Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2019-05-15 | Real Procs Per Minute data removed from Killing Machine. | ||||
Killing Machine | rppm | 4.50 | 0.00 | ||
2019-03-12 | Incorrect cooldown for Magus of the Dead's Frostbolt. | ||||
Frostbolt | cooldown | 3000.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2018-12-28 | Manually set Arcane Orb's travel speed. | ||||
Arcane Orb | prj_speed | 20.00 | 0.00 | ||
2018-05-02 | Incorrect spell level for Icicle buff. | ||||
Icicles | spell_level | 78.00 | 80.00 | ||
2017-11-08 | Incorrect spell level for Ignite. | ||||
Ignite | spell_level | 78.00 | 99.00 | ||
2017-11-06 | Incorrect spell level for Icicle. | ||||
Icicle | spell_level | 78.00 | 80.00 | ||
2017-06-21 | Ice Lance is slower than spell data suggests. | ||||
Ice Lance | prj_speed | 47.00 | 50.00 | ||
2017-03-20 | Manually set Frozen Orb's travel speed. | ||||
Frozen Orb | prj_speed | 20.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2019-01-07 | Incorrect Maelstrom generation value for Chain Lightning Overloads. | ||||
Fulmination (effect#6) | base_value | 2.00 | 3.00 |
DPS | DPS(e) | DPS Error | DPS Range | DPR |
---|---|---|---|---|
38263.3 | 38263.3 | 16.7 / 0.044% | 10544.8 / 27.6% | 263.8 |
RPS Out | RPS In | Primary Resource | Waiting | APM | Active | Skill |
---|---|---|---|---|---|---|
107.5 | 107.5 | Mana | 0.00% | 59.0 | 100.0% | 100% |
Origin | https://worldofwarcraft.com/en-gb/character/frostwolf/jumalie | ||
---|---|---|---|
Talents |
|
||
Azerite |
| |
Scale Factors for Jumalie Damage Per Second | |||||
---|---|---|---|---|---|
Crit | Vers | Haste | Int | Mastery | |
Scale Factors | 4.39 | 4.38 | 4.33 | 3.49 | 1.87 |
Normalized | 1.26 | 1.26 | 1.24 | 1.00 | 0.54 |
Scale Deltas | 238 | 238 | 238 | 238 | 238 |
Error | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=3.49, CritRating=4.39, HasteRating=4.33, MasteryRating=1.87, Versatility=4.38 ) |
---|
Scale Factors for Jumalie Priority Target Damage Per Second | |||||
---|---|---|---|---|---|
Crit | Vers | Haste | Int | Mastery | |
Scale Factors | 4.39 | 4.38 | 4.33 | 3.49 | 1.87 |
Normalized | 1.26 | 1.26 | 1.24 | 1.00 | 0.54 |
Scale Deltas | 238 | 238 | 238 | 238 | 238 |
Error | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=3.49, CritRating=4.39, HasteRating=4.33, MasteryRating=1.87, Versatility=4.38 ) |
---|
Scale Factors for Jumalie Damage Per Second (Effective) | |||||
---|---|---|---|---|---|
Crit | Vers | Haste | Int | Mastery | |
Scale Factors | 4.39 | 4.38 | 4.33 | 3.49 | 1.87 |
Normalized | 1.26 | 1.26 | 1.24 | 1.00 | 0.54 |
Scale Deltas | 238 | 238 | 238 | 238 | 238 |
Error | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=3.49, CritRating=4.39, HasteRating=4.33, MasteryRating=1.87, Versatility=4.38 ) |
---|
Scale Factors for Jumalie Healing Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for Jumalie Healing Per Second (Effective) |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for Jumalie Absorb Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for Healing + Absorb per second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for Jumalie Damage Taken Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for Jumalie Damage Taken |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for Jumalie Healing Taken Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for Jumalie Theck-Meloree Index |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Scale Factors for JumalieTheck-Meloree Index (Effective) |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, ) |
---|
Damage Stats | DPS | DPS% | Execute | Interval | DPE | DPET | Type | Count | Hit | Crit | Avg | Crit% | Up% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Jumalie | 38263 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ancient Flame | 593 | 1.6% | 3.3 | 8.46sec | 7129 | 0 | Periodic | 10.3 | 1768 | 3535 | 2309 | 30.6% | 50.5% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: ancient_flame
Action details: ancient_flameStatic Values
Spelldata
Damage Over Time
|
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Concentrated Flame | 0 (1228) | 0.0% (3.2%) | 2.0 | 0.00sec | 24229 | 25095 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: concentrated_flame
Action details: concentrated_flameStatic Values
Spelldata
|
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Concentrated Flame (_missile) | 1228 | 3.2% | 2.0 | 0.00sec | 24229 | 0 | Direct | 2.0 | 18524 | 39272 | 24229 | 27.5% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: concentrated_flame_missile
Action details: concentrated_flame_missileStatic Values
Spelldata
Direct Damage
|
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Earth Shock | 4990 | 13.1% | 6.0 | 5.58sec | 33269 | 34719 | Direct | 6.0 | 22795 | 56942 | 33268 | 30.7% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: earth_shock
Action details: earth_shockStatic Values
Spelldata
Direct Damage
|
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Earthen Rage | 1080 | 2.8% | 20.1 | 1.92sec | 2154 | 0 | Direct | 19.9 | 1497 | 3737 | 2174 | 30.2% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: earthen_rage
Action details: earthen_rageStatic Values
Spelldata
Direct Damage
|
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Flame Shock | 2385 | 6.3% | 2.3 | 19.43sec | 41203 | 42387 | Direct | 2.3 | 3825 | 9528 | 5423 | 28.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Periodic | 30.1 | 1906 | 4758 | 2761 | 30.0% | 96.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: flame_shock
Action details: flame_shockStatic Values
Spelldata
Direct Damage
Damage Over Time
|
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Heed My Call | 222 (317) | 0.6% (0.8%) | 1.0 | 11.48sec | 12315 | 0 | Direct | 1.0 | 6617 | 13234 | 8623 | 30.3% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: heed_my_call
Action details: heed_my_callStatic Values
Spelldata
Direct Damage
|
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Heed My Call (_aoe) | 95 | 0.2% | 1.0 | 11.48sec | 3692 | 0 | Direct | 1.0 | 2836 | 5672 | 3692 | 30.2% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: heed_my_call_aoe
Action details: heed_my_call_aoeStatic Values
Spelldata
Direct Damage
|
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Lava Burst | 3092 (4583) | 8.1% (12.0%) | 6.1 | 5.61sec | 29872 | 28837 | Direct | 7.0 | 7442 | 18812 | 17586 | 89.2% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: lava_burst
Action details: lava_burstStatic Values
Spelldata
Direct Damage
|
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Lava Burst Overload | 1491 | 3.9% | 3.8 | 8.31sec | 15736 | 0 | Direct | 3.7 | 0 | 16008 | 16008 | 100.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: lava_burst_overload
Action details: lava_burst_overloadStatic Values
Spelldata
Direct Damage
|
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Lightning Bolt | 5887 (9265) | 15.4% (24.2%) | 18.2 | 2.08sec | 20352 | 16334 | Direct | 18.2 | 9057 | 21986 | 12937 | 30.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: lightning_bolt
Action details: lightning_boltStatic Values
Spelldata
Direct Damage
|
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Lightning Bolt Overload | 3378 | 8.8% | 11.3 | 3.31sec | 11919 | 0 | Direct | 11.3 | 8410 | 20193 | 11919 | 29.8% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: lightning_bolt_overload
Action details: lightning_bolt_overloadStatic Values
Spelldata
Direct Damage
|
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Potion of Unbridled Fury | 2821 | 7.4% | 22.3 | 1.73sec | 5069 | 0 | Direct | 22.3 | 3891 | 7782 | 5069 | 30.3% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: potion_of_unbridled_fury
Action details: potion_of_unbridled_furyStatic Values
Spelldata
Direct Damage
|
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Volatile Blood Explosion | 421 | 1.1% | 1.0 | 11.32sec | 16297 | 0 | Direct | 1.0 | 13579 | 27158 | 17689 | 30.3% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: volatile_blood_explosion
Action details: volatile_blood_explosionStatic Values
Spelldata
Direct Damage
|
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Waterspout | 690 | 1.8% | 4.2 | 7.27sec | 6619 | 0 | Direct | 4.2 | 5078 | 10156 | 6619 | 30.4% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: waterspout
Action details: waterspoutStatic Values
Spelldata
Direct Damage
|
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pet - primal_fire_elemental | 10123 / 7681 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Blast | 7976 | 15.7% | 13.7 | 2.03sec | 17461 | 9026 | Direct | 13.7 | 13451 | 26868 | 17461 | 29.9% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: fire_blast
Action details: fire_blastStatic Values
Spelldata
Direct Damage
|
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Immolate | 1543 | 3.0% | 2.0 | 22.87sec | 23146 | 17908 | Direct | 2.0 | 3986 | 7944 | 5090 | 27.9% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Periodic | 19.1 | 1455 | 2904 | 1894 | 30.3% | 89.5% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: immolate
Action details: immolateStatic Values
Spelldata
Direct Damage
Damage Over Time
|
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Meteor | 604 | 1.2% | 1.0 | 0.00sec | 18118 | 0 | Direct | 1.0 | 14599 | 29198 | 18118 | 24.1% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: meteor
Action details: meteorStatic Values
Spelldata
Direct Damage
|
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pet - primal_earth_elemental | 1079 / 251 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
melee | 1079 | 0.7% | 7.1 | 1.24sec | 1489 | 1196 | Direct | 7.1 | 1135 | 2271 | 1489 | 31.1% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: melee
Action details: meleeStatic Values
Weapon
|
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pet - liquid_magma_totem | 3627 / 1379 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Liquid Magma | 3627 | 3.6% | 22.4 | 0.65sec | 2426 | 0 | Direct | 22.4 | 1692 | 4229 | 2426 | 28.9% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: liquid_magma
Action details: liquid_magmaStatic Values
Spelldata
Direct Damage
|
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pet - ember_elemental | 2341 / 578 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ember Blast | 2341 | 1.6% | 4.9 | 1.87sec | 4986 | 2669 | Direct | 4.9 | 3799 | 7598 | 4986 | 31.2% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: ember_blast
Action details: ember_blastStatic Values
Spelldata
Direct Damage
|
Simple Action Stats | Execute | Interval | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jumalie | ||||||||||||||||||||||||||
Battle-Scarred Augmentation (augmentation) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: augmentation
Action details: augmentationStatic Values
|
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Blood Fury | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: blood_fury
Action details: blood_furyStatic Values
Spelldata
|
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Bloodlust | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: bloodlust
Action details: bloodlustStatic Values
Spelldata
|
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Earth Elemental | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: earth_elemental
Action details: earth_elementalStatic Values
Spelldata
|
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Fire Elemental | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: fire_elemental
Action details: fire_elementalStatic Values
Spelldata
|
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Greater Flask of Endless Fathoms (flask) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: flask
Action details: flaskStatic Values
|
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Well Fed (food) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: food
Action details: foodStatic Values
|
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Liquid Magma Totem | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: liquid_magma_totem
Action details: liquid_magma_totemStatic Values
Spelldata
|
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Potion of Unbridled Fury (potion) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: potion
Action details: potionStatic Values
|
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Stormkeeper | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: stormkeeper
Action details: stormkeeperStatic Values
Spelldata
|
Dynamic Buffs | Start | Refresh | Interval | Trigger | Up-Time | Benefit | Overflow | Expiry | ||
---|---|---|---|---|---|---|---|---|---|---|
Ancestral Resonance | 1.0 | 5.7 | 23.0sec | 5.3sec | 85.10% | 0.00% | 5.7(5.7) | 0.0 | ||
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Blood Fury | 1.0 | 0.0 | 0.0sec | 0.0sec | 38.01% | 0.00% | 0.0(0.0) | 1.0 | ||
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Earthen Rage | 1.0 | 37.6 | 0.0sec | 1.1sec | 100.00% | 0.00% | 57.7(57.7) | 0.0 | ||
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Lava Surge | 4.9 | 0.5 | 6.6sec | 5.8sec | 16.99% | 73.77% | 0.5(0.5) | 0.0 | ||
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Quick Navigation | 1.1 | 2.9 | 32.2sec | 7.8sec | 68.39% | 0.00% | 0.0(0.0) | 0.0 | ||
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Quick Navigation (_final) | 0.4 | 0.0 | 25.6sec | 25.6sec | 7.14% | 0.00% | 0.0(0.0) | 0.2 | ||
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Resounding Protection | 2.0 | 0.0 | 30.0sec | 0.0sec | 100.00% | 0.00% | 0.0(0.0) | 1.0 | ||
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Seabreeze | 0.4 | 0.0 | 31.8sec | 31.8sec | 18.59% | 0.00% | 0.0(0.0) | 0.1 | ||
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Stormkeeper | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.89% | 7.71% | 0.0(0.0) | 0.0 | ||
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Unstable Flames | 3.5 | 3.8 | 11.1sec | 4.9sec | 60.46% | 0.00% | 0.3(0.3) | 2.8 | ||
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Wandering Soul | 0.5 | 0.1 | 23.1sec | 12.2sec | 17.43% | 0.00% | 0.1(0.1) | 0.3 | ||
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Constant Buffs | ||
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Arcane Intellect | ||
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Battle Shout | ||
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Battle-Scarred Augmentation | ||
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Bloodlust | ||
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Greater Flask of Endless Fathoms | ||
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Well Fed (mechdowels_big_mech) | ||
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Potion of Unbridled Fury | ||
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Power Word: Fortitude | ||
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Count | Interval | |
---|---|---|
Lava Surge | 5.4 | 5.8sec |
Lava Surge: Wasted | 0.5 | 11.0sec |
Lava Surge: During Lava Burst | 0.3 | 16.6sec |
Seconds per Execute | Seconds per Iteration | |||||
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Ability | Average | Minimum | Maximum | Average | Minimum | Maximum |
Lava Burst | 1.121 | 0.001 | 9.296 | 6.591 | 0.048 | 21.194 |
Resource Usage | Type | Count | Total | Average | RPE | APR |
---|---|---|---|---|---|---|
Jumalie | ||||||
bloodlust | Mana | 1.0 | 4300.0 | 4300.0 | 4300.0 | 0.0 |
earth_shock | Maelstrom | 6.0 | 359.9 | 60.0 | 60.0 | 554.5 |
Resource Gains | Type | Count | Total | Average | Overflow | |
---|---|---|---|---|---|---|
Fire Elemental | Maelstrom | 22.16 | 65.52 (15.60%) | 2.96 | 0.97 | 1.46% |
Lava Burst | Maelstrom | 7.14 | 71.35 (16.98%) | 9.99 | 0.08 | 0.11% |
Lava Burst Overload | Maelstrom | 3.80 | 14.72 (3.50%) | 3.88 | 0.47 | 3.08% |
Lightning Bolt | Maelstrom | 18.19 | 145.07 (34.53%) | 7.98 | 0.42 | 0.29% |
Lightning Bolt Overload | Maelstrom | 11.31 | 33.49 (7.97%) | 2.96 | 0.45 | 1.33% |
mana_regen | Mana | 107.05 | 4300.00 (100.00%) | 40.17 | 21095.50 | 83.07% |
Aftershock | Maelstrom | 1.50 | 89.93 (21.41%) | 60.00 | 0.00 | 0.00% |
Resource | RPS-Gain | RPS-Loss |
---|---|---|
Mana | 107.50 | 107.50 |
Maelstrom | 10.50 | 9.00 |
Combat End Resource | Mean | Min | Max |
---|---|---|---|
Mana | 20000.00 | 20000.00 | 20000.00 |
Maelstrom | 60.33 | 30.00 | 100.00 |
Benefits | % |
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Uptimes | % |
Fight Length | ||||||||||||||||||||||||||||||||||||||||||
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Heal | ||||||||||||||||||||||||||||||||||||||||||
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HTPS | ||||||||||||||||||||||||||||||||||||||||||
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TMI | ||||||||||||||||||||||||||||||||||||||||||
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ETMI | ||||||||||||||||||||||||||||||||||||||||||
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MSD | ||||||||||||||||||||||||||||||||||||||||||
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
---|---|---|
# | count | action,conditions |
0 | 0.00 | flask |
1 | 0.00 | food |
2 | 0.00 | augmentation |
3 | 0.00 | snapshot_stats Snapshot raid buffed stats before combat begins and pre-potting is done. |
4 | 0.00 | totem_mastery |
5 | 0.00 | earth_elemental,if=!talent.primal_elementalist.enabled |
6 | 0.00 | stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50) Use Stormkeeper precombat unless some adds will spawn soon. |
7 | 0.00 | fire_elemental,if=!talent.storm_elemental.enabled |
8 | 0.00 | storm_elemental,if=talent.storm_elemental.enabled |
9 | 0.00 | potion |
A | 0.00 | elemental_blast,if=talent.elemental_blast.enabled |
B | 0.00 | lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3 |
C | 0.00 | chain_lightning,if=spell_targets.chain_lightning>2 |
Default action list Executed every time the actor is available. | ||
---|---|---|
# | count | action,conditions |
D | 1.00 | bloodlust,if=azerite.ancestral_resonance.enabled Cast Bloodlust manually if the Azerite Trait Ancestral Resonance is present. |
0.00 | potion,if=expected_combat_length-time<30|cooldown.fire_elemental.remains>120|cooldown.storm_elemental.remains>120 In-combat potion is preferentially linked to your Elemental, unless combat will end shortly |
|
0.00 | wind_shear Interrupt of casts. |
|
0.00 | totem_mastery,if=talent.totem_mastery.enabled&buff.resonance_totem.remains<2 | |
0.00 | use_items | |
0.00 | fire_elemental,if=!talent.storm_elemental.enabled | |
0.00 | storm_elemental,if=talent.storm_elemental.enabled&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)&(!talent.ascendance.enabled|!cooldown.ascendance.up) | |
E | 1.00 | earth_elemental,if=!talent.primal_elementalist.enabled|talent.primal_elementalist.enabled&(cooldown.fire_elemental.remains<120&!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120&talent.storm_elemental.enabled) |
F | 2.00 | concentrated_flame |
0.00 | blood_of_the_enemy | |
0.00 | guardian_of_azeroth | |
0.00 | focused_azerite_beam | |
0.00 | purifying_blast | |
0.00 | the_unbound_force | |
0.00 | memory_of_lucid_dreams | |
0.00 | ripple_in_space | |
0.00 | worldvein_resonance | |
G | 1.00 | blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50 |
0.00 | berserking,if=!talent.ascendance.enabled|buff.ascendance.up | |
0.00 | fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50 | |
0.00 | ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50 | |
H | 0.00 | run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2) |
I | 0.00 | run_action_list,name=single_target |
actions.single_target Single Target Action Priority List | ||
---|---|---|
# | count | action,conditions |
J | 1.00 | flame_shock,target_if=(!ticking|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<2*gcd|dot.flame_shock.remains<=gcd|talent.ascendance.enabled&dot.flame_shock.remains<(cooldown.ascendance.remains+buff.ascendance.duration)&cooldown.ascendance.remains<4&(!talent.storm_elemental.enabled|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120))&(buff.wind_gust.stack<14|azerite.igneous_potential.rank>=2|buff.lava_surge.up|!buff.bloodlust.up)&!buff.surge_of_power.up Ensure FS is active unless you have 14 or more stacks of Wind Gust from Storm Elemental. (Edge case: upcoming Asc but active SE; don't ) |
0.00 | ascendance,if=talent.ascendance.enabled&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&(cooldown.storm_elemental.remains<120|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up) Use Ascendance after you've spent all Lava Burst charges and only if neither Storm Elemental nor Icefury are currently active. |
|
0.00 | elemental_blast,if=talent.elemental_blast.enabled&(talent.master_of_the_elements.enabled&buff.master_of_the_elements.up&maelstrom<60|!talent.master_of_the_elements.enabled)&(!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)|azerite.natural_harmony.rank=3&buff.wind_gust.stack<14) Don't use Elemental Blast if you could cast a Master of the Elements empowered Earth Shock instead. Don't cast Elemental Blast during Storm Elemental unless you have 3x Natural Harmony. But in this case stop using Elemental Blast once you reach 14 stacks of Wind Gust. |
|
0.00 | stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)&(!talent.surge_of_power.enabled|buff.surge_of_power.up|maelstrom>=44) Keep SK for large or soon add waves. Unless you have Surge of Power, in which case you want to double buff Lightning Bolt by pooling Maelstrom beforehand. Example sequence: 100MS, ES, SK, LB, LvB, ES, LB |
|
K | 1.00 | liquid_magma_totem,if=talent.liquid_magma_totem.enabled&(raid_event.adds.count<3|raid_event.adds.in>50) |
0.00 | lightning_bolt,if=buff.stormkeeper.up&spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack)<26&(buff.master_of_the_elements.up&!talent.surge_of_power.enabled|buff.surge_of_power.up) Combine Stormkeeper with Master of the Elements or Surge of Power unless you have the Lava Shock trait and multiple stacks. |
|
0.00 | earthquake,if=(spell_targets.chain_lightning>1|azerite.tectonic_thunder.rank>=3&!talent.surge_of_power.enabled&azerite.lava_shock.rank<1)&azerite.lava_shock.rank*buff.lava_shock.stack<(36+3*azerite.tectonic_thunder.rank*spell_targets.chain_lightning)&(!talent.surge_of_power.enabled|!dot.flame_shock.refreshable|cooldown.storm_elemental.remains>120)&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled) Use Earthquake versus 2 targets, unless you have Lava Shock. Use Earthquake versus 1 target if you have Tectonic Thunder 3 times and NO Surge of Power enabled and NO Lava Shock. |
|
0.00 | earth_shock,if=!buff.surge_of_power.up&talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled|spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack<26)&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd) Cast Earth Shock with Master of the Elements talent but no active Surge of Power buff, and active Stormkeeper buff and Lava Burst coming off CD within the next GCD, and either active Master of the Elements buff, or no available Lava Burst while near MS cap, or single target and multiple Lava Shock traits and many stacks. |
|
L | 6.00 | earth_shock,if=!talent.master_of_the_elements.enabled&!(azerite.igneous_potential.rank>2&buff.ascendance.up)&(buff.stormkeeper.up|maelstrom>=90+30*talent.call_the_thunder.enabled|!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)&expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)>=30*(1+(azerite.echo_of_the_elementals.rank>=2))) You know what? I had some short explanation here once. But then the condition grew, and I had to split the one Earth Shock line into four...so you have to deal with this abomination now: Cast Earth Shock without Master of the Elements talent, and without having triple Igneous Potential and active Ascendance, and active Stormkeeper buff or near MS cap, or Storm Elemental is inactive, and we can't expect to get an additional use of Storm Elemental in the remaining fight from Surge of Power. |
0.00 | earth_shock,if=talent.surge_of_power.enabled&!buff.surge_of_power.up&cooldown.lava_burst.remains<=gcd&(!talent.storm_elemental.enabled&!(cooldown.fire_elemental.remains>120)|talent.storm_elemental.enabled&!(cooldown.storm_elemental.remains>120)) Use Earth Shock if Surge of Power is talented, but neither it nor a DPS Elemental is active at the moment, and Lava Burst is ready or will be ready within the next GCD. |
|
0.00 | lightning_lasso | |
0.00 | lightning_bolt,if=cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled&(azerite.igneous_potential.rank<2|!buff.lava_surge.up&buff.bloodlust.up) Spam Lightning Bolts during Storm Elemental duration, if you don't have Igneous Potential or have it only once, and don't use Lightning Bolt during Bloodlust if you have a Lava Surge Proc. |
|
0.00 | lightning_bolt,if=(buff.stormkeeper.remains<1.1*gcd*buff.stormkeeper.stack|buff.stormkeeper.up&buff.master_of_the_elements.up) Cast Lightning Bolt regardless of the previous condition if you'd lose a Stormkeeper stack or have Stormkeeper and Master of the Elements active. |
|
0.00 | frost_shock,if=talent.icefury.enabled&talent.master_of_the_elements.enabled&buff.icefury.up&buff.master_of_the_elements.up Use Frost Shock with Icefury and Master of the Elements. |
|
0.00 | lava_burst,if=buff.ascendance.up | |
0.00 | flame_shock,target_if=refreshable&active_enemies>1&buff.surge_of_power.up Utilize Surge of Power to spread Flame Shock if multiple enemies are present. |
|
0.00 | lava_burst,if=talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains)%150))<(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150))) Use Lava Burst with Surge of Power if the last potential usage of Storm Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer. |
|
0.00 | lava_burst,if=!talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains)%150))<(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150))) Use Lava Burst with Surge of Power if the last potential usage of Fire Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer. |
|
0.00 | lightning_bolt,if=buff.surge_of_power.up | |
M | 6.20 | lava_burst,if=cooldown_react&!talent.master_of_the_elements.enabled |
0.00 | icefury,if=talent.icefury.enabled&!(maelstrom>75&cooldown.lava_burst.remains<=0)&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120) Slightly game Icefury buff to hopefully buff some empowered Frost Shocks with Master of the Elements. |
|
0.00 | lava_burst,if=cooldown_react&charges>talent.echo_of_the_elements.enabled | |
0.00 | frost_shock,if=talent.icefury.enabled&buff.icefury.up&buff.icefury.remains<1.1*gcd*buff.icefury.stack Slightly delay using Icefury empowered Frost Shocks to empower them with Master of the Elements too. |
|
0.00 | lava_burst,if=cooldown_react | |
N | 1.32 | flame_shock,target_if=refreshable&!buff.surge_of_power.up Don't accidentally use Surge of Power with Flame Shock during single target. |
0.00 | totem_mastery,if=talent.totem_mastery.enabled&(buff.resonance_totem.remains<6|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15)) | |
0.00 | frost_shock,if=talent.icefury.enabled&buff.icefury.up&(buff.icefury.remains<gcd*4*buff.icefury.stack|buff.stormkeeper.up|!talent.master_of_the_elements.enabled) | |
0.00 | chain_lightning,if=buff.tectonic_thunder.up&!buff.stormkeeper.up&spell_targets.chain_lightning>1 | |
O | 18.80 | lightning_bolt |
0.00 | flame_shock,moving=1,target_if=refreshable | |
0.00 | flame_shock,moving=1,if=movement.distance>6 | |
0.00 | frost_shock,moving=1 Frost Shock is our movement filler. |
time | list | # | name | target | resources | buffs |
---|---|---|---|---|---|---|
Pre | precombat | 0 | flask | Jumalie | 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom | |
Pre | precombat | 1 | food | Jumalie | 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom | |
Pre | precombat | 2 | augmentation | Jumalie | 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom | |
Pre | precombat | 6 | stormkeeper | Fluffy_Pillow | 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom | |
Pre | precombat | 7 | fire_elemental | Fluffy_Pillow | 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom | stormkeeper(2), earthen_rage |
Pre | precombat | 9 | potion | Fluffy_Pillow | 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom | stormkeeper(2), earthen_rage |
Pre | precombat | B | lava_burst | Fluffy_Pillow | 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom | stormkeeper(2), earthen_rage |
0:00.000 | default | D | bloodlust | Fluffy_Pillow | 20000.0/20000: 100% mana | 10.0/100: 10% maelstrom | stormkeeper(2), earthen_rage, resounding_protection |
0:00.000 | default | F | concentrated_flame | Fluffy_Pillow | 15700.0/20000: 78% mana | 10.0/100: 10% maelstrom | stormkeeper(2), earthen_rage, resounding_protection |
0:00.990 | default | G | blood_fury | Fluffy_Pillow | 16333.6/20000: 82% mana | 10.0/100: 10% maelstrom | stormkeeper(2), earthen_rage, resounding_protection |
0:00.990 | single_target | J | flame_shock | Fluffy_Pillow | 16333.6/20000: 82% mana | 10.0/100: 10% maelstrom | blood_fury, stormkeeper(2), earthen_rage, resounding_protection |
0:01.979 | single_target | K | liquid_magma_totem | Fluffy_Pillow | 16966.6/20000: 85% mana | 10.0/100: 10% maelstrom | blood_fury, stormkeeper(2), earthen_rage, resounding_protection |
0:02.735 | single_target | O | lightning_bolt | Fluffy_Pillow | 17450.4/20000: 87% mana | 13.0/100: 13% maelstrom | blood_fury, stormkeeper(2), earthen_rage, ancestral_resonance, resounding_protection, unstable_flames |
0:03.724 | single_target | O | lightning_bolt | Fluffy_Pillow | 18083.4/20000: 90% mana | 27.0/100: 27% maelstrom | blood_fury, stormkeeper, earthen_rage, ancestral_resonance, resounding_protection, unstable_flames |
0:04.713 | single_target | O | lightning_bolt | Fluffy_Pillow | 18716.3/20000: 94% mana | 38.0/100: 38% maelstrom | blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames |
0:06.031 | single_target | M | lava_burst | Fluffy_Pillow | 19559.8/20000: 98% mana | 49.0/100: 49% maelstrom | blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames |
0:07.018 | single_target | L | earth_shock | Fluffy_Pillow | 20000.0/20000: 100% mana | 69.0/100: 69% maelstrom | blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames |
0:08.007 | single_target | M | lava_burst | Fluffy_Pillow | 20000.0/20000: 100% mana | 12.0/100: 12% maelstrom | blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(2) |
0:08.997 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 25.0/100: 25% maelstrom | blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(2) |
0:10.316 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 36.0/100: 36% maelstrom | blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(2) |
0:11.634 | single_target | M | lava_burst | Fluffy_Pillow | 20000.0/20000: 100% mana | 47.0/100: 47% maelstrom | blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3) |
0:12.626 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 64.0/100: 64% maelstrom | blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3) |
0:13.944 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 75.0/100: 75% maelstrom | blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3) |
0:15.262 | single_target | M | lava_burst | Fluffy_Pillow | 20000.0/20000: 100% mana | 89.0/100: 89% maelstrom | blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3) |
0:16.252 | single_target | L | earth_shock | Fluffy_Pillow | 20000.0/20000: 100% mana | 100.0/100: 100% maelstrom | lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3) |
0:17.241 | single_target | M | lava_burst | Fluffy_Pillow | 20000.0/20000: 100% mana | 43.0/100: 43% maelstrom | lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul |
0:18.231 | single_target | N | flame_shock | Fluffy_Pillow | 20000.0/20000: 100% mana | 60.0/100: 60% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, wandering_soul |
0:19.215 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 60.0/100: 60% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection |
0:20.525 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 71.0/100: 71% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection |
0:21.836 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 85.0/100: 85% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection |
0:23.147 | single_target | L | earth_shock | Fluffy_Pillow | 20000.0/20000: 100% mana | 99.0/100: 99% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection |
0:24.132 | single_target | L | earth_shock | Fluffy_Pillow | 20000.0/20000: 100% mana | 100.0/100: 100% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection |
0:25.116 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 43.0/100: 43% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames |
0:26.427 | single_target | M | lava_burst | Fluffy_Pillow | 20000.0/20000: 100% mana | 54.0/100: 54% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames |
0:27.735 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 70.0/100: 70% maelstrom | earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(2) |
0:29.046 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 85.0/100: 85% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2) |
0:30.348 | default | E | earth_elemental | Fluffy_Pillow | 20000.0/20000: 100% mana | 99.0/100: 99% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2) |
0:30.348 | default | F | concentrated_flame | Fluffy_Pillow | 20000.0/20000: 100% mana | 99.0/100: 99% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2) |
0:31.326 | single_target | L | earth_shock | Fluffy_Pillow | 20000.0/20000: 100% mana | 100.0/100: 100% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3) |
0:32.302 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 40.0/100: 40% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3) |
0:33.604 | single_target | M | lava_burst | Fluffy_Pillow | 20000.0/20000: 100% mana | 48.0/100: 48% maelstrom | lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3) |
0:34.579 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 61.0/100: 61% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3) |
0:35.882 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 69.0/100: 69% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3) |
0:37.184 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 80.0/100: 80% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection |
0:38.485 | single_target | L | earth_shock | Fluffy_Pillow | 20000.0/20000: 100% mana | 91.0/100: 91% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames |
0:39.462 | single_target | O | lightning_bolt | Fluffy_Pillow | 20000.0/20000: 100% mana | 34.0/100: 34% maelstrom | earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames |
Level Bonus (120) | Race Bonus (orc) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 1467 | 3 | 1530 | 1470 | 0 |
Agility | 1467 | -3 | 1524 | 1464 | 0 |
Stamina | 1001 | 1 | 12895 | 11723 | 10380 |
Intellect | 1467 | -1 | 10108 | 8748 | 6866 (4447) |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 257900 | 234460 | 0 | ||
Mana | 20000 | 20000 | 0 | ||
Maelstrom | 100 | 100 | 0 | ||
Spell Power | 10108 | 8748 | 0 | ||
Crit | 24.06% | 22.76% | 1279 | ||
Haste | 17.04% | 17.04% | 1159 | ||
Damage / Heal Versatility | 2.94% | 2.94% | 250 | ||
ManaReg per Second | 640 | 640 | 0 | ||
Attack Power | 1676 | 1464 | 0 | ||
Mastery | 28.52% | 28.52% | 519 | ||
Armor | 3302 | 3302 | 3302 | ||
Run Speed | 7 | 0 | 78 | ||
Leech | 2.15% | 2.15% | 86 |
Source | Slot | Average Item Level: 408.00 |
---|---|---|
Local | Head | Soulscarred Headgear |
ilevel: 420, stats: { 475 Armor, +866 AgiInt, +1974 Sta } azerite powers: { Azerite Empowered, Resounding Protection, Heed My Call, Blightborne Infusion, Echo of the Elementals } |
||
Local | Neck | Heart of Azeroth |
ilevel: 443, stats: { +305 Haste, +305 Crit, +305 Mastery, +580 Sta, +317 StrAgiInt } | ||
Local | Shoulders | Amalgamated Abomination Spaulders |
ilevel: 420, stats: { 439 Armor, +649 AgiInt, +1480 Sta } azerite powers: { Azerite Empowered, Impassive Visage, Unstable Flames, Ancestral Resonance, Igneous Potential } |
||
Local | Shirt | Last Season's Shirt |
ilevel: 1 | ||
Local | Chest | Tri-Heart Chestguard |
ilevel: 420, stats: { 585 Armor, +866 AgiInt, +1974 Sta } azerite powers: { Azerite Empowered, Vampiric Speed, Unstable Flames, Ancestral Resonance, Tectonic Thunder } |
||
Local | Waist | Chain of Consummate Power |
ilevel: 410, stats: { 306 Armor, +311 AgiInt, +543 Sta, +127 Crit, +75 Mastery } | ||
Local | Legs | Gaoler's Chainmail Gaiters |
ilevel: 410, stats: { 476 Armor, +415 AgiInt, +725 Sta, +153 Crit, +118 Haste } | ||
Local | Feet | Gnawed Iron Fetters |
ilevel: 405, stats: { 361 Armor, +297 AgiInt, +516 Sta, +134 Crit, +65 Vers } | ||
Local | Wrists | Bindings of the Calling Depths |
ilevel: 400, stats: { 222 Armor, +212 AgiInt, +367 Sta, +95 Vers, +51 Mastery }, gems: { +40 Haste } | ||
Local | Hands | Thornshaper Mitts |
ilevel: 410, stats: { 340 Armor, +311 AgiInt, +543 Sta, +114 Crit, +88 Mastery, +86 Leech }, gems: { +40 Haste } | ||
Local | Finger1 | Rot-Scour Ring |
ilevel: 385, stats: { +312 Sta, +302 Crit, +129 Haste }, enchant: { +40 Haste } | ||
Local | Finger2 | Seal of Questionable Loyalties |
ilevel: 400, stats: { +367 Sta, +314 Haste, +144 Crit, +78 RunSpeed }, enchant: { +40 Haste } | ||
Local | Trinket1 | Vigilant's Bloodshaper |
ilevel: 390, stats: { +327 Int }, gems: { +40 Haste } | ||
Local | Trinket2 | Hadal's Nautilus |
ilevel: 415, stats: { +413 Int } | ||
Local | Back | Drape of Valiant Defense |
ilevel: 395, stats: { 98 Armor, +203 StrAgiInt, +348 Sta, +90 Vers, +53 Haste }, gems: { +40 Haste } | ||
Local | Main Hand | Seabreeze |
ilevel: 400, weapon: { 435 - 590, 3.6 }, stats: { +378 Int, +651 Sta, +1301 Int }, enchant: quick_navigation | ||
Local | Tabard | Tabard of Summer Flames |
ilevel: 1 |
Level | |||
---|---|---|---|
15 | Earthen Rage (Elemental Shaman) | Echo of the Elements (Elemental Shaman) | Elemental Blast (Elemental Shaman) |
30 | Aftershock (Elemental Shaman) | Call the Thunder (Elemental Shaman) | Totem Mastery (Elemental Shaman) |
45 | Spirit Wolf (Elemental Shaman) | Earth Shield (Elemental Shaman) | Static Charge (Elemental Shaman) |
60 | Master of the Elements (Elemental Shaman) | Storm Elemental (Elemental Shaman) | Liquid Magma Totem (Elemental Shaman) |
75 | Nature's Guardian | Ancestral Guidance (Elemental Shaman) | Wind Rush Totem |
90 | Surge of Power (Elemental Shaman) | Primal Elementalist (Elemental Shaman) | Icefury (Elemental Shaman) |
100 | Unlimited Power (Elemental Shaman) | Stormkeeper (Elemental Shaman) | Ascendance (Elemental Shaman) |
shaman="Jumalie"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/jumalie"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/17/81141521-inset.jpg"
spec=elemental
level=120
race=orc
role=spell
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#shaman/elemental/talents=1133222
azerite_essences=12:1:1
# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_endless_fathoms
food=mechdowels_big_mech
augmentation=battle_scarred
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/totem_mastery
actions.precombat+=/earth_elemental,if=!talent.primal_elementalist.enabled
# Use Stormkeeper precombat unless some adds will spawn soon.
actions.precombat+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
actions.precombat+=/fire_elemental,if=!talent.storm_elemental.enabled
actions.precombat+=/storm_elemental,if=talent.storm_elemental.enabled
actions.precombat+=/potion
actions.precombat+=/elemental_blast,if=talent.elemental_blast.enabled
actions.precombat+=/lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
actions.precombat+=/chain_lightning,if=spell_targets.chain_lightning>2
# Executed every time the actor is available.
# Cast Bloodlust manually if the Azerite Trait Ancestral Resonance is present.
actions=bloodlust,if=azerite.ancestral_resonance.enabled
# In-combat potion is preferentially linked to your Elemental, unless combat will end shortly
actions+=/potion,if=expected_combat_length-time<30|cooldown.fire_elemental.remains>120|cooldown.storm_elemental.remains>120
# Interrupt of casts.
actions+=/wind_shear
actions+=/totem_mastery,if=talent.totem_mastery.enabled&buff.resonance_totem.remains<2
actions+=/use_items
actions+=/fire_elemental,if=!talent.storm_elemental.enabled
actions+=/storm_elemental,if=talent.storm_elemental.enabled&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)&(!talent.ascendance.enabled|!cooldown.ascendance.up)
actions+=/earth_elemental,if=!talent.primal_elementalist.enabled|talent.primal_elementalist.enabled&(cooldown.fire_elemental.remains<120&!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120&talent.storm_elemental.enabled)
actions+=/concentrated_flame
actions+=/blood_of_the_enemy
actions+=/guardian_of_azeroth
actions+=/focused_azerite_beam
actions+=/purifying_blast
actions+=/the_unbound_force
actions+=/memory_of_lucid_dreams
actions+=/ripple_in_space
actions+=/worldvein_resonance
actions+=/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/berserking,if=!talent.ascendance.enabled|buff.ascendance.up
actions+=/fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
actions+=/run_action_list,name=single_target
# Multi target action priority list
actions.aoe=stormkeeper,if=talent.stormkeeper.enabled
# Spread Flame Shock in <= 4 target fights, but not during SE uptime,unless you're fighting 3 targets and have less than 14 Wind Gust stacks.
actions.aoe+=/flame_shock,target_if=refreshable&(spell_targets.chain_lightning<(5-!talent.totem_mastery.enabled)|!talent.storm_elemental.enabled&(cooldown.fire_elemental.remains>(120+14*spell_haste)|cooldown.fire_elemental.remains<(24-14*spell_haste)))&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120|spell_targets.chain_lightning=3&buff.wind_gust.stack<14)
actions.aoe+=/ascendance,if=talent.ascendance.enabled&(talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120&cooldown.storm_elemental.remains>15|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
actions.aoe+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled
# Try to game Earthquake with Master of the Elements buff when fighting 3 targets. Don't overcap Maelstrom!
actions.aoe+=/earthquake,if=!talent.master_of_the_elements.enabled|buff.stormkeeper.up|maelstrom>=(100-4*spell_targets.chain_lightning)|buff.master_of_the_elements.up|spell_targets.chain_lightning>3
# Make sure you don't lose a Stormkeeper.
actions.aoe+=/chain_lightning,if=buff.stormkeeper.remains<3*gcd*buff.stormkeeper.stack
# Only cast Lava Burst on three targets if it is an instant and Storm Elemental is NOT active.
actions.aoe+=/lava_burst,if=buff.lava_surge.up&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)&dot.flame_shock.ticking
actions.aoe+=/icefury,if=spell_targets.chain_lightning<4&!buff.ascendance.up
actions.aoe+=/frost_shock,if=spell_targets.chain_lightning<4&buff.icefury.up&!buff.ascendance.up
# Use Elemental Blast against up to 3 targets as long as Storm Elemental is not active.
actions.aoe+=/elemental_blast,if=talent.elemental_blast.enabled&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
actions.aoe+=/lava_beam,if=talent.ascendance.enabled
actions.aoe+=/chain_lightning
actions.aoe+=/lava_burst,moving=1,if=talent.ascendance.enabled
actions.aoe+=/flame_shock,moving=1,target_if=refreshable
actions.aoe+=/frost_shock,moving=1
# Single Target Action Priority List
# Ensure FS is active unless you have 14 or more stacks of Wind Gust from Storm Elemental. (Edge case: upcoming Asc but active SE; don't )
actions.single_target=flame_shock,target_if=(!ticking|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<2*gcd|dot.flame_shock.remains<=gcd|talent.ascendance.enabled&dot.flame_shock.remains<(cooldown.ascendance.remains+buff.ascendance.duration)&cooldown.ascendance.remains<4&(!talent.storm_elemental.enabled|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120))&(buff.wind_gust.stack<14|azerite.igneous_potential.rank>=2|buff.lava_surge.up|!buff.bloodlust.up)&!buff.surge_of_power.up
# Use Ascendance after you've spent all Lava Burst charges and only if neither Storm Elemental nor Icefury are currently active.
actions.single_target+=/ascendance,if=talent.ascendance.enabled&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&(cooldown.storm_elemental.remains<120|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
# Don't use Elemental Blast if you could cast a Master of the Elements empowered Earth Shock instead. Don't cast Elemental Blast during Storm Elemental unless you have 3x Natural Harmony. But in this case stop using Elemental Blast once you reach 14 stacks of Wind Gust.
actions.single_target+=/elemental_blast,if=talent.elemental_blast.enabled&(talent.master_of_the_elements.enabled&buff.master_of_the_elements.up&maelstrom<60|!talent.master_of_the_elements.enabled)&(!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)|azerite.natural_harmony.rank=3&buff.wind_gust.stack<14)
# Keep SK for large or soon add waves. Unless you have Surge of Power, in which case you want to double buff Lightning Bolt by pooling Maelstrom beforehand. Example sequence: 100MS, ES, SK, LB, LvB, ES, LB
actions.single_target+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)&(!talent.surge_of_power.enabled|buff.surge_of_power.up|maelstrom>=44)
actions.single_target+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
# Combine Stormkeeper with Master of the Elements or Surge of Power unless you have the Lava Shock trait and multiple stacks.
actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack)<26&(buff.master_of_the_elements.up&!talent.surge_of_power.enabled|buff.surge_of_power.up)
# Use Earthquake versus 2 targets, unless you have Lava Shock. Use Earthquake versus 1 target if you have Tectonic Thunder 3 times and NO Surge of Power enabled and NO Lava Shock.
actions.single_target+=/earthquake,if=(spell_targets.chain_lightning>1|azerite.tectonic_thunder.rank>=3&!talent.surge_of_power.enabled&azerite.lava_shock.rank<1)&azerite.lava_shock.rank*buff.lava_shock.stack<(36+3*azerite.tectonic_thunder.rank*spell_targets.chain_lightning)&(!talent.surge_of_power.enabled|!dot.flame_shock.refreshable|cooldown.storm_elemental.remains>120)&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled)
# Cast Earth Shock with Master of the Elements talent but no active Surge of Power buff, and active Stormkeeper buff and Lava Burst coming off CD within the next GCD, and either active Master of the Elements buff, or no available Lava Burst while near MS cap, or single target and multiple Lava Shock traits and many stacks.
actions.single_target+=/earth_shock,if=!buff.surge_of_power.up&talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled|spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack<26)&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd)
# You know what? I had some short explanation here once. But then the condition grew, and I had to split the one Earth Shock line into four...so you have to deal with this abomination now: Cast Earth Shock without Master of the Elements talent, and without having triple Igneous Potential and active Ascendance, and active Stormkeeper buff or near MS cap, or Storm Elemental is inactive, and we can't expect to get an additional use of Storm Elemental in the remaining fight from Surge of Power.
actions.single_target+=/earth_shock,if=!talent.master_of_the_elements.enabled&!(azerite.igneous_potential.rank>2&buff.ascendance.up)&(buff.stormkeeper.up|maelstrom>=90+30*talent.call_the_thunder.enabled|!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)&expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)>=30*(1+(azerite.echo_of_the_elementals.rank>=2)))
# Use Earth Shock if Surge of Power is talented, but neither it nor a DPS Elemental is active at the moment, and Lava Burst is ready or will be ready within the next GCD.
actions.single_target+=/earth_shock,if=talent.surge_of_power.enabled&!buff.surge_of_power.up&cooldown.lava_burst.remains<=gcd&(!talent.storm_elemental.enabled&!(cooldown.fire_elemental.remains>120)|talent.storm_elemental.enabled&!(cooldown.storm_elemental.remains>120))
actions.single_target+=/lightning_lasso
# Spam Lightning Bolts during Storm Elemental duration, if you don't have Igneous Potential or have it only once, and don't use Lightning Bolt during Bloodlust if you have a Lava Surge Proc.
actions.single_target+=/lightning_bolt,if=cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled&(azerite.igneous_potential.rank<2|!buff.lava_surge.up&buff.bloodlust.up)
# Cast Lightning Bolt regardless of the previous condition if you'd lose a Stormkeeper stack or have Stormkeeper and Master of the Elements active.
actions.single_target+=/lightning_bolt,if=(buff.stormkeeper.remains<1.1*gcd*buff.stormkeeper.stack|buff.stormkeeper.up&buff.master_of_the_elements.up)
# Use Frost Shock with Icefury and Master of the Elements.
actions.single_target+=/frost_shock,if=talent.icefury.enabled&talent.master_of_the_elements.enabled&buff.icefury.up&buff.master_of_the_elements.up
actions.single_target+=/lava_burst,if=buff.ascendance.up
# Utilize Surge of Power to spread Flame Shock if multiple enemies are present.
actions.single_target+=/flame_shock,target_if=refreshable&active_enemies>1&buff.surge_of_power.up
# Use Lava Burst with Surge of Power if the last potential usage of Storm Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
actions.single_target+=/lava_burst,if=talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains)%150))<(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)))
# Use Lava Burst with Surge of Power if the last potential usage of Fire Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
actions.single_target+=/lava_burst,if=!talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains)%150))<(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)))
actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up
actions.single_target+=/lava_burst,if=cooldown_react&!talent.master_of_the_elements.enabled
# Slightly game Icefury buff to hopefully buff some empowered Frost Shocks with Master of the Elements.
actions.single_target+=/icefury,if=talent.icefury.enabled&!(maelstrom>75&cooldown.lava_burst.remains<=0)&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
actions.single_target+=/lava_burst,if=cooldown_react&charges>talent.echo_of_the_elements.enabled
# Slightly delay using Icefury empowered Frost Shocks to empower them with Master of the Elements too.
actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&buff.icefury.remains<1.1*gcd*buff.icefury.stack
actions.single_target+=/lava_burst,if=cooldown_react
# Don't accidentally use Surge of Power with Flame Shock during single target.
actions.single_target+=/flame_shock,target_if=refreshable&!buff.surge_of_power.up
actions.single_target+=/totem_mastery,if=talent.totem_mastery.enabled&(buff.resonance_totem.remains<6|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15))
actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&(buff.icefury.remains<gcd*4*buff.icefury.stack|buff.stormkeeper.up|!talent.master_of_the_elements.enabled)
actions.single_target+=/chain_lightning,if=buff.tectonic_thunder.up&!buff.stormkeeper.up&spell_targets.chain_lightning>1
actions.single_target+=/lightning_bolt
actions.single_target+=/flame_shock,moving=1,target_if=refreshable
actions.single_target+=/flame_shock,moving=1,if=movement.distance>6
# Frost Shock is our movement filler.
actions.single_target+=/frost_shock,moving=1
head=soulscarred_headgear,id=159398,bonus_id=5448/1587/4786/5420/4775,azerite_powers=13/15/22/193/222
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=55
shoulders=amalgamated_abomination_spaulders,id=159385,bonus_id=5448/1587/4786/5421/4775,azerite_powers=13/83/459/447/457
back=drape_of_valiant_defense,id=165925,bonus_id=4798/1808/1517/4783,gems=40haste
chest=triheart_chestguard,id=159362,bonus_id=5448/1587/4786/5419/4775,azerite_powers=13/44/459/447/417
shirt=last_seasons_shirt,id=98091
tabard=tabard_of_summer_flames,id=35280
wrists=bindings_of_the_calling_depths,id=159364,bonus_id=5010/4802/1572/4786,gems=40haste
hands=thornshaper_mitts,id=159399,bonus_id=5010/4802/41/1582/4783,gems=40haste
waist=chain_of_consummate_power,id=159377,bonus_id=5010/1582/4783
legs=gaolers_chainmail_gaiters,id=159392,bonus_id=5010/1582/4783
feet=gnawed_iron_fetters,id=159363,bonus_id=5010/1577/4783
finger1=rotscour_ring,id=160645,bonus_id=4800/1507/4786,enchant=40haste
finger2=seal_of_questionable_loyalties,id=158314,bonus_id=5010/42/1572/4786,enchant=40haste
trinket1=vigilants_bloodshaper,id=160651,bonus_id=4800/1808/1512/4783,gems=40haste
trinket2=hadals_nautilus,id=159622,bonus_id=5010/1587/4784
main_hand=seabreeze,id=158371,bonus_id=5010/1572/4786,enchant=quick_navigation
# Gear Summary
# gear_ilvl=408.20
# gear_stamina=10380
# gear_intellect=6866
# gear_crit_rating=1279
# gear_haste_rating=1159
# gear_mastery_rating=519
# gear_versatility_rating=250
# gear_leech_rating=86
# gear_speed_rating=78
# gear_armor=3302
Iterations: | 100009 |
---|---|
Threads: | 10 |
Confidence: | 95.00% |
Fight Length (fixed time): | 32 - 48 ( 40.0 ) |
Performance: |
|
Total Events Processed: | 65487305 |
Max Event Queue: | 50 |
Sim Seconds: | 4000310 |
CPU Seconds: | 433.6226 |
Physical Seconds: | 44.7362 |
Speed Up: | 9225 |
Settings: |
|
World Lag: | 100 ms ( stddev = 10 ms ) |
Queue Lag: | 5 ms ( stddev = 1 ms ) |
Character | Unit | Ability | Id | Total | DPS | Imp/Min | Hit | Crit | Count | Impacts | Crit% | Avoid% | G% | B% | Interval | Combined | Duration |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jumalie | Jumalie | ancient_flame ticks | -295367 | 23812 | 595 | 15.47 | 1768 | 3535 | 3.3 | 10.3 | 30.6% | 0.0% | 0.0% | 0.0% | 8.46sec | 23812 | 40.00sec |
Jumalie | Jumalie | augmentation | 270058 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | blood_fury | 33697 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | bloodlust | 2825 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | concentrated_flame | 295373 | 0 | 0 | 0.00 | 0 | 0 | 2.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | concentrated_flame_missile | 295374 | 48457 | 1211 | 3.00 | 18524 | 39272 | 2.0 | 2.0 | 27.5% | 0.0% | 0.0% | 0.0% | 0.00sec | 48457 | 40.00sec |
Jumalie | Jumalie | earth_elemental | 188616 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | earth_shock | 8042 | 199564 | 4989 | 9.00 | 22795 | 56942 | 6.0 | 6.0 | 30.7% | 0.0% | 0.0% | 0.0% | 5.58sec | 199564 | 40.00sec |
Jumalie | Jumalie | earthen_rage | 170379 | 43237 | 1081 | 29.84 | 1497 | 3737 | 20.1 | 19.9 | 30.2% | 0.0% | 0.0% | 0.0% | 1.92sec | 43237 | 40.00sec |
Jumalie | Jumalie | fire_elemental | 198067 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | flame_shock | 188389 | 12574 | 314 | 3.48 | 3825 | 9528 | 2.3 | 2.3 | 28.0% | 0.0% | 0.0% | 0.0% | 19.43sec | 95541 | 40.00sec |
Jumalie | Jumalie | flame_shock ticks | -188389 | 82966 | 2074 | 45.08 | 1906 | 4758 | 2.3 | 30.1 | 30.0% | 0.0% | 0.0% | 0.0% | 19.43sec | 95541 | 40.00sec |
Jumalie | Jumalie | flask | 298837 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | food | 297039 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | heed_my_call | 271685 | 8885 | 222 | 1.55 | 6617 | 13234 | 1.0 | 1.0 | 30.3% | 0.0% | 0.0% | 0.0% | 11.48sec | 8885 | 40.00sec |
Jumalie | Jumalie | heed_my_call_aoe | 271686 | 3805 | 95 | 1.55 | 2836 | 5672 | 1.0 | 1.0 | 30.2% | 0.0% | 0.0% | 0.0% | 11.48sec | 3805 | 40.00sec |
Jumalie | Jumalie | lava_burst | 51505 | 123745 | 3094 | 10.56 | 7442 | 18812 | 6.1 | 7.0 | 89.2% | 0.0% | 0.0% | 0.0% | 5.61sec | 123745 | 40.00sec |
Jumalie | Jumalie | lava_burst_overload | 77451 | 59745 | 1494 | 5.60 | 0 | 16008 | 3.8 | 3.7 | 100.0% | 0.0% | 0.0% | 0.0% | 8.31sec | 59745 | 40.00sec |
Jumalie | Jumalie | lightning_bolt | 188196 | 235285 | 5882 | 27.28 | 9057 | 21986 | 18.2 | 18.2 | 30.0% | 0.0% | 0.0% | 0.0% | 2.08sec | 235285 | 40.00sec |
Jumalie | Jumalie | lightning_bolt_overload | 45284 | 134837 | 3371 | 16.97 | 8410 | 20193 | 11.3 | 11.3 | 29.8% | 0.0% | 0.0% | 0.0% | 3.31sec | 134837 | 40.00sec |
Jumalie | Jumalie | liquid_magma_totem | 192222 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | potion | 300714 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | potion_of_unbridled_fury | 300717 | 112933 | 2823 | 33.42 | 3891 | 7782 | 22.3 | 22.3 | 30.3% | 0.0% | 0.0% | 0.0% | 1.73sec | 112933 | 40.00sec |
Jumalie | Jumalie | stormkeeper | 191634 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Jumalie | Jumalie | volatile_blood_explosion | 278057 | 16886 | 422 | 1.43 | 13579 | 27158 | 1.0 | 1.0 | 30.3% | 0.0% | 0.0% | 0.0% | 11.32sec | 16886 | 40.00sec |
Jumalie | Jumalie | waterspout | 270925 | 27634 | 691 | 6.26 | 5078 | 10156 | 4.2 | 4.2 | 30.4% | 0.0% | 0.0% | 0.0% | 7.27sec | 27634 | 40.00sec |
Jumalie | Jumalie_primal_fire_elemental | fire_blast | 57984 | 239271 | 7976 | 27.41 | 13451 | 26868 | 13.7 | 13.7 | 29.9% | 0.0% | 0.0% | 0.0% | 2.03sec | 239271 | 30.00sec |
Jumalie | Jumalie_primal_fire_elemental | immolate | 118297 | 10180 | 339 | 4.00 | 3986 | 7944 | 2.0 | 2.0 | 27.9% | 0.0% | 0.0% | 0.0% | 22.87sec | 46292 | 30.00sec |
Jumalie | Jumalie_primal_fire_elemental | immolate ticks | -118297 | 36112 | 903 | 28.60 | 1455 | 2904 | 2.0 | 19.1 | 30.3% | 0.0% | 0.0% | 0.0% | 22.87sec | 46292 | 30.00sec |
Jumalie | Jumalie_primal_fire_elemental | meteor | 117588 | 18118 | 604 | 2.00 | 14599 | 29198 | 1.0 | 1.0 | 24.1% | 0.0% | 0.0% | 0.0% | 0.00sec | 18118 | 30.00sec |
Jumalie | Jumalie_primal_earth_elemental | melee | 0 | 10545 | 1117 | 45.02 | 1135 | 2271 | 7.1 | 7.1 | 31.1% | 0.0% | 0.0% | 0.0% | 1.24sec | 15064 | 9.44sec |
Jumalie | Jumalie_liquid_magma_totem | liquid_magma | 192231 | 54398 | 3627 | 89.68 | 1692 | 4229 | 22.4 | 22.4 | 28.9% | 0.0% | 0.0% | 0.0% | 0.65sec | 54398 | 15.00sec |
RPS Out | RPS In | Primary Resource | Waiting | APM | Active | Skill |
---|---|---|---|---|---|---|
36510.7 | 0.0 | Health | 0.00% | 0.0 | 100.0% | 100% |
Scale Factors for Fluffy_Pillow Damage Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Priority Target Damage Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Damage Per Second (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Healing Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Healing Per Second (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Absorb Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Healing + Absorb per second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Damage Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Damage Taken |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Healing Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Theck-Meloree Index |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Dynamic Buffs | Start | Refresh | Interval | Trigger | Up-Time | Benefit | Overflow | Expiry | |
---|---|---|---|---|---|---|---|---|---|
Health Decade (0 - 10) | 0.9 | 0.0 | 0.0sec | 0.0sec | 13.19% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (10 - 20) | 1.0 | 0.0 | 0.0sec | 0.0sec | 10.09% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (20 - 30) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.81% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (30 - 40) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.84% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (40 - 50) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.76% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (50 - 60) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.28% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (60 - 70) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.12% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (70 - 80) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.51% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (80 - 90) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.24% | 0.00% | 0.0(0.0) | 0.0 | |
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Health Decade (90 - 100) | 1.0 | 0.0 | 0.0sec | 0.0sec | 10.18% | 0.00% | 0.0(0.0) | 0.0 | |
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Constant Buffs | ||
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Arcane Intellect | ||
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Battle Shout | ||
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bleeding | ||
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Chaos Brand | ||
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Mortal Wounds | ||
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Mystic Touch | ||
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Power Word: Fortitude | ||
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Count | Interval |
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Resource Usage | Type | Count | Total | Average | RPE | APR |
---|---|---|---|---|---|---|
Fluffy_Pillow |
Resource | RPS-Gain | RPS-Loss |
---|---|---|
Health | 0.00 | 36510.69 |
Combat End Resource | Mean | Min | Max |
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Benefits | % |
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Uptimes | % |
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Heal | ||||||||||||||||||||||||||||||||||||||||||
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HTPS | ||||||||||||||||||||||||||||||||||||||||||
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
---|---|---|
# | count | action,conditions |
0 | 0.00 | snapshot_stats |
Level Bonus (123) | Race Bonus (humanoid) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 0 | 0 | 0 | 0 | 0 |
Agility | 0 | 0 | 0 | 0 | 0 |
Stamina | 0 | 0 | 0 | 0 | 0 |
Intellect | 0 | 0 | 0 | 0 | 0 |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 0 | 1206428 | 0 | ||
Melee Crit | 5.00% | 5.00% | 0 | ||
Spell Crit | 0.00% | 0.00% | 0 | ||
Haste | 0.00% | 0.00% | 0 | ||
Damage / Heal Versatility | 0.00% | 0.00% | 0 | ||
Mitigation Versatility | 0.00% | 0.00% | 0 | ||
Mastery | 0.00% | 0.00% | 0 | ||
Armor | 2700 | 2700 | 2700 | ||
Run Speed | 7 | 0 | 0 | ||
Tank-Miss | 3.00% | 3.00% | 0 | ||
Tank-Dodge | 3.00% | 3.00% | 0 | ||
Tank-Parry | 3.00% | 3.00% | 0 | ||
Tank-Block | 3.00% | 3.00% | 0 | ||
Tank-Crit | 0.00% | 0.00% | 0 |
Source | Slot | Average Item Level: 0.00 |
---|
Level | |||
---|---|---|---|
15 | none | none | none |
30 | none | none | none |
45 | none | none | none |
60 | none | none | none |
75 | none | none | none |
90 | none | none | none |
100 | none | none | none |
enemy="Fluffy_Pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
# Executed every time the actor is available.
# Gear Summary
# gear_ilvl=0.00
Average number of actions executed per minute.
Average absorption per active player duration.
Buffs received prior to combat and present the entire fight.
Average number of times an action is executed per iteration.
Average crit damage.
Percentage of executes that resulted in critical strikes.
Average damage per execution of an individual action.
Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.
Average damage per resource point spent.
Average damage per active player duration.
Average damage per fight duration.
Average damage taken per second per active player duration.
Average healing (and absorption) per active player duration.
Average healing (and absorption) per fight duration.
Average healing (or absorb) per execution of an individual action.
Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.
Average healing (or absorb) per resource point spent.
Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.
Percentage of executes that resulted in dodges.
Percentage of total DPS contributed by a particular action.
Percentage of total HPS (including absorb) contributed by a particular action.
Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.
Time bin size used to calculate TMI and MSD, in seconds.
Direct or Periodic damage.
Temporary buffs received during combat, perhaps multiple times.
The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.
Percentage of executes that resulted in glancing blows.
Percentage of executes that resulted in blocking blows.
Associated spell-id for this ability.
Name of the ability.
Total damage for this ability during the fight.
Average non-crit damage.
Average time between executions of a particular action.
Average direct damage per execution.
Percentage of executes that resulted in misses, dodges or parries.
The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.
Percentage of executes that resulted in parries.
Average primary resource points generated per second.
Average primary resource points consumed per second.
Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.
Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.
Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.
Amount after class modifiers and effects, but before buff modifiers.
Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.
Average crit tick damage.
Percentage of ticks that resulted in critical strikes.
Average non-crit tick damage.
Percentage of ticks that resulted in misses, dodges or parries.
Percentage of total time that DoT is ticking on target.
Average damage per tick.
The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.
This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.
This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.
This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.
Window length used to calculate TMI and MSD, in seconds.
Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.
Estimator for the 95.00% confidence interval.
This is the range of values containing 95.00% of the data, roughly centered on the mean.
Fight Length: 40.00
Vary Combat Length: 0.20
Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.