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SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00
Centurîo

Centurîo : 30007 dps

  • Race: Undead
  • Class: Rogue
  • Spec: Outlaw
  • Level: 120
  • Role: Attack
  • Position: back
  • Profile Source: blizzard

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
30007.5 30007.5 21.4 / 0.071% 13723.2 / 45.7% 783.0
RPS Out RPS In Primary Resource Waiting APM Active Skill
38.3 38.2 Energy 0.04% 68.2 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/centur%C3%AEo
Talents
  • 15: Quick Draw (Outlaw Rogue)
  • 30: Acrobatic Strikes (Outlaw Rogue)
  • 45: Vigor
  • 60: Cheat Death
  • 75: Prey on the Weak
  • 90: Alacrity (Outlaw Rogue)
  • 100: Dancing Steel (Outlaw Rogue)
  • Talent Calculator
Azerite
Scale Factors for Centurîo Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 3.51 3.38 2.30 1.83 1.28
Normalized 1.53 1.47 1.00 0.80 0.56
Scale Deltas 238 238 238 238 238
Error 0.13 0.13 0.13 0.13 0.13
Ranking
  • Crit ~= Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.30, CritRating=3.51, HasteRating=1.28, MasteryRating=1.83, Versatility=3.38 )

Scale Factors for other metrics

Scale Factors for Centurîo Priority Target Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 3.51 3.38 2.30 1.83 1.28
Normalized 1.53 1.47 1.00 0.80 0.56
Scale Deltas 238 238 238 238 238
Error 0.13 0.13 0.13 0.13 0.13
Ranking
  • Crit ~= Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.30, CritRating=3.51, HasteRating=1.28, MasteryRating=1.83, Versatility=3.38 )
Scale Factors for Centurîo Damage Per Second (Effective)
Crit Vers Agi Mastery Haste
Scale Factors 3.51 3.38 2.30 1.83 1.28
Normalized 1.53 1.47 1.00 0.80 0.56
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.30, CritRating=3.51, HasteRating=1.28, MasteryRating=1.83, Versatility=3.38 )
Scale Factors for Centurîo Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Centurîo Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for CenturîoTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Centurîo-Outlaw": Class=Rogue, Spec=Outlaw, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Avoid% Up%
Centurîo 30007
Ambush 575 1.9% 2.2 34.69sec 10439 10393 Direct 2.2 8476 17020 10439 23.0% 0.0%  

Stats details: ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.19 2.19 0.00 0.00 1.0045 0.0000 22833.83 32619.76 30.00 10393.19 10393.19
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.68 77.02% 8476.27 8384 11061 8092.08 0 11061 14281 20401 28.71
crit 0.50 22.98% 17019.74 16768 22122 7312.70 0 22122 8553 12219 12.90
 
 

Action details: ambush

Static Values
  • id:8676
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:8676
  • name:Ambush
  • school:physical
  • tooltip:
  • description:Ambush the target, causing {$s1=0} Physical damage. |cFFFFFFFFAwards {$s2=2} combo $lpoint:points;.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Ancient Flame 709 2.4% 4.0 7.49sec 7162 0 Periodic 11.8 1794 3586 2416 34.7% 0.0% 57.3%

Stats details: ancient_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.97 0.00 11.77 11.77 0.0000 1.9491 28421.06 28421.06 0.00 1239.31 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 7.7 65.34% 1794.42 1 1931 1793.83 0 1931 13795 13795 0.00
crit 4.1 34.66% 3586.26 4 3862 3477.65 0 3862 14626 14626 0.00
 
 

Action details: ancient_flame

Static Values
  • id:295367
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295367
  • name:Ancient Flame
  • school:fire
  • tooltip:Suffering $w1 fire damage every $t1 sec.
  • description:{$@spelldesc295365=Your spells and abilities have a chance to cauterize your target for ${$m3*5} Fire damage over {$295367d=10 seconds} or healing an ally for ${$m3*5} over {$295367d=10 seconds}$?a295369[, stacking up to {$295367u=1} times][].}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1636.61
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 
auto_attack_mh 3529 11.7% 36.5 1.10sec 3862 3622 Direct 36.5 3401 6818 3862 32.4% 19.0%  

Stats details: auto_attack_mh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 36.47 36.47 0.00 0.00 1.0664 0.0000 140875.30 201250.43 30.00 3621.75 3621.75
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 17.73 48.61% 3400.64 3318 3649 3398.98 3318 3554 60297 86138 30.00
crit 11.82 32.40% 6818.35 6636 7299 6816.18 0 7299 80579 115112 30.00
miss 6.92 18.99% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_mh

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.60
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
auto_attack_oh 1641 5.5% 50.9 0.78sec 1285 1669 Direct 50.9 1130 2264 1285 32.7% 19.0%  

Stats details: auto_attack_oh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 50.95 50.95 0.00 0.00 0.7701 0.0000 65492.33 93560.47 30.00 1669.27 1669.27
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 24.62 48.32% 1129.70 1101 1212 1129.20 1101 1186 27810 39729 30.00
crit 16.64 32.66% 2264.32 2201 2424 2263.64 0 2424 37682 53832 30.00
miss 9.69 19.02% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_oh

Static Values
  • id:1
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:1.80
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
Between the Eyes 3922 13.1% 3.4 11.37sec 46420 51567 Direct 3.4 18825 76035 46419 48.2% 0.0%  

Stats details: between_the_eyes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.38 3.38 0.00 0.00 0.9004 0.0000 156814.86 224021.23 30.00 51566.87 51566.87
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.75 51.77% 18824.53 15469 20890 16057.09 0 20890 32919 47027 25.55
crit 1.63 48.23% 76035.07 61876 83560 63723.03 0 83560 123896 176994 25.11
 
 

Action details: between_the_eyes

Static Values
  • id:199804
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:variable.bte_condition
Spelldata
  • id:199804
  • name:Between the Eyes
  • school:physical
  • tooltip:Stunned.
  • description:Finishing move that deals damage with your pistol and stuns the target.$?a235484[ Critical strikes with this ability deal four times normal damage.][] 1 point : ${$<damage>*1} damage, 1 sec 2 points: ${$<damage>*2} damage, 2 sec 3 points: ${$<damage>*3} damage, 3 sec 4 points: ${$<damage>*4} damage, 4 sec 5 points: ${$<damage>*5} damage, 5 sec{$?s193531=false}[ 6 points: ${$<damage>*6} damage, 6 sec][]
 
Concentrated Flame 0 (1119) 0.0% (3.7%) 1.9 31.49sec 23764 23635

Stats details: concentrated_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.88 0.00 0.00 0.00 1.0055 0.0000 0.00 0.00 0.00 23634.55 23634.55
 
 

Action details: concentrated_flame

Static Values
  • id:295373
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
Spelldata
  • id:295373
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.
 
    Concentrated Flame (_missile) 1119 3.7% 1.9 31.49sec 23764 0 Direct 1.9 17427 39325 23765 28.9% 0.0%  

Stats details: concentrated_flame_missile

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.88 1.88 0.00 0.00 0.0000 0.0000 44574.75 44574.75 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.33 71.06% 17427.42 12146 25920 15252.26 0 25920 23230 23230 0.00
crit 0.54 28.94% 39325.04 24292 51841 18737.61 0 51841 21345 21345 0.00
 
 

Action details: concentrated_flame_missile

Static Values
  • id:295374
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295374
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc295373=Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:10985.81
  • base_dd_max:10985.81
  • base_dd_mult:1.00
 
Dispatch 3064 10.2% 6.0 4.05sec 20601 22052 Direct 6.0 15086 30332 20601 36.2% 0.0%  

Stats details: dispatch

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 5.96 5.96 0.00 0.00 0.9343 0.0000 122830.61 175472.29 30.00 22052.17 22052.17
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 3.81 63.83% 15086.42 9427 16895 14169.20 0 16895 57413 82018 27.89
crit 2.16 36.17% 30331.75 18647 33791 25984.34 0 33791 65418 93454 25.58
 
 

Action details: dispatch

Static Values
  • id:2098
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:35.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:2098
  • name:Dispatch
  • school:physical
  • tooltip:
  • description:Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : ${$m1*1} damage 2 points: ${$m1*2} damage 3 points: ${$m1*3} damage 4 points: ${$m1*4} damage 5 points: ${$m1*5} damage{$?s193531=false}[ 6 points: ${$m1*6} damage][]
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Frost Blast 524 1.7% 1.9 9.84sec 11171 0 Direct 1.9 8364 16749 11171 33.5% 0.0%  

Stats details: frost_blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.88 1.88 0.00 0.00 0.0000 0.0000 20969.42 20969.42 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.25 66.53% 8364.03 8255 8809 6026.27 0 8809 10445 10445 0.00
crit 0.63 33.47% 16748.55 16511 17618 7788.32 0 17618 10524 10524 0.00
 
 

Action details: frost_blast

Static Values
  • id:304645
  • school:frost
  • resource:none
  • range:50.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:304645
  • name:Frost Blast
  • school:frost
  • tooltip:Slowed.
  • description:{$@spelldesc304640=While in Nazjatar or the Eternal Palace, your spells and abilities have a chance to deal {$304645s1=0} Frost damage to your target, slowing them for {$304645d=6 seconds}.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:7467.33
  • base_dd_max:7467.33
  • base_dd_mult:1.00
 
Gutripper 549 1.8% 6.1 4.77sec 3604 0 Direct 6.1 2673 5349 3604 34.8% 0.0%  

Stats details: gutripper

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 6.07 6.07 0.00 0.00 0.0000 0.0000 21877.26 31253.23 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 3.96 65.20% 2672.62 2623 2799 2643.22 0 2799 10579 15113 29.67
crit 2.11 34.80% 5348.72 5246 5597 4707.96 0 5597 11298 16141 26.41
 
 

Action details: gutripper

Static Values
  • id:269031
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:269031
  • name:Gutripper
  • school:physical
  • tooltip:
  • description:{$@spelldesc266937=Your damaging abilities have a chance to deal {$s1=1112} Physical damage to the target. Gutripper occurs much more often against targets below {$s2=30}% health. }
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3389.00
  • base_dd_max:3389.00
  • base_dd_mult:1.00
 
Main Gauche 3002 10.0% 17.2 2.25sec 6966 0 Direct 17.2 5233 10487 6966 33.0% 0.0%  

Stats details: main_gauche

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 17.21 17.21 0.00 0.00 0.0000 0.0000 119901.10 171287.29 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 11.54 67.02% 5233.02 5102 5609 5231.57 0 5543 60371 86244 30.00
crit 5.68 32.98% 10486.63 10203 11218 10411.85 0 11218 59530 85043 29.79
 
 

Action details: main_gauche

Static Values
  • id:86392
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:86392
  • name:Main Gauche
  • school:physical
  • tooltip:
  • description:{$@spelldesc76806=Your main-hand attacks have a {$h=30}% chance to trigger an attack with your off-hand that deals {$86392s1=0} Physical damage.}
 
Pistol Shot 3017 10.1% 7.6 4.51sec 15822 17412 Direct 7.6 11897 23532 15822 33.7% 0.0%  

Stats details: pistol_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.63 7.63 0.00 0.00 0.9087 0.0000 120684.35 172406.22 30.00 17412.26 17412.26
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 5.05 66.26% 11896.60 7597 21251 12067.48 0 21251 60123 85891 29.92
crit 2.57 33.74% 23531.94 15195 42501 22230.20 0 42501 60561 86516 27.79
 
 

Action details: pistol_shot

Static Values
  • id:185763
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:40.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Spelldata
  • id:185763
  • name:Pistol Shot
  • school:physical
  • tooltip:Movement speed reduced by {$s3=50}%.
  • description:Draw a concealed pistol and fire a quick shot at an enemy, dealing ${{$s1=0}*$<CAP>/$AP} Physical damage and reducing movement speed by {$s3=50}% for {$d=6 seconds}. |cFFFFFFFFAwards {$s2=1} combo $lpoint:points;.|r
 
Potion of Unbridled Fury 3633 12.1% 27.0 1.43sec 5381 0 Direct 27.0 4032 8073 5381 33.4% 0.0%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 26.98 26.98 0.00 0.00 0.0000 0.0000 145170.12 145170.12 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 17.98 66.63% 4032.22 3980 4247 4031.51 3980 4194 72493 72493 0.00
crit 9.00 33.37% 8073.30 7960 8494 8068.05 0 8494 72678 72678 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Sinister Strike 4433 14.8% 19.8 1.89sec 8959 9929 Direct 27.8 4785 9524 6380 33.7% 0.0%  

Stats details: sinister_strike

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 19.78 27.77 0.00 0.00 0.9023 0.0000 177196.13 253137.33 30.00 9929.18 9929.18
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 18.42 66.33% 4784.93 3976 7628 4795.79 3980 6526 88144 125920 30.00
crit 9.35 33.67% 9523.53 7952 15255 9603.40 0 15255 89052 127217 29.99
 
 

Action details: sinister_strike

Static Values
  • id:193315
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:45.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:193315
  • name:Sinister Strike
  • school:physical
  • tooltip:
  • description:Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Touch of the Grave 289 1.0% 2.9 16.00sec 3917 0 Direct 2.9 2975 5978 3917 31.4% 0.0%  

Stats details: touch_of_the_grave

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.93 2.93 0.00 0.00 0.0000 0.0000 11494.96 11494.96 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.01 68.62% 2974.68 2906 3213 2867.16 0 3213 5990 5990 0.00
crit 0.92 31.38% 5978.09 5812 6427 3972.59 0 6427 5505 5505 0.00
 
 

Action details: touch_of_the_grave

Static Values
  • id:127802
  • school:shadow
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:127802
  • name:Touch of the Grave
  • school:shadow
  • tooltip:
  • description:{$@spelldesc5227=Your attacks and damaging spells have a chance to drain the target, dealing $<damage> Shadow damage and healing you for the same amount. Additionally, you can breathe underwater indefinitely.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.312500
  • spell_power_mod.direct:0.250000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Simple Action Stats Execute Interval
Centurîo
Adrenaline Rush 1.0 0.00sec

Stats details: adrenaline_rush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.02 0.00 0.00 0.00 0.0148 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: adrenaline_rush

Static Values
  • id:13750
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.8000
  • min_gcd:0.8000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:180.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:13750
  • name:Adrenaline Rush
  • school:physical
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
 
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Centurîo
  • harmful:false
  • if_expr:
 
Greater Flask of the Currents (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298836
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Centurîo
  • harmful:false
  • if_expr:
 
Famine Evaluator And Snack Table (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297048
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Centurîo
  • harmful:false
  • if_expr:
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
 
Roll the Bones 3.5 7.03sec

Stats details: roll_the_bones

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.45 0.00 0.00 0.00 0.8623 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: roll_the_bones

Static Values
  • id:193316
  • school:physical
  • resource:energy
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:193316
  • name:Roll the Bones
  • school:physical
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
 
Stealth 1.0 0.00sec

Stats details: stealth

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: stealth

Static Values
  • id:1784
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:2.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:1784
  • name:Stealth
  • school:physical
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
 
Vanish 1.2 34.69sec

Stats details: vanish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.19 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: vanish

Static Values
  • id:1856
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:!stealthed.all&variable.ambush_condition
Spelldata
  • id:1856
  • name:Vanish
  • school:physical
  • tooltip:Improved stealth.
  • description:Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Adrenaline Rush 1.0 0.0 41.4sec 0.0sec 48.29% 52.52% 0.0(0.0) 1.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_adrenaline_rush
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • adrenaline_rush_1:48.29%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:13750
  • name:Adrenaline Rush
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:180.00
  • default_chance:0.00%
Alacrity 1.0 11.3 0.0sec 3.0sec 90.32% 100.00% 7.3(7.3) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_alacrity
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • alacrity_1:7.04%
  • alacrity_2:6.61%
  • alacrity_3:7.05%
  • alacrity_4:7.05%
  • alacrity_5:62.58%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193538
  • name:Alacrity
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=2}% for {$d=20 seconds}.
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 94.11% 0.00% 0.0(0.0) 0.4

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:94.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Brigand's Blitz 1.0 9.0 42.0sec 1.1sec 48.25% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_brigands_blitz
  • max_stacks:10
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:155.00

Stack Uptimes

  • brigands_blitz_1:2.56%
  • brigands_blitz_2:2.56%
  • brigands_blitz_3:2.55%
  • brigands_blitz_4:2.55%
  • brigands_blitz_5:2.54%
  • brigands_blitz_6:2.54%
  • brigands_blitz_7:2.54%
  • brigands_blitz_8:2.54%
  • brigands_blitz_9:2.54%
  • brigands_blitz_10:25.34%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:277724
  • name:Brigand's Blitz
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc277676=Adrenaline Rush increases your Haste by {$s1=0} every sec, stacking up to $277724U times. Lasts ${2*{$277725d=10 seconds}} seconds.}
  • max_stacks:10
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Broadside 0.7 0.0 9.0sec 9.0sec 19.34% 34.07% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_broadside
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • broadside_1:19.34%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193356
  • name:Broadside
  • tooltip:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage.
  • description:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Buried Treasure 0.7 0.0 10.3sec 10.3sec 21.11% 40.14% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_buried_treasure
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:4.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • buried_treasure_1:21.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199600
  • name:Buried Treasure
  • tooltip:Increases Energy regeneration by ${{$s1=20}/5} per sec.
  • description:Your base Energy regeneration is increased by ${{$s1=20}/5} per sec for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Dead Ahead 0.5 16.1 26.9sec 0.4sec 20.89% 0.00% 14.1(14.1) 0.2

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_dead_ahead
  • max_stacks:5
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Dead-Eye Spyglass

Stat Buff details

  • stat:crit_rating
  • amount:142.58

Stack Uptimes

  • dead_ahead_1:0.40%
  • dead_ahead_2:0.43%
  • dead_ahead_3:0.41%
  • dead_ahead_4:0.40%
  • dead_ahead_5:19.25%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268769
  • name:Dead Ahead
  • tooltip:Critical Strike increased by $w1.
  • description:
  • max_stacks:5
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Deadshot 3.3 0.0 11.4sec 11.3sec 20.94% 42.32% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_deadshot
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:4009.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • deadshot_1:20.94%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:272940
  • name:Deadshot
  • tooltip:Increases Pistol Shot damage by $w1.
  • description:{$@spelldesc272935=Between the Eyes increases the damage of your next Pistol Shot by {$s1=1443}.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%

Trigger Spell details

  • id:272936
  • name:Deadshot
  • tooltip:
  • description:{$@spelldesc269308=Mutilate has a {$s1=10}% chance to apply additional Deadly Poison, and does ${{$s2=252}*2} additional damage. |C000FFF00Assassination|R}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%
Force Multiplier 1.2 0.9 24.7sec 10.0sec 44.60% 0.00% 0.9(0.9) 0.6

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_force_multiplier
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:264.00

Stack Uptimes

  • force_multiplier_1:44.60%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300893
  • name:Force Multiplier
  • tooltip:Agility increased by {$s1=264}.
  • description:Agility increased by {$s1=264}.
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Force Multiplier (_crit) 0.1 0.0 17.7sec 17.7sec 1.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_force_multiplier_crit
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:170.00

Stack Uptimes

  • force_multiplier_crit_1:1.82%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300801
  • name:Force Multiplier
  • tooltip:Critical Strike increased by {$s1=170}.
  • description:Critical Strike increased by {$s1=170}.
  • max_stacks:1
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Force Multiplier (_haste) 1.1 0.0 24.7sec 24.7sec 42.79% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_force_multiplier_haste
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:170.00

Stack Uptimes

  • force_multiplier_haste_1:42.79%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300802
  • name:Force Multiplier
  • tooltip:Haste increased by $s.
  • description:Haste increased by {$s1=170}.
  • max_stacks:1
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Grand Melee 0.7 0.0 10.3sec 10.3sec 21.12% 37.56% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_grand_melee
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.65
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • grand_melee_1:21.12%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193358
  • name:Grand Melee
  • tooltip:Attack speed increased by {$s1=55}%. Leech increased by {$s2=25}%.
  • description:Increases your attack speed by {$s1=55}% and your Leech by {$s2=25}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Opportunity 8.0 0.0 4.5sec 4.5sec 33.17% 100.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_opportunity
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • opportunity_1:33.17%

Trigger Attempt Success

  • trigger_pct:42.10%

Spelldata details

  • id:195627
  • name:Opportunity
  • tooltip:Your next Pistol Shot costs {$s1=50}% less Energy and deals {$s3=100}% increased damage.
  • description:{$@spelldesc193315=Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Overwhelming Power 0.7 0.5 30.2sec 11.1sec 38.75% 0.00% 0.5(7.3) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_overwhelming_power
  • max_stacks:25
  • duration:25.00
  • cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:28.00

Stack Uptimes

  • overwhelming_power_1:0.55%
  • overwhelming_power_2:0.61%
  • overwhelming_power_3:0.67%
  • overwhelming_power_4:0.73%
  • overwhelming_power_5:0.80%
  • overwhelming_power_6:0.87%
  • overwhelming_power_7:0.95%
  • overwhelming_power_8:1.02%
  • overwhelming_power_9:1.10%
  • overwhelming_power_10:1.19%
  • overwhelming_power_11:1.27%
  • overwhelming_power_12:1.36%
  • overwhelming_power_13:1.46%
  • overwhelming_power_14:1.56%
  • overwhelming_power_15:1.67%
  • overwhelming_power_16:1.79%
  • overwhelming_power_17:1.91%
  • overwhelming_power_18:2.03%
  • overwhelming_power_19:2.17%
  • overwhelming_power_20:2.31%
  • overwhelming_power_21:2.45%
  • overwhelming_power_22:2.60%
  • overwhelming_power_23:2.76%
  • overwhelming_power_24:2.91%
  • overwhelming_power_25:1.99%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:271711
  • name:Overwhelming Power
  • tooltip:Haste increased by $w1. Every second and every time you take damage, this effect is reduced.
  • description:{$@spelldesc266180=Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants {$s1=0} Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.}
  • max_stacks:25
  • duration:25.00
  • cooldown:0.00
  • default_chance:100.00%
Roll the Bones 1.0 2.4 37.2sec 7.0sec 90.24% 0.00% 2.4(2.4) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_roll_the_bones
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Stack Uptimes

  • roll_the_bones_1:90.24%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193316
  • name:Roll the Bones
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Ruthless Precision 0.7 0.0 25.8sec 25.8sec 38.56% 63.60% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_ruthless_precision
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • ruthless_precision_1:38.56%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193357
  • name:Ruthless Precision
  • tooltip:Critical strike chance of Between the Eyes increased by ${{$s1=20}+{$s2=40}}%. Critical strike chance of all other abilities increased by {$s1=20}%.
  • description:Increases the critical ctrike chance of Between the Eyes by ${{$s1=20}+{$s2=40}}% and the critical strike chance of all other abilities by {$s1=20}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Skull and Crossbones 0.7 0.0 10.1sec 10.1sec 20.51% 38.99% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_skull_and_crossbones
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • skull_and_crossbones_1:20.51%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199603
  • name:Skull and Crossbones
  • tooltip:Sinister Strike has an additional {$s1=30}% chance of striking an additional time.
  • description:Causes Sinister Strike to have an additional {$s1=30}% chance of striking an additional time for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Stealth 1.0 0.0 0.0sec 0.0sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_stealth
  • max_stacks:1
  • duration:20.00
  • cooldown:2.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • stealth_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:1784
  • name:Stealth
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
  • max_stacks:0
  • duration:-0.00
  • cooldown:2.00
  • default_chance:100.00%
Overclocked (subroutine_overclock) 0.6 0.1 21.4sec 12.3sec 15.35% 0.00% 0.1(0.1) 0.4

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_subroutine_overclock
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:1134.13

Stack Uptimes

  • subroutine_overclock_1:15.35%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:293142
  • name:Overclocked
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc293136=Your abilities have a chance to grant you {$293142s1=946} Haste for {$293142d=12 seconds}.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
True Bearing 0.7 0.0 10.2sec 10.2sec 21.19% 41.23% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_true_bearing
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • true_bearing_1:21.19%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193359
  • name:True Bearing
  • tooltip:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • description:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Unstable Flames 3.5 3.8 11.2sec 4.9sec 60.52% 0.00% 0.3(0.3) 2.8

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_unstable_flames
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:74.00

Stack Uptimes

  • unstable_flames_1:29.05%
  • unstable_flames_2:15.15%
  • unstable_flames_3:7.94%
  • unstable_flames_4:4.11%
  • unstable_flames_5:4.27%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:279902
  • name:Unstable Flames
  • tooltip:Critical strike increased by $w1.
  • description:{$@spelldesc279899=Your damaging abilities have a chance to grant {$s1=0} critical strike rating for {$279902d=5 seconds}. This effect stacks up to {$279902u=5} times.}
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
Vanish 1.2 0.0 34.6sec 34.6sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_vanish
  • max_stacks:1
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • vanish_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:11327
  • name:Vanish
  • tooltip:Improved stealth.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:{$@spelldesc1856=Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.}
  • max_stacks:0
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
Versatile Navigation 1.1 2.9 31.8sec 7.7sec 68.34% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_versatile_navigation
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:versatility_rating
  • amount:50.00

Stack Uptimes

  • versatile_navigation_1:23.01%
  • versatile_navigation_2:20.09%
  • versatile_navigation_3:15.25%
  • versatile_navigation_4:9.98%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268854
  • name:Versatile Navigation
  • tooltip:Increases Versatility by $w1.
  • description:{$@spelldesc268852=Permanently enchant a weapon to sometimes increase Versatility by $268854s for {$268854d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268856s Versatility for {$268856d=10 seconds}.}
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Versatile Navigation (_final) 0.4 0.0 25.0sec 25.0sec 7.23% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_versatile_navigation_final
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:versatility_rating
  • amount:600.00

Stack Uptimes

  • versatile_navigation_final_1:7.23%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268856
  • name:Versatile Navigation
  • tooltip:Increases Versatility by $w1.
  • description:{$@spelldesc268852=Permanently enchant a weapon to sometimes increase Versatility by $268854s for {$268854d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268856s Versatility for {$268856d=10 seconds}.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Battle-Scarred Augmentation

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Well Fed (famine_evaluator_and_snack_table)

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_famine_evaluator_and_snack_table
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:131.00

Stack Uptimes

  • famine_evaluator_and_snack_table_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297116
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=131}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Greater Flask of the Currents

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_greater_flask_of_the_currents
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:360.00

Stack Uptimes

  • greater_flask_of_the_currents_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298836
  • name:Greater Flask of the Currents
  • tooltip:Agility increased by $w1.
  • description:Increases Agility by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Potion of Unbridled Fury

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Sinister Strike Extra Attack 8.0 4.5sec
Roll the Bones: 1 buff 2.7 5.6sec
Roll the Bones: 2 buffs 0.7 36.1sec
Roll the Bones: 5 buffs 0.0 34.4sec

Resources

Resource Usage Type Count Total Average RPE APR
Centurîo
ambush Energy 2.2 109.4 50.0 50.0 208.8
between_the_eyes Energy 3.4 84.5 25.0 25.0 1856.8
between_the_eyes Combo Points 3.4 16.2 4.8 4.8 9670.0
dispatch Energy 6.0 208.7 35.0 35.0 588.6
dispatch Combo Points 6.0 28.4 4.8 4.8 4320.9
pistol_shot Energy 7.6 152.5 20.0 20.0 791.1
roll_the_bones Energy 3.5 86.4 25.0 25.0 0.0
roll_the_bones Combo Points 3.5 16.8 4.9 4.9 0.0
sinister_strike Energy 19.8 890.0 45.0 45.0 199.1
Resource Gains Type Count Total Average Overflow
pistol_shot Combo Points 7.63 7.63 (11.83%) 1.00 0.00 0.00%
sinister_strike Combo Points 27.77 25.71 (39.90%) 0.93 2.06 7.41%
ambush Combo Points 2.19 4.37 (6.79%) 2.00 0.00 0.00%
energy_regen Energy 157.57 958.65 (62.70%) 6.08 141.26 12.84%
Adrenaline Rush Energy 81.64 230.77 (15.09%) 2.83 97.18 29.63%
Buried Treasure Energy 33.29 23.47 (1.54%) 0.71 10.15 30.19%
Combat Potency Energy 34.35 316.03 (20.67%) 9.20 27.43 7.99%
Quick Draw Combo Points 7.63 7.63 (11.83%) 1.00 0.00 0.00%
Broadside Combo Points 5.97 5.51 (8.56%) 0.92 0.46 7.71%
Ruthlessness Combo Points 12.30 12.30 (19.08%) 1.00 0.00 0.00%
Ace Up Your Sleeve Combo Points 0.32 1.29 (2.01%) 4.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Energy 38.22 38.29
Combo Points 1.61 1.54
Combat End Resource Mean Min Max
Energy 98.68 0.10 150.00
Combo Points 2.97 0.00 5.00

Benefits & Uptimes

Benefits %
Uptimes %
Energy Cap 7.0%

Statistics & Data Analysis

Fight Length
Sample Data Centurîo Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Centurîo Damage Per Second
Count 99999
Mean 30007.47
Minimum 19277.39
Maximum 50811.67
Spread ( max - min ) 31534.28
Range [ ( max - min ) / 2 * 100% ] 52.54%
Standard Deviation 3448.3783
5th Percentile 24646.11
95th Percentile 35853.16
( 95th Percentile - 5th Percentile ) 11207.05
Mean Distribution
Standard Deviation 10.9048
95.00% Confidence Intervall ( 29986.09 - 30028.84 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 508
0.1% Error 50731
0.1 Scale Factor Error with Delta=300 101512
0.05 Scale Factor Error with Delta=300 406045
0.01 Scale Factor Error with Delta=300 10151109
Priority Target DPS
Sample Data Centurîo Priority Target Damage Per Second
Count 99999
Mean 30007.47
Minimum 19277.39
Maximum 50811.67
Spread ( max - min ) 31534.28
Range [ ( max - min ) / 2 * 100% ] 52.54%
Standard Deviation 3448.3783
5th Percentile 24646.11
95th Percentile 35853.16
( 95th Percentile - 5th Percentile ) 11207.05
Mean Distribution
Standard Deviation 10.9048
95.00% Confidence Intervall ( 29986.09 - 30028.84 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 508
0.1% Error 50731
0.1 Scale Factor Error with Delta=300 101512
0.05 Scale Factor Error with Delta=300 406045
0.01 Scale Factor Error with Delta=300 10151109
DPS(e)
Sample Data Centurîo Damage Per Second (Effective)
Count 99999
Mean 30007.47
Minimum 19277.39
Maximum 50811.67
Spread ( max - min ) 31534.28
Range [ ( max - min ) / 2 * 100% ] 52.54%
Damage
Sample Data Centurîo Damage
Count 99999
Mean 1199136.08
Minimum 635933.82
Maximum 2183538.04
Spread ( max - min ) 1547604.22
Range [ ( max - min ) / 2 * 100% ] 64.53%
DTPS
Sample Data Centurîo Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Centurîo Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Centurîo Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Centurîo Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Centurîo Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Centurîo Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data CenturîoTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Centurîo Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
Snapshot raid buffed stats before combat begins and pre-potting is done.
4 0.00 potion
5 0.00 marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
6 0.00 stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
7 0.00 roll_the_bones,precombat_seconds=2
8 0.00 slice_and_dice,precombat_seconds=2
9 0.00 adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
A 0.00 use_item,name=azsharas_font_of_power
B 0.00 use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists
Default action list Executed every time the actor is available.
# count action,conditions
0.00 stealth
Restealth if possible (no vulnerable enemies in combat)
0.00 variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
0.00 variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
0.00 variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
2+ Snake Eyes: Always reroll for 2+ buffs.
0.00 variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
0.00 variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
0.00 variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
0.00 variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
0.00 variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
C 0.00 call_action_list,name=stealth,if=stealthed.all
D 0.00 call_action_list,name=cds
E 0.00 run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
F 0.00 call_action_list,name=build
0.00 arcane_torrent,if=energy.deficit>=15+energy.regen
0.00 arcane_pulse
0.00 lights_judgment
actions.build Builders
# count action,conditions
G 7.63 pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
H 19.78 sinister_strike
actions.cds Cooldowns
# count action,conditions
I 0.00 call_action_list,name=essences,if=!stealthed.all
J 0.02 adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
0.00 marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
0.00 marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
If no adds will die within the next 30s, use MfD on boss without any CP.
0.00 blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
0.00 ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
0.00 killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
0.00 blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
K 1.19 vanish,if=!stealthed.all&variable.ambush_condition
Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
0.00 shadowmeld,if=!stealthed.all&variable.ambush_condition
0.00 potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
0.00 blood_fury
0.00 berserking
0.00 fireblood
0.00 ancestral_call
0.00 use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
0.00 use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
0.00 use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
0.00 use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2
Default fallback for usable items.
actions.essences Essences
# count action,conditions
L 1.88 concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
0.00 blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
0.00 guardian_of_azeroth
0.00 focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
0.00 purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
0.00 the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
0.00 ripple_in_space
0.00 worldvein_resonance,if=buff.lifeblood.stack<3
0.00 memory_of_lucid_dreams,if=energy<45
actions.finish Finishers
# count action,conditions
M 3.38 between_the_eyes,if=variable.bte_condition
BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
0.00 slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
N 3.45 roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
0.00 between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
BtE with the Ace Up Your Sleeve or Deadshot traits.
O 5.96 dispatch
actions.stealth Stealth
# count action,conditions
P 2.19 ambush

Sample Sequence

012469PLKPHNHGMHHHNGHOGHOGHMGHOGHOGHOGHMGHHLOGHOGHO

Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Centurîo 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 1 augmentation Centurîo 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 2 food Centurîo 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 4 potion Fluffy_Pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 6 stealth Fluffy_Pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 9 adrenaline_rush Fluffy_Pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points stealth
0:00.000 stealth P ambush Fluffy_Pillow 150.0/200: 75% energy | 0.0/5: 0% combo_points stealth, adrenaline_rush, brigands_blitz
0:01.006 essences L concentrated_flame Fluffy_Pillow 139.4/200: 70% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, brigands_blitz(2), versatile_navigation
0:02.011 cds K vanish Fluffy_Pillow 198.1/200: 99% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, brigands_blitz(3), versatile_navigation
0:02.011 stealth P ambush Fluffy_Pillow 198.1/200: 99% energy | 2.0/5: 40% combo_points bloodlust, vanish, adrenaline_rush, brigands_blitz(3), versatile_navigation
0:03.015 build H sinister_strike Fluffy_Pillow 187.6/200: 94% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, brigands_blitz(4), versatile_navigation
0:03.820 finish N roll_the_bones Fluffy_Pillow 174.8/200: 87% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, brigands_blitz(4), versatile_navigation
0:04.626 build H sinister_strike Fluffy_Pillow 183.1/200: 92% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity, brigands_blitz(5), versatile_navigation
0:05.431 build G pistol_shot Fluffy_Pillow 171.8/200: 86% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity, brigands_blitz(6), versatile_navigation
0:06.235 finish M between_the_eyes Fluffy_Pillow 195.9/200: 98% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity, brigands_blitz(7), versatile_navigation
0:07.039 build H sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), brigands_blitz(8), deadshot, versatile_navigation
0:07.845 build H sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), brigands_blitz(8), deadshot, versatile_navigation, unstable_flames
0:08.648 build H sinister_strike Fluffy_Pillow 191.2/200: 96% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), brigands_blitz(9), deadshot, versatile_navigation, unstable_flames
0:09.453 finish N roll_the_bones Fluffy_Pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity(2), brigands_blitz(10), deadshot, versatile_navigation, unstable_flames
0:10.259 build G pistol_shot Fluffy_Pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(3), brigands_blitz(10), deadshot, versatile_navigation, unstable_flames
0:11.063 build H sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(3), brigands_blitz(10), versatile_navigation, unstable_flames(2)
0:11.867 finish O dispatch Fluffy_Pillow 192.7/200: 96% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(3), brigands_blitz(10), versatile_navigation, unstable_flames(2)
0:12.673 build G pistol_shot Fluffy_Pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(4), brigands_blitz(10), versatile_navigation, unstable_flames(4)
0:13.477 build H sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(4), brigands_blitz(10), versatile_navigation, overwhelming_power(24), unstable_flames(4)
0:14.282 finish O dispatch Fluffy_Pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(4), brigands_blitz(10), versatile_navigation, overwhelming_power(23), unstable_flames(4)
0:15.087 build G pistol_shot Fluffy_Pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation, overwhelming_power(22), unstable_flames(4)
0:15.891 build H sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation, overwhelming_power(22), unstable_flames(4)
0:16.695 finish M between_the_eyes Fluffy_Pillow 196.5/200: 98% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), overwhelming_power(21), unstable_flames(4)
0:17.498 build G pistol_shot Fluffy_Pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), deadshot, versatile_navigation(2), overwhelming_power(20), unstable_flames(4)
0:18.300 build H sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), brigands_blitz(10), versatile_navigation(2), overwhelming_power(19)
0:19.104 finish O dispatch Fluffy_Pillow 150.0/150: 100% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), overwhelming_power(18), unstable_flames
0:20.107 build G pistol_shot Fluffy_Pillow 142.2/150: 95% energy | 1.0/5: 20% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), overwhelming_power(17), unstable_flames
0:21.111 build H sinister_strike Fluffy_Pillow 149.3/150: 100% energy | 3.0/5: 60% combo_points bloodlust, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), overwhelming_power(16), unstable_flames
0:22.116 finish O dispatch Fluffy_Pillow 141.4/150: 94% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), overwhelming_power(15), unstable_flames
0:23.120 build G pistol_shot Fluffy_Pillow 133.4/150: 89% energy | 1.0/5: 20% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), overwhelming_power(14), unstable_flames(2)
0:24.127 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(2), overwhelming_power(13), unstable_flames(2)
0:25.133 finish O dispatch Fluffy_Pillow 131.8/150: 88% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(12), unstable_flames(4)
0:26.138 build G pistol_shot Fluffy_Pillow 143.6/150: 96% energy | 1.0/5: 20% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(11), unstable_flames(4)
0:27.143 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(10), unstable_flames(4)
0:28.147 finish M between_the_eyes Fluffy_Pillow 150.0/150: 100% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(9), unstable_flames(4)
0:29.152 build G pistol_shot Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), deadshot, versatile_navigation(3), overwhelming_power(8), unstable_flames(4)
0:30.157 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(7)
0:31.162 build H sinister_strike Fluffy_Pillow 141.3/150: 94% energy | 4.0/5: 80% combo_points bloodlust, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(6), unstable_flames
0:32.167 essences L concentrated_flame Fluffy_Pillow 122.5/150: 82% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(5), unstable_flames
0:33.172 finish O dispatch Fluffy_Pillow 150.0/150: 100% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(4), unstable_flames
0:34.176 build G pistol_shot Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(3), unstable_flames
0:35.181 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), versatile_navigation(3), overwhelming_power(2), unstable_flames(2)
0:36.188 finish O dispatch Fluffy_Pillow 141.4/150: 94% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), force_multiplier_haste, force_multiplier, versatile_navigation(3), overwhelming_power, unstable_flames(2)
0:37.193 build G pistol_shot Fluffy_Pillow 132.7/150: 88% energy | 1.0/5: 20% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), force_multiplier_haste, force_multiplier, versatile_navigation(3), unstable_flames(2)
0:38.198 build H sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), force_multiplier_haste, force_multiplier, versatile_navigation(3), unstable_flames(2)
0:39.202 finish O dispatch Fluffy_Pillow 131.2/150: 87% energy | 5.0/5: 100% combo_points bloodlust, opportunity, skull_and_crossbones, ruthless_precision, roll_the_bones, alacrity(5), force_multiplier_haste, force_multiplier, versatile_navigation(3)

Stats

Level Bonus (120) Race Bonus (undead) Raid-Buffed Unbuffed Gear Amount
Strength 1467 2 1529 1469 0
Agility 1467 -1 7647 7068 5266 (4633)
Stamina 1001 1 13371 12156 10800
Intellect 1467 -2 1677 1465 0
Spirit 0 0 0 0 0
Health 267420 243120 0
Energy 150 150 0
Combo Points 5 5 0
Crit 22.14% 22.14% 874
Haste 20.31% 20.31% 1381
Damage / Heal Versatility 5.29% 5.29% 450
Attack Power 8412 7068 0
Mastery 29.00% 29.00% 1030
Armor 2377 2377 2377
Run Speed 8 0 0

Gear

Source Slot Average Item Level: 411.00
Local Head Fathomstalker Headcover
ilevel: 420, stats: { 324 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Vampiric Speed, Overwhelming Power, Ace Up Your Sleeve, Deadshot }
Local Neck Heart of Azeroth
ilevel: 437, stats: { +299 Haste, +299 Crit, +299 Mastery, +544 Sta, +300 StrAgiInt }
Local Shoulders Honorbound Outrider's Shoulderguards
ilevel: 430, stats: { 322 Armor, +713 AgiInt, +1648 Sta }
azerite powers: { Longstrider, Gutripper, Ace Up Your Sleeve, Brigand's Blitz }
Local Chest Fathomstalker Wraps
ilevel: 405, stats: { 358 Armor, +753 AgiInt, +1682 Sta }
azerite powers: { Azerite Empowered, Longstrider, Unstable Flames, Keep Your Wits About You, Ace Up Your Sleeve }
Local Waist Bloodfeaster Belt
ilevel: 425, stats: { 233 Armor, +358 AgiInt, +637 Sta, +121 Haste, +93 Mastery }
Local Legs Silver-Trimmed Breeches
ilevel: 415, stats: { 337 Armor, +434 AgiInt, +765 Sta, +185 Mastery, +90 Haste }
Local Feet Fathomstalker Footwraps
ilevel: 415, stats: { 265 Armor, +326 AgiInt, +574 Sta, +99 Mastery, +107 Haste }, gems: { +50 Haste }
Local Wrists Ori's Tidal Wristwraps
ilevel: 415, stats: { 168 Armor, +245 AgiInt, +430 Sta, +84 Vers, +71 Haste }
Local Hands Fathomstalker Gloves
ilevel: 400, stats: { 216 Armor, +283 AgiInt, +488 Sta, +102 Vers, +93 Crit }
Local Finger1 Ring of the Highborne Courtier
ilevel: 400, stats: { +367 Sta, +288 Crit, +170 Mastery }, enchant: { +60 Crit }
Local Finger2 Ritual Binder's Ring
ilevel: 405, stats: { +386 Sta, +306 Haste, +160 Vers }, gems: { +50 Haste }, enchant: { +60 Crit }
Local Trinket1 Pocket-Sized Computation Device
ilevel: 400
Local Trinket2 Dead-Eye Spyglass
ilevel: 365, stats: { +259 Agi }
Local Back Cloak of Restless Spirits
ilevel: 455, stats: { 154 Armor, +355 StrAgiInt, +660 Sta, +104 Vers, +73 Mastery }
Local Main Hand Sinister Wicker Talons
ilevel: 415, weapon: { 529 - 755, 2.6 }, stats: { +217 Agi, +382 Sta, +74 Crit, +63 Haste }, enchant: force_multiplier
Local Off Hand Jeweled Dagger of Subjugation
ilevel: 380, weapon: { 240 - 402, 1.8 }, stats: { +157 Agi, +263 Sta, +62 Haste, +57 Mastery }, enchant: versatile_navigation

Talents

Level
15 Weaponmaster (Outlaw Rogue) Quick Draw (Outlaw Rogue) Ghostly Strike (Outlaw Rogue)
30 Acrobatic Strikes (Outlaw Rogue) Retractable Hook (Outlaw Rogue) Hit and Run (Outlaw Rogue)
45 Vigor Deeper Stratagem Marked for Death
60 Iron Stomach (Outlaw Rogue) Cheat Death Elusiveness
75 Dirty Tricks (Outlaw Rogue) Blinding Powder (Outlaw Rogue) Prey on the Weak
90 Loaded Dice (Outlaw Rogue) Alacrity (Outlaw Rogue) Slice and Dice (Outlaw Rogue)
100 Dancing Steel (Outlaw Rogue) Blade Rush (Outlaw Rogue) Killing Spree (Outlaw Rogue)

Profile

rogue="Centurîo"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/centur%C3%AEo"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/250/81006842-inset.jpg"
spec=outlaw
level=120
race=undead
role=attack
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#rogue/outlaw/talents=2112321
azerite_essences=12:1:1

# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_the_currents
food=famine_evaluator_and_snack_table
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions.precombat+=/marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
actions.precombat+=/stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/roll_the_bones,precombat_seconds=2
actions.precombat+=/slice_and_dice,precombat_seconds=2
actions.precombat+=/adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/use_item,name=azsharas_font_of_power
actions.precombat+=/use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists

# Executed every time the actor is available.
# Restealth if possible (no vulnerable enemies in combat)
actions=stealth
# Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
actions+=/variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
# Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
# 2+ Snake Eyes: Always reroll for 2+ buffs.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
# 2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
actions+=/variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
# With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
actions+=/variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
actions+=/variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
# With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
actions+=/call_action_list,name=stealth,if=stealthed.all
actions+=/call_action_list,name=cds
# Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
actions+=/run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
actions+=/call_action_list,name=build
actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen
actions+=/arcane_pulse
actions+=/lights_judgment

# Builders
# Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
actions.build=pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
actions.build+=/sinister_strike

# Cooldowns
actions.cds=call_action_list,name=essences,if=!stealthed.all
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
# If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
# If no adds will die within the next 30s, use MfD on boss without any CP.
actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
# Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
actions.cds+=/blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
actions.cds+=/ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
actions.cds+=/killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
actions.cds+=/blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
# Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
actions.cds+=/vanish,if=!stealthed.all&variable.ambush_condition
actions.cds+=/shadowmeld,if=!stealthed.all&variable.ambush_condition
actions.cds+=/potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/fireblood
actions.cds+=/ancestral_call
actions.cds+=/use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
actions.cds+=/use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
# Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
actions.cds+=/use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
# Default fallback for usable items.
actions.cds+=/use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2

# Essences
actions.essences=concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
actions.essences+=/blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
actions.essences+=/guardian_of_azeroth
actions.essences+=/focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
actions.essences+=/purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
actions.essences+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
actions.essences+=/ripple_in_space
actions.essences+=/worldvein_resonance,if=buff.lifeblood.stack<3
actions.essences+=/memory_of_lucid_dreams,if=energy<45

# Finishers
# BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
actions.finish=between_the_eyes,if=variable.bte_condition
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
actions.finish+=/roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
# BtE with the Ace Up Your Sleeve or Deadshot traits.
actions.finish+=/between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
actions.finish+=/dispatch

# Stealth
actions.stealth=ambush

head=fathomstalker_headcover,id=167762,bonus_id=6300/6298/1502/4786/6264/4775,azerite_powers=13/44/30/411/129
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=52
shoulders=honorbound_outriders_shoulderguards,id=163432,bonus_id=5845/1622/4786/6268,azerite_powers=0/14/31/411/446
back=cloak_of_restless_spirits,id=168603,bonus_id=4798/1487/5885/4784
chest=fathomstalker_wraps,id=167759,bonus_id=6300/6297/1487/4786/6260/4775,azerite_powers=13/14/459/180/411
wrists=oris_tidal_wristwraps,id=170305,bonus_id=6300/6292/1502/4786
hands=fathomstalker_gloves,id=169791,bonus_id=6300/6289/1487/4786
waist=bloodfeaster_belt,id=159325,bonus_id=5009/1597/4786
legs=silvertrimmed_breeches,id=159297,bonus_id=5002/1582/5850/4783
feet=fathomstalker_footwraps,id=170372,bonus_id=6300/4802/6292/1502/4786,gems=50haste
finger1=ring_of_the_highborne_courtier,id=168890,bonus_id=4801/1472/4786,enchant=60crit
finger2=ritual_binders_ring,id=159459,bonus_id=4780/4802/1577/4786,gems=50haste,enchant=60crit
trinket1=pocketsized_computation_device,id=167555,gem_id=167556/168748/0/0,gem_bonus_id=0/1461:4786/0/0
trinket2=deadeye_spyglass,id=159623,bonus_id=5008/1537/4786
main_hand=sinister_wicker_talons,id=159659,bonus_id=5005/1587/4786,enchant=force_multiplier
off_hand=jeweled_dagger_of_subjugation,id=159136,bonus_id=5010/1552/4783,enchant=versatile_navigation

# Gear Summary
# gear_ilvl=411.38
# gear_agility=5266
# gear_stamina=10800
# gear_crit_rating=874
# gear_haste_rating=1219
# gear_mastery_rating=976
# gear_versatility_rating=450
# gear_armor=2377

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 55285233
Max Event Queue: 56
Sim Seconds: 4000310
CPU Seconds: 323.6932
Physical Seconds: 33.4914
Speed Up: 12358

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Centurîo Centurîo adrenaline_rush 13750 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo ambush 8676 22834 571 3.28 8476 17020 2.2 2.2 23.0% 0.0% 0.0% 0.0% 34.69sec 32620 40.00sec
Centurîo Centurîo ancient_flame ticks -295367 28421 711 17.65 1794 3586 4.0 11.8 34.7% 0.0% 0.0% 0.0% 7.49sec 28421 40.00sec
Centurîo Centurîo augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo auto_attack_mh 0 140875 3522 54.71 3401 6818 36.5 36.5 32.4% 19.0% 0.0% 0.0% 1.10sec 201250 40.00sec
Centurîo Centurîo auto_attack_oh 1 65492 1637 76.42 1130 2264 50.9 50.9 32.7% 19.0% 0.0% 0.0% 0.78sec 93560 40.00sec
Centurîo Centurîo between_the_eyes 199804 156815 3920 5.07 18825 76035 3.4 3.4 48.2% 0.0% 0.0% 0.0% 11.37sec 224021 40.00sec
Centurîo Centurîo concentrated_flame 295373 0 0 0.00 0 0 1.9 0.0 0.0% 0.0% 0.0% 0.0% 31.49sec 0 40.00sec
Centurîo Centurîo concentrated_flame_missile 295374 44575 1114 2.81 17427 39325 1.9 1.9 28.9% 0.0% 0.0% 0.0% 31.49sec 44575 40.00sec
Centurîo Centurîo dispatch 2098 122831 3071 8.94 15086 30332 6.0 6.0 36.2% 0.0% 0.0% 0.0% 4.05sec 175472 40.00sec
Centurîo Centurîo flask 298836 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo food 297048 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo frost_blast 304645 20969 524 2.82 8364 16749 1.9 1.9 33.5% 0.0% 0.0% 0.0% 9.84sec 20969 40.00sec
Centurîo Centurîo gutripper 269031 21877 547 9.11 2673 5349 6.1 6.1 34.8% 0.0% 0.0% 0.0% 4.77sec 31253 40.00sec
Centurîo Centurîo main_gauche 86392 119901 2998 25.82 5233 10487 17.2 17.2 33.0% 0.0% 0.0% 0.0% 2.25sec 171287 40.00sec
Centurîo Centurîo pistol_shot 185763 120684 3017 11.44 11897 23532 7.6 7.6 33.7% 0.0% 0.0% 0.0% 4.51sec 172406 40.00sec
Centurîo Centurîo potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo potion_of_unbridled_fury 300717 145170 3629 40.47 4032 8073 27.0 27.0 33.4% 0.0% 0.0% 0.0% 1.43sec 145170 40.00sec
Centurîo Centurîo roll_the_bones 193316 0 0 0.00 0 0 3.5 0.0 0.0% 0.0% 0.0% 0.0% 7.03sec 0 40.00sec
Centurîo Centurîo sinister_strike 193315 177196 4430 41.66 4785 9524 19.8 27.8 33.7% 0.0% 0.0% 0.0% 1.89sec 253137 40.00sec
Centurîo Centurîo stealth 1784 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Centurîo Centurîo touch_of_the_grave 127802 11495 287 4.40 2975 5978 2.9 2.9 31.4% 0.0% 0.0% 0.0% 16.00sec 11495 40.00sec
Centurîo Centurîo vanish 1856 0 0 0.00 0 0 1.2 0.0 0.0% 0.0% 0.0% 0.0% 34.69sec 0 40.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
28158.5 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for Fluffy_Pillow Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.7 0.0 0.0sec 0.0sec 11.22% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:11.23%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 0.9 0.0 0.0sec 0.0sec 7.89% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:7.89%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.43% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.43%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.95% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.95%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.83% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.83%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 9.24% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.24%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.22% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.22%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 10.24% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:10.24%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.33% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.33%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 13.65% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:13.65%

Trigger Attempt Success

  • trigger_pct:100.00%
Dead Ahead (_debuff) 0.6 0.1 19.9sec 12.2sec 13.39% 0.00% 0.1(0.1) 0.4

Buff details

  • buff initial source:Centurîo
  • cooldown name:buff_dead_ahead_debuff
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • dead_ahead_debuff_1:13.39%

Trigger Attempt Success

  • trigger_pct:99.95%

Spelldata details

  • id:268756
  • name:Dead Ahead
  • tooltip:Your attacks against this target will grant you Critical Strike.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 28158.49
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data Fluffy_Pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data Fluffy_Pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Fluffy_Pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 99999
Mean 30007.47
Minimum 19277.39
Maximum 50811.67
Spread ( max - min ) 31534.28
Range [ ( max - min ) / 2 * 100% ] 52.54%
Standard Deviation 3448.3783
5th Percentile 24646.11
95th Percentile 35853.16
( 95th Percentile - 5th Percentile ) 11207.05
Mean Distribution
Standard Deviation 10.9048
95.00% Confidence Intervall ( 29986.09 - 30028.84 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 508
0.1% Error 50731
0.1 Scale Factor Error with Delta=300 101512
0.05 Scale Factor Error with Delta=300 406045
0.01 Scale Factor Error with Delta=300 10151109
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data Fluffy_Pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data Fluffy_PillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 10384
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 900810 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

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