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SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00
Jumalie

Jumalie : 120699 dps, 30877 dps to main target

  • Race: Orc
  • Class: Shaman
  • Spec: Elemental
  • Level: 120
  • Role: Spell
  • Position: back
  • Profile Source: blizzard

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
120698.7 120698.7 55.1 / 0.046% 34685.5 / 28.7% 941.9
RPS Out RPS In Primary Resource Waiting APM Active Skill
107.5 107.5 Mana 0.00% 62.0 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/jumalie
Talents
  • 15: Earthen Rage (Elemental Shaman)
  • 30: Aftershock (Elemental Shaman)
  • 45: Static Charge (Elemental Shaman)
  • 60: Liquid Magma Totem (Elemental Shaman)
  • 75: Ancestral Guidance (Elemental Shaman)
  • 90: Primal Elementalist (Elemental Shaman)
  • 100: Stormkeeper (Elemental Shaman)
  • Talent Calculator
Azerite
Scale Factors for Jumalie Damage Per Second
Crit Vers Haste Int Mastery
Scale Factors 16.32 13.98 13.19 11.95 5.81
Normalized 1.37 1.17 1.10 1.00 0.49
Scale Deltas 238 238 238 238 238
Error 0.33 0.33 0.33 0.33 0.33
Ranking
  • Crit > Vers > Haste > Int > Mastery
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=11.95, CritRating=16.32, HasteRating=13.19, MasteryRating=5.81, Versatility=13.98 )

Scale Factors for other metrics

Scale Factors for Jumalie Priority Target Damage Per Second
Crit Vers Haste Int Mastery
Scale Factors 3.99 3.56 3.38 2.94 1.11
Normalized 1.36 1.21 1.15 1.00 0.38
Scale Deltas 238 238 238 238 238
Error 0.08 0.08 0.08 0.08 0.08
Ranking
  • Crit > Vers > Haste > Int > Mastery
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=2.94, CritRating=3.99, HasteRating=3.38, MasteryRating=1.11, Versatility=3.56 )
Scale Factors for Jumalie Damage Per Second (Effective)
Crit Vers Haste Int Mastery
Scale Factors 16.32 13.98 13.19 11.95 5.81
Normalized 1.37 1.17 1.10 1.00 0.49
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Crit > Vers > Haste > Int > Mastery
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=11.95, CritRating=16.32, HasteRating=13.19, MasteryRating=5.81, Versatility=13.98 )
Scale Factors for Jumalie Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for JumalieTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Jumalie 120699
Ancient Flame 739 0.6% 3.4 8.27sec 8845 0 Periodic 12.7 1784 3568 2333 30.7% 63.0%

Stats details: ancient_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.36 0.00 12.73 12.73 0.0000 1.9776 29704.22 29704.22 0.00 1179.49 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 8.8 69.26% 1784.28 1 1804 1772.00 0 1804 15738 15738 0.00
crit 3.9 30.74% 3567.86 2 3608 3369.95 0 3608 13966 13966 0.00
 
 

Action details: ancient_flame

Static Values
  • id:295367
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295367
  • name:Ancient Flame
  • school:fire
  • tooltip:Suffering $w1 fire damage every $t1 sec.
  • description:{$@spelldesc295365=Your spells and abilities have a chance to cauterize your target for ${$m3*5} Fire damage over {$295367d=10 seconds} or healing an ally for ${$m3*5} over {$295367d=10 seconds}$?a295369[, stacking up to {$295367u=1} times][].}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1669.21
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 
Chain Lightning 11318 (25197) 9.4% (20.9%) 15.7 2.36sec 64087 53875 Direct 83.7 3744 9353 5429 30.0%  

Stats details: chain_lightning

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 15.75 83.74 0.00 0.00 1.1896 0.0000 454612.46 454612.46 0.00 53874.80 53874.80
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 58.58 69.96% 3743.82 3694 3863 3745.03 3698 3811 219308 219308 0.00
crit 25.16 30.04% 9353.47 9235 9657 9356.93 9235 9619 235305 235305 0.00
 
 

Action details: chain_lightning

Static Values
  • id:188443
  • school:nature
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:spell_targets.chain_lightning>2
Spelldata
  • id:188443
  • name:Chain Lightning
  • school:nature
  • tooltip:
  • description:Hurls a lightning bolt at the enemy, dealing {$s1=0} Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets. |cFFFFFFFFGenerates {$s2=4} Maelstrom per target hit.|r
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.345000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
    Chain Lightning Overload 13880 11.5% 24.3 3.53sec 22777 0 Direct 121.7 3191 7973 4555 28.5%  

Stats details: chain_lightning_overload

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 24.35 121.74 0.00 0.00 0.0000 0.0000 554570.33 554570.33 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 87.00 71.47% 3190.93 3140 3283 3191.66 3153 3248 277620 277620 0.00
crit 34.73 28.53% 7973.31 7850 8208 7975.72 7850 8181 276950 276950 0.00
 
 

Action details: chain_lightning_overload

Static Values
  • id:45297
  • school:nature
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:45297
  • name:Chain Lightning Overload
  • school:nature
  • tooltip:
  • description:Hurls a lightning bolt at the enemy, dealing {$s1=0} Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.345000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
Concentrated Flame 0 (1231) 0.0% (1.0%) 2.0 0.00sec 24290 25158

Stats details: concentrated_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.9656 0.0000 0.00 0.00 0.00 25157.76 25157.76
 
 

Action details: concentrated_flame

Static Values
  • id:295373
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295373
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.
 
    Concentrated Flame (_missile) 1231 1.0% 2.0 0.00sec 24290 0 Direct 2.0 18508 39336 24290 27.8%  

Stats details: concentrated_flame_missile

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.00 2.00 0.00 0.00 0.0000 0.0000 48579.63 48579.63 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.44 72.24% 18508.09 12553 25107 16920.79 0 25107 26741 26741 0.00
crit 0.56 27.76% 39335.94 25107 50213 18950.88 0 50213 21839 21839 0.00
 
 

Action details: concentrated_flame_missile

Static Values
  • id:295374
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295374
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc295373=Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:11614.19
  • base_dd_max:11614.19
  • base_dd_mult:1.00
 
Earthen Rage 1081 0.9% 20.1 1.91sec 2156 0 Direct 19.9 1497 3737 2175 30.3%  

Stats details: earthen_rage

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 20.07 19.89 0.00 0.00 0.0000 0.0000 43272.54 43272.54 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 13.87 69.71% 1496.71 1472 1540 1497.15 1472 1540 20756 20756 0.00
crit 6.03 30.29% 3737.10 3681 3849 3731.19 0 3849 22516 22516 0.00
 
 

Action details: earthen_rage

Static Values
  • id:170379
  • school:nature
  • resource:none
  • range:45.0
  • travel_speed:90.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:170379
  • name:Earthen Rage
  • school:nature
  • tooltip:
  • description:{$@spelldesc170374=Your damaging spells incite the earth around you to come to your aid for {$170377d=6 seconds}, repeatedly dealing {$170379s1=0} Nature damage to your most recently attacked target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.137500
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
Earthquake 0 (62292) 0.0% (51.7%) 15.2 2.51sec 163990 170616

Stats details: earthquake

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 15.20 0.00 0.00 0.00 0.9612 0.0000 0.00 0.00 0.00 170615.54 170615.54
 
 

Action details: earthquake

Static Values
  • id:61882
  • school:nature
  • resource:maelstrom
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:60.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:!talent.master_of_the_elements.enabled|buff.stormkeeper.up|maelstrom>=(100-4*spell_targets.chain_lightning)|buff.master_of_the_elements.up|spell_targets.chain_lightning>3
Spelldata
  • id:61882
  • name:Earthquake
  • school:nature
  • tooltip:
  • description:Causes the earth within $a1 yards of the target location to tremble and break, dealing $<damage> Physical damage over {$d=6 seconds} and sometimes knocking down enemies.
 
    Earthquake (_) 57102 47.4% 83.6 0.43sec 27324 0 Direct 501.7 3125 7805 4554 30.5%  

Stats details: earthquake_

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 83.61 501.68 0.00 0.00 0.0000 0.0000 2284644.37 2284644.37 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 348.49 69.46% 3124.72 3078 3219 3125.44 3095 3171 1088939 1088939 0.00
crit 153.19 30.54% 7805.21 7696 8047 7807.32 7726 7953 1195705 1195705 0.00
 
 

Action details: earthquake_

Static Values
  • id:77478
  • school:physical
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:77478
  • name:Earthquake
  • school:physical
  • tooltip:
  • description:{$@spelldesc61882=Causes the earth within $a1 yards of the target location to tremble and break, dealing $<damage> Physical damage over {$d=6 seconds} and sometimes knocking down enemies.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.287500
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
    Tectonic Thunder (_) 5190 4.3% 14.8 2.50sec 13991 0 Direct 89.0 1790 3580 2332 30.3%  

Stats details: tectonic_thunder_

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 14.83 89.00 0.00 0.00 0.0000 0.0000 207536.81 207536.81 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 62.06 69.73% 1789.94 1790 1790 1789.94 1790 1790 111081 111081 0.00
crit 26.94 30.27% 3579.88 3580 3580 3579.88 3580 3580 96456 96456 0.00
 
 

Action details: tectonic_thunder_

Static Values
  • id:286949
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:286949
  • name:Tectonic Thunder
  • school:physical
  • tooltip:
  • description:Earthquake deals {$s1=596} Physical damage instantly, and has a {$s2=25}% chance to make your next Chain Lightning be instant cast.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:1656.00
  • base_dd_max:1656.00
  • base_dd_mult:1.00
 
Flame Shock 5046 4.2% 3.8 6.46sec 52357 53587 Direct 3.8 3883 9695 5545 28.6%  
Periodic 65.7 1872 4676 2729 30.6% 206.5%

Stats details: flame_shock

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.83 3.83 65.72 65.72 0.9772 1.2568 200576.52 200576.52 0.00 2323.10 53587.10
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.74 71.41% 3882.99 3747 3919 3847.18 0 3919 10622 10622 0.00
crit 1.10 28.59% 9695.31 9369 9797 6953.76 0 9797 10621 10621 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 45.6 69.45% 1872.40 1 1959 1872.34 1763 1924 85458 85458 0.00
crit 20.1 30.55% 4675.69 4 4898 4675.44 3826 4863 93876 93876 0.00
 
 

Action details: flame_shock

Static Values
  • id:188389
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:6.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:188389
  • name:Flame Shock
  • school:fire
  • tooltip:Suffering $w2 Fire damage every $t2 sec.
  • description:Sears the target with fire, causing {$s1=0} Fire damage and then an additional $o2 Fire damage over {$d=24 seconds}.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.350000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.175000
  • base_td:0.00
  • base_td_mult:0.98
  • dot_duration:24.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
 
Heed My Call 223 (795) 0.2% (0.7%) 1.0 11.14sec 30778 0 Direct 1.0 6617 13234 8622 30.3%  

Stats details: heed_my_call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.03 1.03 0.00 0.00 0.0000 0.0000 8914.46 8914.46 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.72 69.70% 6617.16 6617 6617 3398.74 0 6617 4769 4769 0.00
crit 0.31 30.30% 13234.32 13234 13234 3550.67 0 13234 4146 4146 0.00
 
 

Action details: heed_my_call

Static Values
  • id:271685
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271685
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:6122.00
  • base_dd_max:6122.00
  • base_dd_mult:1.00
 
    Heed My Call (_aoe) 572 0.5% 1.0 11.14sec 22156 0 Direct 6.2 2836 5672 3693 30.2%  

Stats details: heed_my_call_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.03 6.20 0.00 0.00 0.0000 0.0000 22907.34 22907.34 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.33 69.81% 2836.24 2836 2836 1825.28 0 2836 12282 12282 0.00
crit 1.87 30.19% 5672.47 5672 5672 3351.67 0 5672 10625 10625 0.00
 
 

Action details: heed_my_call_aoe

Static Values
  • id:271686
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271686
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:2624.00
  • base_dd_max:2624.00
  • base_dd_mult:1.00
 
Potion of Unbridled Fury 2902 2.4% 22.9 1.68sec 5066 0 Direct 22.9 3891 7782 5066 30.2%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 22.93 22.93 0.00 0.00 0.0000 0.0000 116152.70 116152.70 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 16.00 69.80% 3891.18 3891 3891 3891.18 3891 3891 62265 62265 0.00
crit 6.92 30.20% 7782.35 7782 7782 7773.17 0 7782 53888 53888 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Volatile Blood Explosion 747 0.6% 1.0 11.55sec 28532 0 Direct 5.8 3961 7921 5154 30.1%  

Stats details: volatile_blood_explosion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.05 5.80 0.00 0.00 0.0000 0.0000 29895.30 29895.30 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.05 69.86% 3960.58 3961 3961 2454.43 0 3961 16048 16048 0.00
crit 1.75 30.14% 7921.16 7921 7921 4491.58 0 7921 13847 13847 0.00
 
 

Action details: volatile_blood_explosion

Static Values
  • id:278057
  • school:shadow
  • resource:none
  • range:100.0
  • travel_speed:10.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:278057
  • name:Volatile Blood Explosion
  • school:shadow
  • tooltip:
  • description:Your damaging spells have a chance to launch an orb of charged blood at your target, dealing {$s1=0} Shadow damage split among all nearby enemies. Deals increased damage when striking multiple targets.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:12563.49
  • base_dd_max:12563.49
  • base_dd_mult:1.00
 
Waterspout 1218 1.0% 4.2 7.10sec 11588 0 Direct 25.3 1481 2962 1931 30.4%  

Stats details: waterspout

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.21 25.28 0.00 0.00 0.0000 0.0000 48831.78 48831.78 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 17.60 69.60% 1481.08 1481 1481 1480.93 0 1481 26065 26065 0.00
crit 7.69 30.40% 2962.16 2962 2962 2941.63 0 2962 22767 22767 0.00
 
 

Action details: waterspout

Static Values
  • id:270925
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:270925
  • name:Waterspout
  • school:nature
  • tooltip:
  • description:{$@spelldesc270921=Your damaging spells have a chance to create a Waterspout at your target's location. The Waterspout erupts after {$270910d=2 seconds}, dealing {$s1=0} Nature damage split among all nearby enemies. Deals increased damage when striking multiple targets.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4698.37
  • base_dd_max:4698.37
  • base_dd_mult:1.00
 
pet - primal_fire_elemental 13623 / 10342
Fire Blast 7602 4.7% 13.1 2.16sec 17427 9009 Direct 13.1 13423 26808 17426 29.9%  

Stats details: fire_blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 13.09 13.09 0.00 0.00 1.9343 0.0000 228074.36 228074.36 0.00 9009.10 9009.10
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 9.17 70.09% 13422.79 13139 13740 13423.45 13139 13740 123126 123126 0.00
crit 3.91 29.91% 26807.83 26278 27479 26457.87 0 27479 104948 104948 0.00
 
 

Action details: fire_blast

Static Values
  • id:57984
  • school:fire
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.4
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:3.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:57984
  • name:Fire Blast
  • school:fire
  • tooltip:
  • description:Inflicts Fire damage to an enemy.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.675000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Immolate 2398 1.5% 3.0 11.75sec 23977 18539 Direct 3.0 4014 8013 5157 28.6%  
Periodic 30.0 1444 2885 1885 30.6% 140.0%

Stats details: immolate

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.00 3.00 29.96 29.96 1.2936 1.8691 71929.85 71929.85 0.00 1201.35 18538.62
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.14 71.42% 4013.79 3893 4071 3917.56 0 4071 8600 8600 0.00
crit 0.86 28.58% 8013.03 7786 8142 5088.80 0 8142 6871 6871 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 20.8 69.44% 1444.43 1 1527 1445.43 1284 1502 30047 30047 0.00
crit 9.2 30.56% 2884.64 1 3053 2886.29 0 3053 26412 26412 0.00
 
 

Action details: immolate

Static Values
  • id:118297
  • school:fire
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:1.0
  • secondary_cost:0.0
  • cooldown:10.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:118297
  • name:Immolate
  • school:fire
  • tooltip:Fire damage inflicted every $t1 sec.
  • description:Burns an enemy, then inflicts additional Fire damage every $t1 sec. for {$d=21 seconds}.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.200000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.075000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:21.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
 
Meteor 3622 2.3% 1.0 0.00sec 108671 0 Direct 6.0 14599 29198 18112 24.1%  

Stats details: meteor

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 6.00 0.00 0.00 0.0000 0.0000 108670.79 108670.79 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.56 75.94% 14599.06 14599 14599 14595.85 0 14599 66518 66518 0.00
crit 1.44 24.06% 29198.12 29198 29198 23578.01 0 29198 42153 42153 0.00
 
 

Action details: meteor

Static Values
  • id:117588
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:1.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:117588
  • name:Meteor
  • school:fire
  • tooltip:
  • description:Call down a molten meteor on your target, dealing {$s1=0} damage to all enemies within $A1 yards of your target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.750000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
pet - primal_earth_elemental 1080 / 252
melee 1080 0.2% 7.1 1.24sec 1489 1196 Direct 7.1 1135 2271 1489 31.1%  

Stats details: melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.10 7.10 0.00 0.00 1.2446 0.0000 10569.57 15099.39 30.00 1196.19 1196.19
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.89 68.89% 1135.48 1135 1135 1095.07 0 1135 5554 7934 28.93
crit 2.21 31.11% 2270.96 2271 2271 1878.08 0 2271 5015 7165 24.81
 
 

Action details: melee

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
pet - liquid_magma_totem 21780 / 8279
Liquid Magma 21780 6.8% 22.4 0.65sec 14567 0 Direct 134.6 1692 4229 2428 29.0%  

Stats details: liquid_magma

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 22.43 134.57 0.00 0.00 0.0000 0.0000 326693.81 326693.81 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 95.53 70.99% 1691.89 1622 1696 1691.92 1683 1696 161625 161625 0.00
crit 39.04 29.01% 4228.59 4055 4241 4228.68 4181 4241 165069 165069 0.00
 
 

Action details: liquid_magma

Static Values
  • id:192231
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:8.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:192231
  • name:Liquid Magma
  • school:fire
  • tooltip:
  • description:{$@spelldesc192222=Summons a totem at the target location for {$d=15 seconds} that hurls liquid magma at a random nearby target every $192226t1 sec, dealing ${{$192231s1=0}*(1+({$137040s3=2}/100))} Fire damage to all enemies within $192223A1 yards.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.150000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
pet - ember_elemental 2342 / 577
Ember Blast 2342 0.5% 4.9 1.87sec 4981 2667 Direct 4.9 3799 7598 4981 31.1%  

Stats details: ember_blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.86 4.86 0.00 0.00 1.8678 0.0000 24216.76 24216.76 0.00 2667.04 2667.04
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 3.35 68.88% 3799.06 3799 3799 3596.95 0 3799 12720 12720 0.00
crit 1.51 31.12% 7598.13 7598 7598 5679.50 0 7598 11496 11496 0.00
 
 

Action details: ember_blast

Static Values
  • id:275382
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:3.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:275382
  • name:Ember Blast
  • school:fire
  • tooltip:
  • description:Inflicts Fire damage to an enemy.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3551.00
  • base_dd_max:3551.00
  • base_dd_mult:1.00
 
Simple Action Stats Execute Interval
Jumalie
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Jumalie
  • harmful:false
  • if_expr:
 
Blood Fury 1.0 0.00sec

Stats details: blood_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: blood_fury

Static Values
  • id:33697
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
Spelldata
  • id:33697
  • name:Blood Fury
  • school:physical
  • tooltip:Attack power and Intellect increased by $w1.
  • description:Increases your attack power and Intellect by {$s1=400} for {$d=15 seconds}.
 
Bloodlust 1.0 0.00sec

Stats details: bloodlust

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: bloodlust

Static Values
  • id:2825
  • school:nature
  • resource:mana
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:4300.0
  • secondary_cost:0.0
  • cooldown:300.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:azerite.ancestral_resonance.enabled
Spelldata
  • id:2825
  • name:Bloodlust
  • school:nature
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
 
Earth Elemental 1.0 0.00sec

Stats details: earth_elemental

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: earth_elemental

Static Values
  • id:188616
  • school:nature
  • resource:none
  • range:30.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:300.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:!talent.primal_elementalist.enabled
Spelldata
  • id:188616
  • name:Earth Elemental
  • school:nature
  • tooltip:
  • description:{$@spelldesc198103=Calls forth a Greater Earth Elemental to protect you and your allies for {$188616d=60 seconds}.}
 
Fire Elemental 1.0 0.00sec

Stats details: fire_elemental

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: fire_elemental

Static Values
  • id:198067
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:150.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:!talent.storm_elemental.enabled
Spelldata
  • id:198067
  • name:Fire Elemental
  • school:fire
  • tooltip:
  • description:Calls forth a Greater Fire Elemental to rain destruction on your enemies for {$188592d=30 seconds}. While the Greater Fire Elemental is active, Flame Shock generates {$263819s1=3} Maelstrom when it deals damage over time.
 
Greater Flask of Endless Fathoms (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298837
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Jumalie
  • harmful:false
  • if_expr:
 
Well Fed (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297039
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Jumalie
  • harmful:false
  • if_expr:
 
Liquid Magma Totem 1.0 0.00sec

Stats details: liquid_magma_totem

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.7545 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: liquid_magma_totem

Static Values
  • id:192222
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:talent.liquid_magma_totem.enabled
Spelldata
  • id:192222
  • name:Liquid Magma Totem
  • school:fire
  • tooltip:
  • description:Summons a totem at the target location for {$d=15 seconds} that hurls liquid magma at a random nearby target every $192226t1 sec, dealing ${{$192231s1=0}*(1+({$137040s3=2}/100))} Fire damage to all enemies within $192223A1 yards.
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:
 
Stormkeeper 1.0 0.00sec

Stats details: stormkeeper

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: stormkeeper

Static Values
  • id:191634
  • school:nature
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:1.50
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
Spelldata
  • id:191634
  • name:Stormkeeper
  • school:nature
  • tooltip:Your next Lightning Bolt will deal {$s2=150}% increased damage, and your next Lightning Bolt or Chain Lightning will be instant cast and cause an Elemental Overload to trigger on every target hit.
  • description:Charge yourself with lightning, causing your next $n Lightning Bolts to deal {$s2=150}% more damage, and also causes your next $n Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Ancestral Resonance 1.0 5.7 22.5sec 5.3sec 85.10% 0.00% 5.7(5.7) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_ancestral_resonance
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

RPPM Buff details

  • scaling:haste
  • frequency:6.00
  • modifier:1.00

Stat Buff details

  • stat:mastery_rating
  • amount:1232.00

Stack Uptimes

  • ancestral_resonance_1:85.10%

Trigger Attempt Success

  • trigger_pct:6.24%

Spelldata details

  • id:277943
  • name:Ancestral Resonance
  • tooltip:Mastery increased by $w1.
  • description:{$@spelldesc277666=Your spells and abilities have a chance to increase your Mastery by {$s1=0} for {$277943d=15 seconds}. $?<s2825>[Bloodlust][Heroism]'s duration is increased to {$s2=50} seconds on you, and Ancestral Resonance's chance to activate is greatly increased during $?<s2825>[Bloodlust][Heroism].}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Battle-Scarred Augmentation 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Blood Fury 1.0 0.0 0.0sec 0.0sec 38.01% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_blood_fury
  • max_stacks:1
  • duration:15.00
  • cooldown:120.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:attack_power
  • amount:400.00
  • stat:intellect
  • amount:400.00

Stack Uptimes

  • blood_fury_1:38.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:33697
  • name:Blood Fury
  • tooltip:Attack power and Intellect increased by $w1.
  • description:Increases your attack power and Intellect by {$s1=400} for {$d=15 seconds}.
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 100.00% 97.31% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:50.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Earthen Rage 1.0 39.8 0.0sec 1.1sec 100.00% 0.00% 59.8(59.8) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_earthen_rage
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:refresh
  • tick_time behavior:hasted
  • period:3.00

Stack Uptimes

  • earthen_rage_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:170377
  • name:Earthen Rage
  • tooltip:
  • description:{$@spelldesc170374=Your damaging spells incite the earth around you to come to your aid for {$170377d=6 seconds}, repeatedly dealing {$170379s1=0} Nature damage to your most recently attacked target.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Greater Flask of Endless Fathoms 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_greater_flask_of_endless_fathoms
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:intellect
  • amount:360.00

Stack Uptimes

  • greater_flask_of_endless_fathoms_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298837
  • name:Greater Flask of Endless Fathoms
  • tooltip:Intellect increased by $w1.
  • description:Increases Intellect by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Lava Surge 1.2 10.5 19.5sec 2.7sec 80.70% 0.00% 10.5(10.7) 0.3

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_lava_surge
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • lava_surge_1:80.70%

Trigger Attempt Success

  • trigger_pct:98.73%

Spelldata details

  • id:77762
  • name:Lava Surge
  • tooltip:Your next Lava Burst casts instantly.
  • description:The Shaman's next Lava Burst casts instantly.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Well Fed (mechdowels_big_mech) 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_mechdowels_big_mech
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:93.00

Stack Uptimes

  • mechdowels_big_mech_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297039
  • name:Well Fed
  • tooltip:Critical Strike increased by $w1.
  • description:Increases critical strike by {$s1=93} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Potion of Unbridled Fury 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Quick Navigation 1.1 2.9 31.7sec 7.7sec 68.15% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_quick_navigation
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:50.00

Stack Uptimes

  • quick_navigation_1:23.02%
  • quick_navigation_2:20.02%
  • quick_navigation_3:15.18%
  • quick_navigation_4:9.93%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268887
  • name:Quick Navigation
  • tooltip:Increases Haste by $w1.
  • description:{$@spelldesc268894=Permanently enchant a weapon to sometimes increase Haste by $268887s for {$268887d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268893s Haste for {$268893d=10 seconds}.}
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Quick Navigation (_final) 0.4 0.0 25.8sec 25.8sec 7.32% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_quick_navigation_final
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:600.00

Stack Uptimes

  • quick_navigation_final_1:7.32%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268893
  • name:Quick Navigation
  • tooltip:Increases Haste by $w1.
  • description:{$@spelldesc268894=Permanently enchant a weapon to sometimes increase Haste by $268887s for {$268887d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268893s Haste for {$268893d=10 seconds}.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Resounding Protection 2.0 0.0 30.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_resounding_protection
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:17810.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • resounding_protection_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:269279
  • name:Resounding Protection
  • tooltip:Absorbs $w1 damage.
  • description:{$@spelldesc263962=Every $270568t1 sec, gain an absorb shield for {$s1=6411} for {$269279d=30 seconds}.}
  • max_stacks:0
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%
Seabreeze 0.4 0.0 31.6sec 31.6sec 18.77% 0.00% 0.0(0.0) 0.1

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_seabreeze
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00
  • associated item:Seabreeze

Stat Buff details

  • stat:haste_rating
  • amount:135.53

Stack Uptimes

  • seabreeze_1:2.83%
  • seabreeze_2:2.62%
  • seabreeze_3:2.41%
  • seabreeze_4:2.19%
  • seabreeze_5:1.99%
  • seabreeze_6:1.78%
  • seabreeze_7:1.57%
  • seabreeze_8:1.36%
  • seabreeze_9:1.13%
  • seabreeze_10:0.89%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:281724
  • name:Seabreeze
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc281723=Your spells have a chance to grant you {$281724s1=113} Haste, increasing to ${{$281724s1=113}*{$281724u=10}} Haste over {$281724d=30 seconds}.}
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Stormkeeper 1.0 0.0 0.0sec 0.0sec 10.27% 7.23% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_stormkeeper
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • stormkeeper_1:10.27%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:191634
  • name:Stormkeeper
  • tooltip:Your next Lightning Bolt will deal {$s2=150}% increased damage, and your next Lightning Bolt or Chain Lightning will be instant cast and cause an Elemental Overload to trigger on every target hit.
  • description:Charge yourself with lightning, causing your next $n Lightning Bolts to deal {$s2=150}% more damage, and also causes your next $n Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
  • max_stacks:0
  • duration:15.00
  • cooldown:60.00
  • default_chance:100.00%
Tectonic Thunder 3.4 0.4 8.6sec 7.5sec 13.90% 22.27% 0.4(0.4) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_tectonic_thunder
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • tectonic_thunder_1:13.90%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:286976
  • name:Tectonic Thunder
  • tooltip:Your next Chain Lightning will be instant cast.
  • description:{$@spelldesc286949=Earthquake deals {$s1=596} Physical damage instantly, and has a {$s2=25}% chance to make your next Chain Lightning be instant cast.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Unstable Flames 3.4 3.9 11.3sec 4.8sec 59.64% 0.00% 0.3(0.3) 2.8

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_unstable_flames
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:156.00

Stack Uptimes

  • unstable_flames_1:28.29%
  • unstable_flames_2:14.91%
  • unstable_flames_3:7.89%
  • unstable_flames_4:4.14%
  • unstable_flames_5:4.42%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:279902
  • name:Unstable Flames
  • tooltip:Critical strike increased by $w1.
  • description:{$@spelldesc279899=Your damaging abilities have a chance to grant {$s1=0} critical strike rating for {$279902d=5 seconds}. This effect stacks up to {$279902u=5} times.}
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
Wandering Soul 0.5 0.1 23.1sec 12.2sec 17.58% 0.00% 0.1(0.1) 0.3

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_wandering_soul
  • max_stacks:1
  • duration:14.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Stat Buff details

  • stat:crit_rating
  • amount:1344.00

Stack Uptimes

  • wandering_soul_1:17.58%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:280204
  • name:Wandering Soul
  • tooltip:$?a273823[Critical Strike increased by $w1.][]$?a273823&a273150[ ][]$?a273150[Damaging a nearby enemy every $t2 sec.][]
  • description:{$@spelldesc273825=Your spells and abilities have a chance to draw a Wandering Soul from Thros to serve you for {$280204d=14 seconds}, granting you some of its power.}
  • max_stacks:0
  • duration:14.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Lava Surge 11.9 2.7sec
Lava Surge: Wasted 10.7 2.5sec

Cooldown waste details

Seconds per Execute Seconds per Iteration
Ability Average Minimum Maximum Average Minimum Maximum

Resources

Resource Usage Type Count Total Average RPE APR
Jumalie
bloodlust Mana 1.0 4300.0 4300.0 4300.0 0.0
earthquake Maelstrom 15.2 911.8 60.0 60.0 2733.2
Resource Gains Type Count Total Average Overflow
Fire Elemental Maelstrom 50.81 148.02 (15.60%) 2.91 4.41 2.90%
Chain Lightning Maelstrom 16.75 333.41 (35.14%) 19.91 1.54 0.46%
Chain Lightning Overload Maelstrom 24.35 239.19 (25.21%) 9.82 4.29 1.76%
mana_regen Mana 179.31 4300.00 (100.00%) 23.98 21165.22 83.11%
Aftershock Maelstrom 3.80 228.12 (24.04%) 60.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Mana 107.50 107.50
Maelstrom 23.72 22.80
Combat End Resource Mean Min Max
Mana 20000.00 20000.00 20000.00
Maelstrom 36.84 0.00 100.00

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data Jumalie Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Jumalie Damage Per Second
Count 99999
Mean 120698.67
Minimum 93704.21
Maximum 169781.14
Spread ( max - min ) 76076.93
Range [ ( max - min ) / 2 * 100% ] 31.52%
Standard Deviation 8887.3203
5th Percentile 107550.72
95th Percentile 136551.22
( 95th Percentile - 5th Percentile ) 29000.50
Mean Distribution
Standard Deviation 28.1043
95.00% Confidence Intervall ( 120643.58 - 120753.75 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 209
0.1% Error 20828
0.1 Scale Factor Error with Delta=300 674257
0.05 Scale Factor Error with Delta=300 2697028
0.01 Scale Factor Error with Delta=300 67425680
Priority Target DPS
Sample Data Jumalie Priority Target Damage Per Second
Count 99999
Mean 30877.15
Minimum 23208.10
Maximum 42598.90
Spread ( max - min ) 19390.79
Range [ ( max - min ) / 2 * 100% ] 31.40%
Standard Deviation 2271.7128
5th Percentile 27445.27
95th Percentile 34885.19
( 95th Percentile - 5th Percentile ) 7439.92
Mean Distribution
Standard Deviation 7.1838
95.00% Confidence Intervall ( 30863.07 - 30891.23 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 208
0.1% Error 20794
0.1 Scale Factor Error with Delta=300 44055
0.05 Scale Factor Error with Delta=300 176219
0.01 Scale Factor Error with Delta=300 4405453
DPS(e)
Sample Data Jumalie Damage Per Second (Effective)
Count 99999
Mean 120698.67
Minimum 93704.21
Maximum 169781.14
Spread ( max - min ) 76076.93
Range [ ( max - min ) / 2 * 100% ] 31.52%
Damage
Sample Data Jumalie Damage
Count 99999
Mean 4050198.45
Minimum 2540453.30
Maximum 6822030.16
Spread ( max - min ) 4281576.85
Range [ ( max - min ) / 2 * 100% ] 52.86%
DTPS
Sample Data Jumalie Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Jumalie Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Jumalie Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Jumalie Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Jumalie Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Jumalie Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data JumalieTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Jumalie Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 food
2 0.00 augmentation
3 0.00 snapshot_stats
Snapshot raid buffed stats before combat begins and pre-potting is done.
4 0.00 totem_mastery
5 0.00 earth_elemental,if=!talent.primal_elementalist.enabled
6 0.00 stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
Use Stormkeeper precombat unless some adds will spawn soon.
7 0.00 fire_elemental,if=!talent.storm_elemental.enabled
8 0.00 storm_elemental,if=talent.storm_elemental.enabled
9 0.00 potion
A 0.00 elemental_blast,if=talent.elemental_blast.enabled
B 0.00 lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
C 0.00 chain_lightning,if=spell_targets.chain_lightning>2
Default action list Executed every time the actor is available.
# count action,conditions
D 1.00 bloodlust,if=azerite.ancestral_resonance.enabled
Cast Bloodlust manually if the Azerite Trait Ancestral Resonance is present.
0.00 potion,if=expected_combat_length-time<30|cooldown.fire_elemental.remains>120|cooldown.storm_elemental.remains>120
In-combat potion is preferentially linked to your Elemental, unless combat will end shortly
0.00 wind_shear
Interrupt of casts.
0.00 totem_mastery,if=talent.totem_mastery.enabled&buff.resonance_totem.remains<2
0.00 use_items
0.00 fire_elemental,if=!talent.storm_elemental.enabled
0.00 storm_elemental,if=talent.storm_elemental.enabled&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)&(!talent.ascendance.enabled|!cooldown.ascendance.up)
E 1.00 earth_elemental,if=!talent.primal_elementalist.enabled|talent.primal_elementalist.enabled&(cooldown.fire_elemental.remains<120&!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120&talent.storm_elemental.enabled)
F 2.00 concentrated_flame
0.00 blood_of_the_enemy
0.00 guardian_of_azeroth
0.00 focused_azerite_beam
0.00 purifying_blast
0.00 the_unbound_force
0.00 memory_of_lucid_dreams
0.00 ripple_in_space
0.00 worldvein_resonance
G 1.00 blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
0.00 berserking,if=!talent.ascendance.enabled|buff.ascendance.up
0.00 fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
0.00 ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
H 0.00 run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
I 0.00 run_action_list,name=single_target
actions.aoe Multi target action priority list
# count action,conditions
0.00 stormkeeper,if=talent.stormkeeper.enabled
J 3.83 flame_shock,target_if=refreshable&(spell_targets.chain_lightning<(5-!talent.totem_mastery.enabled)|!talent.storm_elemental.enabled&(cooldown.fire_elemental.remains>(120+14*spell_haste)|cooldown.fire_elemental.remains<(24-14*spell_haste)))&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120|spell_targets.chain_lightning=3&buff.wind_gust.stack<14)
Spread Flame Shock in <= 4 target fights, but not during SE uptime,unless you're fighting 3 targets and have less than 14 Wind Gust stacks.
0.00 ascendance,if=talent.ascendance.enabled&(talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120&cooldown.storm_elemental.remains>15|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
K 1.00 liquid_magma_totem,if=talent.liquid_magma_totem.enabled
L 15.20 earthquake,if=!talent.master_of_the_elements.enabled|buff.stormkeeper.up|maelstrom>=(100-4*spell_targets.chain_lightning)|buff.master_of_the_elements.up|spell_targets.chain_lightning>3
Try to game Earthquake with Master of the Elements buff when fighting 3 targets. Don't overcap Maelstrom!
M 0.00 chain_lightning,if=buff.stormkeeper.remains<3*gcd*buff.stormkeeper.stack
Make sure you don't lose a Stormkeeper.
0.00 lava_burst,if=buff.lava_surge.up&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)&dot.flame_shock.ticking
Only cast Lava Burst on three targets if it is an instant and Storm Elemental is NOT active.
0.00 icefury,if=spell_targets.chain_lightning<4&!buff.ascendance.up
0.00 frost_shock,if=spell_targets.chain_lightning<4&buff.icefury.up&!buff.ascendance.up
0.00 elemental_blast,if=talent.elemental_blast.enabled&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
Use Elemental Blast against up to 3 targets as long as Storm Elemental is not active.
0.00 lava_beam,if=talent.ascendance.enabled
N 16.33 chain_lightning
0.00 lava_burst,moving=1,if=talent.ascendance.enabled
0.00 flame_shock,moving=1,target_if=refreshable
0.00 frost_shock,moving=1

Sample Sequence

012679CDFGJKLNLNJNLNLLJLNLNNJLLNNLLNLFENLNNLNNL

Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Jumalie 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 1 food Jumalie 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 2 augmentation Jumalie 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 6 stormkeeper fluffy_pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 7 fire_elemental fluffy_pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom stormkeeper(2), earthen_rage
Pre precombat 9 potion fluffy_pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom stormkeeper(2), earthen_rage
Pre precombat C chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom stormkeeper(2), earthen_rage
0:00.000 default D bloodlust fluffy_pillow 20000.0/20000: 100% mana | 20.0/100: 20% maelstrom stormkeeper, earthen_rage, resounding_protection
0:00.000 default F concentrated_flame fluffy_pillow 15700.0/20000: 78% mana | 20.0/100: 20% maelstrom stormkeeper, earthen_rage, resounding_protection
0:00.990 default G blood_fury fluffy_pillow 16333.6/20000: 82% mana | 70.0/100: 70% maelstrom stormkeeper, earthen_rage, resounding_protection
0:00.990 aoe J flame_shock fluffy_pillow 16333.6/20000: 82% mana | 70.0/100: 70% maelstrom blood_fury, stormkeeper, earthen_rage, resounding_protection
0:01.978 aoe K liquid_magma_totem fluffy_pillow 16965.9/20000: 85% mana | 70.0/100: 70% maelstrom blood_fury, stormkeeper, earthen_rage, resounding_protection, unstable_flames
0:02.733 aoe L earthquake fluffy_pillow 17449.1/20000: 87% mana | 73.0/100: 73% maelstrom blood_fury, stormkeeper, earthen_rage, resounding_protection, unstable_flames
0:03.723 aoe N chain_lightning fluffy_pillow 18082.7/20000: 90% mana | 16.0/100: 16% maelstrom blood_fury, stormkeeper, earthen_rage, resounding_protection, unstable_flames
0:04.712 aoe L earthquake fluffy_pillow 18715.7/20000: 94% mana | 86.0/100: 86% maelstrom blood_fury, earthen_rage, resounding_protection, unstable_flames
0:05.701 aoe N chain_lightning fluffy_pillow 19348.6/20000: 97% mana | 29.0/100: 29% maelstrom blood_fury, lava_surge, earthen_rage, resounding_protection, unstable_flames
0:07.021 aoe J flame_shock enemy2 20000.0/20000: 100% mana | 52.0/100: 52% maelstrom blood_fury, lava_surge, earthen_rage, resounding_protection, unstable_flames
0:08.010 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 55.0/100: 55% maelstrom blood_fury, lava_surge, earthen_rage, resounding_protection, unstable_flames
0:09.328 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 81.0/100: 81% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, unstable_flames(2)
0:10.319 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 37.0/100: 37% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(2)
0:11.630 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 63.0/100: 63% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(2)
0:12.613 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 76.0/100: 76% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(2)
0:13.597 aoe J flame_shock enemy3 20000.0/20000: 100% mana | 82.0/100: 82% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(3)
0:14.580 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 85.0/100: 85% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(3)
0:15.564 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 34.0/100: 34% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(3)
0:16.874 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 63.0/100: 63% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(3)
0:17.856 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 9.0/100: 9% maelstrom lava_surge, earthen_rage, ancestral_resonance, tectonic_thunder, quick_navigation(2), resounding_protection
0:18.833 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 38.0/100: 38% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection
0:20.134 aoe J flame_shock fluffy_pillow 20000.0/20000: 100% mana | 67.0/100: 67% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection
0:21.112 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 70.0/100: 70% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames
0:22.090 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 79.0/100: 79% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames
0:23.067 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 25.0/100: 25% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames
0:24.370 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 54.0/100: 54% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames
0:25.670 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 93.0/100: 93% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection
0:26.648 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 100.0/100: 100% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection
0:27.626 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 43.0/100: 43% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection
0:28.930 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 72.0/100: 72% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2)
0:29.909 default F concentrated_flame fluffy_pillow 20000.0/20000: 100% mana | 31.0/100: 31% maelstrom lava_surge, earthen_rage, ancestral_resonance, tectonic_thunder, quick_navigation(2), resounding_protection, unstable_flames(2)
0:30.978 default E earth_elemental fluffy_pillow 20000.0/20000: 100% mana | 31.0/100: 31% maelstrom lava_surge, earthen_rage, ancestral_resonance, tectonic_thunder, quick_navigation(2), resounding_protection, unstable_flames(2)
0:30.978 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 31.0/100: 31% maelstrom lava_surge, earthen_rage, ancestral_resonance, tectonic_thunder, quick_navigation(2), resounding_protection, unstable_flames(2)
0:31.955 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 71.0/100: 71% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2)
0:32.934 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 11.0/100: 11% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:34.237 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 31.0/100: 31% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:35.540 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 71.0/100: 71% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:36.518 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 11.0/100: 11% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:37.821 aoe N chain_lightning fluffy_pillow 20000.0/20000: 100% mana | 31.0/100: 31% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:39.124 aoe L earthquake fluffy_pillow 20000.0/20000: 100% mana | 71.0/100: 71% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection

Stats

Level Bonus (120) Race Bonus (orc) Raid-Buffed Unbuffed Gear Amount
Strength 1467 3 1530 1470 0
Agility 1467 -3 1524 1464 0
Stamina 1001 1 12895 11723 10380
Intellect 1467 -1 10108 8748 6866 (4447)
Spirit 0 0 0 0 0
Health 257900 234460 0
Mana 20000 20000 0
Maelstrom 100 100 0
Spell Power 10108 8748 0
Crit 24.06% 22.76% 1279
Haste 17.04% 17.04% 1159
Damage / Heal Versatility 2.94% 2.94% 250
ManaReg per Second 640 640 0
Attack Power 1676 1464 0
Mastery 28.52% 28.52% 519
Armor 3302 3302 3302
Run Speed 7 0 78
Leech 2.15% 2.15% 86

Gear

Source Slot Average Item Level: 408.00
Local Head Soulscarred Headgear
ilevel: 420, stats: { 475 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Resounding Protection, Heed My Call, Blightborne Infusion, Echo of the Elementals }
Local Neck Heart of Azeroth
ilevel: 443, stats: { +305 Haste, +305 Crit, +305 Mastery, +580 Sta, +317 StrAgiInt }
Local Shoulders Amalgamated Abomination Spaulders
ilevel: 420, stats: { 439 Armor, +649 AgiInt, +1480 Sta }
azerite powers: { Azerite Empowered, Impassive Visage, Unstable Flames, Ancestral Resonance, Igneous Potential }
Local Shirt Last Season's Shirt
ilevel: 1
Local Chest Tri-Heart Chestguard
ilevel: 420, stats: { 585 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Vampiric Speed, Unstable Flames, Ancestral Resonance, Tectonic Thunder }
Local Waist Chain of Consummate Power
ilevel: 410, stats: { 306 Armor, +311 AgiInt, +543 Sta, +127 Crit, +75 Mastery }
Local Legs Gaoler's Chainmail Gaiters
ilevel: 410, stats: { 476 Armor, +415 AgiInt, +725 Sta, +153 Crit, +118 Haste }
Local Feet Gnawed Iron Fetters
ilevel: 405, stats: { 361 Armor, +297 AgiInt, +516 Sta, +134 Crit, +65 Vers }
Local Wrists Bindings of the Calling Depths
ilevel: 400, stats: { 222 Armor, +212 AgiInt, +367 Sta, +95 Vers, +51 Mastery }, gems: { +40 Haste }
Local Hands Thornshaper Mitts
ilevel: 410, stats: { 340 Armor, +311 AgiInt, +543 Sta, +114 Crit, +88 Mastery, +86 Leech }, gems: { +40 Haste }
Local Finger1 Rot-Scour Ring
ilevel: 385, stats: { +312 Sta, +302 Crit, +129 Haste }, enchant: { +40 Haste }
Local Finger2 Seal of Questionable Loyalties
ilevel: 400, stats: { +367 Sta, +314 Haste, +144 Crit, +78 RunSpeed }, enchant: { +40 Haste }
Local Trinket1 Vigilant's Bloodshaper
ilevel: 390, stats: { +327 Int }, gems: { +40 Haste }
Local Trinket2 Hadal's Nautilus
ilevel: 415, stats: { +413 Int }
Local Back Drape of Valiant Defense
ilevel: 395, stats: { 98 Armor, +203 StrAgiInt, +348 Sta, +90 Vers, +53 Haste }, gems: { +40 Haste }
Local Main Hand Seabreeze
ilevel: 400, weapon: { 435 - 590, 3.6 }, stats: { +378 Int, +651 Sta, +1301 Int }, enchant: quick_navigation
Local Tabard Tabard of Summer Flames
ilevel: 1

Talents

Level
15 Earthen Rage (Elemental Shaman) Echo of the Elements (Elemental Shaman) Elemental Blast (Elemental Shaman)
30 Aftershock (Elemental Shaman) Call the Thunder (Elemental Shaman) Totem Mastery (Elemental Shaman)
45 Spirit Wolf (Elemental Shaman) Earth Shield (Elemental Shaman) Static Charge (Elemental Shaman)
60 Master of the Elements (Elemental Shaman) Storm Elemental (Elemental Shaman) Liquid Magma Totem (Elemental Shaman)
75 Nature's Guardian Ancestral Guidance (Elemental Shaman) Wind Rush Totem
90 Surge of Power (Elemental Shaman) Primal Elementalist (Elemental Shaman) Icefury (Elemental Shaman)
100 Unlimited Power (Elemental Shaman) Stormkeeper (Elemental Shaman) Ascendance (Elemental Shaman)

Profile

shaman="Jumalie"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/jumalie"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/17/81141521-inset.jpg"
spec=elemental
level=120
race=orc
role=spell
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#shaman/elemental/talents=1133222
azerite_essences=12:1:1

# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_endless_fathoms
food=mechdowels_big_mech
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/totem_mastery
actions.precombat+=/earth_elemental,if=!talent.primal_elementalist.enabled
# Use Stormkeeper precombat unless some adds will spawn soon.
actions.precombat+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
actions.precombat+=/fire_elemental,if=!talent.storm_elemental.enabled
actions.precombat+=/storm_elemental,if=talent.storm_elemental.enabled
actions.precombat+=/potion
actions.precombat+=/elemental_blast,if=talent.elemental_blast.enabled
actions.precombat+=/lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
actions.precombat+=/chain_lightning,if=spell_targets.chain_lightning>2

# Executed every time the actor is available.
# Cast Bloodlust manually if the Azerite Trait Ancestral Resonance is present.
actions=bloodlust,if=azerite.ancestral_resonance.enabled
# In-combat potion is preferentially linked to your Elemental, unless combat will end shortly
actions+=/potion,if=expected_combat_length-time<30|cooldown.fire_elemental.remains>120|cooldown.storm_elemental.remains>120
# Interrupt of casts.
actions+=/wind_shear
actions+=/totem_mastery,if=talent.totem_mastery.enabled&buff.resonance_totem.remains<2
actions+=/use_items
actions+=/fire_elemental,if=!talent.storm_elemental.enabled
actions+=/storm_elemental,if=talent.storm_elemental.enabled&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)&(!talent.ascendance.enabled|!cooldown.ascendance.up)
actions+=/earth_elemental,if=!talent.primal_elementalist.enabled|talent.primal_elementalist.enabled&(cooldown.fire_elemental.remains<120&!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120&talent.storm_elemental.enabled)
actions+=/concentrated_flame
actions+=/blood_of_the_enemy
actions+=/guardian_of_azeroth
actions+=/focused_azerite_beam
actions+=/purifying_blast
actions+=/the_unbound_force
actions+=/memory_of_lucid_dreams
actions+=/ripple_in_space
actions+=/worldvein_resonance
actions+=/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/berserking,if=!talent.ascendance.enabled|buff.ascendance.up
actions+=/fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
actions+=/run_action_list,name=single_target

# Multi target action priority list
actions.aoe=stormkeeper,if=talent.stormkeeper.enabled
# Spread Flame Shock in <= 4 target fights, but not during SE uptime,unless you're fighting 3 targets and have less than 14 Wind Gust stacks.
actions.aoe+=/flame_shock,target_if=refreshable&(spell_targets.chain_lightning<(5-!talent.totem_mastery.enabled)|!talent.storm_elemental.enabled&(cooldown.fire_elemental.remains>(120+14*spell_haste)|cooldown.fire_elemental.remains<(24-14*spell_haste)))&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120|spell_targets.chain_lightning=3&buff.wind_gust.stack<14)
actions.aoe+=/ascendance,if=talent.ascendance.enabled&(talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120&cooldown.storm_elemental.remains>15|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
actions.aoe+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled
# Try to game Earthquake with Master of the Elements buff when fighting 3 targets. Don't overcap Maelstrom!
actions.aoe+=/earthquake,if=!talent.master_of_the_elements.enabled|buff.stormkeeper.up|maelstrom>=(100-4*spell_targets.chain_lightning)|buff.master_of_the_elements.up|spell_targets.chain_lightning>3
# Make sure you don't lose a Stormkeeper.
actions.aoe+=/chain_lightning,if=buff.stormkeeper.remains<3*gcd*buff.stormkeeper.stack
# Only cast Lava Burst on three targets if it is an instant and Storm Elemental is NOT active.
actions.aoe+=/lava_burst,if=buff.lava_surge.up&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)&dot.flame_shock.ticking
actions.aoe+=/icefury,if=spell_targets.chain_lightning<4&!buff.ascendance.up
actions.aoe+=/frost_shock,if=spell_targets.chain_lightning<4&buff.icefury.up&!buff.ascendance.up
# Use Elemental Blast against up to 3 targets as long as Storm Elemental is not active.
actions.aoe+=/elemental_blast,if=talent.elemental_blast.enabled&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
actions.aoe+=/lava_beam,if=talent.ascendance.enabled
actions.aoe+=/chain_lightning
actions.aoe+=/lava_burst,moving=1,if=talent.ascendance.enabled
actions.aoe+=/flame_shock,moving=1,target_if=refreshable
actions.aoe+=/frost_shock,moving=1

# Single Target Action Priority List
# Ensure FS is active unless you have 14 or more stacks of Wind Gust from Storm Elemental. (Edge case: upcoming Asc but active SE; don't )
actions.single_target=flame_shock,target_if=(!ticking|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<2*gcd|dot.flame_shock.remains<=gcd|talent.ascendance.enabled&dot.flame_shock.remains<(cooldown.ascendance.remains+buff.ascendance.duration)&cooldown.ascendance.remains<4&(!talent.storm_elemental.enabled|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120))&(buff.wind_gust.stack<14|azerite.igneous_potential.rank>=2|buff.lava_surge.up|!buff.bloodlust.up)&!buff.surge_of_power.up
# Use Ascendance after you've spent all Lava Burst charges and only if neither Storm Elemental nor Icefury are currently active.
actions.single_target+=/ascendance,if=talent.ascendance.enabled&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&(cooldown.storm_elemental.remains<120|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
# Don't use Elemental Blast if you could cast a Master of the Elements empowered Earth Shock instead. Don't cast Elemental Blast during Storm Elemental unless you have 3x Natural Harmony. But in this case stop using Elemental Blast once you reach 14 stacks of Wind Gust.
actions.single_target+=/elemental_blast,if=talent.elemental_blast.enabled&(talent.master_of_the_elements.enabled&buff.master_of_the_elements.up&maelstrom<60|!talent.master_of_the_elements.enabled)&(!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)|azerite.natural_harmony.rank=3&buff.wind_gust.stack<14)
# Keep SK for large or soon add waves. Unless you have Surge of Power, in which case you want to double buff Lightning Bolt by pooling Maelstrom beforehand. Example sequence: 100MS, ES, SK, LB, LvB, ES, LB
actions.single_target+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)&(!talent.surge_of_power.enabled|buff.surge_of_power.up|maelstrom>=44)
actions.single_target+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
# Combine Stormkeeper with Master of the Elements or Surge of Power unless you have the Lava Shock trait and multiple stacks.
actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack)<26&(buff.master_of_the_elements.up&!talent.surge_of_power.enabled|buff.surge_of_power.up)
# Use Earthquake versus 2 targets, unless you have Lava Shock. Use Earthquake versus 1 target if you have Tectonic Thunder 3 times and NO Surge of Power enabled and NO Lava Shock.
actions.single_target+=/earthquake,if=(spell_targets.chain_lightning>1|azerite.tectonic_thunder.rank>=3&!talent.surge_of_power.enabled&azerite.lava_shock.rank<1)&azerite.lava_shock.rank*buff.lava_shock.stack<(36+3*azerite.tectonic_thunder.rank*spell_targets.chain_lightning)&(!talent.surge_of_power.enabled|!dot.flame_shock.refreshable|cooldown.storm_elemental.remains>120)&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled)
# Cast Earth Shock with Master of the Elements talent but no active Surge of Power buff, and active Stormkeeper buff and Lava Burst coming off CD within the next GCD, and either active Master of the Elements buff, or no available Lava Burst while near MS cap, or single target and multiple Lava Shock traits and many stacks.
actions.single_target+=/earth_shock,if=!buff.surge_of_power.up&talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled|spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack<26)&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd)
# You know what? I had some short explanation here once. But then the condition grew, and I had to split the one Earth Shock line into four...so you have to deal with this abomination now: Cast Earth Shock without Master of the Elements talent, and without having triple Igneous Potential and active Ascendance, and active Stormkeeper buff or near MS cap, or Storm Elemental is inactive, and we can't expect to get an additional use of Storm Elemental in the remaining fight from Surge of Power.
actions.single_target+=/earth_shock,if=!talent.master_of_the_elements.enabled&!(azerite.igneous_potential.rank>2&buff.ascendance.up)&(buff.stormkeeper.up|maelstrom>=90+30*talent.call_the_thunder.enabled|!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)&expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)>=30*(1+(azerite.echo_of_the_elementals.rank>=2)))
# Use Earth Shock if Surge of Power is talented, but neither it nor a DPS Elemental is active at the moment, and Lava Burst is ready or will be ready within the next GCD.
actions.single_target+=/earth_shock,if=talent.surge_of_power.enabled&!buff.surge_of_power.up&cooldown.lava_burst.remains<=gcd&(!talent.storm_elemental.enabled&!(cooldown.fire_elemental.remains>120)|talent.storm_elemental.enabled&!(cooldown.storm_elemental.remains>120))
actions.single_target+=/lightning_lasso
# Spam Lightning Bolts during Storm Elemental duration, if you don't have Igneous Potential or have it only once, and don't use Lightning Bolt during Bloodlust if you have a Lava Surge Proc.
actions.single_target+=/lightning_bolt,if=cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled&(azerite.igneous_potential.rank<2|!buff.lava_surge.up&buff.bloodlust.up)
# Cast Lightning Bolt regardless of the previous condition if you'd lose a Stormkeeper stack or have Stormkeeper and Master of the Elements active.
actions.single_target+=/lightning_bolt,if=(buff.stormkeeper.remains<1.1*gcd*buff.stormkeeper.stack|buff.stormkeeper.up&buff.master_of_the_elements.up)
# Use Frost Shock with Icefury and Master of the Elements.
actions.single_target+=/frost_shock,if=talent.icefury.enabled&talent.master_of_the_elements.enabled&buff.icefury.up&buff.master_of_the_elements.up
actions.single_target+=/lava_burst,if=buff.ascendance.up
# Utilize Surge of Power to spread Flame Shock if multiple enemies are present.
actions.single_target+=/flame_shock,target_if=refreshable&active_enemies>1&buff.surge_of_power.up
# Use Lava Burst with Surge of Power if the last potential usage of Storm Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
actions.single_target+=/lava_burst,if=talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains)%150))<(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)))
# Use Lava Burst with Surge of Power if the last potential usage of Fire Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
actions.single_target+=/lava_burst,if=!talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains)%150))<(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)))
actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up
actions.single_target+=/lava_burst,if=cooldown_react&!talent.master_of_the_elements.enabled
# Slightly game Icefury buff to hopefully buff some empowered Frost Shocks with Master of the Elements.
actions.single_target+=/icefury,if=talent.icefury.enabled&!(maelstrom>75&cooldown.lava_burst.remains<=0)&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
actions.single_target+=/lava_burst,if=cooldown_react&charges>talent.echo_of_the_elements.enabled
# Slightly delay using Icefury empowered Frost Shocks to empower them with Master of the Elements too.
actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&buff.icefury.remains<1.1*gcd*buff.icefury.stack
actions.single_target+=/lava_burst,if=cooldown_react
# Don't accidentally use Surge of Power with Flame Shock during single target.
actions.single_target+=/flame_shock,target_if=refreshable&!buff.surge_of_power.up
actions.single_target+=/totem_mastery,if=talent.totem_mastery.enabled&(buff.resonance_totem.remains<6|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15))
actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&(buff.icefury.remains<gcd*4*buff.icefury.stack|buff.stormkeeper.up|!talent.master_of_the_elements.enabled)
actions.single_target+=/chain_lightning,if=buff.tectonic_thunder.up&!buff.stormkeeper.up&spell_targets.chain_lightning>1
actions.single_target+=/lightning_bolt
actions.single_target+=/flame_shock,moving=1,target_if=refreshable
actions.single_target+=/flame_shock,moving=1,if=movement.distance>6
# Frost Shock is our movement filler.
actions.single_target+=/frost_shock,moving=1

head=soulscarred_headgear,id=159398,bonus_id=5448/1587/4786/5420/4775,azerite_powers=13/15/22/193/222
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=55
shoulders=amalgamated_abomination_spaulders,id=159385,bonus_id=5448/1587/4786/5421/4775,azerite_powers=13/83/459/447/457
back=drape_of_valiant_defense,id=165925,bonus_id=4798/1808/1517/4783,gems=40haste
chest=triheart_chestguard,id=159362,bonus_id=5448/1587/4786/5419/4775,azerite_powers=13/44/459/447/417
shirt=last_seasons_shirt,id=98091
tabard=tabard_of_summer_flames,id=35280
wrists=bindings_of_the_calling_depths,id=159364,bonus_id=5010/4802/1572/4786,gems=40haste
hands=thornshaper_mitts,id=159399,bonus_id=5010/4802/41/1582/4783,gems=40haste
waist=chain_of_consummate_power,id=159377,bonus_id=5010/1582/4783
legs=gaolers_chainmail_gaiters,id=159392,bonus_id=5010/1582/4783
feet=gnawed_iron_fetters,id=159363,bonus_id=5010/1577/4783
finger1=rotscour_ring,id=160645,bonus_id=4800/1507/4786,enchant=40haste
finger2=seal_of_questionable_loyalties,id=158314,bonus_id=5010/42/1572/4786,enchant=40haste
trinket1=vigilants_bloodshaper,id=160651,bonus_id=4800/1808/1512/4783,gems=40haste
trinket2=hadals_nautilus,id=159622,bonus_id=5010/1587/4784
main_hand=seabreeze,id=158371,bonus_id=5010/1572/4786,enchant=quick_navigation

# Gear Summary
# gear_ilvl=408.20
# gear_stamina=10380
# gear_intellect=6866
# gear_crit_rating=1279
# gear_haste_rating=1159
# gear_mastery_rating=519
# gear_versatility_rating=250
# gear_leech_rating=86
# gear_speed_rating=78
# gear_armor=3302

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 105355980
Max Event Queue: 110
Sim Seconds: 4000310
CPU Seconds: 878.3707
Physical Seconds: 90.1327
Speed Up: 4554

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Jumalie Jumalie ancient_flame ticks -295367 29704 743 19.10 1784 3568 3.4 12.7 30.7% 0.0% 0.0% 0.0% 8.27sec 29704 40.00sec
Jumalie Jumalie augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie blood_fury 33697 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie bloodlust 2825 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie chain_lightning 188443 454612 11365 125.60 3744 9353 15.7 83.7 30.0% 0.0% 0.0% 0.0% 2.36sec 454612 40.00sec
Jumalie Jumalie chain_lightning_overload 45297 554570 13864 182.61 3191 7973 24.3 121.7 28.5% 0.0% 0.0% 0.0% 3.53sec 554570 40.00sec
Jumalie Jumalie concentrated_flame 295373 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie concentrated_flame_missile 295374 48580 1215 3.00 18508 39336 2.0 2.0 27.8% 0.0% 0.0% 0.0% 0.00sec 48580 40.00sec
Jumalie Jumalie earth_elemental 188616 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie earthen_rage 170379 43273 1082 29.84 1497 3737 20.1 19.9 30.3% 0.0% 0.0% 0.0% 1.91sec 43273 40.00sec
Jumalie Jumalie earthquake 61882 0 0 0.00 0 0 15.2 0.0 0.0% 0.0% 0.0% 0.0% 2.51sec 0 40.00sec
Jumalie Jumalie earthquake_ 77478 2284644 57117 752.54 3125 7805 83.6 501.7 30.5% 0.0% 0.0% 0.0% 0.43sec 2284644 40.00sec
Jumalie Jumalie tectonic_thunder_ 286949 207537 5188 133.50 1790 3580 14.8 89.0 30.3% 0.0% 0.0% 0.0% 2.50sec 207537 40.00sec
Jumalie Jumalie fire_elemental 198067 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie flame_shock 188389 21243 531 5.75 3883 9695 3.8 3.8 28.6% 0.0% 0.0% 0.0% 6.46sec 200577 40.00sec
Jumalie Jumalie flame_shock ticks -188389 179334 4483 98.58 1872 4676 3.8 65.7 30.6% 0.0% 0.0% 0.0% 6.46sec 200577 40.00sec
Jumalie Jumalie flask 298837 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie food 297039 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie heed_my_call 271685 8914 223 1.55 6617 13234 1.0 1.0 30.3% 0.0% 0.0% 0.0% 11.14sec 8914 40.00sec
Jumalie Jumalie heed_my_call_aoe 271686 22907 573 9.31 2836 5672 1.0 6.2 30.2% 0.0% 0.0% 0.0% 11.14sec 22907 40.00sec
Jumalie Jumalie liquid_magma_totem 192222 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie potion_of_unbridled_fury 300717 116153 2904 34.39 3891 7782 22.9 22.9 30.2% 0.0% 0.0% 0.0% 1.68sec 116153 40.00sec
Jumalie Jumalie stormkeeper 191634 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie volatile_blood_explosion 278057 29895 747 8.70 3961 7921 1.0 5.8 30.1% 0.0% 0.0% 0.0% 11.55sec 29895 40.00sec
Jumalie Jumalie waterspout 270925 48832 1221 37.93 1481 2962 4.2 25.3 30.4% 0.0% 0.0% 0.0% 7.10sec 48832 40.00sec
Jumalie Jumalie_primal_fire_elemental fire_blast 57984 228074 7602 26.18 13423 26808 13.1 13.1 29.9% 0.0% 0.0% 0.0% 2.16sec 228074 30.00sec
Jumalie Jumalie_primal_fire_elemental immolate 118297 15470 516 6.00 4014 8013 3.0 3.0 28.6% 0.0% 0.0% 0.0% 11.75sec 71930 30.00sec
Jumalie Jumalie_primal_fire_elemental immolate ticks -118297 56459 1411 44.94 1444 2885 3.0 30.0 30.6% 0.0% 0.0% 0.0% 11.75sec 71930 30.00sec
Jumalie Jumalie_primal_fire_elemental meteor 117588 108671 3622 12.00 14599 29198 1.0 6.0 24.1% 0.0% 0.0% 0.0% 0.00sec 108671 30.00sec
Jumalie Jumalie_primal_earth_elemental melee 0 10570 1117 45.03 1135 2271 7.1 7.1 31.1% 0.0% 0.0% 0.0% 1.24sec 15099 9.46sec
Jumalie Jumalie_liquid_magma_totem liquid_magma 192231 326694 21780 538.26 1692 4229 22.4 134.6 29.0% 0.0% 0.0% 0.0% 0.65sec 326694 15.00sec

enemy2 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
19414.2 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy2 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy2 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.7 0.0 0.0sec 0.0sec 10.53% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:10.53%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 0.9 0.0 0.0sec 0.0sec 8.82% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.82%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.72% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.72%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.53% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.53%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.49% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.49%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 9.31% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.31%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.99% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.99%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 8.80% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:8.80%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.32% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.32%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 15.48% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:15.48%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy2
Resource RPS-Gain RPS-Loss
Health 0.00 19414.22
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy2 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy2 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy2 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy2 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy2 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy2 Damage Taken Per Second
Count 99999
Mean 20290.24
Minimum 14911.84
Maximum 28743.49
Spread ( max - min ) 13831.65
Range [ ( max - min ) / 2 * 100% ] 34.08%
Standard Deviation 1651.2270
5th Percentile 17795.60
95th Percentile 23194.89
( 95th Percentile - 5th Percentile ) 5399.29
Mean Distribution
Standard Deviation 5.2217
95.00% Confidence Intervall ( 20280.00 - 20300.47 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 255
0.1% Error 25442
0.1 Scale Factor Error with Delta=300 23276
0.05 Scale Factor Error with Delta=300 93102
0.01 Scale Factor Error with Delta=300 2327541
HPS
Sample Data enemy2 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy2 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy2 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy2 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy2 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy2Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy2 Max Spike Value
Count 10165
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 1175432 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy2"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy3 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
18814.2 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy3 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy3 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.7 0.0 0.0sec 0.0sec 8.44% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:8.44%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 0.9 0.0 0.0sec 0.0sec 7.70% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:7.70%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.33% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.33%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.68% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.68%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 9.74% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.74%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.45% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.45%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 9.82% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:9.82%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 10.66% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:10.66%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 15.37% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:15.37%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy3
Resource RPS-Gain RPS-Loss
Health 0.00 18814.19
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy3 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy3 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy3 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy3 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy3 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy3 Damage Taken Per Second
Count 99999
Mean 19464.36
Minimum 13958.41
Maximum 27820.00
Spread ( max - min ) 13861.59
Range [ ( max - min ) / 2 * 100% ] 35.61%
Standard Deviation 1608.0471
5th Percentile 17030.71
95th Percentile 22292.89
( 95th Percentile - 5th Percentile ) 5262.17
Mean Distribution
Standard Deviation 5.0851
95.00% Confidence Intervall ( 19454.39 - 19474.33 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 263
0.1% Error 26219
0.1 Scale Factor Error with Delta=300 22075
0.05 Scale Factor Error with Delta=300 88297
0.01 Scale Factor Error with Delta=300 2207401
HPS
Sample Data enemy3 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy3 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy3 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy3 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy3 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy3Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy3 Max Spike Value
Count 10165
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 1157439 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy3"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy4 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
17050.3 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy4 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy4 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.7 0.0 0.0sec 0.0sec 8.76% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:8.77%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 0.9 0.0 0.0sec 0.0sec 8.30% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.30%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.72% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.72%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.98% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.98%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.14% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.14%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.04% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.04%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.70% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.70%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 9.40% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:9.40%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.83% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.83%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 14.13% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:14.13%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy4
Resource RPS-Gain RPS-Loss
Health 0.00 17050.30
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy4 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy4 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy4 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy4 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy4 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy4 Damage Taken Per Second
Count 99999
Mean 17682.21
Minimum 12496.10
Maximum 26092.18
Spread ( max - min ) 13596.08
Range [ ( max - min ) / 2 * 100% ] 38.45%
Standard Deviation 1503.8904
5th Percentile 15388.66
95th Percentile 20317.39
( 95th Percentile - 5th Percentile ) 4928.72
Mean Distribution
Standard Deviation 4.7557
95.00% Confidence Intervall ( 17672.89 - 17691.53 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 278
0.1% Error 27788
0.1 Scale Factor Error with Delta=300 19308
0.05 Scale Factor Error with Delta=300 77229
0.01 Scale Factor Error with Delta=300 1930706
HPS
Sample Data enemy4 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy4 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy4 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy4 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy4 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy4Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy4 Max Spike Value
Count 10165
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 974933 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy4"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy5 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
17667.1 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy5 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy5 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.7 0.0 0.0sec 0.0sec 9.18% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:9.18%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 0.9 0.0 0.0sec 0.0sec 8.13% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.13%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.65% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.65%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.95% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.95%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.10% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.10%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.02% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.68% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.68%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 9.34% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:9.34%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.77% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.77%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 14.18% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:14.18%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy5
Resource RPS-Gain RPS-Loss
Health 0.00 17667.15
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy5 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy5 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy5 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy5 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy5 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy5 Damage Taken Per Second
Count 99999
Mean 18394.99
Minimum 13312.23
Maximum 27767.17
Spread ( max - min ) 14454.94
Range [ ( max - min ) / 2 * 100% ] 39.29%
Standard Deviation 1520.9352
5th Percentile 16074.49
95th Percentile 21054.83
( 95th Percentile - 5th Percentile ) 4980.35
Mean Distribution
Standard Deviation 4.8096
95.00% Confidence Intervall ( 18385.56 - 18404.41 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 263
0.1% Error 26262
0.1 Scale Factor Error with Delta=300 19748
0.05 Scale Factor Error with Delta=300 78989
0.01 Scale Factor Error with Delta=300 1974719
HPS
Sample Data enemy5 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy5 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy5 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy5 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy5 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy5Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy5 Max Spike Value
Count 10165
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 991864 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy5"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy6 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
13268.9 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy6 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy6 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.7 0.0 0.0sec 0.0sec 10.17% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:10.22%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 0.9 0.0 0.0sec 0.0sec 7.23% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:7.23%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 0.9 0.0 0.0sec 0.0sec 8.15% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:8.15%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.44% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.44%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 9.30% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.30%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.03% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.03%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 8.93% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:8.93%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 8.48% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:8.48%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 20.35% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:20.35%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy6
Resource RPS-Gain RPS-Loss
Health 0.00 13268.87
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy6 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy6 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy6 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy6 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy6 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy6 Damage Taken Per Second
Count 99999
Mean 13989.72
Minimum 9571.83
Maximum 22763.22
Spread ( max - min ) 13191.39
Range [ ( max - min ) / 2 * 100% ] 47.15%
Standard Deviation 1481.8532
5th Percentile 11746.20
95th Percentile 16596.90
( 95th Percentile - 5th Percentile ) 4850.70
Mean Distribution
Standard Deviation 4.6861
95.00% Confidence Intervall ( 13980.54 - 13998.91 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 432
0.1% Error 43102
0.1 Scale Factor Error with Delta=300 18746
0.05 Scale Factor Error with Delta=300 74982
0.01 Scale Factor Error with Delta=300 1874538
HPS
Sample Data enemy6 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy6 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy6 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy6 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy6 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy6Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy6 Max Spike Value
Count 10165
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 797521 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy6"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

fluffy_pillow : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
29541.9 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for fluffy_pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for fluffy_pillow Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillowTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 12.21% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:12.21%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 9.74% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.74%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.64% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.64%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.49% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.49%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.63% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.63%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 9.44% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.44%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.78% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.78%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 9.28% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:9.28%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.20% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.20%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 11.57% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:11.57%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
fluffy_pillow
Resource RPS-Gain RPS-Loss
Health 0.00 29541.90
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data fluffy_pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data fluffy_pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data fluffy_pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data fluffy_pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data fluffy_pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data fluffy_pillow Damage Taken Per Second
Count 99999
Mean 30877.15
Minimum 23208.10
Maximum 42598.90
Spread ( max - min ) 19390.79
Range [ ( max - min ) / 2 * 100% ] 31.40%
Standard Deviation 2271.7128
5th Percentile 27445.27
95th Percentile 34885.19
( 95th Percentile - 5th Percentile ) 7439.92
Mean Distribution
Standard Deviation 7.1838
95.00% Confidence Intervall ( 30863.07 - 30891.23 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 208
0.1% Error 20794
0.1 Scale Factor Error with Delta=300 44055
0.05 Scale Factor Error with Delta=300 176219
0.01 Scale Factor Error with Delta=300 4405453
HPS
Sample Data fluffy_pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data fluffy_pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data fluffy_pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data fluffy_pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data fluffy_pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data fluffy_pillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data fluffy_pillow Max Spike Value
Count 10165
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 1644335 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="fluffy_pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

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