close

SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00
Jumalie

Jumalie : 38263 dps

  • Race: Orc
  • Class: Shaman
  • Spec: Elemental
  • Level: 120
  • Role: Spell
  • Position: back
  • Profile Source: blizzard

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
38263.3 38263.3 16.7 / 0.044% 10544.8 / 27.6% 263.8
RPS Out RPS In Primary Resource Waiting APM Active Skill
107.5 107.5 Mana 0.00% 59.0 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/jumalie
Talents
  • 15: Earthen Rage (Elemental Shaman)
  • 30: Aftershock (Elemental Shaman)
  • 45: Static Charge (Elemental Shaman)
  • 60: Liquid Magma Totem (Elemental Shaman)
  • 75: Ancestral Guidance (Elemental Shaman)
  • 90: Primal Elementalist (Elemental Shaman)
  • 100: Stormkeeper (Elemental Shaman)
  • Talent Calculator
Azerite
Scale Factors for Jumalie Damage Per Second
Crit Vers Haste Int Mastery
Scale Factors 4.39 4.38 4.33 3.49 1.87
Normalized 1.26 1.26 1.24 1.00 0.54
Scale Deltas 238 238 238 238 238
Error 0.10 0.10 0.10 0.10 0.10
Ranking
  • Crit ~= Vers ~= Haste > Int > Mastery
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=3.49, CritRating=4.39, HasteRating=4.33, MasteryRating=1.87, Versatility=4.38 )

Scale Factors for other metrics

Scale Factors for Jumalie Priority Target Damage Per Second
Crit Vers Haste Int Mastery
Scale Factors 4.39 4.38 4.33 3.49 1.87
Normalized 1.26 1.26 1.24 1.00 0.54
Scale Deltas 238 238 238 238 238
Error 0.10 0.10 0.10 0.10 0.10
Ranking
  • Crit ~= Vers ~= Haste > Int > Mastery
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=3.49, CritRating=4.39, HasteRating=4.33, MasteryRating=1.87, Versatility=4.38 )
Scale Factors for Jumalie Damage Per Second (Effective)
Crit Vers Haste Int Mastery
Scale Factors 4.39 4.38 4.33 3.49 1.87
Normalized 1.26 1.26 1.24 1.00 0.54
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Crit > Vers > Haste > Int > Mastery
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, Intellect=3.49, CritRating=4.39, HasteRating=4.33, MasteryRating=1.87, Versatility=4.38 )
Scale Factors for Jumalie Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for Jumalie Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )
Scale Factors for JumalieTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Jumalie-Elemental": Class=Shaman, Spec=Elemental, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Jumalie 38263
Ancient Flame 593 1.6% 3.3 8.46sec 7129 0 Periodic 10.3 1768 3535 2309 30.6% 50.5%

Stats details: ancient_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.34 0.00 10.31 10.31 0.0000 1.9574 23811.87 23811.87 0.00 1179.80 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 7.2 69.37% 1767.90 1 1804 1758.05 0 1804 12645 12645 0.00
crit 3.2 30.63% 3535.24 2 3608 3309.79 0 3608 11167 11167 0.00
 
 

Action details: ancient_flame

Static Values
  • id:295367
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295367
  • name:Ancient Flame
  • school:fire
  • tooltip:Suffering $w1 fire damage every $t1 sec.
  • description:{$@spelldesc295365=Your spells and abilities have a chance to cauterize your target for ${$m3*5} Fire damage over {$295367d=10 seconds} or healing an ally for ${$m3*5} over {$295367d=10 seconds}$?a295369[, stacking up to {$295367u=1} times][].}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1669.21
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 
Concentrated Flame 0 (1228) 0.0% (3.2%) 2.0 0.00sec 24229 25095

Stats details: concentrated_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.9657 0.0000 0.00 0.00 0.00 25094.50 25094.50
 
 

Action details: concentrated_flame

Static Values
  • id:295373
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295373
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.
 
    Concentrated Flame (_missile) 1228 3.2% 2.0 0.00sec 24229 0 Direct 2.0 18524 39272 24229 27.5%  

Stats details: concentrated_flame_missile

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.00 2.00 0.00 0.00 0.0000 0.0000 48457.49 48457.49 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.45 72.51% 18524.41 12553 25107 16978.73 0 25107 26863 26863 0.00
crit 0.55 27.49% 39272.25 25107 50213 18778.90 0 50213 21595 21595 0.00
 
 

Action details: concentrated_flame_missile

Static Values
  • id:295374
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295374
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc295373=Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:11614.19
  • base_dd_max:11614.19
  • base_dd_mult:1.00
 
Earth Shock 4990 13.1% 6.0 5.58sec 33269 34719 Direct 6.0 22795 56942 33268 30.7%  

Stats details: earth_shock

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 6.00 6.00 0.00 0.00 0.9582 0.0000 199563.97 199563.97 0.00 34718.85 34718.85
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.16 69.33% 22795.07 22485 23512 22739.19 0 23512 94798 94798 0.00
crit 1.84 30.67% 56942.19 56212 58781 49504.59 0 58781 104766 104766 0.00
 
 

Action details: earth_shock

Static Values
  • id:8042
  • school:nature
  • resource:maelstrom
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:60.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:!buff.surge_of_power.up&talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled|spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack<26)&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd)
Spelldata
  • id:8042
  • name:Earth Shock
  • school:nature
  • tooltip:
  • description:Instantly shocks the target with concussive force, causing {$s1=0} Nature damage.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:2.100000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
Earthen Rage 1080 2.8% 20.1 1.92sec 2154 0 Direct 19.9 1497 3737 2174 30.2%  

Stats details: earthen_rage

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 20.07 19.89 0.00 0.00 0.0000 0.0000 43236.86 43236.86 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 13.88 69.78% 1496.74 1472 1540 1497.17 1472 1540 20774 20774 0.00
crit 6.01 30.22% 3736.98 3681 3849 3731.73 0 3849 22463 22463 0.00
 
 

Action details: earthen_rage

Static Values
  • id:170379
  • school:nature
  • resource:none
  • range:45.0
  • travel_speed:90.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:170379
  • name:Earthen Rage
  • school:nature
  • tooltip:
  • description:{$@spelldesc170374=Your damaging spells incite the earth around you to come to your aid for {$170377d=6 seconds}, repeatedly dealing {$170379s1=0} Nature damage to your most recently attacked target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.137500
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
Flame Shock 2385 6.3% 2.3 19.43sec 41203 42387 Direct 2.3 3825 9528 5423 28.0%  
Periodic 30.1 1906 4758 2761 30.0% 96.0%

Stats details: flame_shock

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.32 2.32 30.05 30.05 0.9721 1.2774 95540.63 95540.63 0.00 2350.84 42387.15
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.67 71.99% 3825.30 3747 3919 3608.44 0 3919 6385 6385 0.00
crit 0.65 28.01% 9527.88 9369 9797 5019.81 0 9797 6189 6189 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 21.0 70.03% 1905.83 629 1959 1906.40 1828 1947 40106 40106 0.00
crit 9.0 29.97% 4758.45 4684 4898 4759.14 0 4898 42861 42861 0.00
 
 

Action details: flame_shock

Static Values
  • id:188389
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:6.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:188389
  • name:Flame Shock
  • school:fire
  • tooltip:Suffering $w2 Fire damage every $t2 sec.
  • description:Sears the target with fire, causing {$s1=0} Fire damage and then an additional $o2 Fire damage over {$d=24 seconds}.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.350000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.175000
  • base_td:0.00
  • base_td_mult:0.98
  • dot_duration:24.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
 
Heed My Call 222 (317) 0.6% (0.8%) 1.0 11.48sec 12315 0 Direct 1.0 6617 13234 8623 30.3%  

Stats details: heed_my_call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.03 1.03 0.00 0.00 0.0000 0.0000 8885.35 8885.35 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.72 69.69% 6617.16 6617 6617 3389.61 0 6617 4752 4752 0.00
crit 0.31 30.31% 13234.32 13234 13234 3555.04 0 13234 4134 4134 0.00
 
 

Action details: heed_my_call

Static Values
  • id:271685
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271685
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:6122.00
  • base_dd_max:6122.00
  • base_dd_mult:1.00
 
    Heed My Call (_aoe) 95 0.2% 1.0 11.48sec 3692 0 Direct 1.0 2836 5672 3692 30.2%  

Stats details: heed_my_call_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.03 1.03 0.00 0.00 0.0000 0.0000 3804.62 3804.62 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.72 69.82% 2836.24 2836 2836 1457.53 0 2836 2040 2040 0.00
crit 0.31 30.18% 5672.47 5672 5672 1517.57 0 5672 1764 1764 0.00
 
 

Action details: heed_my_call_aoe

Static Values
  • id:271686
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271686
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:2624.00
  • base_dd_max:2624.00
  • base_dd_mult:1.00
 
Lava Burst 3092 (4583) 8.1% (12.0%) 6.1 5.61sec 29872 28837 Direct 7.0 7442 18812 17586 89.2%  

Stats details: lava_burst

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 6.14 7.04 0.00 0.00 1.0361 0.0000 123744.59 123744.59 0.00 28836.93 28836.93
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.76 10.79% 7442.26 7442 7442 5650.59 0 7442 5651 5651 0.00
crit 6.28 89.21% 18812.46 18606 19256 18817.01 18606 19147 118094 118094 0.00
 
 

Action details: lava_burst

Static Values
  • id:51505
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:50.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:8.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
Spelldata
  • id:51505
  • name:Lava Burst
  • school:fire
  • tooltip:
  • description:Hurls molten lava at the target, dealing {$285452s1=0} Fire damage.$?a231721[ Lava Burst will always critically strike if the target is affected by Flame Shock.][]{$?s137039=false}[][ |cFFFFFFFFGenerates {$190493s2=10} Maelstrom.|r ]
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.531250
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
    Lava Burst Overload 1491 3.9% 3.8 8.31sec 15736 0 Direct 3.7 0 16008 16008 100.0%  

Stats details: lava_burst_overload

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.80 3.73 0.00 0.00 0.0000 0.0000 59744.79 59744.79 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
crit 3.73 100.00% 16008.02 15815 16367 15866.26 0 16367 59745 59745 0.00
 
 

Action details: lava_burst_overload

Static Values
  • id:77451
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:50.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:77451
  • name:Lava Burst Overload
  • school:fire
  • tooltip:
  • description:{$@spelldesc51505=Hurls molten lava at the target, dealing {$285452s1=0} Fire damage.$?a231721[ Lava Burst will always critically strike if the target is affected by Flame Shock.][]{$?s137039=false}[][ |cFFFFFFFFGenerates {$190493s2=10} Maelstrom.|r ]}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.531250
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
Lightning Bolt 5887 (9265) 15.4% (24.2%) 18.2 2.08sec 20352 16334 Direct 18.2 9057 21986 12937 30.0%  

Stats details: lightning_bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 18.19 18.19 0.00 0.00 1.2460 0.0000 235285.11 235285.11 0.00 16333.71 16333.71
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 12.73 69.99% 9057.12 7538 19706 9100.23 0 15650 115280 115280 0.00
crit 5.46 30.01% 21985.81 18844 49264 22005.49 0 49264 120005 120005 0.00
 
 

Action details: lightning_bolt

Static Values
  • id:188196
  • school:nature
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:true
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:buff.stormkeeper.up&spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack)<26&(buff.master_of_the_elements.up&!talent.surge_of_power.enabled|buff.surge_of_power.up)
Spelldata
  • id:188196
  • name:Lightning Bolt
  • school:nature
  • tooltip:
  • description:Hurls a bolt of lightning at the target, dealing {$s1=0} Nature damage.$?a187828[ |cFFFFFFFFGenerates {$190493s1=8} Maelstrom.|r ][]
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.704000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
    Lightning Bolt Overload 3378 8.8% 11.3 3.31sec 11919 0 Direct 11.3 8410 20193 11919 29.8%  

Stats details: lightning_bolt_overload

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 11.31 11.31 0.00 0.00 0.0000 0.0000 134836.84 134836.84 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 7.94 70.22% 8409.80 6407 16750 8534.70 0 16750 66803 66803 0.00
crit 3.37 29.78% 20193.42 16018 41875 19770.36 0 41875 68034 68034 0.00
 
 

Action details: lightning_bolt_overload

Static Values
  • id:45284
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:45284
  • name:Lightning Bolt Overload
  • school:nature
  • tooltip:
  • description:Casts a bolt of lightning at the target for {$s1=0} Nature damage.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.704000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:0.98
 
Potion of Unbridled Fury 2821 7.4% 22.3 1.73sec 5069 0 Direct 22.3 3891 7782 5069 30.3%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 22.28 22.28 0.00 0.00 0.0000 0.0000 112932.53 112932.53 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 15.54 69.74% 3891.18 3891 3891 3891.18 3891 3891 60467 60467 0.00
crit 6.74 30.26% 7782.35 7782 7782 7773.40 0 7782 52465 52465 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Volatile Blood Explosion 421 1.1% 1.0 11.32sec 16297 0 Direct 1.0 13579 27158 17689 30.3%  

Stats details: volatile_blood_explosion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.04 0.95 0.00 0.00 0.0000 0.0000 16885.54 16885.54 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.67 69.74% 13579.12 13579 13579 6621.25 0 13579 9040 9040 0.00
crit 0.29 30.26% 27158.25 27158 27158 6793.70 0 27158 7846 7846 0.00
 
 

Action details: volatile_blood_explosion

Static Values
  • id:278057
  • school:shadow
  • resource:none
  • range:100.0
  • travel_speed:10.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:278057
  • name:Volatile Blood Explosion
  • school:shadow
  • tooltip:
  • description:Your damaging spells have a chance to launch an orb of charged blood at your target, dealing {$s1=0} Shadow damage split among all nearby enemies. Deals increased damage when striking multiple targets.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:12563.49
  • base_dd_max:12563.49
  • base_dd_mult:1.00
 
Waterspout 690 1.8% 4.2 7.27sec 6619 0 Direct 4.2 5078 10156 6619 30.4%  

Stats details: waterspout

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.17 4.17 0.00 0.00 0.0000 0.0000 27634.37 27634.37 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.91 69.64% 5077.99 5078 5078 4928.39 0 5078 14764 14764 0.00
crit 1.27 30.36% 10155.97 10156 10156 7489.49 0 10156 12870 12870 0.00
 
 

Action details: waterspout

Static Values
  • id:270925
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:270925
  • name:Waterspout
  • school:nature
  • tooltip:
  • description:{$@spelldesc270921=Your damaging spells have a chance to create a Waterspout at your target's location. The Waterspout erupts after {$270910d=2 seconds}, dealing {$s1=0} Nature damage split among all nearby enemies. Deals increased damage when striking multiple targets.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4698.37
  • base_dd_max:4698.37
  • base_dd_mult:1.00
 
pet - primal_fire_elemental 10123 / 7681
Fire Blast 7976 15.7% 13.7 2.03sec 17461 9026 Direct 13.7 13451 26868 17461 29.9%  

Stats details: fire_blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 13.70 13.70 0.00 0.00 1.9346 0.0000 239271.18 239271.18 0.00 9025.70 9025.70
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 9.61 70.12% 13450.98 13139 13740 13452.11 13139 13740 129241 129241 0.00
crit 4.10 29.88% 26868.10 26278 27479 26599.25 0 27479 110030 110030 0.00
 
 

Action details: fire_blast

Static Values
  • id:57984
  • school:fire
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.4
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:57984
  • name:Fire Blast
  • school:fire
  • tooltip:
  • description:Inflicts Fire damage to an enemy.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.675000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Immolate 1543 3.0% 2.0 22.87sec 23146 17908 Direct 2.0 3986 7944 5090 27.9%  
Periodic 19.1 1455 2904 1894 30.3% 89.5%

Stats details: immolate

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.00 2.00 19.07 19.07 1.2929 1.8773 46291.88 46291.88 0.00 1206.27 17907.88
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.44 72.11% 3986.01 3893 4071 3683.60 0 4071 5748 5748 0.00
crit 0.56 27.89% 7943.65 7786 8142 3823.27 0 8142 4432 4432 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 13.3 69.68% 1454.80 1 1527 1456.11 1050 1527 19326 19326 0.00
crit 5.8 30.32% 2903.62 2 3053 2899.64 0 3053 16786 16786 0.00
 
 

Action details: immolate

Static Values
  • id:118297
  • school:fire
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:1.0
  • secondary_cost:0.0
  • cooldown:10.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:118297
  • name:Immolate
  • school:fire
  • tooltip:Fire damage inflicted every $t1 sec.
  • description:Burns an enemy, then inflicts additional Fire damage every $t1 sec. for {$d=21 seconds}.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.200000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.075000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:21.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
 
Meteor 604 1.2% 1.0 0.00sec 18118 0 Direct 1.0 14599 29198 18118 24.1%  

Stats details: meteor

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 1.00 0.00 0.00 0.0000 0.0000 18118.34 18118.34 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.76 75.89% 14599.06 14599 14599 11079.77 0 14599 11080 11080 0.00
crit 0.24 24.11% 29198.12 29198 29198 7038.57 0 29198 7039 7039 0.00
 
 

Action details: meteor

Static Values
  • id:117588
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:1.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:117588
  • name:Meteor
  • school:fire
  • tooltip:
  • description:Call down a molten meteor on your target, dealing {$s1=0} damage to all enemies within $A1 yards of your target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.750000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
pet - primal_earth_elemental 1079 / 251
melee 1079 0.7% 7.1 1.24sec 1489 1196 Direct 7.1 1135 2271 1489 31.1%  

Stats details: melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.08 7.08 0.00 0.00 1.2448 0.0000 10544.88 15064.11 30.00 1196.24 1196.24
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.88 68.87% 1135.48 1135 1135 1094.39 0 1135 5538 7912 28.91
crit 2.20 31.13% 2270.96 2271 2271 1877.22 0 2271 5007 7152 24.80
 
 

Action details: melee

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
pet - liquid_magma_totem 3627 / 1379
Liquid Magma 3627 3.6% 22.4 0.65sec 2426 0 Direct 22.4 1692 4229 2426 28.9%  

Stats details: liquid_magma

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 22.42 22.42 0.00 0.00 0.0000 0.0000 54397.63 54397.63 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 15.93 71.05% 1691.91 1622 1696 1691.94 1675 1696 26954 26954 0.00
crit 6.49 28.95% 4228.61 4055 4241 4225.16 0 4241 27444 27444 0.00
 
 

Action details: liquid_magma

Static Values
  • id:192231
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:8.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:192231
  • name:Liquid Magma
  • school:fire
  • tooltip:
  • description:{$@spelldesc192222=Summons a totem at the target location for {$d=15 seconds} that hurls liquid magma at a random nearby target every $192226t1 sec, dealing ${{$192231s1=0}*(1+({$137040s3=2}/100))} Fire damage to all enemies within $192223A1 yards.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.150000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
pet - ember_elemental 2341 / 578
Ember Blast 2341 1.6% 4.9 1.87sec 4986 2669 Direct 4.9 3799 7598 4986 31.2%  

Stats details: ember_blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.86 4.86 0.00 0.00 1.8684 0.0000 24231.39 24231.39 0.00 2668.66 2668.66
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 3.34 68.76% 3799.06 3799 3799 3599.38 0 3799 12695 12695 0.00
crit 1.52 31.24% 7598.13 7598 7598 5681.40 0 7598 11536 11536 0.00
 
 

Action details: ember_blast

Static Values
  • id:275382
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:275382
  • name:Ember Blast
  • school:fire
  • tooltip:
  • description:Inflicts Fire damage to an enemy.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3551.00
  • base_dd_max:3551.00
  • base_dd_mult:1.00
 
Simple Action Stats Execute Interval
Jumalie
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Jumalie
  • harmful:false
  • if_expr:
 
Blood Fury 1.0 0.00sec

Stats details: blood_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: blood_fury

Static Values
  • id:33697
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
Spelldata
  • id:33697
  • name:Blood Fury
  • school:physical
  • tooltip:Attack power and Intellect increased by $w1.
  • description:Increases your attack power and Intellect by {$s1=400} for {$d=15 seconds}.
 
Bloodlust 1.0 0.00sec

Stats details: bloodlust

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: bloodlust

Static Values
  • id:2825
  • school:nature
  • resource:mana
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:4300.0
  • secondary_cost:0.0
  • cooldown:300.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:azerite.ancestral_resonance.enabled
Spelldata
  • id:2825
  • name:Bloodlust
  • school:nature
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
 
Earth Elemental 1.0 0.00sec

Stats details: earth_elemental

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: earth_elemental

Static Values
  • id:188616
  • school:nature
  • resource:none
  • range:30.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:300.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:!talent.primal_elementalist.enabled
Spelldata
  • id:188616
  • name:Earth Elemental
  • school:nature
  • tooltip:
  • description:{$@spelldesc198103=Calls forth a Greater Earth Elemental to protect you and your allies for {$188616d=60 seconds}.}
 
Fire Elemental 1.0 0.00sec

Stats details: fire_elemental

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: fire_elemental

Static Values
  • id:198067
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:150.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:!talent.storm_elemental.enabled
Spelldata
  • id:198067
  • name:Fire Elemental
  • school:fire
  • tooltip:
  • description:Calls forth a Greater Fire Elemental to rain destruction on your enemies for {$188592d=30 seconds}. While the Greater Fire Elemental is active, Flame Shock generates {$263819s1=3} Maelstrom when it deals damage over time.
 
Greater Flask of Endless Fathoms (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298837
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Jumalie
  • harmful:false
  • if_expr:
 
Well Fed (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297039
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Jumalie
  • harmful:false
  • if_expr:
 
Liquid Magma Totem 1.0 0.00sec

Stats details: liquid_magma_totem

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.7545 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: liquid_magma_totem

Static Values
  • id:192222
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:talent.liquid_magma_totem.enabled
Spelldata
  • id:192222
  • name:Liquid Magma Totem
  • school:fire
  • tooltip:
  • description:Summons a totem at the target location for {$d=15 seconds} that hurls liquid magma at a random nearby target every $192226t1 sec, dealing ${{$192231s1=0}*(1+({$137040s3=2}/100))} Fire damage to all enemies within $192223A1 yards.
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
 
Stormkeeper 1.0 0.00sec

Stats details: stormkeeper

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: stormkeeper

Static Values
  • id:191634
  • school:nature
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:1.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
Spelldata
  • id:191634
  • name:Stormkeeper
  • school:nature
  • tooltip:Your next Lightning Bolt will deal {$s2=150}% increased damage, and your next Lightning Bolt or Chain Lightning will be instant cast and cause an Elemental Overload to trigger on every target hit.
  • description:Charge yourself with lightning, causing your next $n Lightning Bolts to deal {$s2=150}% more damage, and also causes your next $n Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Ancestral Resonance 1.0 5.7 23.0sec 5.3sec 85.10% 0.00% 5.7(5.7) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_ancestral_resonance
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

RPPM Buff details

  • scaling:haste
  • frequency:6.00
  • modifier:1.00

Stat Buff details

  • stat:mastery_rating
  • amount:1232.00

Stack Uptimes

  • ancestral_resonance_1:85.10%

Trigger Attempt Success

  • trigger_pct:17.37%

Spelldata details

  • id:277943
  • name:Ancestral Resonance
  • tooltip:Mastery increased by $w1.
  • description:{$@spelldesc277666=Your spells and abilities have a chance to increase your Mastery by {$s1=0} for {$277943d=15 seconds}. $?<s2825>[Bloodlust][Heroism]'s duration is increased to {$s2=50} seconds on you, and Ancestral Resonance's chance to activate is greatly increased during $?<s2825>[Bloodlust][Heroism].}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Blood Fury 1.0 0.0 0.0sec 0.0sec 38.01% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_blood_fury
  • max_stacks:1
  • duration:15.00
  • cooldown:120.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:attack_power
  • amount:400.00
  • stat:intellect
  • amount:400.00

Stack Uptimes

  • blood_fury_1:38.01%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:33697
  • name:Blood Fury
  • tooltip:Attack power and Intellect increased by $w1.
  • description:Increases your attack power and Intellect by {$s1=400} for {$d=15 seconds}.
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Earthen Rage 1.0 37.6 0.0sec 1.1sec 100.00% 0.00% 57.7(57.7) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_earthen_rage
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:refresh
  • tick_time behavior:hasted
  • period:3.00

Stack Uptimes

  • earthen_rage_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:170377
  • name:Earthen Rage
  • tooltip:
  • description:{$@spelldesc170374=Your damaging spells incite the earth around you to come to your aid for {$170377d=6 seconds}, repeatedly dealing {$170379s1=0} Nature damage to your most recently attacked target.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Lava Surge 4.9 0.5 6.6sec 5.8sec 16.99% 73.77% 0.5(0.5) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_lava_surge
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • lava_surge_1:16.99%

Trigger Attempt Success

  • trigger_pct:99.92%

Spelldata details

  • id:77762
  • name:Lava Surge
  • tooltip:Your next Lava Burst casts instantly.
  • description:The Shaman's next Lava Burst casts instantly.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Quick Navigation 1.1 2.9 32.2sec 7.8sec 68.39% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_quick_navigation
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:50.00

Stack Uptimes

  • quick_navigation_1:23.07%
  • quick_navigation_2:20.09%
  • quick_navigation_3:15.26%
  • quick_navigation_4:9.97%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268887
  • name:Quick Navigation
  • tooltip:Increases Haste by $w1.
  • description:{$@spelldesc268894=Permanently enchant a weapon to sometimes increase Haste by $268887s for {$268887d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268893s Haste for {$268893d=10 seconds}.}
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Quick Navigation (_final) 0.4 0.0 25.6sec 25.6sec 7.14% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_quick_navigation_final
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:600.00

Stack Uptimes

  • quick_navigation_final_1:7.14%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268893
  • name:Quick Navigation
  • tooltip:Increases Haste by $w1.
  • description:{$@spelldesc268894=Permanently enchant a weapon to sometimes increase Haste by $268887s for {$268887d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268893s Haste for {$268893d=10 seconds}.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Resounding Protection 2.0 0.0 30.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_resounding_protection
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:17810.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • resounding_protection_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:269279
  • name:Resounding Protection
  • tooltip:Absorbs $w1 damage.
  • description:{$@spelldesc263962=Every $270568t1 sec, gain an absorb shield for {$s1=6411} for {$269279d=30 seconds}.}
  • max_stacks:0
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%
Seabreeze 0.4 0.0 31.8sec 31.8sec 18.59% 0.00% 0.0(0.0) 0.1

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_seabreeze
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00
  • associated item:Seabreeze

Stat Buff details

  • stat:haste_rating
  • amount:135.53

Stack Uptimes

  • seabreeze_1:2.81%
  • seabreeze_2:2.59%
  • seabreeze_3:2.38%
  • seabreeze_4:2.17%
  • seabreeze_5:1.96%
  • seabreeze_6:1.76%
  • seabreeze_7:1.56%
  • seabreeze_8:1.35%
  • seabreeze_9:1.12%
  • seabreeze_10:0.88%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:281724
  • name:Seabreeze
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc281723=Your spells have a chance to grant you {$281724s1=113} Haste, increasing to ${{$281724s1=113}*{$281724u=10}} Haste over {$281724d=30 seconds}.}
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Stormkeeper 1.0 0.0 0.0sec 0.0sec 9.89% 7.71% 0.0(0.0) 0.0

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_stormkeeper
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • stormkeeper_1:2.90%
  • stormkeeper_2:6.99%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:191634
  • name:Stormkeeper
  • tooltip:Your next Lightning Bolt will deal {$s2=150}% increased damage, and your next Lightning Bolt or Chain Lightning will be instant cast and cause an Elemental Overload to trigger on every target hit.
  • description:Charge yourself with lightning, causing your next $n Lightning Bolts to deal {$s2=150}% more damage, and also causes your next $n Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
  • max_stacks:0
  • duration:15.00
  • cooldown:60.00
  • default_chance:100.00%
Unstable Flames 3.5 3.8 11.1sec 4.9sec 60.46% 0.00% 0.3(0.3) 2.8

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_unstable_flames
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:156.00

Stack Uptimes

  • unstable_flames_1:29.16%
  • unstable_flames_2:15.14%
  • unstable_flames_3:7.85%
  • unstable_flames_4:4.06%
  • unstable_flames_5:4.25%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:279902
  • name:Unstable Flames
  • tooltip:Critical strike increased by $w1.
  • description:{$@spelldesc279899=Your damaging abilities have a chance to grant {$s1=0} critical strike rating for {$279902d=5 seconds}. This effect stacks up to {$279902u=5} times.}
  • max_stacks:5
  • duration:5.00
  • cooldown:0.00
  • default_chance:101.00%
Wandering Soul 0.5 0.1 23.1sec 12.2sec 17.43% 0.00% 0.1(0.1) 0.3

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_wandering_soul
  • max_stacks:1
  • duration:14.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Stat Buff details

  • stat:crit_rating
  • amount:1344.00

Stack Uptimes

  • wandering_soul_1:17.43%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:280204
  • name:Wandering Soul
  • tooltip:$?a273823[Critical Strike increased by $w1.][]$?a273823&a273150[ ][]$?a273150[Damaging a nearby enemy every $t2 sec.][]
  • description:{$@spelldesc273825=Your spells and abilities have a chance to draw a Wandering Soul from Thros to serve you for {$280204d=14 seconds}, granting you some of its power.}
  • max_stacks:0
  • duration:14.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Battle-Scarred Augmentation

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Bloodlust

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:50.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Greater Flask of Endless Fathoms

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_greater_flask_of_endless_fathoms
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:intellect
  • amount:360.00

Stack Uptimes

  • greater_flask_of_endless_fathoms_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298837
  • name:Greater Flask of Endless Fathoms
  • tooltip:Intellect increased by $w1.
  • description:Increases Intellect by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Well Fed (mechdowels_big_mech)

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_mechdowels_big_mech
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:93.00

Stack Uptimes

  • mechdowels_big_mech_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297039
  • name:Well Fed
  • tooltip:Critical Strike increased by $w1.
  • description:Increases critical strike by {$s1=93} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Potion of Unbridled Fury

Buff details

  • buff initial source:Jumalie
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Lava Surge 5.4 5.8sec
Lava Surge: Wasted 0.5 11.0sec
Lava Surge: During Lava Burst 0.3 16.6sec

Cooldown waste details

Seconds per Execute Seconds per Iteration
Ability Average Minimum Maximum Average Minimum Maximum
Lava Burst1.1210.0019.2966.5910.04821.194

Resources

Resource Usage Type Count Total Average RPE APR
Jumalie
bloodlust Mana 1.0 4300.0 4300.0 4300.0 0.0
earth_shock Maelstrom 6.0 359.9 60.0 60.0 554.5
Resource Gains Type Count Total Average Overflow
Fire Elemental Maelstrom 22.16 65.52 (15.60%) 2.96 0.97 1.46%
Lava Burst Maelstrom 7.14 71.35 (16.98%) 9.99 0.08 0.11%
Lava Burst Overload Maelstrom 3.80 14.72 (3.50%) 3.88 0.47 3.08%
Lightning Bolt Maelstrom 18.19 145.07 (34.53%) 7.98 0.42 0.29%
Lightning Bolt Overload Maelstrom 11.31 33.49 (7.97%) 2.96 0.45 1.33%
mana_regen Mana 107.05 4300.00 (100.00%) 40.17 21095.50 83.07%
Aftershock Maelstrom 1.50 89.93 (21.41%) 60.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Mana 107.50 107.50
Maelstrom 10.50 9.00
Combat End Resource Mean Min Max
Mana 20000.00 20000.00 20000.00
Maelstrom 60.33 30.00 100.00

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data Jumalie Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Jumalie Damage Per Second
Count 99999
Mean 38263.26
Minimum 29600.06
Maximum 54290.15
Spread ( max - min ) 24690.09
Range [ ( max - min ) / 2 * 100% ] 32.26%
Standard Deviation 2697.7239
5th Percentile 34155.09
95th Percentile 42969.55
( 95th Percentile - 5th Percentile ) 8814.47
Mean Distribution
Standard Deviation 8.5310
95.00% Confidence Intervall ( 38246.54 - 38279.98 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 191
0.1% Error 19096
0.1 Scale Factor Error with Delta=300 62127
0.05 Scale Factor Error with Delta=300 248508
0.01 Scale Factor Error with Delta=300 6212676
Priority Target DPS
Sample Data Jumalie Priority Target Damage Per Second
Count 99999
Mean 38263.26
Minimum 29600.06
Maximum 54290.15
Spread ( max - min ) 24690.09
Range [ ( max - min ) / 2 * 100% ] 32.26%
Standard Deviation 2697.7239
5th Percentile 34155.09
95th Percentile 42969.55
( 95th Percentile - 5th Percentile ) 8814.47
Mean Distribution
Standard Deviation 8.5310
95.00% Confidence Intervall ( 38246.54 - 38279.98 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 191
0.1% Error 19096
0.1 Scale Factor Error with Delta=300 62127
0.05 Scale Factor Error with Delta=300 248508
0.01 Scale Factor Error with Delta=300 6212676
DPS(e)
Sample Data Jumalie Damage Per Second (Effective)
Count 99999
Mean 38263.26
Minimum 29600.06
Maximum 54290.15
Spread ( max - min ) 24690.09
Range [ ( max - min ) / 2 * 100% ] 32.26%
Damage
Sample Data Jumalie Damage
Count 99999
Mean 1134364.55
Minimum 680798.29
Maximum 1763544.32
Spread ( max - min ) 1082746.02
Range [ ( max - min ) / 2 * 100% ] 47.72%
DTPS
Sample Data Jumalie Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Jumalie Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Jumalie Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Jumalie Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Jumalie Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Jumalie Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data JumalieTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Jumalie Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 food
2 0.00 augmentation
3 0.00 snapshot_stats
Snapshot raid buffed stats before combat begins and pre-potting is done.
4 0.00 totem_mastery
5 0.00 earth_elemental,if=!talent.primal_elementalist.enabled
6 0.00 stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
Use Stormkeeper precombat unless some adds will spawn soon.
7 0.00 fire_elemental,if=!talent.storm_elemental.enabled
8 0.00 storm_elemental,if=talent.storm_elemental.enabled
9 0.00 potion
A 0.00 elemental_blast,if=talent.elemental_blast.enabled
B 0.00 lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
C 0.00 chain_lightning,if=spell_targets.chain_lightning>2
Default action list Executed every time the actor is available.
# count action,conditions
D 1.00 bloodlust,if=azerite.ancestral_resonance.enabled
Cast Bloodlust manually if the Azerite Trait Ancestral Resonance is present.
0.00 potion,if=expected_combat_length-time<30|cooldown.fire_elemental.remains>120|cooldown.storm_elemental.remains>120
In-combat potion is preferentially linked to your Elemental, unless combat will end shortly
0.00 wind_shear
Interrupt of casts.
0.00 totem_mastery,if=talent.totem_mastery.enabled&buff.resonance_totem.remains<2
0.00 use_items
0.00 fire_elemental,if=!talent.storm_elemental.enabled
0.00 storm_elemental,if=talent.storm_elemental.enabled&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)&(!talent.ascendance.enabled|!cooldown.ascendance.up)
E 1.00 earth_elemental,if=!talent.primal_elementalist.enabled|talent.primal_elementalist.enabled&(cooldown.fire_elemental.remains<120&!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120&talent.storm_elemental.enabled)
F 2.00 concentrated_flame
0.00 blood_of_the_enemy
0.00 guardian_of_azeroth
0.00 focused_azerite_beam
0.00 purifying_blast
0.00 the_unbound_force
0.00 memory_of_lucid_dreams
0.00 ripple_in_space
0.00 worldvein_resonance
G 1.00 blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
0.00 berserking,if=!talent.ascendance.enabled|buff.ascendance.up
0.00 fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
0.00 ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
H 0.00 run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
I 0.00 run_action_list,name=single_target
actions.single_target Single Target Action Priority List
# count action,conditions
J 1.00 flame_shock,target_if=(!ticking|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<2*gcd|dot.flame_shock.remains<=gcd|talent.ascendance.enabled&dot.flame_shock.remains<(cooldown.ascendance.remains+buff.ascendance.duration)&cooldown.ascendance.remains<4&(!talent.storm_elemental.enabled|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120))&(buff.wind_gust.stack<14|azerite.igneous_potential.rank>=2|buff.lava_surge.up|!buff.bloodlust.up)&!buff.surge_of_power.up
Ensure FS is active unless you have 14 or more stacks of Wind Gust from Storm Elemental. (Edge case: upcoming Asc but active SE; don't )
0.00 ascendance,if=talent.ascendance.enabled&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&(cooldown.storm_elemental.remains<120|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
Use Ascendance after you've spent all Lava Burst charges and only if neither Storm Elemental nor Icefury are currently active.
0.00 elemental_blast,if=talent.elemental_blast.enabled&(talent.master_of_the_elements.enabled&buff.master_of_the_elements.up&maelstrom<60|!talent.master_of_the_elements.enabled)&(!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)|azerite.natural_harmony.rank=3&buff.wind_gust.stack<14)
Don't use Elemental Blast if you could cast a Master of the Elements empowered Earth Shock instead. Don't cast Elemental Blast during Storm Elemental unless you have 3x Natural Harmony. But in this case stop using Elemental Blast once you reach 14 stacks of Wind Gust.
0.00 stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)&(!talent.surge_of_power.enabled|buff.surge_of_power.up|maelstrom>=44)
Keep SK for large or soon add waves. Unless you have Surge of Power, in which case you want to double buff Lightning Bolt by pooling Maelstrom beforehand. Example sequence: 100MS, ES, SK, LB, LvB, ES, LB
K 1.00 liquid_magma_totem,if=talent.liquid_magma_totem.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
0.00 lightning_bolt,if=buff.stormkeeper.up&spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack)<26&(buff.master_of_the_elements.up&!talent.surge_of_power.enabled|buff.surge_of_power.up)
Combine Stormkeeper with Master of the Elements or Surge of Power unless you have the Lava Shock trait and multiple stacks.
0.00 earthquake,if=(spell_targets.chain_lightning>1|azerite.tectonic_thunder.rank>=3&!talent.surge_of_power.enabled&azerite.lava_shock.rank<1)&azerite.lava_shock.rank*buff.lava_shock.stack<(36+3*azerite.tectonic_thunder.rank*spell_targets.chain_lightning)&(!talent.surge_of_power.enabled|!dot.flame_shock.refreshable|cooldown.storm_elemental.remains>120)&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled)
Use Earthquake versus 2 targets, unless you have Lava Shock. Use Earthquake versus 1 target if you have Tectonic Thunder 3 times and NO Surge of Power enabled and NO Lava Shock.
0.00 earth_shock,if=!buff.surge_of_power.up&talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled|spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack<26)&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd)
Cast Earth Shock with Master of the Elements talent but no active Surge of Power buff, and active Stormkeeper buff and Lava Burst coming off CD within the next GCD, and either active Master of the Elements buff, or no available Lava Burst while near MS cap, or single target and multiple Lava Shock traits and many stacks.
L 6.00 earth_shock,if=!talent.master_of_the_elements.enabled&!(azerite.igneous_potential.rank>2&buff.ascendance.up)&(buff.stormkeeper.up|maelstrom>=90+30*talent.call_the_thunder.enabled|!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)&expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)>=30*(1+(azerite.echo_of_the_elementals.rank>=2)))
You know what? I had some short explanation here once. But then the condition grew, and I had to split the one Earth Shock line into four...so you have to deal with this abomination now: Cast Earth Shock without Master of the Elements talent, and without having triple Igneous Potential and active Ascendance, and active Stormkeeper buff or near MS cap, or Storm Elemental is inactive, and we can't expect to get an additional use of Storm Elemental in the remaining fight from Surge of Power.
0.00 earth_shock,if=talent.surge_of_power.enabled&!buff.surge_of_power.up&cooldown.lava_burst.remains<=gcd&(!talent.storm_elemental.enabled&!(cooldown.fire_elemental.remains>120)|talent.storm_elemental.enabled&!(cooldown.storm_elemental.remains>120))
Use Earth Shock if Surge of Power is talented, but neither it nor a DPS Elemental is active at the moment, and Lava Burst is ready or will be ready within the next GCD.
0.00 lightning_lasso
0.00 lightning_bolt,if=cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled&(azerite.igneous_potential.rank<2|!buff.lava_surge.up&buff.bloodlust.up)
Spam Lightning Bolts during Storm Elemental duration, if you don't have Igneous Potential or have it only once, and don't use Lightning Bolt during Bloodlust if you have a Lava Surge Proc.
0.00 lightning_bolt,if=(buff.stormkeeper.remains<1.1*gcd*buff.stormkeeper.stack|buff.stormkeeper.up&buff.master_of_the_elements.up)
Cast Lightning Bolt regardless of the previous condition if you'd lose a Stormkeeper stack or have Stormkeeper and Master of the Elements active.
0.00 frost_shock,if=talent.icefury.enabled&talent.master_of_the_elements.enabled&buff.icefury.up&buff.master_of_the_elements.up
Use Frost Shock with Icefury and Master of the Elements.
0.00 lava_burst,if=buff.ascendance.up
0.00 flame_shock,target_if=refreshable&active_enemies>1&buff.surge_of_power.up
Utilize Surge of Power to spread Flame Shock if multiple enemies are present.
0.00 lava_burst,if=talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains)%150))<(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)))
Use Lava Burst with Surge of Power if the last potential usage of Storm Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
0.00 lava_burst,if=!talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains)%150))<(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)))
Use Lava Burst with Surge of Power if the last potential usage of Fire Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
0.00 lightning_bolt,if=buff.surge_of_power.up
M 6.20 lava_burst,if=cooldown_react&!talent.master_of_the_elements.enabled
0.00 icefury,if=talent.icefury.enabled&!(maelstrom>75&cooldown.lava_burst.remains<=0)&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
Slightly game Icefury buff to hopefully buff some empowered Frost Shocks with Master of the Elements.
0.00 lava_burst,if=cooldown_react&charges>talent.echo_of_the_elements.enabled
0.00 frost_shock,if=talent.icefury.enabled&buff.icefury.up&buff.icefury.remains<1.1*gcd*buff.icefury.stack
Slightly delay using Icefury empowered Frost Shocks to empower them with Master of the Elements too.
0.00 lava_burst,if=cooldown_react
N 1.32 flame_shock,target_if=refreshable&!buff.surge_of_power.up
Don't accidentally use Surge of Power with Flame Shock during single target.
0.00 totem_mastery,if=talent.totem_mastery.enabled&(buff.resonance_totem.remains<6|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15))
0.00 frost_shock,if=talent.icefury.enabled&buff.icefury.up&(buff.icefury.remains<gcd*4*buff.icefury.stack|buff.stormkeeper.up|!talent.master_of_the_elements.enabled)
0.00 chain_lightning,if=buff.tectonic_thunder.up&!buff.stormkeeper.up&spell_targets.chain_lightning>1
O 18.80 lightning_bolt
0.00 flame_shock,moving=1,target_if=refreshable
0.00 flame_shock,moving=1,if=movement.distance>6
0.00 frost_shock,moving=1
Frost Shock is our movement filler.

Sample Sequence

012679BDFGJKOOOMLMOOMOOMLMNOOOLLOMOOEFLOMOOOLO

Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Jumalie 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 1 food Jumalie 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 2 augmentation Jumalie 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 6 stormkeeper Fluffy_Pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom
Pre precombat 7 fire_elemental Fluffy_Pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom stormkeeper(2), earthen_rage
Pre precombat 9 potion Fluffy_Pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom stormkeeper(2), earthen_rage
Pre precombat B lava_burst Fluffy_Pillow 20000.0/20000: 100% mana | 0.0/100: 0% maelstrom stormkeeper(2), earthen_rage
0:00.000 default D bloodlust Fluffy_Pillow 20000.0/20000: 100% mana | 10.0/100: 10% maelstrom stormkeeper(2), earthen_rage, resounding_protection
0:00.000 default F concentrated_flame Fluffy_Pillow 15700.0/20000: 78% mana | 10.0/100: 10% maelstrom stormkeeper(2), earthen_rage, resounding_protection
0:00.990 default G blood_fury Fluffy_Pillow 16333.6/20000: 82% mana | 10.0/100: 10% maelstrom stormkeeper(2), earthen_rage, resounding_protection
0:00.990 single_target J flame_shock Fluffy_Pillow 16333.6/20000: 82% mana | 10.0/100: 10% maelstrom blood_fury, stormkeeper(2), earthen_rage, resounding_protection
0:01.979 single_target K liquid_magma_totem Fluffy_Pillow 16966.6/20000: 85% mana | 10.0/100: 10% maelstrom blood_fury, stormkeeper(2), earthen_rage, resounding_protection
0:02.735 single_target O lightning_bolt Fluffy_Pillow 17450.4/20000: 87% mana | 13.0/100: 13% maelstrom blood_fury, stormkeeper(2), earthen_rage, ancestral_resonance, resounding_protection, unstable_flames
0:03.724 single_target O lightning_bolt Fluffy_Pillow 18083.4/20000: 90% mana | 27.0/100: 27% maelstrom blood_fury, stormkeeper, earthen_rage, ancestral_resonance, resounding_protection, unstable_flames
0:04.713 single_target O lightning_bolt Fluffy_Pillow 18716.3/20000: 94% mana | 38.0/100: 38% maelstrom blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames
0:06.031 single_target M lava_burst Fluffy_Pillow 19559.8/20000: 98% mana | 49.0/100: 49% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames
0:07.018 single_target L earth_shock Fluffy_Pillow 20000.0/20000: 100% mana | 69.0/100: 69% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames
0:08.007 single_target M lava_burst Fluffy_Pillow 20000.0/20000: 100% mana | 12.0/100: 12% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(2)
0:08.997 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 25.0/100: 25% maelstrom blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(2)
0:10.316 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 36.0/100: 36% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(2)
0:11.634 single_target M lava_burst Fluffy_Pillow 20000.0/20000: 100% mana | 47.0/100: 47% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3)
0:12.626 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 64.0/100: 64% maelstrom blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3)
0:13.944 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 75.0/100: 75% maelstrom blood_fury, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3)
0:15.262 single_target M lava_burst Fluffy_Pillow 20000.0/20000: 100% mana | 89.0/100: 89% maelstrom blood_fury, lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3)
0:16.252 single_target L earth_shock Fluffy_Pillow 20000.0/20000: 100% mana | 100.0/100: 100% maelstrom lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul, unstable_flames(3)
0:17.241 single_target M lava_burst Fluffy_Pillow 20000.0/20000: 100% mana | 43.0/100: 43% maelstrom lava_surge, earthen_rage, ancestral_resonance, resounding_protection, wandering_soul
0:18.231 single_target N flame_shock Fluffy_Pillow 20000.0/20000: 100% mana | 60.0/100: 60% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, wandering_soul
0:19.215 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 60.0/100: 60% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection
0:20.525 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 71.0/100: 71% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection
0:21.836 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 85.0/100: 85% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection
0:23.147 single_target L earth_shock Fluffy_Pillow 20000.0/20000: 100% mana | 99.0/100: 99% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection
0:24.132 single_target L earth_shock Fluffy_Pillow 20000.0/20000: 100% mana | 100.0/100: 100% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection
0:25.116 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 43.0/100: 43% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames
0:26.427 single_target M lava_burst Fluffy_Pillow 20000.0/20000: 100% mana | 54.0/100: 54% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames
0:27.735 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 70.0/100: 70% maelstrom earthen_rage, ancestral_resonance, quick_navigation, resounding_protection, unstable_flames(2)
0:29.046 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 85.0/100: 85% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2)
0:30.348 default E earth_elemental Fluffy_Pillow 20000.0/20000: 100% mana | 99.0/100: 99% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2)
0:30.348 default F concentrated_flame Fluffy_Pillow 20000.0/20000: 100% mana | 99.0/100: 99% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(2)
0:31.326 single_target L earth_shock Fluffy_Pillow 20000.0/20000: 100% mana | 100.0/100: 100% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:32.302 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 40.0/100: 40% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:33.604 single_target M lava_burst Fluffy_Pillow 20000.0/20000: 100% mana | 48.0/100: 48% maelstrom lava_surge, earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:34.579 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 61.0/100: 61% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:35.882 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 69.0/100: 69% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames(3)
0:37.184 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 80.0/100: 80% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection
0:38.485 single_target L earth_shock Fluffy_Pillow 20000.0/20000: 100% mana | 91.0/100: 91% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames
0:39.462 single_target O lightning_bolt Fluffy_Pillow 20000.0/20000: 100% mana | 34.0/100: 34% maelstrom earthen_rage, ancestral_resonance, quick_navigation(2), resounding_protection, unstable_flames

Stats

Level Bonus (120) Race Bonus (orc) Raid-Buffed Unbuffed Gear Amount
Strength 1467 3 1530 1470 0
Agility 1467 -3 1524 1464 0
Stamina 1001 1 12895 11723 10380
Intellect 1467 -1 10108 8748 6866 (4447)
Spirit 0 0 0 0 0
Health 257900 234460 0
Mana 20000 20000 0
Maelstrom 100 100 0
Spell Power 10108 8748 0
Crit 24.06% 22.76% 1279
Haste 17.04% 17.04% 1159
Damage / Heal Versatility 2.94% 2.94% 250
ManaReg per Second 640 640 0
Attack Power 1676 1464 0
Mastery 28.52% 28.52% 519
Armor 3302 3302 3302
Run Speed 7 0 78
Leech 2.15% 2.15% 86

Gear

Source Slot Average Item Level: 408.00
Local Head Soulscarred Headgear
ilevel: 420, stats: { 475 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Resounding Protection, Heed My Call, Blightborne Infusion, Echo of the Elementals }
Local Neck Heart of Azeroth
ilevel: 443, stats: { +305 Haste, +305 Crit, +305 Mastery, +580 Sta, +317 StrAgiInt }
Local Shoulders Amalgamated Abomination Spaulders
ilevel: 420, stats: { 439 Armor, +649 AgiInt, +1480 Sta }
azerite powers: { Azerite Empowered, Impassive Visage, Unstable Flames, Ancestral Resonance, Igneous Potential }
Local Shirt Last Season's Shirt
ilevel: 1
Local Chest Tri-Heart Chestguard
ilevel: 420, stats: { 585 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Vampiric Speed, Unstable Flames, Ancestral Resonance, Tectonic Thunder }
Local Waist Chain of Consummate Power
ilevel: 410, stats: { 306 Armor, +311 AgiInt, +543 Sta, +127 Crit, +75 Mastery }
Local Legs Gaoler's Chainmail Gaiters
ilevel: 410, stats: { 476 Armor, +415 AgiInt, +725 Sta, +153 Crit, +118 Haste }
Local Feet Gnawed Iron Fetters
ilevel: 405, stats: { 361 Armor, +297 AgiInt, +516 Sta, +134 Crit, +65 Vers }
Local Wrists Bindings of the Calling Depths
ilevel: 400, stats: { 222 Armor, +212 AgiInt, +367 Sta, +95 Vers, +51 Mastery }, gems: { +40 Haste }
Local Hands Thornshaper Mitts
ilevel: 410, stats: { 340 Armor, +311 AgiInt, +543 Sta, +114 Crit, +88 Mastery, +86 Leech }, gems: { +40 Haste }
Local Finger1 Rot-Scour Ring
ilevel: 385, stats: { +312 Sta, +302 Crit, +129 Haste }, enchant: { +40 Haste }
Local Finger2 Seal of Questionable Loyalties
ilevel: 400, stats: { +367 Sta, +314 Haste, +144 Crit, +78 RunSpeed }, enchant: { +40 Haste }
Local Trinket1 Vigilant's Bloodshaper
ilevel: 390, stats: { +327 Int }, gems: { +40 Haste }
Local Trinket2 Hadal's Nautilus
ilevel: 415, stats: { +413 Int }
Local Back Drape of Valiant Defense
ilevel: 395, stats: { 98 Armor, +203 StrAgiInt, +348 Sta, +90 Vers, +53 Haste }, gems: { +40 Haste }
Local Main Hand Seabreeze
ilevel: 400, weapon: { 435 - 590, 3.6 }, stats: { +378 Int, +651 Sta, +1301 Int }, enchant: quick_navigation
Local Tabard Tabard of Summer Flames
ilevel: 1

Talents

Level
15 Earthen Rage (Elemental Shaman) Echo of the Elements (Elemental Shaman) Elemental Blast (Elemental Shaman)
30 Aftershock (Elemental Shaman) Call the Thunder (Elemental Shaman) Totem Mastery (Elemental Shaman)
45 Spirit Wolf (Elemental Shaman) Earth Shield (Elemental Shaman) Static Charge (Elemental Shaman)
60 Master of the Elements (Elemental Shaman) Storm Elemental (Elemental Shaman) Liquid Magma Totem (Elemental Shaman)
75 Nature's Guardian Ancestral Guidance (Elemental Shaman) Wind Rush Totem
90 Surge of Power (Elemental Shaman) Primal Elementalist (Elemental Shaman) Icefury (Elemental Shaman)
100 Unlimited Power (Elemental Shaman) Stormkeeper (Elemental Shaman) Ascendance (Elemental Shaman)

Profile

shaman="Jumalie"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/jumalie"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/17/81141521-inset.jpg"
spec=elemental
level=120
race=orc
role=spell
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#shaman/elemental/talents=1133222
azerite_essences=12:1:1

# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_endless_fathoms
food=mechdowels_big_mech
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/totem_mastery
actions.precombat+=/earth_elemental,if=!talent.primal_elementalist.enabled
# Use Stormkeeper precombat unless some adds will spawn soon.
actions.precombat+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
actions.precombat+=/fire_elemental,if=!talent.storm_elemental.enabled
actions.precombat+=/storm_elemental,if=talent.storm_elemental.enabled
actions.precombat+=/potion
actions.precombat+=/elemental_blast,if=talent.elemental_blast.enabled
actions.precombat+=/lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
actions.precombat+=/chain_lightning,if=spell_targets.chain_lightning>2

# Executed every time the actor is available.
# Cast Bloodlust manually if the Azerite Trait Ancestral Resonance is present.
actions=bloodlust,if=azerite.ancestral_resonance.enabled
# In-combat potion is preferentially linked to your Elemental, unless combat will end shortly
actions+=/potion,if=expected_combat_length-time<30|cooldown.fire_elemental.remains>120|cooldown.storm_elemental.remains>120
# Interrupt of casts.
actions+=/wind_shear
actions+=/totem_mastery,if=talent.totem_mastery.enabled&buff.resonance_totem.remains<2
actions+=/use_items
actions+=/fire_elemental,if=!talent.storm_elemental.enabled
actions+=/storm_elemental,if=talent.storm_elemental.enabled&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)&(!talent.ascendance.enabled|!cooldown.ascendance.up)
actions+=/earth_elemental,if=!talent.primal_elementalist.enabled|talent.primal_elementalist.enabled&(cooldown.fire_elemental.remains<120&!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120&talent.storm_elemental.enabled)
actions+=/concentrated_flame
actions+=/blood_of_the_enemy
actions+=/guardian_of_azeroth
actions+=/focused_azerite_beam
actions+=/purifying_blast
actions+=/the_unbound_force
actions+=/memory_of_lucid_dreams
actions+=/ripple_in_space
actions+=/worldvein_resonance
actions+=/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/berserking,if=!talent.ascendance.enabled|buff.ascendance.up
actions+=/fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
actions+=/run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
actions+=/run_action_list,name=single_target

# Multi target action priority list
actions.aoe=stormkeeper,if=talent.stormkeeper.enabled
# Spread Flame Shock in <= 4 target fights, but not during SE uptime,unless you're fighting 3 targets and have less than 14 Wind Gust stacks.
actions.aoe+=/flame_shock,target_if=refreshable&(spell_targets.chain_lightning<(5-!talent.totem_mastery.enabled)|!talent.storm_elemental.enabled&(cooldown.fire_elemental.remains>(120+14*spell_haste)|cooldown.fire_elemental.remains<(24-14*spell_haste)))&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120|spell_targets.chain_lightning=3&buff.wind_gust.stack<14)
actions.aoe+=/ascendance,if=talent.ascendance.enabled&(talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120&cooldown.storm_elemental.remains>15|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
actions.aoe+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled
# Try to game Earthquake with Master of the Elements buff when fighting 3 targets. Don't overcap Maelstrom!
actions.aoe+=/earthquake,if=!talent.master_of_the_elements.enabled|buff.stormkeeper.up|maelstrom>=(100-4*spell_targets.chain_lightning)|buff.master_of_the_elements.up|spell_targets.chain_lightning>3
# Make sure you don't lose a Stormkeeper.
actions.aoe+=/chain_lightning,if=buff.stormkeeper.remains<3*gcd*buff.stormkeeper.stack
# Only cast Lava Burst on three targets if it is an instant and Storm Elemental is NOT active.
actions.aoe+=/lava_burst,if=buff.lava_surge.up&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)&dot.flame_shock.ticking
actions.aoe+=/icefury,if=spell_targets.chain_lightning<4&!buff.ascendance.up
actions.aoe+=/frost_shock,if=spell_targets.chain_lightning<4&buff.icefury.up&!buff.ascendance.up
# Use Elemental Blast against up to 3 targets as long as Storm Elemental is not active.
actions.aoe+=/elemental_blast,if=talent.elemental_blast.enabled&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
actions.aoe+=/lava_beam,if=talent.ascendance.enabled
actions.aoe+=/chain_lightning
actions.aoe+=/lava_burst,moving=1,if=talent.ascendance.enabled
actions.aoe+=/flame_shock,moving=1,target_if=refreshable
actions.aoe+=/frost_shock,moving=1

# Single Target Action Priority List
# Ensure FS is active unless you have 14 or more stacks of Wind Gust from Storm Elemental. (Edge case: upcoming Asc but active SE; don't )
actions.single_target=flame_shock,target_if=(!ticking|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<2*gcd|dot.flame_shock.remains<=gcd|talent.ascendance.enabled&dot.flame_shock.remains<(cooldown.ascendance.remains+buff.ascendance.duration)&cooldown.ascendance.remains<4&(!talent.storm_elemental.enabled|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120))&(buff.wind_gust.stack<14|azerite.igneous_potential.rank>=2|buff.lava_surge.up|!buff.bloodlust.up)&!buff.surge_of_power.up
# Use Ascendance after you've spent all Lava Burst charges and only if neither Storm Elemental nor Icefury are currently active.
actions.single_target+=/ascendance,if=talent.ascendance.enabled&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&(cooldown.storm_elemental.remains<120|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
# Don't use Elemental Blast if you could cast a Master of the Elements empowered Earth Shock instead. Don't cast Elemental Blast during Storm Elemental unless you have 3x Natural Harmony. But in this case stop using Elemental Blast once you reach 14 stacks of Wind Gust.
actions.single_target+=/elemental_blast,if=talent.elemental_blast.enabled&(talent.master_of_the_elements.enabled&buff.master_of_the_elements.up&maelstrom<60|!talent.master_of_the_elements.enabled)&(!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)|azerite.natural_harmony.rank=3&buff.wind_gust.stack<14)
# Keep SK for large or soon add waves. Unless you have Surge of Power, in which case you want to double buff Lightning Bolt by pooling Maelstrom beforehand. Example sequence: 100MS, ES, SK, LB, LvB, ES, LB
actions.single_target+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)&(!talent.surge_of_power.enabled|buff.surge_of_power.up|maelstrom>=44)
actions.single_target+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
# Combine Stormkeeper with Master of the Elements or Surge of Power unless you have the Lava Shock trait and multiple stacks.
actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack)<26&(buff.master_of_the_elements.up&!talent.surge_of_power.enabled|buff.surge_of_power.up)
# Use Earthquake versus 2 targets, unless you have Lava Shock. Use Earthquake versus 1 target if you have Tectonic Thunder 3 times and NO Surge of Power enabled and NO Lava Shock.
actions.single_target+=/earthquake,if=(spell_targets.chain_lightning>1|azerite.tectonic_thunder.rank>=3&!talent.surge_of_power.enabled&azerite.lava_shock.rank<1)&azerite.lava_shock.rank*buff.lava_shock.stack<(36+3*azerite.tectonic_thunder.rank*spell_targets.chain_lightning)&(!talent.surge_of_power.enabled|!dot.flame_shock.refreshable|cooldown.storm_elemental.remains>120)&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled)
# Cast Earth Shock with Master of the Elements talent but no active Surge of Power buff, and active Stormkeeper buff and Lava Burst coming off CD within the next GCD, and either active Master of the Elements buff, or no available Lava Burst while near MS cap, or single target and multiple Lava Shock traits and many stacks.
actions.single_target+=/earth_shock,if=!buff.surge_of_power.up&talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled|spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack<26)&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd)
# You know what? I had some short explanation here once. But then the condition grew, and I had to split the one Earth Shock line into four...so you have to deal with this abomination now: Cast Earth Shock without Master of the Elements talent, and without having triple Igneous Potential and active Ascendance, and active Stormkeeper buff or near MS cap, or Storm Elemental is inactive, and we can't expect to get an additional use of Storm Elemental in the remaining fight from Surge of Power.
actions.single_target+=/earth_shock,if=!talent.master_of_the_elements.enabled&!(azerite.igneous_potential.rank>2&buff.ascendance.up)&(buff.stormkeeper.up|maelstrom>=90+30*talent.call_the_thunder.enabled|!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)&expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)>=30*(1+(azerite.echo_of_the_elementals.rank>=2)))
# Use Earth Shock if Surge of Power is talented, but neither it nor a DPS Elemental is active at the moment, and Lava Burst is ready or will be ready within the next GCD.
actions.single_target+=/earth_shock,if=talent.surge_of_power.enabled&!buff.surge_of_power.up&cooldown.lava_burst.remains<=gcd&(!talent.storm_elemental.enabled&!(cooldown.fire_elemental.remains>120)|talent.storm_elemental.enabled&!(cooldown.storm_elemental.remains>120))
actions.single_target+=/lightning_lasso
# Spam Lightning Bolts during Storm Elemental duration, if you don't have Igneous Potential or have it only once, and don't use Lightning Bolt during Bloodlust if you have a Lava Surge Proc.
actions.single_target+=/lightning_bolt,if=cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled&(azerite.igneous_potential.rank<2|!buff.lava_surge.up&buff.bloodlust.up)
# Cast Lightning Bolt regardless of the previous condition if you'd lose a Stormkeeper stack or have Stormkeeper and Master of the Elements active.
actions.single_target+=/lightning_bolt,if=(buff.stormkeeper.remains<1.1*gcd*buff.stormkeeper.stack|buff.stormkeeper.up&buff.master_of_the_elements.up)
# Use Frost Shock with Icefury and Master of the Elements.
actions.single_target+=/frost_shock,if=talent.icefury.enabled&talent.master_of_the_elements.enabled&buff.icefury.up&buff.master_of_the_elements.up
actions.single_target+=/lava_burst,if=buff.ascendance.up
# Utilize Surge of Power to spread Flame Shock if multiple enemies are present.
actions.single_target+=/flame_shock,target_if=refreshable&active_enemies>1&buff.surge_of_power.up
# Use Lava Burst with Surge of Power if the last potential usage of Storm Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
actions.single_target+=/lava_burst,if=talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains)%150))<(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)))
# Use Lava Burst with Surge of Power if the last potential usage of Fire Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
actions.single_target+=/lava_burst,if=!talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains)%150))<(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)))
actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up
actions.single_target+=/lava_burst,if=cooldown_react&!talent.master_of_the_elements.enabled
# Slightly game Icefury buff to hopefully buff some empowered Frost Shocks with Master of the Elements.
actions.single_target+=/icefury,if=talent.icefury.enabled&!(maelstrom>75&cooldown.lava_burst.remains<=0)&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
actions.single_target+=/lava_burst,if=cooldown_react&charges>talent.echo_of_the_elements.enabled
# Slightly delay using Icefury empowered Frost Shocks to empower them with Master of the Elements too.
actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&buff.icefury.remains<1.1*gcd*buff.icefury.stack
actions.single_target+=/lava_burst,if=cooldown_react
# Don't accidentally use Surge of Power with Flame Shock during single target.
actions.single_target+=/flame_shock,target_if=refreshable&!buff.surge_of_power.up
actions.single_target+=/totem_mastery,if=talent.totem_mastery.enabled&(buff.resonance_totem.remains<6|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15))
actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&(buff.icefury.remains<gcd*4*buff.icefury.stack|buff.stormkeeper.up|!talent.master_of_the_elements.enabled)
actions.single_target+=/chain_lightning,if=buff.tectonic_thunder.up&!buff.stormkeeper.up&spell_targets.chain_lightning>1
actions.single_target+=/lightning_bolt
actions.single_target+=/flame_shock,moving=1,target_if=refreshable
actions.single_target+=/flame_shock,moving=1,if=movement.distance>6
# Frost Shock is our movement filler.
actions.single_target+=/frost_shock,moving=1

head=soulscarred_headgear,id=159398,bonus_id=5448/1587/4786/5420/4775,azerite_powers=13/15/22/193/222
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=55
shoulders=amalgamated_abomination_spaulders,id=159385,bonus_id=5448/1587/4786/5421/4775,azerite_powers=13/83/459/447/457
back=drape_of_valiant_defense,id=165925,bonus_id=4798/1808/1517/4783,gems=40haste
chest=triheart_chestguard,id=159362,bonus_id=5448/1587/4786/5419/4775,azerite_powers=13/44/459/447/417
shirt=last_seasons_shirt,id=98091
tabard=tabard_of_summer_flames,id=35280
wrists=bindings_of_the_calling_depths,id=159364,bonus_id=5010/4802/1572/4786,gems=40haste
hands=thornshaper_mitts,id=159399,bonus_id=5010/4802/41/1582/4783,gems=40haste
waist=chain_of_consummate_power,id=159377,bonus_id=5010/1582/4783
legs=gaolers_chainmail_gaiters,id=159392,bonus_id=5010/1582/4783
feet=gnawed_iron_fetters,id=159363,bonus_id=5010/1577/4783
finger1=rotscour_ring,id=160645,bonus_id=4800/1507/4786,enchant=40haste
finger2=seal_of_questionable_loyalties,id=158314,bonus_id=5010/42/1572/4786,enchant=40haste
trinket1=vigilants_bloodshaper,id=160651,bonus_id=4800/1808/1512/4783,gems=40haste
trinket2=hadals_nautilus,id=159622,bonus_id=5010/1587/4784
main_hand=seabreeze,id=158371,bonus_id=5010/1572/4786,enchant=quick_navigation

# Gear Summary
# gear_ilvl=408.20
# gear_stamina=10380
# gear_intellect=6866
# gear_crit_rating=1279
# gear_haste_rating=1159
# gear_mastery_rating=519
# gear_versatility_rating=250
# gear_leech_rating=86
# gear_speed_rating=78
# gear_armor=3302

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 65487305
Max Event Queue: 50
Sim Seconds: 4000310
CPU Seconds: 433.6226
Physical Seconds: 44.7362
Speed Up: 9225

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Jumalie Jumalie ancient_flame ticks -295367 23812 595 15.47 1768 3535 3.3 10.3 30.6% 0.0% 0.0% 0.0% 8.46sec 23812 40.00sec
Jumalie Jumalie augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie blood_fury 33697 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie bloodlust 2825 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie concentrated_flame 295373 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie concentrated_flame_missile 295374 48457 1211 3.00 18524 39272 2.0 2.0 27.5% 0.0% 0.0% 0.0% 0.00sec 48457 40.00sec
Jumalie Jumalie earth_elemental 188616 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie earth_shock 8042 199564 4989 9.00 22795 56942 6.0 6.0 30.7% 0.0% 0.0% 0.0% 5.58sec 199564 40.00sec
Jumalie Jumalie earthen_rage 170379 43237 1081 29.84 1497 3737 20.1 19.9 30.2% 0.0% 0.0% 0.0% 1.92sec 43237 40.00sec
Jumalie Jumalie fire_elemental 198067 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie flame_shock 188389 12574 314 3.48 3825 9528 2.3 2.3 28.0% 0.0% 0.0% 0.0% 19.43sec 95541 40.00sec
Jumalie Jumalie flame_shock ticks -188389 82966 2074 45.08 1906 4758 2.3 30.1 30.0% 0.0% 0.0% 0.0% 19.43sec 95541 40.00sec
Jumalie Jumalie flask 298837 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie food 297039 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie heed_my_call 271685 8885 222 1.55 6617 13234 1.0 1.0 30.3% 0.0% 0.0% 0.0% 11.48sec 8885 40.00sec
Jumalie Jumalie heed_my_call_aoe 271686 3805 95 1.55 2836 5672 1.0 1.0 30.2% 0.0% 0.0% 0.0% 11.48sec 3805 40.00sec
Jumalie Jumalie lava_burst 51505 123745 3094 10.56 7442 18812 6.1 7.0 89.2% 0.0% 0.0% 0.0% 5.61sec 123745 40.00sec
Jumalie Jumalie lava_burst_overload 77451 59745 1494 5.60 0 16008 3.8 3.7 100.0% 0.0% 0.0% 0.0% 8.31sec 59745 40.00sec
Jumalie Jumalie lightning_bolt 188196 235285 5882 27.28 9057 21986 18.2 18.2 30.0% 0.0% 0.0% 0.0% 2.08sec 235285 40.00sec
Jumalie Jumalie lightning_bolt_overload 45284 134837 3371 16.97 8410 20193 11.3 11.3 29.8% 0.0% 0.0% 0.0% 3.31sec 134837 40.00sec
Jumalie Jumalie liquid_magma_totem 192222 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie potion_of_unbridled_fury 300717 112933 2823 33.42 3891 7782 22.3 22.3 30.3% 0.0% 0.0% 0.0% 1.73sec 112933 40.00sec
Jumalie Jumalie stormkeeper 191634 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Jumalie Jumalie volatile_blood_explosion 278057 16886 422 1.43 13579 27158 1.0 1.0 30.3% 0.0% 0.0% 0.0% 11.32sec 16886 40.00sec
Jumalie Jumalie waterspout 270925 27634 691 6.26 5078 10156 4.2 4.2 30.4% 0.0% 0.0% 0.0% 7.27sec 27634 40.00sec
Jumalie Jumalie_primal_fire_elemental fire_blast 57984 239271 7976 27.41 13451 26868 13.7 13.7 29.9% 0.0% 0.0% 0.0% 2.03sec 239271 30.00sec
Jumalie Jumalie_primal_fire_elemental immolate 118297 10180 339 4.00 3986 7944 2.0 2.0 27.9% 0.0% 0.0% 0.0% 22.87sec 46292 30.00sec
Jumalie Jumalie_primal_fire_elemental immolate ticks -118297 36112 903 28.60 1455 2904 2.0 19.1 30.3% 0.0% 0.0% 0.0% 22.87sec 46292 30.00sec
Jumalie Jumalie_primal_fire_elemental meteor 117588 18118 604 2.00 14599 29198 1.0 1.0 24.1% 0.0% 0.0% 0.0% 0.00sec 18118 30.00sec
Jumalie Jumalie_primal_earth_elemental melee 0 10545 1117 45.02 1135 2271 7.1 7.1 31.1% 0.0% 0.0% 0.0% 1.24sec 15064 9.44sec
Jumalie Jumalie_liquid_magma_totem liquid_magma 192231 54398 3627 89.68 1692 4229 22.4 22.4 28.9% 0.0% 0.0% 0.0% 0.65sec 54398 15.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
36510.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for Fluffy_Pillow Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 13.19% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:13.19%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 10.09% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:10.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.84% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.84%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.76% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.76%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 9.28% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.28%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.12% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.12%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 9.51% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:9.51%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.24% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.24%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 10.18% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:10.18%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 36510.69
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data Fluffy_Pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data Fluffy_Pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Fluffy_Pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 99999
Mean 38263.26
Minimum 29600.06
Maximum 54290.15
Spread ( max - min ) 24690.09
Range [ ( max - min ) / 2 * 100% ] 32.26%
Standard Deviation 2697.7239
5th Percentile 34155.09
95th Percentile 42969.55
( 95th Percentile - 5th Percentile ) 8814.47
Mean Distribution
Standard Deviation 8.5310
95.00% Confidence Intervall ( 38246.54 - 38279.98 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 191
0.1% Error 19096
0.1 Scale Factor Error with Delta=300 62127
0.05 Scale Factor Error with Delta=300 248508
0.01 Scale Factor Error with Delta=300 6212676
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data Fluffy_Pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data Fluffy_PillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 9658
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 1206428 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

\n\n