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SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00
Centurîo

Centurîo : 95091 dps, 32463 dps to main target

  • Race: Undead
  • Class: Rogue
  • Spec: Outlaw
  • Level: 120
  • Role: Attack
  • Position: back
  • Profile Source: blizzard

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
95091.2 95091.2 65.1 / 0.068% 40292.0 / 42.4% 2539.6
RPS Out RPS In Primary Resource Waiting APM Active Skill
37.4 37.4 Energy 0.00% 66.3 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/centur%C3%AEo
Talents
  • 15: Quick Draw (Outlaw Rogue)
  • 30: Acrobatic Strikes (Outlaw Rogue)
  • 45: Vigor
  • 60: Cheat Death
  • 75: Prey on the Weak
  • 90: Alacrity (Outlaw Rogue)
  • 100: Dancing Steel (Outlaw Rogue)
  • Talent Calculator
Azerite
Scale Factors for Centurîo Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 11.48 10.51 8.38 7.44 3.81
Normalized 1.37 1.25 1.00 0.89 0.45
Scale Deltas 238 238 238 238 238
Error 0.39 0.39 0.39 0.39 0.39
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, Agility=8.38, CritRating=11.48, HasteRating=3.81, MasteryRating=7.44, Versatility=10.51 )

Scale Factors for other metrics

Scale Factors for Centurîo Priority Target Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 3.87 3.59 2.50 2.21 1.23
Normalized 1.55 1.44 1.00 0.88 0.49
Scale Deltas 238 238 238 238 238
Error 0.12 0.12 0.12 0.12 0.12
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.50, CritRating=3.87, HasteRating=1.23, MasteryRating=2.21, Versatility=3.59 )
Scale Factors for Centurîo Damage Per Second (Effective)
Crit Vers Agi Mastery Haste
Scale Factors 11.48 10.51 8.38 7.44 3.81
Normalized 1.37 1.25 1.00 0.89 0.45
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, Agility=8.38, CritRating=11.48, HasteRating=3.81, MasteryRating=7.44, Versatility=10.51 )
Scale Factors for Centurîo Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for CenturîoTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Avoid% Up%
Centurîo 95091
Ambush 282 0.3% 1.1 31.56sec 10318 10276 Direct 1.1 8415 16864 10318 22.5% 0.0%  

Stats details: ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.08 1.08 0.00 0.00 1.0045 0.0000 11159.64 15942.34 30.00 10275.91 10275.91
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.84 77.47% 8414.81 8384 11061 6662.80 0 11061 7050 10072 23.78
crit 0.24 22.53% 16863.71 16768 22122 4021.44 0 22122 4109 5870 7.16
 
 

Action details: ambush

Static Values
  • id:8676
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:8676
  • name:Ambush
  • school:physical
  • tooltip:
  • description:Ambush the target, causing {$s1=0} Physical damage. |cFFFFFFFFAwards {$s2=2} combo $lpoint:points;.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Ancient Flame 698 0.7% 4.0 7.53sec 7025 0 Periodic 11.8 1795 3587 2374 32.3% 0.0% 57.5%

Stats details: ancient_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.98 0.00 11.79 11.79 0.0000 1.9497 27981.76 27981.76 0.00 1217.60 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 8.0 67.69% 1794.62 1 1931 1794.53 0 1931 14319 14319 0.00
crit 3.8 32.31% 3587.50 7 3862 3456.15 0 3862 13662 13662 0.00
 
 

Action details: ancient_flame

Static Values
  • id:295367
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295367
  • name:Ancient Flame
  • school:fire
  • tooltip:Suffering $w1 fire damage every $t1 sec.
  • description:{$@spelldesc295365=Your spells and abilities have a chance to cauterize your target for ${$m3*5} Fire damage over {$295367d=10 seconds} or healing an ally for ${$m3*5} over {$295367d=10 seconds}$?a295369[, stacking up to {$295367u=1} times][].}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1636.61
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 
auto_attack_mh 3523 3.7% 37.0 1.08sec 3795 3562 Direct 37.0 3404 6819 3795 30.4% 19.0%  

Stats details: auto_attack_mh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 37.04 37.04 0.00 0.00 1.0655 0.0000 140596.95 200852.79 30.00 3562.03 3562.03
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 18.73 50.56% 3403.57 3318 3649 3401.93 3318 3563 63745 91064 30.00
crit 11.27 30.43% 6818.70 6636 7299 6815.97 0 7299 76852 109789 30.00
miss 7.04 19.02% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_mh

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.60
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
auto_attack_oh 1668 1.8% 52.7 0.75sec 1263 1676 Direct 52.7 1130 2264 1263 30.6% 19.0%  

Stats details: auto_attack_oh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 52.73 52.73 0.00 0.00 0.7532 0.0000 66580.34 95114.77 30.00 1676.45 1676.45
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 26.58 50.41% 1130.21 1101 1212 1129.69 1101 1182 30040 42914 30.00
crit 16.14 30.61% 2264.10 2201 2424 2263.44 2201 2404 36541 52201 30.00
miss 10.01 18.98% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_oh

Static Values
  • id:1
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:1.80
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
Between the Eyes 3969 4.2% 3.6 10.57sec 44330 48710 Direct 3.6 19271 77719 44329 42.9% 0.0%  

Stats details: between_the_eyes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.58 3.58 0.00 0.00 0.9101 0.0000 158503.30 226433.29 30.00 48710.30 48710.30
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.04 57.13% 19271.15 11602 20890 16602.78 0 20890 39363 56233 25.81
crit 1.53 42.87% 77718.88 46407 83560 60600.77 0 83560 119140 170201 23.40
 
 

Action details: between_the_eyes

Static Values
  • id:199804
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:variable.bte_condition
Spelldata
  • id:199804
  • name:Between the Eyes
  • school:physical
  • tooltip:Stunned.
  • description:Finishing move that deals damage with your pistol and stuns the target.$?a235484[ Critical strikes with this ability deal four times normal damage.][] 1 point : ${$<damage>*1} damage, 1 sec 2 points: ${$<damage>*2} damage, 2 sec 3 points: ${$<damage>*3} damage, 3 sec 4 points: ${$<damage>*4} damage, 4 sec 5 points: ${$<damage>*5} damage, 5 sec{$?s193531=false}[ 6 points: ${$<damage>*6} damage, 6 sec][]
 
Blade Flurry (_attack) 62628 65.9% 138.7 0.37sec 18052 0 Direct 693.3 3610 0 3610 0.0% 0.0%  

Stats details: blade_flurry_attack

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 138.66 693.29 0.00 0.00 0.0000 0.0000 2503000.87 3575715.53 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 693.29 100.00% 3610.27 550 41780 3654.68 2400 6338 2503001 3575716 30.00
 
 

Action details: blade_flurry_attack

Static Values
  • id:22482
  • school:physical
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:22482
  • name:Blade Flurry
  • school:physical
  • tooltip:
  • description:{$@spelldesc13877=Causes your single target attacks to also strike all nearby enemies for {$s2=45}% of normal damage for {$d=12 seconds}.}
Direct Damage
  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4006.26
  • base_dd_max:4006.26
  • base_dd_mult:1.00
 
Concentrated Flame 0 (895) 0.0% (0.9%) 1.6 32.35sec 21978 21891

Stats details: concentrated_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.62 0.00 0.00 0.00 1.0045 0.0000 0.00 0.00 0.00 21890.63 21890.63
 
 

Action details: concentrated_flame

Static Values
  • id:295373
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
Spelldata
  • id:295373
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.
 
    Concentrated Flame (_missile) 895 0.9% 1.6 32.35sec 21978 0 Direct 1.6 16518 36885 21978 26.8% 0.0%  

Stats details: concentrated_flame_missile

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.62 1.62 0.00 0.00 0.0000 0.0000 35703.61 35703.61 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.19 73.19% 16518.44 12146 25920 13748.51 0 25920 19641 19641 0.00
crit 0.44 26.81% 36884.63 24292 51841 14318.65 0 51841 16063 16063 0.00
 
 

Action details: concentrated_flame_missile

Static Values
  • id:295374
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295374
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc295373=Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:10985.81
  • base_dd_max:10985.81
  • base_dd_mult:1.00
 
Dispatch 4391 4.6% 8.7 3.29sec 20109 21790 Direct 8.7 15173 30572 20109 32.1% 0.0%  

Stats details: dispatch

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 8.73 8.73 0.00 0.00 0.9228 0.0000 175587.81 250839.73 30.00 21790.50 21790.50
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 5.93 67.95% 15172.85 9221 16895 15273.93 0 16895 90023 128604 29.87
crit 2.80 32.05% 30572.26 18441 33791 28769.24 0 33791 85565 122236 28.13
 
 

Action details: dispatch

Static Values
  • id:2098
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:35.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:2098
  • name:Dispatch
  • school:physical
  • tooltip:
  • description:Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : ${$m1*1} damage 2 points: ${$m1*2} damage 3 points: ${$m1*3} damage 4 points: ${$m1*4} damage 5 points: ${$m1*5} damage{$?s193531=false}[ 6 points: ${$m1*6} damage][]
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Frost Blast 515 0.5% 1.9 9.79sec 10998 0 Direct 1.9 8365 16743 10998 31.4% 0.0%  

Stats details: frost_blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.87 1.87 0.00 0.00 0.0000 0.0000 20566.39 20566.39 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.28 68.57% 8365.28 8255 8809 6114.92 0 8809 10727 10727 0.00
crit 0.59 31.43% 16743.04 16511 17618 7404.61 0 17618 9839 9839 0.00
 
 

Action details: frost_blast

Static Values
  • id:304645
  • school:frost
  • resource:none
  • range:50.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:304645
  • name:Frost Blast
  • school:frost
  • tooltip:Slowed.
  • description:{$@spelldesc304640=While in Nazjatar or the Eternal Palace, your spells and abilities have a chance to deal {$304645s1=0} Frost damage to your target, slowing them for {$304645d=6 seconds}.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:7467.33
  • base_dd_max:7467.33
  • base_dd_mult:1.00
 
Gutripper 539 0.6% 6.1 4.77sec 3538 0 Direct 6.1 2673 5348 3538 32.3% 0.0%  

Stats details: gutripper

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 6.07 6.07 0.00 0.00 0.0000 0.0000 21482.10 30688.71 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.11 67.65% 2672.58 2623 2799 2650.86 0 2799 10979 15685 29.75
crit 1.96 32.35% 5347.55 5246 5597 4608.50 0 5597 10503 15004 25.85
 
 

Action details: gutripper

Static Values
  • id:269031
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:269031
  • name:Gutripper
  • school:physical
  • tooltip:
  • description:{$@spelldesc266937=Your damaging abilities have a chance to deal {$s1=1112} Physical damage to the target. Gutripper occurs much more often against targets below {$s2=30}% health. }
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3389.00
  • base_dd_max:3389.00
  • base_dd_mult:1.00
 
Main Gauche 3421 3.6% 19.9 2.01sec 6877 0 Direct 19.9 5236 10487 6877 31.2% 0.0%  

Stats details: main_gauche

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 19.87 19.87 0.00 0.00 0.0000 0.0000 136641.50 195202.15 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 13.66 68.75% 5236.16 5102 5609 5234.52 0 5609 71534 102191 30.00
crit 6.21 31.25% 10487.16 10203 11218 10421.98 0 11218 65108 93011 29.82
 
 

Action details: main_gauche

Static Values
  • id:86392
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:86392
  • name:Main Gauche
  • school:physical
  • tooltip:
  • description:{$@spelldesc76806=Your main-hand attacks have a {$h=30}% chance to trigger an attack with your off-hand that deals {$86392s1=0} Physical damage.}
 
Pistol Shot 2484 2.6% 5.2 6.93sec 19111 21173 Direct 5.2 14613 28965 19111 31.3% 0.0%  

Stats details: pistol_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 5.20 5.20 0.00 0.00 0.9027 0.0000 99365.36 141950.51 30.00 21173.10 21173.10
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 3.57 68.66% 14612.58 7597 21251 14488.32 0 21251 52161 74516 29.72
crit 1.63 31.34% 28965.41 15195 42501 24169.48 0 42501 47204 67434 24.85
 
 

Action details: pistol_shot

Static Values
  • id:185763
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:40.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Spelldata
  • id:185763
  • name:Pistol Shot
  • school:physical
  • tooltip:Movement speed reduced by {$s3=50}%.
  • description:Draw a concealed pistol and fire a quick shot at an enemy, dealing ${{$s1=0}*$<CAP>/$AP} Physical damage and reducing movement speed by {$s3=50}% for {$d=6 seconds}. |cFFFFFFFFAwards {$s2=1} combo $lpoint:points;.|r
 
Potion of Unbridled Fury 3577 3.8% 27.0 1.43sec 5298 0 Direct 27.0 4032 8072 5298 31.3% 0.0%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 26.97 26.97 0.00 0.00 0.0000 0.0000 142913.82 142913.82 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 18.52 68.66% 4032.42 3980 4247 4031.75 3980 4183 74685 74685 0.00
crit 8.45 31.34% 8071.73 7960 8494 8065.09 0 8494 68229 68229 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Sinister Strike 6218 6.5% 18.8 1.99sec 13253 14662 Direct 36.2 5219 10387 6866 31.9% 0.0%  

Stats details: sinister_strike

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 18.76 36.21 0.00 0.00 0.9040 0.0000 248621.51 355173.58 30.00 14661.88 14661.88
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 24.67 68.14% 5218.97 3976 7628 5257.21 4325 6680 128769 183955 30.00
crit 11.54 31.86% 10386.88 7952 15255 10551.30 0 15255 119853 171219 29.99
 
 

Action details: sinister_strike

Static Values
  • id:193315
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:45.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:193315
  • name:Sinister Strike
  • school:physical
  • tooltip:
  • description:Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Touch of the Grave 285 0.3% 2.9 16.00sec 3858 0 Direct 2.9 2976 5975 3858 29.4% 0.0%  

Stats details: touch_of_the_grave

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.93 2.93 0.00 0.00 0.0000 0.0000 11307.44 11307.44 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.07 70.59% 2976.12 2906 3213 2881.59 0 3213 6158 6158 0.00
crit 0.86 29.41% 5975.17 5812 6427 3778.90 0 6427 5150 5150 0.00
 
 

Action details: touch_of_the_grave

Static Values
  • id:127802
  • school:shadow
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:127802
  • name:Touch of the Grave
  • school:shadow
  • tooltip:
  • description:{$@spelldesc5227=Your attacks and damaging spells have a chance to drain the target, dealing $<damage> Shadow damage and healing you for the same amount. Additionally, you can breathe underwater indefinitely.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.312500
  • spell_power_mod.direct:0.250000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Simple Action Stats Execute Interval
Centurîo
Adrenaline Rush 1.0 0.00sec

Stats details: adrenaline_rush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.02 0.00 0.00 0.00 0.0160 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: adrenaline_rush

Static Values
  • id:13750
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.8000
  • min_gcd:0.8000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:180.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:13750
  • name:Adrenaline Rush
  • school:physical
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
 
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Centurîo
  • harmful:false
  • if_expr:
 
Blade Flurry 2.9 15.97sec

Stats details: blade_flurry

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.87 0.00 0.00 0.00 1.0045 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: blade_flurry

Static Values
  • id:13877
  • school:physical
  • resource:energy
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:15.0
  • secondary_cost:0.0
  • cooldown:25.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
Spelldata
  • id:13877
  • name:Blade Flurry
  • school:physical
  • tooltip:Attacks striking nearby enemies.
  • description:Causes your single target attacks to also strike all nearby enemies for {$s2=45}% of normal damage for {$d=12 seconds}.
 
Greater Flask of the Currents (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298836
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Centurîo
  • harmful:false
  • if_expr:
 
Famine Evaluator And Snack Table (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297048
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Centurîo
  • harmful:false
  • if_expr:
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:
 
Roll the Bones 2.2 12.65sec

Stats details: roll_the_bones

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.24 0.00 0.00 0.00 0.8536 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: roll_the_bones

Static Values
  • id:193316
  • school:physical
  • resource:energy
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:193316
  • name:Roll the Bones
  • school:physical
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
 
Stealth 1.0 0.00sec

Stats details: stealth

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: stealth

Static Values
  • id:1784
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:2.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:1784
  • name:Stealth
  • school:physical
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
 
Vanish 0.1 31.56sec

Stats details: vanish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 0.08 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: vanish

Static Values
  • id:1856
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:!stealthed.all&variable.ambush_condition
Spelldata
  • id:1856
  • name:Vanish
  • school:physical
  • tooltip:Improved stealth.
  • description:Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Adrenaline Rush 1.0 0.0 41.6sec 0.0sec 48.29% 52.40% 0.0(0.0) 1.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_adrenaline_rush
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • adrenaline_rush_1:48.29%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:13750
  • name:Adrenaline Rush
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:180.00
  • default_chance:0.00%
Alacrity 1.0 13.0 0.0sec 2.6sec 88.26% 100.00% 9.0(9.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_alacrity
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • alacrity_1:5.91%
  • alacrity_2:5.50%
  • alacrity_3:5.60%
  • alacrity_4:5.47%
  • alacrity_5:65.78%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193538
  • name:Alacrity
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=2}% for {$d=20 seconds}.
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Battle-Scarred Augmentation 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Blade Flurry 2.9 0.0 16.0sec 16.0sec 90.16% 0.00% 0.0(0.0) 2.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_blade_flurry
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • blade_flurry_1:90.16%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:13877
  • name:Blade Flurry
  • tooltip:Attacks striking nearby enemies.
  • description:Causes your single target attacks to also strike all nearby enemies for {$s2=45}% of normal damage for {$d=12 seconds}.
  • max_stacks:0
  • duration:12.00
  • cooldown:12.00
  • default_chance:100.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 94.11% 0.00% 0.0(0.0) 0.4

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:94.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Brigand's Blitz 1.0 9.0 42.1sec 1.1sec 48.25% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_brigands_blitz
  • max_stacks:10
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:155.00

Stack Uptimes

  • brigands_blitz_1:2.57%
  • brigands_blitz_2:2.56%
  • brigands_blitz_3:2.55%
  • brigands_blitz_4:2.55%
  • brigands_blitz_5:2.54%
  • brigands_blitz_6:2.54%
  • brigands_blitz_7:2.54%
  • brigands_blitz_8:2.54%
  • brigands_blitz_9:2.54%
  • brigands_blitz_10:25.34%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:277724
  • name:Brigand's Blitz
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc277676=Adrenaline Rush increases your Haste by {$s1=0} every sec, stacking up to $277724U times. Lasts ${2*{$277725d=10 seconds}} seconds.}
  • max_stacks:10
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Broadside 0.5 0.0 32.2sec 32.2sec 27.91% 63.24% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_broadside
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • broadside_1:27.91%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193356
  • name:Broadside
  • tooltip:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage.
  • description:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Buried Treasure 0.5 0.0 8.3sec 8.3sec 11.56% 31.71% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_buried_treasure
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:4.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • buried_treasure_1:11.56%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199600
  • name:Buried Treasure
  • tooltip:Increases Energy regeneration by ${{$s1=20}/5} per sec.
  • description:Your base Energy regeneration is increased by ${{$s1=20}/5} per sec for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Dead Ahead 0.5 17.6 26.8sec 0.3sec 20.72% 0.00% 15.5(15.5) 0.2

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_dead_ahead
  • max_stacks:5
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Dead-Eye Spyglass

Stat Buff details

  • stat:crit_rating
  • amount:142.58

Stack Uptimes

  • dead_ahead_1:0.37%
  • dead_ahead_2:0.39%
  • dead_ahead_3:0.37%
  • dead_ahead_4:0.37%
  • dead_ahead_5:19.22%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268769
  • name:Dead Ahead
  • tooltip:Critical Strike increased by $w1.
  • description:
  • max_stacks:5
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Deadshot 3.6 0.0 10.6sec 10.6sec 11.21% 67.55% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_deadshot
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:4009.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • deadshot_1:11.21%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:272940
  • name:Deadshot
  • tooltip:Increases Pistol Shot damage by $w1.
  • description:{$@spelldesc272935=Between the Eyes increases the damage of your next Pistol Shot by {$s1=1443}.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%

Trigger Spell details

  • id:272936
  • name:Deadshot
  • tooltip:
  • description:{$@spelldesc269308=Mutilate has a {$s1=10}% chance to apply additional Deadly Poison, and does ${{$s2=252}*2} additional damage. |C000FFF00Assassination|R}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%
Well Fed (famine_evaluator_and_snack_table) 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_famine_evaluator_and_snack_table
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:131.00

Stack Uptimes

  • famine_evaluator_and_snack_table_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297116
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=131}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Force Multiplier 1.2 0.9 24.6sec 9.9sec 44.68% 0.00% 0.9(0.9) 0.6

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_force_multiplier
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:264.00

Stack Uptimes

  • force_multiplier_1:44.68%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300893
  • name:Force Multiplier
  • tooltip:Agility increased by {$s1=264}.
  • description:Agility increased by {$s1=264}.
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Force Multiplier (_crit) 0.1 0.0 18.3sec 18.3sec 1.77% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_force_multiplier_crit
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:170.00

Stack Uptimes

  • force_multiplier_crit_1:1.77%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300801
  • name:Force Multiplier
  • tooltip:Critical Strike increased by {$s1=170}.
  • description:Critical Strike increased by {$s1=170}.
  • max_stacks:1
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Force Multiplier (_haste) 1.1 0.0 24.7sec 24.7sec 42.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_force_multiplier_haste
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:170.00

Stack Uptimes

  • force_multiplier_haste_1:42.92%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300802
  • name:Force Multiplier
  • tooltip:Haste increased by $s.
  • description:Haste increased by {$s1=170}.
  • max_stacks:1
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Grand Melee 0.5 0.0 33.4sec 33.4sec 28.39% 59.98% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_grand_melee
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.65
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • grand_melee_1:28.39%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193358
  • name:Grand Melee
  • tooltip:Attack speed increased by {$s1=55}%. Leech increased by {$s2=25}%.
  • description:Increases your attack speed by {$s1=55}% and your Leech by {$s2=25}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Greater Flask of the Currents 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_greater_flask_of_the_currents
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:360.00

Stack Uptimes

  • greater_flask_of_the_currents_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298836
  • name:Greater Flask of the Currents
  • tooltip:Agility increased by $w1.
  • description:Increases Agility by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Keep Your Wits About You 2.8 135.8 15.9sec 0.3sec 86.98% 100.00% 85.5(85.5) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_keep_your_wits_about_you
  • max_stacks:20
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • keep_your_wits_about_you_1:2.33%
  • keep_your_wits_about_you_2:1.61%
  • keep_your_wits_about_you_3:1.90%
  • keep_your_wits_about_you_4:2.08%
  • keep_your_wits_about_you_5:2.09%
  • keep_your_wits_about_you_6:2.07%
  • keep_your_wits_about_you_7:2.05%
  • keep_your_wits_about_you_8:2.02%
  • keep_your_wits_about_you_9:1.96%
  • keep_your_wits_about_you_10:1.87%
  • keep_your_wits_about_you_11:1.64%
  • keep_your_wits_about_you_12:1.61%
  • keep_your_wits_about_you_13:1.69%
  • keep_your_wits_about_you_14:1.73%
  • keep_your_wits_about_you_15:1.73%
  • keep_your_wits_about_you_16:1.72%
  • keep_your_wits_about_you_17:1.70%
  • keep_your_wits_about_you_18:1.69%
  • keep_your_wits_about_you_19:1.67%
  • keep_your_wits_about_you_20:51.81%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:288988
  • name:Keep Your Wits About You
  • tooltip:Your Sinister Strike has an additional $w1% chance to strike again.
  • description:{$@spelldesc288979=When an attack Blade Flurries, increase the chance for Sinister Strike to strike again by {$s1=5}%. Additional strikes of Sinister Strike deal {$s2=880} more damage.}
  • max_stacks:20
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spell details

  • id:288985
  • name:Keep Your Wits About You
  • tooltip:
  • description:{$@spelldesc288979=When an attack Blade Flurries, increase the chance for Sinister Strike to strike again by {$s1=5}%. Additional strikes of Sinister Strike deal {$s2=880} more damage.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%
Opportunity 6.0 11.5 6.3sec 2.1sec 71.52% 100.00% 11.5(11.5) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_opportunity
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • opportunity_1:71.52%

Trigger Attempt Success

  • trigger_pct:93.14%

Spelldata details

  • id:195627
  • name:Opportunity
  • tooltip:Your next Pistol Shot costs {$s1=50}% less Energy and deals {$s3=100}% increased damage.
  • description:{$@spelldesc193315=Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Overwhelming Power 0.7 0.5 30.2sec 11.1sec 38.67% 0.00% 0.5(7.2) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_overwhelming_power
  • max_stacks:25
  • duration:25.00
  • cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:28.00

Stack Uptimes

  • overwhelming_power_1:0.55%
  • overwhelming_power_2:0.61%
  • overwhelming_power_3:0.67%
  • overwhelming_power_4:0.74%
  • overwhelming_power_5:0.80%
  • overwhelming_power_6:0.87%
  • overwhelming_power_7:0.95%
  • overwhelming_power_8:1.02%
  • overwhelming_power_9:1.11%
  • overwhelming_power_10:1.19%
  • overwhelming_power_11:1.28%
  • overwhelming_power_12:1.38%
  • overwhelming_power_13:1.47%
  • overwhelming_power_14:1.58%
  • overwhelming_power_15:1.68%
  • overwhelming_power_16:1.80%
  • overwhelming_power_17:1.92%
  • overwhelming_power_18:2.04%
  • overwhelming_power_19:2.18%
  • overwhelming_power_20:2.32%
  • overwhelming_power_21:2.46%
  • overwhelming_power_22:2.61%
  • overwhelming_power_23:2.77%
  • overwhelming_power_24:2.92%
  • overwhelming_power_25:1.77%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:271711
  • name:Overwhelming Power
  • tooltip:Haste increased by $w1. Every second and every time you take damage, this effect is reduced.
  • description:{$@spelldesc266180=Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants {$s1=0} Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.}
  • max_stacks:25
  • duration:25.00
  • cooldown:0.00
  • default_chance:100.00%
Potion of Unbridled Fury 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Roll the Bones 1.1 1.1 32.6sec 12.8sec 88.07% 0.00% 1.1(1.1) 0.1

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_roll_the_bones
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Stack Uptimes

  • roll_the_bones_1:88.07%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193316
  • name:Roll the Bones
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Ruthless Precision 0.5 0.0 33.6sec 33.6sec 28.37% 66.59% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_ruthless_precision
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • ruthless_precision_1:28.37%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193357
  • name:Ruthless Precision
  • tooltip:Critical strike chance of Between the Eyes increased by ${{$s1=20}+{$s2=40}}%. Critical strike chance of all other abilities increased by {$s1=20}%.
  • description:Increases the critical ctrike chance of Between the Eyes by ${{$s1=20}+{$s2=40}}% and the critical strike chance of all other abilities by {$s1=20}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Skull and Crossbones 0.5 0.0 7.3sec 7.3sec 9.92% 29.31% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_skull_and_crossbones
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • skull_and_crossbones_1:9.92%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199603
  • name:Skull and Crossbones
  • tooltip:Sinister Strike has an additional {$s1=30}% chance of striking an additional time.
  • description:Causes Sinister Strike to have an additional {$s1=30}% chance of striking an additional time for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Stealth 1.0 0.0 0.0sec 0.0sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_stealth
  • max_stacks:1
  • duration:20.00
  • cooldown:2.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • stealth_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:1784
  • name:Stealth
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
  • max_stacks:0
  • duration:-0.00
  • cooldown:2.00
  • default_chance:100.00%
Overclocked (subroutine_overclock) 0.6 0.1 21.6sec 12.3sec 15.42% 0.00% 0.1(0.1) 0.4

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_subroutine_overclock
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:1134.13

Stack Uptimes

  • subroutine_overclock_1:15.42%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:293142
  • name:Overclocked
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc293136=Your abilities have a chance to grant you {$293142s1=946} Haste for {$293142d=12 seconds}.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
True Bearing 0.5 0.0 8.4sec 8.4sec 11.56% 35.20% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_true_bearing
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • true_bearing_1:11.57%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193359
  • name:True Bearing
  • tooltip:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • description:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Unstable Flames 3.5 3.8 11.2sec 4.9sec 60.42% 0.00% 0.3(0.3) 2.8

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_unstable_flames
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:74.00

Stack Uptimes

  • unstable_flames_1:29.10%
  • unstable_flames_2:15.15%
  • unstable_flames_3:7.87%
  • unstable_flames_4:4.05%
  • unstable_flames_5:4.25%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:279902
  • name:Unstable Flames
  • tooltip:Critical strike increased by $w1.
  • description:{$@spelldesc279899=Your damaging abilities have a chance to grant {$s1=0} critical strike rating for {$279902d=5 seconds}. This effect stacks up to {$279902u=5} times.}
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
Vanish 0.1 0.0 32.2sec 32.2sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_vanish
  • max_stacks:1
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • vanish_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:11327
  • name:Vanish
  • tooltip:Improved stealth.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:{$@spelldesc1856=Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.}
  • max_stacks:0
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
Versatile Navigation 1.1 2.9 31.9sec 7.7sec 68.13% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_versatile_navigation
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:versatility_rating
  • amount:50.00

Stack Uptimes

  • versatile_navigation_1:23.08%
  • versatile_navigation_2:20.01%
  • versatile_navigation_3:15.14%
  • versatile_navigation_4:9.91%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268854
  • name:Versatile Navigation
  • tooltip:Increases Versatility by $w1.
  • description:{$@spelldesc268852=Permanently enchant a weapon to sometimes increase Versatility by $268854s for {$268854d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268856s Versatility for {$268856d=10 seconds}.}
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Versatile Navigation (_final) 0.4 0.0 25.5sec 25.5sec 7.19% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_versatile_navigation_final
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:versatility_rating
  • amount:600.00

Stack Uptimes

  • versatile_navigation_final_1:7.19%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268856
  • name:Versatile Navigation
  • tooltip:Increases Versatility by $w1.
  • description:{$@spelldesc268852=Permanently enchant a weapon to sometimes increase Versatility by $268854s for {$268854d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268856s Versatility for {$268856d=10 seconds}.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Sinister Strike Extra Attack 17.5 2.1sec
Roll the Bones: 1 buff 1.8 11.0sec
Roll the Bones: 2 buffs 0.4 23.6sec
Roll the Bones: 5 buffs 0.0 35.5sec

Resources

Resource Usage Type Count Total Average RPE APR
Centurîo
ambush Energy 1.1 54.1 50.0 50.0 206.4
between_the_eyes Energy 3.6 89.4 25.0 25.0 1773.2
between_the_eyes Combo Points 3.6 17.5 4.9 4.9 9032.8
blade_flurry Energy 2.9 43.1 15.0 15.0 0.0
dispatch Energy 8.7 305.6 35.0 35.0 574.5
dispatch Combo Points 8.7 41.9 4.8 4.8 4186.0
pistol_shot Energy 5.2 104.0 20.0 20.0 955.6
roll_the_bones Energy 2.2 56.0 25.0 25.0 0.0
roll_the_bones Combo Points 2.2 10.7 4.8 4.8 0.0
sinister_strike Energy 18.8 844.2 45.0 45.0 294.5
Resource Gains Type Count Total Average Overflow
pistol_shot Combo Points 5.20 5.20 (7.11%) 1.00 0.00 0.00%
sinister_strike Combo Points 36.21 35.72 (48.85%) 0.99 0.50 1.37%
ambush Combo Points 1.08 2.16 (2.96%) 2.00 0.00 0.00%
energy_regen Energy 160.61 935.72 (62.60%) 5.83 165.15 15.00%
Adrenaline Rush Energy 83.04 211.10 (14.12%) 2.54 117.18 35.70%
Buried Treasure Energy 18.81 11.94 (0.80%) 0.63 6.49 35.22%
Combat Potency Energy 37.08 335.91 (22.47%) 9.06 34.86 9.40%
Quick Draw Combo Points 5.20 5.20 (7.11%) 1.00 0.00 0.00%
Broadside Combo Points 9.53 9.39 (12.85%) 0.99 0.13 1.40%
Ruthlessness Combo Points 14.04 14.04 (19.20%) 1.00 0.00 0.00%
Ace Up Your Sleeve Combo Points 0.35 1.40 (1.92%) 4.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Energy 37.37 37.41
Combo Points 1.83 1.75
Combat End Resource Mean Min Max
Energy 101.01 0.25 150.00
Combo Points 2.93 0.00 5.00

Benefits & Uptimes

Benefits %
Uptimes %
Energy Cap 8.9%

Statistics & Data Analysis

Fight Length
Sample Data Centurîo Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Centurîo Damage Per Second
Count 99999
Mean 95091.18
Minimum 60239.33
Maximum 168276.31
Spread ( max - min ) 108036.98
Range [ ( max - min ) / 2 * 100% ] 56.81%
Standard Deviation 10508.5293
5th Percentile 79629.18
95th Percentile 113303.92
( 95th Percentile - 5th Percentile ) 33674.74
Mean Distribution
Standard Deviation 33.2311
95.00% Confidence Intervall ( 95026.05 - 95156.31 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 470
0.1% Error 46914
0.1 Scale Factor Error with Delta=300 942688
0.05 Scale Factor Error with Delta=300 3770749
0.01 Scale Factor Error with Delta=300 94268707
Priority Target DPS
Sample Data Centurîo Priority Target Damage Per Second
Count 99999
Mean 32463.37
Minimum 22362.35
Maximum 53489.39
Spread ( max - min ) 31127.04
Range [ ( max - min ) / 2 * 100% ] 47.94%
Standard Deviation 3296.7525
5th Percentile 27645.09
95th Percentile 38246.83
( 95th Percentile - 5th Percentile ) 10601.74
Mean Distribution
Standard Deviation 10.4253
95.00% Confidence Intervall ( 32442.94 - 32483.80 )
Normalized 95.00% Confidence Intervall ( 99.94% - 100.06% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 397
0.1% Error 39618
0.1 Scale Factor Error with Delta=300 92781
0.05 Scale Factor Error with Delta=300 371122
0.01 Scale Factor Error with Delta=300 9278043
DPS(e)
Sample Data Centurîo Damage Per Second (Effective)
Count 99999
Mean 95091.18
Minimum 60239.33
Maximum 168276.31
Spread ( max - min ) 108036.98
Range [ ( max - min ) / 2 * 100% ] 56.81%
Damage
Sample Data Centurîo Damage
Count 99999
Mean 3800012.42
Minimum 2027916.34
Maximum 7003994.97
Spread ( max - min ) 4976078.63
Range [ ( max - min ) / 2 * 100% ] 65.47%
DTPS
Sample Data Centurîo Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Centurîo Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Centurîo Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Centurîo Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Centurîo Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Centurîo Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data CenturîoTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Centurîo Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
Snapshot raid buffed stats before combat begins and pre-potting is done.
4 0.00 potion
5 0.00 marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
6 0.00 stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
7 0.00 roll_the_bones,precombat_seconds=2
8 0.00 slice_and_dice,precombat_seconds=2
9 0.00 adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
A 0.00 use_item,name=azsharas_font_of_power
B 0.00 use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists
Default action list Executed every time the actor is available.
# count action,conditions
0.00 stealth
Restealth if possible (no vulnerable enemies in combat)
0.00 variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
0.00 variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
0.00 variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
2+ Snake Eyes: Always reroll for 2+ buffs.
0.00 variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
0.00 variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
0.00 variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
0.00 variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
0.00 variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
C 0.00 call_action_list,name=stealth,if=stealthed.all
D 0.00 call_action_list,name=cds
E 0.00 run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
F 0.00 call_action_list,name=build
0.00 arcane_torrent,if=energy.deficit>=15+energy.regen
0.00 arcane_pulse
0.00 lights_judgment
actions.build Builders
# count action,conditions
G 5.20 pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
H 18.76 sinister_strike
actions.cds Cooldowns
# count action,conditions
I 0.00 call_action_list,name=essences,if=!stealthed.all
J 0.02 adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
0.00 marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
0.00 marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
If no adds will die within the next 30s, use MfD on boss without any CP.
K 2.87 blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
0.00 ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
0.00 killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
0.00 blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
L 0.08 vanish,if=!stealthed.all&variable.ambush_condition
Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
0.00 shadowmeld,if=!stealthed.all&variable.ambush_condition
0.00 potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
0.00 blood_fury
0.00 berserking
0.00 fireblood
0.00 ancestral_call
0.00 use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
0.00 use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
0.00 use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
0.00 use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2
Default fallback for usable items.
actions.essences Essences
# count action,conditions
M 1.62 concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
0.00 blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
0.00 guardian_of_azeroth
0.00 focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
0.00 purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
0.00 the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
0.00 ripple_in_space
0.00 worldvein_resonance,if=buff.lifeblood.stack<3
0.00 memory_of_lucid_dreams,if=energy<45
actions.finish Finishers
# count action,conditions
N 3.58 between_the_eyes,if=variable.bte_condition
BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
0.00 slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
O 2.24 roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
0.00 between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
BtE with the Ace Up Your Sleeve or Deadshot traits.
P 8.73 dispatch
actions.stealth Stealth
# count action,conditions
Q 1.08 ambush

Sample Sequence

012469QMKHHOGNHPGPHPHPHNGPHKPGPHPHNGPHPHPHPKGNHPGO

Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Centurîo 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 1 augmentation Centurîo 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 2 food Centurîo 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 4 potion fluffy_pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 6 stealth fluffy_pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 9 adrenaline_rush fluffy_pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points stealth
0:00.000 stealth Q ambush fluffy_pillow 150.0/200: 75% energy | 0.0/5: 0% combo_points stealth, adrenaline_rush, brigands_blitz
0:01.004 essences M concentrated_flame fluffy_pillow 140.2/200: 70% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, brigands_blitz(2), overwhelming_power(24)
0:02.008 cds K blade_flurry fluffy_pillow 192.8/200: 96% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, brigands_blitz(3), force_multiplier_haste, force_multiplier, overwhelming_power(23)
0:03.012 build H sinister_strike fluffy_pillow 200.0/200: 100% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, blade_flurry, brigands_blitz(4), keep_your_wits_about_you, force_multiplier_haste, force_multiplier, overwhelming_power(22), unstable_flames
0:03.816 build H sinister_strike fluffy_pillow 200.0/200: 100% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, blade_flurry, brigands_blitz(4), keep_your_wits_about_you(4), force_multiplier_haste, force_multiplier, overwhelming_power(22), unstable_flames
0:04.620 finish O roll_the_bones fluffy_pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, brigands_blitz(5), keep_your_wits_about_you(8), force_multiplier_haste, force_multiplier, overwhelming_power(21), unstable_flames
0:05.425 build G pistol_shot fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity, brigands_blitz(6), keep_your_wits_about_you(9), force_multiplier_haste, force_multiplier, overwhelming_power(20), unstable_flames
0:06.230 finish N between_the_eyes fluffy_pillow 200.0/200: 100% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, blade_flurry, broadside, roll_the_bones, alacrity, brigands_blitz(7), keep_your_wits_about_you(11), force_multiplier_haste, force_multiplier, overwhelming_power(19), unstable_flames
0:07.034 build H sinister_strike fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, broadside, roll_the_bones, alacrity(2), brigands_blitz(8), deadshot, keep_your_wits_about_you(13), force_multiplier_haste, force_multiplier, overwhelming_power(18), unstable_flames
0:07.838 finish P dispatch fluffy_pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(2), brigands_blitz(8), deadshot, keep_your_wits_about_you(18), force_multiplier_haste, force_multiplier, overwhelming_power(18)
0:08.642 build G pistol_shot fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(3), brigands_blitz(9), deadshot, keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(17)
0:09.446 finish P dispatch fluffy_pillow 200.0/200: 100% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, blade_flurry, broadside, roll_the_bones, alacrity(3), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(16)
0:10.252 build H sinister_strike fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, broadside, roll_the_bones, alacrity(4), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(15)
0:11.057 finish P dispatch fluffy_pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(4), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(14)
0:11.860 build H sinister_strike fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(14)
0:12.665 finish P dispatch fluffy_pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(13)
0:13.469 build H sinister_strike fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(12), unstable_flames
0:14.272 finish N between_the_eyes fluffy_pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(11), unstable_flames
0:15.076 build G pistol_shot fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), deadshot, keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(10), unstable_flames(2)
0:15.880 finish P dispatch fluffy_pillow 200.0/200: 100% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, blade_flurry, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(10), unstable_flames(3)
0:16.685 build H sinister_strike fluffy_pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, blade_flurry, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), keep_your_wits_about_you(20), force_multiplier_haste, force_multiplier, overwhelming_power(9), unstable_flames(3)
0:17.490 cds K blade_flurry fluffy_pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), subroutine_overclock, force_multiplier_haste, force_multiplier, overwhelming_power(8), unstable_flames(3)
0:18.494 finish P dispatch fluffy_pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), brigands_blitz(10), keep_your_wits_about_you(4), subroutine_overclock, force_multiplier_haste, force_multiplier, overwhelming_power(7), unstable_flames(3)
0:19.300 build G pistol_shot fluffy_pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(6), subroutine_overclock, force_multiplier_haste, force_multiplier, overwhelming_power(6), unstable_flames(3)
0:20.307 finish P dispatch fluffy_pillow 150.0/150: 100% energy | 4.0/5: 80% combo_points bloodlust, blade_flurry, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(10), subroutine_overclock, force_multiplier_haste, force_multiplier, overwhelming_power(5), unstable_flames(4)
0:21.311 build H sinister_strike fluffy_pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(13), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, overwhelming_power(4), unstable_flames(4)
0:22.314 finish P dispatch fluffy_pillow 145.0/150: 97% energy | 5.0/5: 100% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(18), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, overwhelming_power(3), unstable_flames(4)
0:23.320 build H sinister_strike fluffy_pillow 140.1/150: 93% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, overwhelming_power(2), unstable_flames(4)
0:24.325 finish N between_the_eyes fluffy_pillow 125.0/150: 83% energy | 5.0/5: 100% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, overwhelming_power
0:25.331 build G pistol_shot fluffy_pillow 129.8/150: 87% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), deadshot, keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation
0:26.334 finish P dispatch fluffy_pillow 150.0/150: 100% energy | 4.0/5: 80% combo_points bloodlust, blade_flurry, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames
0:27.338 build H sinister_strike fluffy_pillow 144.7/150: 96% energy | 0.0/5: 0% combo_points bloodlust, blade_flurry, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames
0:28.343 finish P dispatch fluffy_pillow 149.5/150: 100% energy | 4.0/5: 80% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames
0:29.347 build H sinister_strike fluffy_pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(2)
0:30.351 finish P dispatch fluffy_pillow 144.7/150: 96% energy | 4.0/5: 80% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(3)
0:31.355 build H sinister_strike fluffy_pillow 139.5/150: 93% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, dead_ahead, force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(3)
0:32.360 finish P dispatch fluffy_pillow 134.2/150: 89% energy | 5.0/5: 100% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(20), subroutine_overclock, dead_ahead(5), force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(4)
0:33.366 cds K blade_flurry fluffy_pillow 138.8/150: 93% energy | 1.0/5: 20% combo_points bloodlust, opportunity, broadside, roll_the_bones, alacrity(5), dead_ahead(5), force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(4)
0:34.371 build G pistol_shot fluffy_pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you, dead_ahead(5), force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(4)
0:35.375 finish N between_the_eyes fluffy_pillow 150.0/150: 100% energy | 4.0/5: 80% combo_points bloodlust, blade_flurry, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(5), dead_ahead(5), force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(4)
0:36.379 build H sinister_strike fluffy_pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, broadside, roll_the_bones, alacrity(5), deadshot, keep_your_wits_about_you(6), dead_ahead(5), force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(5)
0:37.384 finish P dispatch fluffy_pillow 131.2/150: 87% energy | 5.0/5: 100% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), deadshot, keep_your_wits_about_you(10), dead_ahead(5), force_multiplier_haste, force_multiplier, versatile_navigation, unstable_flames(5)
0:38.387 build G pistol_shot fluffy_pillow 131.8/150: 88% energy | 1.0/5: 20% combo_points bloodlust, blade_flurry, opportunity, broadside, roll_the_bones, alacrity(5), deadshot, keep_your_wits_about_you(12), dead_ahead(5), versatile_navigation, unstable_flames(5)
0:39.393 finish O roll_the_bones fluffy_pillow 147.6/150: 98% energy | 4.0/5: 80% combo_points bloodlust, blade_flurry, broadside, roll_the_bones, alacrity(5), keep_your_wits_about_you(14), dead_ahead(5), versatile_navigation, unstable_flames(5)

Stats

Level Bonus (120) Race Bonus (undead) Raid-Buffed Unbuffed Gear Amount
Strength 1467 2 1529 1469 0
Agility 1467 -1 7647 7068 5266 (4633)
Stamina 1001 1 13371 12156 10800
Intellect 1467 -2 1677 1465 0
Spirit 0 0 0 0 0
Health 267420 243120 0
Energy 150 150 0
Combo Points 5 5 0
Crit 22.14% 22.14% 874
Haste 20.31% 20.31% 1381
Damage / Heal Versatility 5.29% 5.29% 450
Attack Power 8412 7068 0
Mastery 29.00% 29.00% 1030
Armor 2377 2377 2377
Run Speed 8 0 0

Gear

Source Slot Average Item Level: 411.00
Local Head Fathomstalker Headcover
ilevel: 420, stats: { 324 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Vampiric Speed, Overwhelming Power, Ace Up Your Sleeve, Deadshot }
Local Neck Heart of Azeroth
ilevel: 437, stats: { +299 Haste, +299 Crit, +299 Mastery, +544 Sta, +300 StrAgiInt }
Local Shoulders Honorbound Outrider's Shoulderguards
ilevel: 430, stats: { 322 Armor, +713 AgiInt, +1648 Sta }
azerite powers: { Longstrider, Gutripper, Ace Up Your Sleeve, Brigand's Blitz }
Local Chest Fathomstalker Wraps
ilevel: 405, stats: { 358 Armor, +753 AgiInt, +1682 Sta }
azerite powers: { Azerite Empowered, Longstrider, Unstable Flames, Keep Your Wits About You, Ace Up Your Sleeve }
Local Waist Bloodfeaster Belt
ilevel: 425, stats: { 233 Armor, +358 AgiInt, +637 Sta, +121 Haste, +93 Mastery }
Local Legs Silver-Trimmed Breeches
ilevel: 415, stats: { 337 Armor, +434 AgiInt, +765 Sta, +185 Mastery, +90 Haste }
Local Feet Fathomstalker Footwraps
ilevel: 415, stats: { 265 Armor, +326 AgiInt, +574 Sta, +99 Mastery, +107 Haste }, gems: { +50 Haste }
Local Wrists Ori's Tidal Wristwraps
ilevel: 415, stats: { 168 Armor, +245 AgiInt, +430 Sta, +84 Vers, +71 Haste }
Local Hands Fathomstalker Gloves
ilevel: 400, stats: { 216 Armor, +283 AgiInt, +488 Sta, +102 Vers, +93 Crit }
Local Finger1 Ring of the Highborne Courtier
ilevel: 400, stats: { +367 Sta, +288 Crit, +170 Mastery }, enchant: { +60 Crit }
Local Finger2 Ritual Binder's Ring
ilevel: 405, stats: { +386 Sta, +306 Haste, +160 Vers }, gems: { +50 Haste }, enchant: { +60 Crit }
Local Trinket1 Pocket-Sized Computation Device
ilevel: 400
Local Trinket2 Dead-Eye Spyglass
ilevel: 365, stats: { +259 Agi }
Local Back Cloak of Restless Spirits
ilevel: 455, stats: { 154 Armor, +355 StrAgiInt, +660 Sta, +104 Vers, +73 Mastery }
Local Main Hand Sinister Wicker Talons
ilevel: 415, weapon: { 529 - 755, 2.6 }, stats: { +217 Agi, +382 Sta, +74 Crit, +63 Haste }, enchant: force_multiplier
Local Off Hand Jeweled Dagger of Subjugation
ilevel: 380, weapon: { 240 - 402, 1.8 }, stats: { +157 Agi, +263 Sta, +62 Haste, +57 Mastery }, enchant: versatile_navigation

Talents

Level
15 Weaponmaster (Outlaw Rogue) Quick Draw (Outlaw Rogue) Ghostly Strike (Outlaw Rogue)
30 Acrobatic Strikes (Outlaw Rogue) Retractable Hook (Outlaw Rogue) Hit and Run (Outlaw Rogue)
45 Vigor Deeper Stratagem Marked for Death
60 Iron Stomach (Outlaw Rogue) Cheat Death Elusiveness
75 Dirty Tricks (Outlaw Rogue) Blinding Powder (Outlaw Rogue) Prey on the Weak
90 Loaded Dice (Outlaw Rogue) Alacrity (Outlaw Rogue) Slice and Dice (Outlaw Rogue)
100 Dancing Steel (Outlaw Rogue) Blade Rush (Outlaw Rogue) Killing Spree (Outlaw Rogue)

Profile

rogue="Centurîo"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/centur%C3%AEo"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/250/81006842-inset.jpg"
spec=outlaw
level=120
race=undead
role=attack
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#rogue/outlaw/talents=2112321
azerite_essences=12:1:1

# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_the_currents
food=famine_evaluator_and_snack_table
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions.precombat+=/marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
actions.precombat+=/stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/roll_the_bones,precombat_seconds=2
actions.precombat+=/slice_and_dice,precombat_seconds=2
actions.precombat+=/adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/use_item,name=azsharas_font_of_power
actions.precombat+=/use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists

# Executed every time the actor is available.
# Restealth if possible (no vulnerable enemies in combat)
actions=stealth
# Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
actions+=/variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
# Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
# 2+ Snake Eyes: Always reroll for 2+ buffs.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
# 2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
actions+=/variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
# With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
actions+=/variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
actions+=/variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
# With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
actions+=/call_action_list,name=stealth,if=stealthed.all
actions+=/call_action_list,name=cds
# Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
actions+=/run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
actions+=/call_action_list,name=build
actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen
actions+=/arcane_pulse
actions+=/lights_judgment

# Builders
# Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
actions.build=pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
actions.build+=/sinister_strike

# Cooldowns
actions.cds=call_action_list,name=essences,if=!stealthed.all
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
# If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
# If no adds will die within the next 30s, use MfD on boss without any CP.
actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
# Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
actions.cds+=/blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
actions.cds+=/ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
actions.cds+=/killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
actions.cds+=/blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
# Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
actions.cds+=/vanish,if=!stealthed.all&variable.ambush_condition
actions.cds+=/shadowmeld,if=!stealthed.all&variable.ambush_condition
actions.cds+=/potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/fireblood
actions.cds+=/ancestral_call
actions.cds+=/use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
actions.cds+=/use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
# Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
actions.cds+=/use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
# Default fallback for usable items.
actions.cds+=/use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2

# Essences
actions.essences=concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
actions.essences+=/blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
actions.essences+=/guardian_of_azeroth
actions.essences+=/focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
actions.essences+=/purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
actions.essences+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
actions.essences+=/ripple_in_space
actions.essences+=/worldvein_resonance,if=buff.lifeblood.stack<3
actions.essences+=/memory_of_lucid_dreams,if=energy<45

# Finishers
# BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
actions.finish=between_the_eyes,if=variable.bte_condition
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
actions.finish+=/roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
# BtE with the Ace Up Your Sleeve or Deadshot traits.
actions.finish+=/between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
actions.finish+=/dispatch

# Stealth
actions.stealth=ambush

head=fathomstalker_headcover,id=167762,bonus_id=6300/6298/1502/4786/6264/4775,azerite_powers=13/44/30/411/129
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=52
shoulders=honorbound_outriders_shoulderguards,id=163432,bonus_id=5845/1622/4786/6268,azerite_powers=0/14/31/411/446
back=cloak_of_restless_spirits,id=168603,bonus_id=4798/1487/5885/4784
chest=fathomstalker_wraps,id=167759,bonus_id=6300/6297/1487/4786/6260/4775,azerite_powers=13/14/459/180/411
wrists=oris_tidal_wristwraps,id=170305,bonus_id=6300/6292/1502/4786
hands=fathomstalker_gloves,id=169791,bonus_id=6300/6289/1487/4786
waist=bloodfeaster_belt,id=159325,bonus_id=5009/1597/4786
legs=silvertrimmed_breeches,id=159297,bonus_id=5002/1582/5850/4783
feet=fathomstalker_footwraps,id=170372,bonus_id=6300/4802/6292/1502/4786,gems=50haste
finger1=ring_of_the_highborne_courtier,id=168890,bonus_id=4801/1472/4786,enchant=60crit
finger2=ritual_binders_ring,id=159459,bonus_id=4780/4802/1577/4786,gems=50haste,enchant=60crit
trinket1=pocketsized_computation_device,id=167555,gem_id=167556/168748/0/0,gem_bonus_id=0/1461:4786/0/0
trinket2=deadeye_spyglass,id=159623,bonus_id=5008/1537/4786
main_hand=sinister_wicker_talons,id=159659,bonus_id=5005/1587/4786,enchant=force_multiplier
off_hand=jeweled_dagger_of_subjugation,id=159136,bonus_id=5010/1552/4783,enchant=versatile_navigation

# Gear Summary
# gear_ilvl=411.38
# gear_agility=5266
# gear_stamina=10800
# gear_crit_rating=874
# gear_haste_rating=1219
# gear_mastery_rating=976
# gear_versatility_rating=450
# gear_armor=2377

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 57154315
Max Event Queue: 58
Sim Seconds: 4000310
CPU Seconds: 672.6246
Physical Seconds: 69.0734
Speed Up: 5947

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Centurîo Centurîo adrenaline_rush 13750 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo ambush 8676 11160 279 1.62 8415 16864 1.1 1.1 22.5% 0.0% 0.0% 0.0% 31.56sec 15942 40.00sec
Centurîo Centurîo ancient_flame ticks -295367 27982 700 17.68 1795 3587 4.0 11.8 32.3% 0.0% 0.0% 0.0% 7.53sec 27982 40.00sec
Centurîo Centurîo augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo auto_attack_mh 0 140597 3515 55.57 3404 6819 37.0 37.0 30.4% 19.0% 0.0% 0.0% 1.08sec 200853 40.00sec
Centurîo Centurîo auto_attack_oh 1 66580 1665 79.09 1130 2264 52.7 52.7 30.6% 19.0% 0.0% 0.0% 0.75sec 95115 40.00sec
Centurîo Centurîo between_the_eyes 199804 158503 3963 5.36 19271 77719 3.6 3.6 42.9% 0.0% 0.0% 0.0% 10.57sec 226433 40.00sec
Centurîo Centurîo blade_flurry 13877 0 0 0.00 0 0 2.9 0.0 0.0% 0.0% 0.0% 0.0% 15.97sec 0 40.00sec
Centurîo Centurîo blade_flurry_attack 22482 2503001 62576 1039.95 3610 0 138.7 693.3 0.0% 0.0% 0.0% 0.0% 0.37sec 3575716 40.00sec
Centurîo Centurîo concentrated_flame 295373 0 0 0.00 0 0 1.6 0.0 0.0% 0.0% 0.0% 0.0% 32.35sec 0 40.00sec
Centurîo Centurîo concentrated_flame_missile 295374 35704 893 2.44 16518 36885 1.6 1.6 26.8% 0.0% 0.0% 0.0% 32.35sec 35704 40.00sec
Centurîo Centurîo dispatch 2098 175588 4390 13.10 15173 30572 8.7 8.7 32.1% 0.0% 0.0% 0.0% 3.29sec 250840 40.00sec
Centurîo Centurîo flask 298836 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo food 297048 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo frost_blast 304645 20566 514 2.81 8365 16743 1.9 1.9 31.4% 0.0% 0.0% 0.0% 9.79sec 20566 40.00sec
Centurîo Centurîo gutripper 269031 21482 537 9.11 2673 5348 6.1 6.1 32.3% 0.0% 0.0% 0.0% 4.77sec 30689 40.00sec
Centurîo Centurîo main_gauche 86392 136642 3416 29.81 5236 10487 19.9 19.9 31.2% 0.0% 0.0% 0.0% 2.01sec 195202 40.00sec
Centurîo Centurîo pistol_shot 185763 99365 2484 7.80 14613 28965 5.2 5.2 31.3% 0.0% 0.0% 0.0% 6.93sec 141951 40.00sec
Centurîo Centurîo potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo potion_of_unbridled_fury 300717 142914 3573 40.46 4032 8072 27.0 27.0 31.3% 0.0% 0.0% 0.0% 1.43sec 142914 40.00sec
Centurîo Centurîo roll_the_bones 193316 0 0 0.00 0 0 2.2 0.0 0.0% 0.0% 0.0% 0.0% 12.65sec 0 40.00sec
Centurîo Centurîo sinister_strike 193315 248622 6216 54.32 5219 10387 18.8 36.2 31.9% 0.0% 0.0% 0.0% 1.99sec 355174 40.00sec
Centurîo Centurîo stealth 1784 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo touch_of_the_grave 127802 11307 283 4.40 2976 5975 2.9 2.9 29.4% 0.0% 0.0% 0.0% 16.00sec 11307 40.00sec
Centurîo Centurîo vanish 1856 0 0 0.00 0 0 0.1 0.0 0.0% 0.0% 0.0% 0.0% 31.56sec 0 40.00sec

enemy2 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
11450.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy2 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy2 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 15.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:15.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.29% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.29%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.51% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.51%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 7.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:7.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 7.75% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:7.75%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.09% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 17.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:17.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy2
Resource RPS-Gain RPS-Loss
Health 0.00 11450.72
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy2 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy2 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy2 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy2 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy2 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy2 Damage Taken Per Second
Count 99999
Mean 12525.56
Minimum 7446.30
Maximum 22957.39
Spread ( max - min ) 15511.09
Range [ ( max - min ) / 2 * 100% ] 61.92%
Standard Deviation 1464.2298
5th Percentile 10360.47
95th Percentile 15050.00
( 95th Percentile - 5th Percentile ) 4689.53
Mean Distribution
Standard Deviation 4.6303
95.00% Confidence Intervall ( 12516.49 - 12534.64 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 525
0.1% Error 52496
0.1 Scale Factor Error with Delta=300 18303
0.05 Scale Factor Error with Delta=300 73209
0.01 Scale Factor Error with Delta=300 1830216
HPS
Sample Data enemy2 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy2 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy2 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy2 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy2 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy2Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy2 Max Spike Value
Count 9893
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 566923 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy2"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy3 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
11450.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy3 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy3 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 15.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:15.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.29% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.29%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.51% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.51%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 7.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:7.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 7.75% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:7.75%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.09% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 17.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:17.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy3
Resource RPS-Gain RPS-Loss
Health 0.00 11450.72
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy3 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy3 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy3 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy3 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy3 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy3 Damage Taken Per Second
Count 99999
Mean 12525.56
Minimum 7446.30
Maximum 22957.39
Spread ( max - min ) 15511.09
Range [ ( max - min ) / 2 * 100% ] 61.92%
Standard Deviation 1464.2298
5th Percentile 10360.47
95th Percentile 15050.00
( 95th Percentile - 5th Percentile ) 4689.53
Mean Distribution
Standard Deviation 4.6303
95.00% Confidence Intervall ( 12516.49 - 12534.64 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 525
0.1% Error 52496
0.1 Scale Factor Error with Delta=300 18303
0.05 Scale Factor Error with Delta=300 73209
0.01 Scale Factor Error with Delta=300 1830216
HPS
Sample Data enemy3 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy3 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy3 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy3 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy3 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy3Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy3 Max Spike Value
Count 9893
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 566923 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy3"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy4 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
11450.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy4 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy4 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 15.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:15.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.29% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.29%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.51% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.51%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 7.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:7.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 7.75% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:7.75%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.09% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 17.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:17.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy4
Resource RPS-Gain RPS-Loss
Health 0.00 11450.72
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy4 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy4 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy4 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy4 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy4 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy4 Damage Taken Per Second
Count 99999
Mean 12525.56
Minimum 7446.30
Maximum 22957.39
Spread ( max - min ) 15511.09
Range [ ( max - min ) / 2 * 100% ] 61.92%
Standard Deviation 1464.2298
5th Percentile 10360.47
95th Percentile 15050.00
( 95th Percentile - 5th Percentile ) 4689.53
Mean Distribution
Standard Deviation 4.6303
95.00% Confidence Intervall ( 12516.49 - 12534.64 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 525
0.1% Error 52496
0.1 Scale Factor Error with Delta=300 18303
0.05 Scale Factor Error with Delta=300 73209
0.01 Scale Factor Error with Delta=300 1830216
HPS
Sample Data enemy4 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy4 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy4 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy4 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy4 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy4Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy4 Max Spike Value
Count 9893
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 566923 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy4"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy5 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
11450.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy5 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy5 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 15.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:15.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.29% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.29%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.51% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.51%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 7.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:7.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 7.75% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:7.75%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.09% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 17.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:17.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy5
Resource RPS-Gain RPS-Loss
Health 0.00 11450.72
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy5 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy5 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy5 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy5 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy5 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy5 Damage Taken Per Second
Count 99999
Mean 12525.56
Minimum 7446.30
Maximum 22957.39
Spread ( max - min ) 15511.09
Range [ ( max - min ) / 2 * 100% ] 61.92%
Standard Deviation 1464.2298
5th Percentile 10360.47
95th Percentile 15050.00
( 95th Percentile - 5th Percentile ) 4689.53
Mean Distribution
Standard Deviation 4.6303
95.00% Confidence Intervall ( 12516.49 - 12534.64 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 525
0.1% Error 52496
0.1 Scale Factor Error with Delta=300 18303
0.05 Scale Factor Error with Delta=300 73209
0.01 Scale Factor Error with Delta=300 1830216
HPS
Sample Data enemy5 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy5 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy5 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy5 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy5 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy5Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy5 Max Spike Value
Count 9893
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 566923 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy5"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy6 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
11450.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy6 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy6 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 15.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:15.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.29% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.29%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.51% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.51%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 7.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:7.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 7.75% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:7.75%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.09% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 17.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:17.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy6
Resource RPS-Gain RPS-Loss
Health 0.00 11450.72
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy6 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy6 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy6 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy6 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy6 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy6 Damage Taken Per Second
Count 99999
Mean 12525.56
Minimum 7446.30
Maximum 22957.39
Spread ( max - min ) 15511.09
Range [ ( max - min ) / 2 * 100% ] 61.92%
Standard Deviation 1464.2298
5th Percentile 10360.47
95th Percentile 15050.00
( 95th Percentile - 5th Percentile ) 4689.53
Mean Distribution
Standard Deviation 4.6303
95.00% Confidence Intervall ( 12516.49 - 12534.64 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 525
0.1% Error 52496
0.1 Scale Factor Error with Delta=300 18303
0.05 Scale Factor Error with Delta=300 73209
0.01 Scale Factor Error with Delta=300 1830216
HPS
Sample Data enemy6 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy6 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy6 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy6 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy6 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy6Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy6 Max Spike Value
Count 9893
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 566923 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy6"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

fluffy_pillow : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
30158.3 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for fluffy_pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for fluffy_pillow Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillowTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 13.93% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:13.93%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.96% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.96%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.42% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.42%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.37% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.37%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.34% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.34%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 9.05% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.05%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.27% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.27%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 8.68% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:8.68%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 8.10% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:8.10%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 14.89% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:14.89%

Trigger Attempt Success

  • trigger_pct:100.00%
Dead Ahead (_debuff) 0.6 0.1 20.1sec 12.3sec 13.29% 0.00% 0.1(0.1) 0.4

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_dead_ahead_debuff
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • dead_ahead_debuff_1:13.29%

Trigger Attempt Success

  • trigger_pct:99.93%

Spelldata details

  • id:268756
  • name:Dead Ahead
  • tooltip:Your attacks against this target will grant you Critical Strike.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
fluffy_pillow
Resource RPS-Gain RPS-Loss
Health 0.00 30158.32
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data fluffy_pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data fluffy_pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data fluffy_pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data fluffy_pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data fluffy_pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data fluffy_pillow Damage Taken Per Second
Count 99999
Mean 32463.37
Minimum 22362.35
Maximum 53489.39
Spread ( max - min ) 31127.04
Range [ ( max - min ) / 2 * 100% ] 47.94%
Standard Deviation 3296.7525
5th Percentile 27645.09
95th Percentile 38246.83
( 95th Percentile - 5th Percentile ) 10601.74
Mean Distribution
Standard Deviation 10.4253
95.00% Confidence Intervall ( 32442.94 - 32483.80 )
Normalized 95.00% Confidence Intervall ( 99.94% - 100.06% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 397
0.1% Error 39618
0.1 Scale Factor Error with Delta=300 92781
0.05 Scale Factor Error with Delta=300 371122
0.01 Scale Factor Error with Delta=300 9278043
HPS
Sample Data fluffy_pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data fluffy_pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data fluffy_pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data fluffy_pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data fluffy_pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data fluffy_pillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data fluffy_pillow Max Spike Value
Count 9893
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 1471214 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="fluffy_pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

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