power_13:1.48%
  • overwhelming_power_14:1.58%
  • overwhelming_power_15:1.69%
  • overwhelming_power_16:1.80%
  • overwhelming_power_17:1.92%
  • overwhelming_power_18:2.05%
  • overwhelming_power_19:2.18%
  • overwhelming_power_20:2.32%
  • overwhelming_power_21:2.47%
  • overwhelming_power_22:2.62%
  • overwhelming_power_23:2.79%
  • overwhelming_power_24:2.94%
  • overwhelming_power_25:1.84%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:271711
  • name:Overwhelming Power
  • tooltip:Haste increased by $w1. Every second and every time you take damage, this effect is reduced.
  • description:{$@spelldesc266180=Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants {$s1=0} Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.}
  • max_stacks:25
  • duration:25.00
  • cooldown:0.00
  • default_chance:100.00%
Quick Navigation 1.1 2.9 31.8sec 7.7sec 68.34% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_quick_navigation
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:50.00

Stack Uptimes

  • quick_navigation_1:23.17%
  • quick_navigation_2:20.01%
  • quick_navigation_3:15.22%
  • quick_navigation_4:9.95%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268887
  • name:Quick Navigation
  • tooltip:Increases Haste by $w1.
  • description:{$@spelldesc268894=Permanently enchant a weapon to sometimes increase Haste by $268887s for {$268887d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268893s Haste for {$268893d=10 seconds}.}
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Quick Navigation (_final) 0.4 0.0 25.6sec 25.6sec 7.25% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Armak
  • cooldown name:buff_quick_navigation_final
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:600.00

Stack Uptimes

  • quick_navigation_final_1:7.25%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268893
  • name:Quick Navigation
  • tooltip:Increases Haste by $w1.
  • description:{$@spelldesc268894=Permanently enchant a weapon to sometimes increase Haste by $268887s for {$268887d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268893s Haste for {$268893d=10 seconds}.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Resounding Protection 2.0 0.0 30.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_resounding_protection
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:13440.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • resounding_protection_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:269279
  • name:Resounding Protection
  • tooltip:Absorbs $w1 damage.
  • description:{$@spelldesc263962=Every $270568t1 sec, gain an absorb shield for {$s1=6411} for {$269279d=30 seconds}.}
  • max_stacks:0
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%
Roll the Bones 1.1 2.7 35.5sec 4.8sec 99.76% 0.00% 2.7(2.7) 0.1

Buff details

  • buff initial source:Armak
  • cooldown name:buff_roll_the_bones
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Stack Uptimes

  • roll_the_bones_1:99.76%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193316
  • name:Roll the Bones
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Ruthless Precision 0.8 0.0 26.7sec 29.6sec 43.95% 53.09% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_ruthless_precision
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • ruthless_precision_1:43.95%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193357
  • name:Ruthless Precision
  • tooltip:Critical strike chance of Between the Eyes increased by ${{$s1=20}+{$s2=40}}%. Critical strike chance of all other abilities increased by {$s1=20}%.
  • description:Increases the critical ctrike chance of Between the Eyes by ${{$s1=20}+{$s2=40}}% and the critical strike chance of all other abilities by {$s1=20}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Skull and Crossbones 0.8 0.0 11.0sec 7.3sec 22.83% 42.90% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_skull_and_crossbones
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • skull_and_crossbones_1:22.83%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199603
  • name:Skull and Crossbones
  • tooltip:Sinister Strike has an additional {$s1=30}% chance of striking an additional time.
  • description:Causes Sinister Strike to have an additional {$s1=30}% chance of striking an additional time for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Stealth 1.0 0.0 0.0sec 0.0sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_stealth
  • max_stacks:1
  • duration:20.00
  • cooldown:2.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • stealth_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:1784
  • name:Stealth
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
  • max_stacks:0
  • duration:-0.00
  • cooldown:2.00
  • default_chance:100.00%
Overclocked (subroutine_overclock) 0.6 0.1 21.4sec 12.3sec 15.38% 0.00% 0.1(0.1) 0.4

Buff details

  • buff initial source:Armak
  • cooldown name:buff_subroutine_overclock
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:1134.13

Stack Uptimes

  • subroutine_overclock_1:15.38%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:293142
  • name:Overclocked
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc293136=Your abilities have a chance to grant you {$293142s1=946} Haste for {$293142d=12 seconds}.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
True Bearing 0.8 0.0 11.2sec 7.6sec 23.19% 40.05% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_true_bearing
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • true_bearing_1:23.19%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193359
  • name:True Bearing
  • tooltip:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • description:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Vanish 1.2 0.0 31.2sec 31.2sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_vanish
  • max_stacks:1
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • vanish_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:11327
  • name:Vanish
  • tooltip:Improved stealth.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:{$@spelldesc1856=Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.}
  • max_stacks:0
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
Versatile Navigation 1.1 2.9 31.8sec 7.7sec 68.36% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Armak
  • cooldown name:buff_versatile_navigation
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:versatility_rating
  • amount:50.00

Stack Uptimes

  • versatile_navigation_1:23.02%
  • versatile_navigation_2:20.13%
  • versatile_navigation_3:15.25%
  • versatile_navigation_4:9.96%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268854
  • name:Versatile Navigation
  • tooltip:Increases Versatility by $w1.
  • description:{$@spelldesc268852=Permanently enchant a weapon to sometimes increase Versatility by $268854s for {$268854d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268856s Versatility for {$268856d=10 seconds}.}
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Versatile Navigation (_final) 0.4 0.0 25.0sec 25.0sec 7.26% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Armak
  • cooldown name:buff_versatile_navigation_final
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:versatility_rating
  • amount:600.00

Stack Uptimes

  • versatile_navigation_final_1:7.26%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268856
  • name:Versatile Navigation
  • tooltip:Increases Versatility by $w1.
  • description:{$@spelldesc268852=Permanently enchant a weapon to sometimes increase Versatility by $268854s for {$268854d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268856s Versatility for {$268856d=10 seconds}.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Battle-Scarred Augmentation

Buff details

  • buff initial source:Armak
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Well Fed (famine_evaluator_and_snack_table)

Buff details

  • buff initial source:Armak
  • cooldown name:buff_famine_evaluator_and_snack_table
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:131.00

Stack Uptimes

  • famine_evaluator_and_snack_table_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297116
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=131}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Greater Flask of the Currents

Buff details

  • buff initial source:Armak
  • cooldown name:buff_greater_flask_of_the_currents
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:360.00

Stack Uptimes

  • greater_flask_of_the_currents_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298836
  • name:Greater Flask of the Currents
  • tooltip:Agility increased by $w1.
  • description:Increases Agility by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Potion of Unbridled Fury

Buff details

  • buff initial source:Armak
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Sinister Strike Extra Attack 7.5 4.7sec
Roll the Bones: 1 buff 3.0 5.7sec
Roll the Bones: 2 buffs 0.7 35.8sec
Roll the Bones: 5 buffs 0.0 35.7sec

Resources

Resource Usage Type Count Total Average RPE APR
Armak
ambush Energy 2.2 108.4 50.0 50.0 196.4
between_the_eyes Energy 3.9 96.7 25.0 25.0 1300.4
between_the_eyes Combo Points 3.9 18.6 4.8 4.8 6777.8
dispatch Energy 7.3 256.8 35.0 35.0 513.3
dispatch Combo Points 7.3 35.3 4.8 4.8 3732.5
pistol_shot Energy 7.1 142.4 20.0 20.0 476.9
roll_the_bones Energy 3.7 68.5 18.3 18.3 0.0
roll_the_bones Combo Points 3.7 18.2 4.9 4.9 0.0
sinister_strike Energy 18.2 819.6 45.0 45.0 154.3
Resource Gains Type Count Total Average Overflow
marked_for_death Combo Points 2.48 10.96 (14.63%) 4.42 1.44 11.64%
pistol_shot Combo Points 7.12 7.12 (9.50%) 1.00 0.00 0.00%
sinister_strike Combo Points 25.70 24.04 (32.07%) 0.94 1.66 6.45%
ambush Combo Points 2.17 4.34 (5.79%) 2.00 0.00 0.00%
energy_regen Energy 144.19 900.51 (60.41%) 6.25 112.57 11.11%
Adrenaline Rush Energy 76.75 230.07 (15.43%) 3.00 80.84 26.00%
Buried Treasure Energy 32.92 28.09 (1.88%) 0.85 8.76 23.76%
Combat Potency Energy 35.78 332.08 (22.28%) 9.28 25.75 7.20%
Quick Draw Combo Points 7.12 7.08 (9.44%) 0.99 0.04 0.53%
Broadside Combo Points 6.01 5.51 (7.36%) 0.92 0.49 8.19%
Ruthlessness Combo Points 14.41 14.41 (19.23%) 1.00 0.00 0.00%
Ace Up Your Sleeve Combo Points 0.37 1.49 (1.99%) 4.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Energy 37.27 37.31
Combo Points 1.87 1.80
Combat End Resource Mean Min Max
Energy 54.78 0.03 100.00
Combo Points 2.89 0.00 5.00

Benefits & Uptimes

Benefits %
Uptimes %
Energy Cap 5.9%

Statistics & Data Analysis

Fight Length
Sample Data Armak Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Armak Damage Per Second
Count 99999
Mean 25203.11
Minimum 15174.50
Maximum 43080.93
Spread ( max - min ) 27906.44
Range [ ( max - min ) / 2 * 100% ] 55.36%
Standard Deviation 2908.1472
5th Percentile 20703.77
95th Percentile 30156.91
( 95th Percentile - 5th Percentile ) 9453.15
Mean Distribution
Standard Deviation 9.1964
95.00% Confidence Intervall ( 25185.08 - 25221.13 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 512
0.1% Error 51148
0.1 Scale Factor Error with Delta=300 72197
0.05 Scale Factor Error with Delta=300 288787
0.01 Scale Factor Error with Delta=300 7219655
Priority Target DPS
Sample Data Armak Priority Target Damage Per Second
Count 99999
Mean 25203.11
Minimum 15174.50
Maximum 43080.93
Spread ( max - min ) 27906.44
Range [ ( max - min ) / 2 * 100% ] 55.36%
Standard Deviation 2908.1472
5th Percentile 20703.77
95th Percentile 30156.91
( 95th Percentile - 5th Percentile ) 9453.15
Mean Distribution
Standard Deviation 9.1964
95.00% Confidence Intervall ( 25185.08 - 25221.13 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 512
0.1% Error 51148
0.1 Scale Factor Error with Delta=300 72197
0.05 Scale Factor Error with Delta=300 288787
0.01 Scale Factor Error with Delta=300 7219655
DPS(e)
Sample Data Armak Damage Per Second (Effective)
Count 99999
Mean 25203.11
Minimum 15174.50
Maximum 43080.93
Spread ( max - min ) 27906.44
Range [ ( max - min ) / 2 * 100% ] 55.36%
Damage
Sample Data Armak Damage
Count 99999
Mean 1006585.10
Minimum 497857.81
Maximum 1765613.10
Spread ( max - min ) 1267755.30
Range [ ( max - min ) / 2 * 100% ] 62.97%
DTPS
Sample Data Armak Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Armak Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Armak Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Armak Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Armak Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Armak Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data ArmakTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Armak Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
Snapshot raid buffed stats before combat begins and pre-potting is done.
4 0.00 potion
5 0.00 marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
6 0.00 stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
7 0.00 roll_the_bones,precombat_seconds=2
8 0.00 slice_and_dice,precombat_seconds=2
9 0.00 adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
A 0.00 use_item,name=azsharas_font_of_power
B 0.00 use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists
Default action list Executed every time the actor is available.
# count action,conditions
0.00 stealth
Restealth if possible (no vulnerable enemies in combat)
0.00 variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
0.00 variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
0.00 variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
2+ Snake Eyes: Always reroll for 2+ buffs.
0.00 variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
0.00 variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
0.00 variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
0.00 variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
0.00 variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
C 0.00 call_action_list,name=stealth,if=stealthed.all
D 0.00 call_action_list,name=cds
E 0.00 run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
F 0.00 call_action_list,name=build
0.00 arcane_torrent,if=energy.deficit>=15+energy.regen
0.00 arcane_pulse
0.00 lights_judgment
actions.build Builders
# count action,conditions
G 7.12 pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
H 18.21 sinister_strike
actions.cds Cooldowns
# count action,conditions
I 0.00 call_action_list,name=essences,if=!stealthed.all
J 0.05 adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
0.00 marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
K 1.48 marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
If no adds will die within the next 30s, use MfD on boss without any CP.
0.00 blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
0.00 ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
L 0.33 killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
0.00 blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
M 1.17 vanish,if=!stealthed.all&variable.ambush_condition
Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
0.00 shadowmeld,if=!stealthed.all&variable.ambush_condition
0.00 potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
0.00 blood_fury
N 1.00 berserking
0.00 fireblood
0.00 ancestral_call
0.00 use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
0.00 use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
0.00 use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
0.00 use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2
Default fallback for usable items.
actions.essences Essences
# count action,conditions
O 1.93 concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
0.00 blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
0.00 guardian_of_azeroth
0.00 focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
0.00 purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
0.00 the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
0.00 ripple_in_space
0.00 worldvein_resonance,if=buff.lifeblood.stack<3
0.00 memory_of_lucid_dreams,if=energy<45
actions.finish Finishers
# count action,conditions
P 3.87 between_the_eyes,if=variable.bte_condition
BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
0.00 slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
Q 2.74 roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
0.00 between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
BtE with the Ace Up Your Sleeve or Deadshot traits.
R 7.34 dispatch
actions.stealth Stealth
# count action,conditions
S 2.17 ambush

Sample Sequence

01245679SOMSNPHGQHGQHHHHQHGPHHHHRGHHRKRHHHHPHHORGHHRGHH

Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Armak 100.0/100: 100% energy | 0.0/5: 0% combo_points
Pre precombat 1 augmentation Armak 100.0/100: 100% energy | 0.0/5: 0% combo_points
Pre precombat 2 food Armak 100.0/100: 100% energy | 0.0/5: 0% combo_points
Pre precombat 4 potion Fluffy_Pillow 100.0/100: 100% energy | 0.0/5: 0% combo_points
Pre precombat 5 marked_for_death Fluffy_Pillow 100.0/100: 100% energy | 0.0/5: 0% combo_points
Pre precombat 6 stealth Fluffy_Pillow 100.0/100: 100% energy | 5.0/5: 100% combo_points
Pre precombat 7 roll_the_bones Fluffy_Pillow 100.0/100: 100% energy | 5.0/5: 100% combo_points stealth
Pre precombat 9 adrenaline_rush Fluffy_Pillow 100.0/100: 100% energy | 1.0/5: 20% combo_points stealth, grand_melee, roll_the_bones, alacrity
0:00.000 stealth S ambush Fluffy_Pillow 100.0/150: 67% energy | 1.0/5: 20% combo_points stealth, adrenaline_rush, grand_melee, roll_the_bones, alacrity, brigands_blitz, resounding_protection
0:01.005 essences O concentrated_flame Fluffy_Pillow 76.0/150: 51% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, grand_melee, roll_the_bones, alacrity, brigands_blitz(2), resounding_protection
0:02.011 cds M vanish Fluffy_Pillow 120.5/150: 80% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, grand_melee, roll_the_bones, alacrity, brigands_blitz(3), quick_navigation, resounding_protection
0:02.011 stealth S ambush Fluffy_Pillow 120.5/150: 80% energy | 3.0/5: 60% combo_points bloodlust, vanish, adrenaline_rush, grand_melee, roll_the_bones, alacrity, brigands_blitz(3), quick_navigation, resounding_protection
0:03.016 cds N berserking Fluffy_Pillow 135.5/150: 90% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, grand_melee, roll_the_bones, alacrity, brigands_blitz(4), versatile_navigation, quick_navigation, resounding_protection
0:03.016 finish P between_the_eyes Fluffy_Pillow 135.5/150: 90% energy | 5.0/5: 100% combo_points bloodlust, berserking, adrenaline_rush, grand_melee, roll_the_bones, alacrity, brigands_blitz(4), versatile_navigation, quick_navigation, resounding_protection
0:03.820 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, berserking, adrenaline_rush, grand_melee, roll_the_bones, alacrity(2), brigands_blitz(4), versatile_navigation, quick_navigation, resounding_protection
0:04.625 build G pistol_shot Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, berserking, adrenaline_rush, opportunity, grand_melee, roll_the_bones, alacrity(2), brigands_blitz(5), versatile_navigation, quick_navigation, resounding_protection
0:05.430 finish Q roll_the_bones Fluffy_Pillow 150.0/150: 100% energy | 5.0/5: 100% combo_points bloodlust, berserking, adrenaline_rush, grand_melee, roll_the_bones, alacrity(2), brigands_blitz(6), versatile_navigation, quick_navigation, resounding_protection
0:06.234 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, berserking, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(3), brigands_blitz(7), versatile_navigation, quick_navigation, resounding_protection, beneficial_vibrations
0:07.038 build G pistol_shot Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, berserking, adrenaline_rush, opportunity, buried_treasure, roll_the_bones, alacrity(3), brigands_blitz(8), versatile_navigation, quick_navigation, resounding_protection, beneficial_vibrations
0:07.841 finish Q roll_the_bones Fluffy_Pillow 150.0/150: 100% energy | 5.0/5: 100% combo_points bloodlust, berserking, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(3), brigands_blitz(8), versatile_navigation, quick_navigation, resounding_protection, beneficial_vibrations
0:08.647 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, berserking, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), brigands_blitz(9), versatile_navigation, quick_navigation, resounding_protection, beneficial_vibrations
0:09.453 build H sinister_strike Fluffy_Pillow 144.4/150: 96% energy | 2.0/5: 40% combo_points bloodlust, berserking, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:10.258 build H sinister_strike Fluffy_Pillow 149.1/150: 99% energy | 3.0/5: 60% combo_points bloodlust, berserking, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:11.062 build H sinister_strike Fluffy_Pillow 143.6/150: 96% energy | 4.0/5: 80% combo_points bloodlust, berserking, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:11.867 finish Q roll_the_bones Fluffy_Pillow 148.3/150: 99% energy | 5.0/5: 100% combo_points bloodlust, berserking, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:12.672 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, berserking, adrenaline_rush, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:13.477 build G pistol_shot Fluffy_Pillow 142.1/150: 95% energy | 3.0/5: 60% combo_points bloodlust, berserking, adrenaline_rush, opportunity, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:14.282 finish P between_the_eyes Fluffy_Pillow 150.0/150: 100% energy | 5.0/5: 100% combo_points bloodlust, berserking, adrenaline_rush, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:15.086 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:15.891 build H sinister_strike Fluffy_Pillow 138.7/150: 92% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:16.697 build H sinister_strike Fluffy_Pillow 137.5/150: 92% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:17.501 build H sinister_strike Fluffy_Pillow 136.1/150: 91% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, beneficial_vibrations
0:18.306 finish R dispatch Fluffy_Pillow 136.6/150: 91% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), quick_navigation, resounding_protection, overwhelming_power(25), beneficial_vibrations
0:19.112 build G pistol_shot Fluffy_Pillow 100.0/100: 100% energy | 1.0/5: 20% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation, resounding_protection, overwhelming_power(24), beneficial_vibrations
0:20.118 build H sinister_strike Fluffy_Pillow 100.0/100: 100% energy | 3.0/5: 60% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation, resounding_protection, overwhelming_power(23), beneficial_vibrations
0:21.123 build H sinister_strike Fluffy_Pillow 100.0/100: 100% energy | 4.0/5: 80% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation, resounding_protection, overwhelming_power(22), beneficial_vibrations
0:22.127 finish R dispatch Fluffy_Pillow 100.0/100: 100% energy | 5.0/5: 100% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation(2), resounding_protection, overwhelming_power(25), beneficial_vibrations
0:23.131 cds K marked_for_death Fluffy_Pillow 100.0/100: 100% energy | 1.0/5: 20% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation(2), resounding_protection, overwhelming_power(24), beneficial_vibrations
0:23.131 finish R dispatch Fluffy_Pillow 100.0/100: 100% energy | 5.0/5: 100% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation(2), resounding_protection, overwhelming_power(24), beneficial_vibrations
0:24.135 build H sinister_strike Fluffy_Pillow 100.0/100: 100% energy | 1.0/5: 20% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation(2), resounding_protection, overwhelming_power(23), beneficial_vibrations
0:25.138 build H sinister_strike Fluffy_Pillow 90.8/100: 91% energy | 2.0/5: 40% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), quick_navigation(2), resounding_protection, overwhelming_power(22), beneficial_vibrations
0:26.142 build H sinister_strike Fluffy_Pillow 91.5/100: 92% energy | 3.0/5: 60% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), quick_navigation(2), resounding_protection, overwhelming_power(21), beneficial_vibrations
0:27.147 build H sinister_strike Fluffy_Pillow 82.1/100: 82% energy | 4.0/5: 80% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), quick_navigation(2), resounding_protection, overwhelming_power(20), beneficial_vibrations
0:28.151 finish P between_the_eyes Fluffy_Pillow 62.6/100: 63% energy | 5.0/5: 100% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(4), quick_navigation(2), resounding_protection, overwhelming_power(19), beneficial_vibrations
0:29.156 build H sinister_strike Fluffy_Pillow 62.9/100: 63% energy | 1.0/5: 20% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(2), resounding_protection, overwhelming_power(18), beneficial_vibrations
0:30.161 build H sinister_strike Fluffy_Pillow 53.0/100: 53% energy | 2.0/5: 40% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(2), resounding_protection, overwhelming_power(17), beneficial_vibrations
0:31.166 essences O concentrated_flame Fluffy_Pillow 43.1/100: 43% energy | 4.0/5: 80% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(2), resounding_protection, overwhelming_power(16)
0:32.171 finish R dispatch Fluffy_Pillow 77.9/100: 78% energy | 4.0/5: 80% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(2), resounding_protection, overwhelming_power(15)
0:33.177 build G pistol_shot Fluffy_Pillow 67.8/100: 68% energy | 0.0/5: 0% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(3), resounding_protection, overwhelming_power(14)
0:34.182 build H sinister_strike Fluffy_Pillow 72.5/100: 73% energy | 2.0/5: 40% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(3), resounding_protection, overwhelming_power(13)
0:35.188 build H sinister_strike Fluffy_Pillow 62.2/100: 62% energy | 3.0/5: 60% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(3), resounding_protection, overwhelming_power(12)
0:36.192 finish R dispatch Fluffy_Pillow 51.6/100: 52% energy | 5.0/5: 100% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(3), resounding_protection, overwhelming_power(11)
0:37.197 build G pistol_shot Fluffy_Pillow 40.9/100: 41% energy | 1.0/5: 20% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(3), resounding_protection, overwhelming_power(10)
0:38.201 build H sinister_strike Fluffy_Pillow 45.0/100: 45% energy | 3.0/5: 60% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation_final, quick_navigation(3), resounding_protection, overwhelming_power(9)
0:39.805 build H sinister_strike Fluffy_Pillow 48.3/100: 48% energy | 4.0/5: 80% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), quick_navigation(3), resounding_protection, overwhelming_power(8)

Stats

Level Bonus (120) Race Bonus (troll) Raid-Buffed Unbuffed Gear Amount
Strength 1467 1 1528 1468 0
Agility 1467 2 6170 5592 3857 (3488)
Stamina 1001 0 9300 8455 7454
Intellect 1467 -3 1676 1464 0
Spirit 0 0 0 0 0
Health 186000 169100 0
Energy 100 100 0
Combo Points 5 5 0
Crit 29.17% 29.17% 1380
Haste 15.12% 15.12% 1028
Damage / Heal Versatility 5.35% 5.35% 455
Attack Power 6787 5592 0
Mastery 23.83% 23.83% 744
Armor 1901 1901 1901
Run Speed 8 0 0

Gear

Source Slot Average Item Level: 391.00
Local Head Circlet of the Enveloping Leviathan
ilevel: 390, stats: { 262 Armor, +655 AgiInt, +1189 Sta }
azerite powers: { Azerite Empowered, Resounding Protection, Overwhelming Power, Ace Up Your Sleeve }
Local Neck Heart of Azeroth
ilevel: 423, stats: { +285 Haste, +285 Crit, +285 Mastery, +468 Sta, +263 StrAgiInt }
Local Shoulders Gorak Tul's Mantle
ilevel: 390, stats: { 242 Armor, +491 AgiInt, +892 Sta }
azerite powers: { Azerite Empowered, Footpad, Overwhelming Power, Brigand's Blitz }
Local Shirt Epic Purple Shirt
ilevel: 1
Local Chest Venture Co. Plenipotentiary Vest
ilevel: 390, stats: { 322 Armor, +655 AgiInt, +1189 Sta }
azerite powers: { Azerite Empowered, Bulwark of the Masses, Heed My Call, Ace Up Your Sleeve }
Local Waist Fathomstalker Waistband
ilevel: 385, stats: { 175 Armor, +247 AgiInt, +417 Sta, +88 Crit, +96 Haste }
Local Legs Honorbound Outrider's Pants
ilevel: 380, stats: { 263 Armor, +313 AgiInt, +526 Sta, +163 Haste, +77 Crit }
Local Feet Akana's Reefstrider Footwraps
ilevel: 385, stats: { 214 Armor, +247 AgiInt, +417 Sta, +88 Mastery, +96 Haste }
Local Wrists Blood Elder's Bindings
ilevel: 385, stats: { 136 Armor, +185 AgiInt, +312 Sta, +78 Crit, +60 Mastery }, gems: { +40 Crit }
Local Hands Poen's Deepsea Grips
ilevel: 385, stats: { 195 Armor, +247 AgiInt, +417 Sta, +96 Crit, +88 Mastery }
Local Finger1 Seal of Dath'Remar
ilevel: 405, stats: { +386 Sta, +253 Haste, +213 Crit }
Local Finger2 Lord Waycrest's Signet
ilevel: 380, stats: { +295 Sta, +272 Crit, +150 Vers }, gems: { +40 Crit }, enchant: { +40 Crit }
Local Trinket1 Pocket-Sized Computation Device
ilevel: 400
Local Trinket2 Azerokk's Resonating Heart
ilevel: 370, stats: { +164 Mastery }
Local Back Azsh'ari Stormsurger Cape
ilevel: 385, stats: { 92 Armor, +185 StrAgiInt, +312 Sta, +81 Haste, +57 Crit }, gems: { +40 Crit }
Local Main Hand Salt Coast Headcracker
ilevel: 400, weapon: { 488 - 629, 2.6 }, stats: { +189 Agi, +325 Sta, +70 Vers, +59 Mastery }, enchant: versatile_navigation
Local Off Hand Whisperfen Chopper
ilevel: 395, weapon: { 346 - 720, 2.6 }, stats: { +180 Agi, +309 Sta, +73 Vers, +54 Crit }, enchant: quick_navigation

Talents

Level
15 Weaponmaster (Outlaw Rogue) Quick Draw (Outlaw Rogue) Ghostly Strike (Outlaw Rogue)
30 Acrobatic Strikes (Outlaw Rogue) Retractable Hook (Outlaw Rogue) Hit and Run (Outlaw Rogue)
45 Vigor Deeper Stratagem Marked for Death
60 Iron Stomach (Outlaw Rogue) Cheat Death Elusiveness
75 Dirty Tricks (Outlaw Rogue) Blinding Powder (Outlaw Rogue) Prey on the Weak
90 Loaded Dice (Outlaw Rogue) Alacrity (Outlaw Rogue) Slice and Dice (Outlaw Rogue)
100 Dancing Steel (Outlaw Rogue) Blade Rush (Outlaw Rogue) Killing Spree (Outlaw Rogue)

Profile

rogue="Armak"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/armak"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/28/81212956-inset.jpg"
spec=outlaw
level=120
race=troll
role=attack
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#rogue/outlaw/talents=2132323
azerite_essences=12:1:1

# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_the_currents
food=famine_evaluator_and_snack_table
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions.precombat+=/marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
actions.precombat+=/stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/roll_the_bones,precombat_seconds=2
actions.precombat+=/slice_and_dice,precombat_seconds=2
actions.precombat+=/adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/use_item,name=azsharas_font_of_power
actions.precombat+=/use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists

# Executed every time the actor is available.
# Restealth if possible (no vulnerable enemies in combat)
actions=stealth
# Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
actions+=/variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
# Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
# 2+ Snake Eyes: Always reroll for 2+ buffs.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
# 2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
actions+=/variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
# With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
actions+=/variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
actions+=/variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
# With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
actions+=/call_action_list,name=stealth,if=stealthed.all
actions+=/call_action_list,name=cds
# Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
actions+=/run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
actions+=/call_action_list,name=build
actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen
actions+=/arcane_pulse
actions+=/lights_judgment

# Builders
# Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
actions.build=pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
actions.build+=/sinister_strike

# Cooldowns
actions.cds=call_action_list,name=essences,if=!stealthed.all
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
# If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
# If no adds will die within the next 30s, use MfD on boss without any CP.
actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
# Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
actions.cds+=/blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
actions.cds+=/ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
actions.cds+=/killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
actions.cds+=/blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
# Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
actions.cds+=/vanish,if=!stealthed.all&variable.ambush_condition
actions.cds+=/shadowmeld,if=!stealthed.all&variable.ambush_condition
actions.cds+=/potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/fireblood
actions.cds+=/ancestral_call
actions.cds+=/use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
actions.cds+=/use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
# Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
actions.cds+=/use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
# Default fallback for usable items.
actions.cds+=/use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2

# Essences
actions.essences=concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
actions.essences+=/blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
actions.essences+=/guardian_of_azeroth
actions.essences+=/focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
actions.essences+=/purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
actions.essences+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
actions.essences+=/ripple_in_space
actions.essences+=/worldvein_resonance,if=buff.lifeblood.stack<3
actions.essences+=/memory_of_lucid_dreams,if=energy<45

# Finishers
# BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
actions.finish=between_the_eyes,if=variable.bte_condition
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
actions.finish+=/roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
# BtE with the Ace Up Your Sleeve or Deadshot traits.
actions.finish+=/between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
actions.finish+=/dispatch

# Stealth
actions.stealth=ambush

head=circlet_of_the_enveloping_leviathan,id=159310,bonus_id=5062/1557/4786/4775,azerite_powers=13/15/30/411
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=45
shoulders=gorak_tuls_mantle,id=159339,bonus_id=5063/1557/4786/4775,azerite_powers=13/217/30/446
back=azshari_stormsurger_cape,id=169489,bonus_id=6288/6300/4802,gems=40crit
chest=venture_co._plenipotentiary_vest,id=159298,bonus_id=5061/1557/4786/4775,azerite_powers=13/84/22/411
shirt=epic_purple_shirt,id=45037
wrists=blood_elders_bindings,id=159324,bonus_id=5010/4802/1557/4783,gems=40crit
hands=poens_deepsea_grips,id=170334,bonus_id=6288/6300/4802
waist=fathomstalker_waistband,id=167765,bonus_id=6288/6300,addon=nitro_boosts
legs=honorbound_outriders_pants,id=163298,bonus_id=5126/1572/4783
feet=akanas_reefstrider_footwraps,id=170141,bonus_id=6288/6300
finger1=seal_of_dathremar,id=165683,bonus_id=4803/1577/5865/4784
finger2=lord_waycrests_signet,id=158362,bonus_id=5010/4802/1552/4783,gems=40crit,enchant=40crit
trinket1=pocketsized_computation_device,id=167555,gem_id=167556/168752/167693/0
trinket2=azerokks_resonating_heart,id=159612,bonus_id=5010/1542/4786
main_hand=salt_coast_headcracker,id=158120,bonus_id=4803/1587/5850/4783,enchant=versatile_navigation
off_hand=whisperfen_chopper,id=158108,bonus_id=4803/1587/4785,enchant=quick_navigation

# Gear Summary
# gear_ilvl=390.50
# gear_agility=3857
# gear_stamina=7454
# gear_crit_rating=1380
# gear_haste_rating=974
# gear_mastery_rating=744
# gear_versatility_rating=293
# gear_armor=1901

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 52395771
Max Event Queue: 67
Sim Seconds: 4000310
CPU Seconds: 335.5917
Physical Seconds: 34.6440
Speed Up: 11920

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Armak Armak adrenaline_rush 13750 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Armak Armak ambush 8676 21288 532 3.25 7250 14870 2.2 2.2 33.7% 0.0% 0.0% 0.0% 31.08sec 30411 40.00sec
Armak Armak ancient_flame ticks -295367 28446 711 17.72 1708 3519 4.0 11.8 38.6% 0.0% 0.0% 0.0% 7.43sec 28446 40.00sec
Armak Armak augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Armak Armak auto_attack_mh 0 123362 3084 54.53 2816 5809 36.4 36.4 37.2% 19.0% 0.0% 0.0% 1.07sec 176232 40.00sec
Armak Armak auto_attack_oh 1 60161 1504 53.40 1400 2888 35.6 35.6 37.4% 19.0% 0.0% 0.0% 1.11sec 85944 40.00sec
Armak Armak berserking 26297 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Armak Armak between_the_eyes 199804 125758 3144 5.80 12051 51088 3.9 3.9 52.4% 0.0% 0.0% 0.0% 10.56sec 179654 40.00sec
Armak Armak concentrated_flame 295373 0 0 0.00 0 0 1.9 0.0 0.0% 0.0% 0.0% 0.0% 31.12sec 0 40.00sec
Armak Armak concentrated_flame_missile 295374 43348 1084 2.90 15783 34041 1.9 1.9 36.3% 0.0% 0.0% 0.0% 31.12sec 43348 40.00sec
Armak Armak dispatch 2098 131799 3295 11.01 12635 26126 7.3 7.3 39.5% 0.0% 0.0% 0.0% 3.73sec 188284 40.00sec
Armak Armak flask 298836 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Armak Armak food 297048 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Armak Armak heed_my_call 271685 9017 225 1.86 5178 10670 1.2 1.2 38.0% 0.0% 0.0% 0.0% 10.94sec 9017 40.00sec
Armak Armak heed_my_call_aoe 271686 3864 97 1.86 2219 4573 1.2 1.2 38.0% 0.0% 0.0% 0.0% 10.94sec 3864 40.00sec
Armak Armak killing_spree 51690 0 0 0.00 0 0 0.3 0.0 0.0% 0.0% 0.0% 0.0% 38.56sec 0 40.00sec
Armak Armak killing_spree_mh ticks -57841 5218 130 0.00 1993 4105 1.8 0.0 42.8% 0.0% 0.0% 0.0% 0.41sec 7454 40.00sec
Armak Armak killing_spree_oh ticks -57842 5219 130 0.00 1993 4105 1.8 0.0 42.8% 0.0% 0.0% 0.0% 0.41sec 7456 40.00sec
Armak Armak main_gauche 86392 85498 2137 25.62 3570 7363 17.1 17.1 37.9% 0.0% 0.0% 0.0% 2.25sec 122140 40.00sec
Armak Armak marked_for_death 137619 0 0 0.00 0 0 2.5 0.0 0.0% 0.0% 0.0% 0.0% 17.77sec 0 40.00sec
Armak Armak pistol_shot 185763 67881 1697 10.68 6814 13958 7.1 7.1 38.1% 0.0% 0.0% 0.0% 4.77sec 96973 40.00sec
Armak Armak potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Armak Armak potion_of_unbridled_fury 300717 154583 3865 40.94 4035 8315 27.3 27.3 38.1% 0.0% 0.0% 0.0% 1.41sec 154583 40.00sec
Armak Armak roll_the_bones 193316 0 0 0.00 0 0 3.7 0.0 0.0% 0.0% 0.0% 0.0% 4.78sec 0 40.00sec
Armak Armak sinister_strike 193315 126502 3163 38.55 3509 7191 18.2 25.7 38.4% 0.0% 0.0% 0.0% 2.01sec 180717 40.00sec
Armak Armak stealth 1784 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Armak Armak tidal_droplet 304716 14641 366 5.97 2620 5399 4.0 4.0 38.2% 0.0% 0.0% 0.0% 7.46sec 14641 40.00sec
Armak Armak vanish 1856 0 0 0.00 0 0 1.2 0.0 0.0% 0.0% 0.0% 0.0% 31.08sec 0 40.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
23316.0 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for Fluffy_Pillow Priority Target Damage Per Second
Scale Factors
Normalized
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Error
Ranking
Scale Factors for Fluffy_Pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
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Error
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Scale Factors for Fluffy_Pillow Damage Taken
Scale Factors
Normalized
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Error
Ranking
Scale Factors for Fluffy_Pillow Healing Taken Per Second
Scale Factors
Normalized
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Error
Ranking
Scale Factors for Fluffy_Pillow Theck-Meloree Index
Scale Factors
Normalized
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Error
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Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective)
Scale Factors
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Error
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Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 14.68% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:14.68%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 9.11% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.11%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.77% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.77%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.87% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.87%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.54% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.54%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.76% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.76%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.44% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.44%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 9.27% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:9.27%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 10.58% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:10.58%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 9.97% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:9.97%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Marked for Death

Buff details

  • buff initial source:Armak
  • cooldown name:buff_marked_for_death
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • marked_for_death_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:137619
  • name:Marked for Death
  • tooltip:Marked for Death will reset upon death.
  • description:Marks the target, instantly generating $s1 combo points. Cooldown reset if the target dies within {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:60.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 23315.96
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data Fluffy_Pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data Fluffy_Pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Fluffy_Pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 99999
Mean 25203.11
Minimum 15174.50
Maximum 43080.93
Spread ( max - min ) 27906.44
Range [ ( max - min ) / 2 * 100% ] 55.36%
Standard Deviation 2908.1472
5th Percentile 20703.77
95th Percentile 30156.91
( 95th Percentile - 5th Percentile ) 9453.15
Mean Distribution
Standard Deviation 9.1964
95.00% Confidence Intervall ( 25185.08 - 25221.13 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 512
0.1% Error 51148
0.1 Scale Factor Error with Delta=300 72197
0.05 Scale Factor Error with Delta=300 288787
0.01 Scale Factor Error with Delta=300 7219655
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data Fluffy_Pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data Fluffy_PillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 10676
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 705733 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

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