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SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00
Merthos

Merthos : 28791 dps

  • Race: Undead
  • Class: Mage
  • Spec: Frost
  • Level: 120
  • Role: Spell
  • Position: back
  • Profile Source: blizzard

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
28790.6 28790.6 15.2 / 0.053% 9608.3 / 33.4% 22.2
RPS Out RPS In Primary Resource Waiting APM Active Skill
1293.2 1261.9 Mana 0.00% 55.1 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/merthos
Talents
  • 15: Lonely Winter (Frost Mage)
  • 30: Shimmer
  • 45: Incanter's Flow
  • 60: Frozen Touch (Frost Mage)
  • 75: Ice Ward
  • 90: Splitting Ice (Frost Mage)
  • 100: Ray of Frost (Frost Mage)
  • Talent Calculator
Azerite
Scale Factors for Merthos Damage Per Second
Crit Haste Vers Int Mastery
Scale Factors 3.31 3.23 3.16 2.52 2.17
Normalized 1.31 1.28 1.25 1.00 0.86
Scale Deltas 238 238 238 238 238
Error 0.09 0.09 0.09 0.09 0.09
Ranking
  • Crit ~= Haste ~= Vers > Int > Mastery
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, Intellect=2.52, CritRating=3.31, HasteRating=3.23, MasteryRating=2.17, Versatility=3.16 )

Scale Factors for other metrics

Scale Factors for Merthos Priority Target Damage Per Second
Crit Haste Vers Int Mastery
Scale Factors 3.31 3.23 3.16 2.52 2.17
Normalized 1.31 1.28 1.25 1.00 0.86
Scale Deltas 238 238 238 238 238
Error 0.09 0.09 0.09 0.09 0.09
Ranking
  • Crit ~= Haste ~= Vers > Int > Mastery
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, Intellect=2.52, CritRating=3.31, HasteRating=3.23, MasteryRating=2.17, Versatility=3.16 )
Scale Factors for Merthos Damage Per Second (Effective)
Crit Haste Vers Int Mastery
Scale Factors 3.31 3.23 3.16 2.52 2.17
Normalized 1.31 1.28 1.25 1.00 0.86
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Crit > Haste > Vers > Int > Mastery
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, Intellect=2.52, CritRating=3.31, HasteRating=3.23, MasteryRating=2.17, Versatility=3.16 )
Scale Factors for Merthos Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Merthos Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Merthos Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Merthos Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Merthos Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Merthos Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Merthos Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )
Scale Factors for MerthosTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Merthos-Frost": Class=Mage, Spec=Frost, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Merthos 28791
Ancient Flame 576 2.0% 3.5 8.16sec 6688 0 Periodic 10.8 1770 3539 2137 20.8% 52.8%

Stats details: ancient_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.45 0.00 10.80 10.80 0.0000 1.9560 23079.60 23079.60 0.00 1092.73 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 8.6 79.25% 1770.14 1 1807 1763.96 0 1807 15147 15147 0.00
crit 2.2 20.75% 3539.49 4 3614 3109.39 0 3614 7933 7933 0.00
 
 

Action details: ancient_flame

Static Values
  • id:295367
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295367
  • name:Ancient Flame
  • school:fire
  • tooltip:Suffering $w1 fire damage every $t1 sec.
  • description:{$@spelldesc295365=Your spells and abilities have a chance to cauterize your target for ${$m3*5} Fire damage over {$295367d=10 seconds} or healing an ally for ${$m3*5} over {$295367d=10 seconds}$?a295369[, stacking up to {$295367u=1} times][].}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1603.77
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 
Concentrated Flame 0 (1060) 0.0% (3.6%) 2.0 30.81sec 21131 23205

Stats details: concentrated_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.98 0.00 0.00 0.00 0.9110 0.0000 0.00 0.00 0.00 23205.08 23205.08
 
 

Action details: concentrated_flame

Static Values
  • id:295373
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:buff.rune_of_power.down
Spelldata
  • id:295373
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.
 
    Concentrated Flame (_missile) 1060 3.6% 2.0 30.81sec 21131 0 Direct 2.0 17514 34972 21131 20.7%  

Stats details: concentrated_flame_missile

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.98 1.98 0.00 0.00 0.0000 0.0000 41908.38 41908.38 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.57 79.28% 17514.37 11705 23411 16670.44 0 23411 27539 27539 0.00
crit 0.41 20.72% 34971.63 23411 46821 12862.33 0 46821 14370 14370 0.00
 
 

Action details: concentrated_flame_missile

Static Values
  • id:295374
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295374
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc295373=Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:10389.93
  • base_dd_max:10389.93
  • base_dd_mult:1.00
 
Conch Strike 163 0.6% 1.6 10.50sec 3981 0 Direct 1.5 3512 7023 4242 20.8%  

Stats details: conch_strike

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.64 1.54 0.00 0.00 0.0000 0.0000 6521.59 9316.55 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.22 79.19% 3511.69 3512 3512 2483.70 0 3512 4275 6107 21.22
crit 0.32 20.81% 7023.38 7023 7023 1926.67 0 7023 2246 3209 8.23
 
 

Action details: conch_strike

Static Values
  • id:304698
  • school:physical
  • resource:none
  • range:50.0
  • travel_speed:10.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:304698
  • name:Conch Strike
  • school:physical
  • tooltip:
  • description:{$@spelldesc304697=While in Nazjatar or the Eternal Palace, your spells and abilities have a chance to deal Physical damage and increased threat to enemies in a small area around the target. }
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4452.89
  • base_dd_max:4452.89
  • base_dd_mult:1.00
 
Flurry 0 (5066) 0.0% (17.7%) 4.6 7.27sec 43728 46522

Stats details: flurry

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.64 0.00 0.00 0.00 0.9401 0.0000 0.00 0.00 0.00 46522.17 46522.17
 
 

Action details: flurry

Static Values
  • id:44614
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:50.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:1000.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:prev_gcd.1.ebonbolt|buff.brain_freeze.react&(prev_gcd.1.frostbolt&(buff.icicles.stack<4|!talent.glacial_spike.enabled)|prev_gcd.1.glacial_spike)
Spelldata
  • id:44614
  • name:Flurry
  • school:frost
  • tooltip:
  • description:Unleash a flurry of ice, striking the target {$s1=3} times for a total of ${{$228354s2=0}*$m1} Frost damage. Each hit reduces the target's movement speed by {$228354s1=70}% for {$228354d=1 second}. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
 
    Flurry (_bolt) 2932 10.2% 13.6 2.10sec 8637 0 Direct 13.6 5363 10737 8637 60.9%  

Stats details: flurry_bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 13.60 13.60 0.00 0.00 0.0000 0.0000 117505.86 117505.86 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 5.32 39.07% 5362.85 4592 6849 5333.27 0 6849 28508 28508 0.00
crit 8.29 60.93% 10736.85 9185 13698 10711.41 0 13698 88998 88998 0.00
 
 

Action details: flurry_bolt

Static Values
  • id:228354
  • school:frost
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:228354
  • name:Flurry
  • school:frost
  • tooltip:Movement slowed by $w1%.
  • description:{$@spelldesc44614=Unleash a flurry of ice, striking the target {$s1=3} times for a total of ${{$228354s2=0}*$m1} Frost damage. Each hit reduces the target's movement speed by {$228354s1=70}% for {$228354d=1 second}. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.316000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
    (flurry_) Icicle 960 3.3% 4.4 7.34sec 8752 0 Direct 4.3 5209 10347 9042 74.6%  

Stats details: flurry_icicle

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 4.39 4.25 0.00 0.00 0.0000 0.0000 38464.03 38464.03 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.08 25.41% 5209.19 4509 6376 3650.05 0 6376 5631 5631 0.00
crit 3.17 74.59% 10347.20 9018 12752 10126.87 0 12752 32833 32833 0.00
 
 

Action details: flurry_icicle

Static Values
  • id:148022
  • school:frost
  • resource:none
  • range:100.0
  • travel_speed:25.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:148022
  • name:Icicle
  • school:frost
  • tooltip:
  • description:{$@spelldesc76613=Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing {$148022s1=0} Frost damage. Up to {$s2=5} Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by ${{$s4=0}}%.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.001000
  • base_dd_min:1.00
  • base_dd_max:1.00
  • base_dd_mult:1.00
 
    Glacial Assault 1174 4.1% 2.6 7.48sec 17777 0 Direct 2.6 9815 19629 17777 81.1%  

Stats details: glacial_assault

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.65 2.65 0.00 0.00 0.0000 0.0000 47052.85 47052.85 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.50 18.88% 9815.45 9123 10527 3827.40 0 10527 4904 4904 0.00
crit 2.15 81.12% 19629.22 18246 21053 17078.26 0 21053 42149 42149 0.00
 
 

Action details: glacial_assault

Static Values
  • id:279856
  • school:frost
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:279856
  • name:Glacial Assault
  • school:frost
  • tooltip:
  • description:{$@spelldesc279854=Flurry has a {$279855h=20}% chance each strike to call down an icy comet, crashing into your target and nearby enemies for {$s1=2129} Frost damage.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:9613.00
  • base_dd_max:9613.00
  • base_dd_mult:1.00
 
Frostbolt 4014 (6941) 14.0% (24.2%) 15.6 2.36sec 17865 14509 Direct 16.2 7140 14494 9908 37.6%  

Stats details: frostbolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 15.57 16.23 0.00 0.00 1.2313 0.0000 160777.25 160777.25 0.00 14509.16 14509.16
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 10.12 62.37% 7140.07 4951 9178 7121.97 0 8818 72264 72264 0.00
crit 6.11 37.63% 14494.16 9902 18356 14489.67 0 18356 88513 88513 0.00
 
 

Action details: frostbolt

Static Values
  • id:116
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:35.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:2000.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:116
  • name:Frostbolt
  • school:frost
  • tooltip:
  • description:Launches a bolt of frost at the enemy, causing {$228597s1=0} Frost damage and slowing movement speed by {$205708s1=50}% for {$205708d=8 seconds}.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.511000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
    (frostbolt_) Icicle 2927 10.2% 15.2 2.33sec 7698 0 Direct 14.8 5196 10379 7950 53.1%  

Stats details: frostbolt_icicle

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 15.25 14.76 0.00 0.00 0.0000 0.0000 117363.25 117363.25 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 6.92 46.86% 5195.90 4509 6376 5187.59 0 6376 35942 35942 0.00
crit 7.84 53.14% 10378.82 9018 12752 10371.52 0 12752 81422 81422 0.00
 
 

Action details: frostbolt_icicle

Static Values
  • id:148022
  • school:frost
  • resource:none
  • range:100.0
  • travel_speed:25.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:148022
  • name:Icicle
  • school:frost
  • tooltip:
  • description:{$@spelldesc76613=Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing {$148022s1=0} Frost damage. Up to {$s2=5} Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by ${{$s4=0}}%.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.001000
  • base_dd_min:1.00
  • base_dd_max:1.00
  • base_dd_mult:1.00
 
Frozen Orb 0 (1382) 0.0% (4.7%) 1.0 0.00sec 54518 68750

Stats details: frozen_orb

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.7935 0.0000 0.00 0.00 0.00 68749.61 68749.61
 
 

Action details: frozen_orb

Static Values
  • id:84714
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:20.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:1000.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:84714
  • name:Frozen Orb
  • school:frost
  • tooltip:
  • description:Launches an orb of swirling ice up to {$s1=40} yards forward which deals up to ${20*$84721s2} Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frozen Orb are slowed by {$289308s1=30}% for {$289308d=3 seconds}.
 
    Frozen Orb (_bolt) 1382 4.7% 20.0 0.50sec 2726 0 Direct 20.0 2058 4105 2726 32.6%  

Stats details: frozen_orb_bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 20.00 20.00 0.00 0.00 0.0000 0.0000 54518.44 54518.44 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 13.47 67.36% 2057.79 1804 2682 2057.84 1877 2541 27722 27722 0.00
crit 6.53 32.64% 4104.68 3608 5364 4098.48 0 5364 26797 26797 0.00
 
 

Action details: frozen_orb_bolt

Static Values
  • id:84721
  • school:frost
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:84721
  • name:Frozen Orb
  • school:frost
  • tooltip:Movement slowed by {$s1=0}%.
  • description:{$@spelldesc84714=Launches an orb of swirling ice up to {$s1=40} yards forward which deals up to ${20*$84721s2} Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frozen Orb are slowed by {$289308s1=30}% for {$289308d=3 seconds}.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.162700
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Heed My Call 172 (245) 0.6% (0.9%) 1.1 11.37sec 8971 0 Direct 1.1 5205 10410 6275 20.6%  

Stats details: heed_my_call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.09 1.09 0.00 0.00 0.0000 0.0000 6841.78 6841.78 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.87 79.44% 5204.84 5205 5205 3033.93 0 5205 4508 4508 0.00
crit 0.22 20.56% 10409.68 10410 10410 2091.22 0 10410 2334 2334 0.00
 
 

Action details: heed_my_call

Static Values
  • id:271685
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271685
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4620.00
  • base_dd_max:4620.00
  • base_dd_mult:1.00
 
    Heed My Call (_aoe) 74 0.3% 1.1 11.37sec 2696 0 Direct 1.1 2231 4461 2696 20.9%  

Stats details: heed_my_call_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.09 1.09 0.00 0.00 0.0000 0.0000 2939.33 2939.33 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.86 79.15% 2230.64 2231 2231 1291.49 0 2231 1925 1925 0.00
crit 0.23 20.85% 4461.29 4461 4461 908.28 0 4461 1014 1014 0.00
 
 

Action details: heed_my_call_aoe

Static Values
  • id:271686
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271686
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:1980.00
  • base_dd_max:1980.00
  • base_dd_mult:1.00
 
Ice Lance 6989 24.2% 10.9 3.30sec 25436 28735 Direct 10.8 14193 28386 25710 81.2%  

Stats details: ice_lance

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 10.95 10.83 0.00 0.00 0.8853 0.0000 278468.52 278468.52 0.00 28734.76 28734.76
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.04 18.85% 14192.86 12259 17750 12600.93 0 17750 28977 28977 0.00
crit 8.79 81.15% 28385.68 24517 35499 28382.72 25294 34068 249492 249492 0.00
 
 

Action details: ice_lance

Static Values
  • id:30455
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:47.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:1000.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:prev_gcd.1.flurry&!buff.fingers_of_frost.react
Spelldata
  • id:30455
  • name:Ice Lance
  • school:frost
  • tooltip:
  • description:Quickly fling a shard of ice at the target, dealing {$228598s1=0} Frost damage{$?s56377=false}[, and ${{$228598s1=0}*$56377m2/100} Frost damage to a second nearby target][]. Ice Lance damage is tripled against frozen targets.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.350000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Potion of Unbridled Fury 2821 9.8% 23.0 1.68sec 4899 0 Direct 23.0 4056 8111 4899 20.8%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 22.97 22.97 0.00 0.00 0.0000 0.0000 112513.59 112513.59 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 18.20 79.22% 4055.72 4056 4056 4055.72 4056 4056 73797 73797 0.00
crit 4.77 20.78% 8111.44 8111 8111 8058.39 0 8111 38716 38716 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Ray of Frost 2089 7.2% 1.0 0.00sec 82418 28627 Periodic 5.0 13655 27303 16483 20.7% 6.6%

Stats details: ray_of_frost

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 5.00 5.00 2.8794 0.5260 82417.68 82417.68 0.00 28627.19 28627.19
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.0 79.28% 13655.16 10016 19322 13649.94 0 19322 54126 54126 0.00
crit 1.0 20.72% 27303.12 20814 38644 18801.01 0 38644 28291 28291 0.00
 
 

Action details: ray_of_frost

Static Values
  • id:205021
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:2000.0
  • secondary_cost:0.0
  • cooldown:75.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:205021
  • name:Ray of Frost
  • school:frost
  • tooltip:Movement slowed by $w1%. Taking $w2 Frost damage every $t2 sec.
  • description:Channel an icy beam at the enemy for {$d=5 seconds}, dealing {$s2=0} Frost damage every $t2 sec and slowing movement by {$s4=60}%. Each time Ray of Frost deals damage, its damage and snare increases by {$208141s1=10}%. Generates {$s3=2} charges of Fingers of Frost over its duration.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:1.200000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:5.00
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
 
Tidal Droplet 324 1.1% 3.4 8.24sec 3757 0 Direct 3.3 3212 6424 3878 20.7%  

Stats details: tidal_droplet

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.44 3.34 0.00 0.00 0.0000 0.0000 12934.82 12934.82 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.64 79.27% 3211.90 3212 3212 3086.12 0 3212 8492 8492 0.00
crit 0.69 20.73% 6423.81 6424 6424 3268.34 0 6424 4443 4443 0.00
 
 

Action details: tidal_droplet

Static Values
  • id:304716
  • school:frost
  • resource:none
  • range:50.0
  • travel_speed:20.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:304716
  • name:Tidal Droplet
  • school:frost
  • tooltip:
  • description:{$@spelldesc304715=While in Nazjatar or the Eternal Palace, your spells and abilities have a chance to send out droplets which heal allies or deal Frost damage to enemies.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:2851.29
  • base_dd_max:2851.29
  • base_dd_mult:1.00
 
Touch of the Grave 208 0.7% 2.8 16.73sec 2977 0 Direct 2.8 2463 4927 2977 20.9%  

Stats details: touch_of_the_grave

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.79 2.79 0.00 0.00 0.0000 0.0000 8296.46 8296.46 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.21 79.13% 2462.71 2300 2973 2419.36 0 2973 5431 5431 0.00
crit 0.58 20.87% 4926.93 4600 5946 2338.01 0 5946 2865 2865 0.00
 
 

Action details: touch_of_the_grave

Static Values
  • id:127802
  • school:shadow
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:127802
  • name:Touch of the Grave
  • school:shadow
  • tooltip:
  • description:{$@spelldesc5227=Your attacks and damaging spells have a chance to drain the target, dealing $<damage> Shadow damage and healing you for the same amount. Additionally, you can breathe underwater indefinitely.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.312500
  • spell_power_mod.direct:0.250000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Undulating Tides 928 3.2% 7.1 4.91sec 5201 0 Direct 6.9 4417 8835 5335 20.8%  

Stats details: undulating_tides

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.12 6.95 0.00 0.00 0.0000 0.0000 37055.86 37055.86 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 5.50 79.23% 4417.35 4417 4417 4414.75 0 4417 24309 24309 0.00
crit 1.44 20.77% 8834.70 8835 8835 6873.73 0 8835 12747 12747 0.00
 
 

Action details: undulating_tides

Static Values
  • id:303389
  • school:frost
  • resource:none
  • range:100.0
  • travel_speed:24.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:303389
  • name:Undulating Tides
  • school:frost
  • tooltip:
  • description:{$@spelldesc303008=Your damaging spells and abilities have a chance to crash a wave upon your target for {$s1=1870} Frost damage. When your health drops below {$s2=50}%, gain a shield absorbing {$s3=14665} damage within {$303390d=8 seconds}. When this occurs, Undulating Tides cannot trigger again for {$s4=45} sec.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3921.00
  • base_dd_max:3921.00
  • base_dd_mult:1.00
 
Simple Action Stats Execute Interval
Merthos
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Merthos
  • harmful:false
  • if_expr:
 
Greater Flask of Endless Fathoms (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298837
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Merthos
  • harmful:false
  • if_expr:
 
Well Fed (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297035
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Merthos
  • harmful:false
  • if_expr:
 
Icy Veins 1.0 0.00sec

Stats details: icy_veins

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 1.0305 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: icy_veins

Static Values
  • id:12472
  • school:frost
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:180.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:12472
  • name:Icy Veins
  • school:frost
  • tooltip:Haste increased by $w1% and immune to pushback.
  • description:Accelerates your spellcasting for {$d=20 seconds}, granting $m1% haste and preventing damage from delaying your spellcasts.
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Bloodlust 1.0 0.0 0.0sec 0.0sec 94.11% 0.00% 0.0(0.0) 0.4

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:94.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Brain Freeze 4.9 0.0 7.2sec 7.0sec 29.84% 100.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_brain_freeze
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • brain_freeze_1:29.84%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:190446
  • name:Brain Freeze
  • tooltip:Your next Flurry is instant cast$?a231584[,][ and] deals {$s2=50}% increased damage$?a231584[, and will apply Winter's Chill on the target][].
  • description:{$@spelldesc190447=Frostbolt has a $m1% chance to empower your next Flurry to be instant cast$?a231584[,][ and] deal {$190446s2=50}% increased damage$?a231584[, and apply Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen][].}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Enthraller's Influence 0.5 0.2 34.3sec 12.4sec 25.42% 0.00% 0.2(0.2) 0.1

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_enthrallers_influence
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Enthraller's Bindstone

Stat Buff details

  • stat:strength
  • amount:927.00
  • stat:agility
  • amount:927.00
  • stat:intellect
  • amount:927.00

Stack Uptimes

  • enthrallers_influence_1:25.42%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:303943
  • name:Enthraller's Influence
  • tooltip:Primary stat increased by $w1.
  • description:Your abilities have a chance to grant you {$s4=349} primary stat for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:0.00
  • default_chance:0.00%
Fingers of Frost 6.2 2.8 5.6sec 3.7sec 25.08% 76.41% 0.4(0.4) 0.0

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_fingers_of_frost
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • fingers_of_frost_1:21.96%
  • fingers_of_frost_2:3.13%

Trigger Attempt Success

  • trigger_pct:15.39%

Spelldata details

  • id:44544
  • name:Fingers of Frost
  • tooltip:Your next Ice Lance deals damage as if the target were frozen.
  • description:{$@spelldesc112965=Frostbolt has a {$s1=15}% chance and Frozen Orb damage has a {$s2=10}% to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum {$44544s1=2} charges.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Icicles 8.0 13.2 5.2sec 1.8sec 59.91% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_icicles
  • max_stacks:5
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • icicles_1:27.41%
  • icicles_2:16.02%
  • icicles_3:8.69%
  • icicles_4:4.09%
  • icicles_5:3.70%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:205473
  • name:Icicles
  • tooltip:$w1 Icicles stored.
  • description:{$@spelldesc76613=Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing {$148022s1=0} Frost damage. Up to {$s2=5} Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by ${{$s4=0}}%.}
  • max_stacks:5
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Icy Veins 1.0 0.0 0.0sec 0.0sec 50.68% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_icy_veins
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • icy_veins_1:50.68%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:12472
  • name:Icy Veins
  • tooltip:Haste increased by $w1% and immune to pushback.
  • description:Accelerates your spellcasting for {$d=20 seconds}, granting $m1% haste and preventing damage from delaying your spellcasts.
  • max_stacks:0
  • duration:20.00
  • cooldown:180.00
  • default_chance:0.00%
Primal Instinct 1.5 0.5 16.7sec 10.1sec 27.71% 0.00% 0.5(0.5) 1.2

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_primal_instinct
  • max_stacks:1
  • duration:7.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Dinobone Charm

Stat Buff details

  • stat:strength
  • amount:1027.00
  • stat:agility
  • amount:1027.00
  • stat:intellect
  • amount:1027.00

Stack Uptimes

  • primal_instinct_1:27.71%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:273988
  • name:Primal Instinct
  • tooltip:Primary stat increased by {$s1=488}.
  • description:{$@spelldesc273987=Your spells and abilities have a chance to increase your primary stat by {$273988s1=488} for {$273988d=7 seconds}.}
  • max_stacks:0
  • duration:7.00
  • cooldown:0.00
  • default_chance:0.00%
Ray of Frost 1.0 4.0 0.0sec 0.5sec 5.33% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_ray_of_frost
  • max_stacks:6
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • ray_of_frost_1:1.33%
  • ray_of_frost_2:1.33%
  • ray_of_frost_3:1.33%
  • ray_of_frost_4:1.33%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:208141
  • name:Ray of Frost
  • tooltip:Ray of Frost's damage increased by {$s1=10}%. Ray of Frost's snare increased by {$s2=10}%.
  • description:{$@spelldesc205021=Channel an icy beam at the enemy for {$d=5 seconds}, dealing {$s2=0} Frost damage every $t2 sec and slowing movement by {$s4=60}%. Each time Ray of Frost deals damage, its damage and snare increases by {$208141s1=10}%. Generates {$s3=2} charges of Fingers of Frost over its duration.}
  • max_stacks:6
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Tunnel of Ice 1.0 15.2 0.0sec 2.5sec 97.83% 0.00% 13.2(13.2) 0.0

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_tunnel_of_ice
  • max_stacks:3
  • duration:300.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:437.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • tunnel_of_ice_1:10.07%
  • tunnel_of_ice_2:5.84%
  • tunnel_of_ice_3:81.92%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:277904
  • name:Tunnel of Ice
  • tooltip:Frostbolt damage increased by $w1.
  • description:{$@spelldesc277663=Frostbolt increases the damage of Frostbolt by {$s1=181}, stacking up to {$277904u=3} times. This effect is reset if you cast Frostbolt at a different enemy.}
  • max_stacks:3
  • duration:300.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Well Fed (abyssalfried_rissole)

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_abyssalfried_rissole
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:mastery_rating
  • amount:93.00

Stack Uptimes

  • abyssalfried_rissole_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297035
  • name:Well Fed
  • tooltip:Mastery increased by $w1.
  • description:Increases mastery by {$s1=93} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Battle-Scarred Augmentation

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Earthlink

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_earthlink
  • max_stacks:6
  • duration:120.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:1.00

Stat Buff details

  • stat:intellect
  • amount:23.00

Stack Uptimes

  • earthlink_1:16.91%
  • earthlink_2:16.90%
  • earthlink_3:16.81%
  • earthlink_4:16.63%
  • earthlink_5:16.46%
  • earthlink_6:16.30%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:279928
  • name:Earthlink
  • tooltip:$?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] increased by $w1.
  • description:{$@spelldesc279926=Azerite energy courses through you, reaching ${{$s1=9}*6} $?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] and then diminishing down to {$s1=9} $?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat], cycling every 12 sec.}
  • max_stacks:6
  • duration:25.00
  • cooldown:0.00
  • default_chance:101.00%
Greater Flask of Endless Fathoms

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_greater_flask_of_endless_fathoms
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:intellect
  • amount:360.00

Stack Uptimes

  • greater_flask_of_endless_fathoms_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298837
  • name:Greater Flask of Endless Fathoms
  • tooltip:Intellect increased by $w1.
  • description:Increases Intellect by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Incanter's Flow

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_incanters_flow
  • max_stacks:5
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.04
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:1.00

Stack Uptimes

  • incanters_flow_1:20.02%
  • incanters_flow_2:20.03%
  • incanters_flow_3:20.01%
  • incanters_flow_4:19.98%
  • incanters_flow_5:19.96%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:116267
  • name:Incanter's Flow
  • tooltip:Increases spell damage by $w1%.
  • description:{$@spelldesc1463=Magical energy flows through you while in combat, building up to ${$116267m1*5}% increased damage and then diminishing down to {$116267s1=4}% increased damage, cycling every 10 sec.}
  • max_stacks:5
  • duration:25.00
  • cooldown:0.00
  • default_chance:101.00%
Potion of Unbridled Fury

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Brain Freeze 5.0 7.1sec
Brain Freeze from Frostbolt 5.0 7.1sec
Brain Freeze used 4.6 7.2sec
Fingers of Frost 8.9 3.7sec
Fingers of Frost from Flash Freeze 1.0 11.5sec
Fingers of Frost from Frostbolt 3.0 9.4sec
Fingers of Frost from Frozen Orb Initial Impact 1.0 0.0sec
Fingers of Frost from Frozen Orb Tick 2.0 2.6sec
Fingers of Frost from Ray of Frost 2.0 1.1sec
Fingers of Frost wasted due to Winter's Chill 1.8 11.1sec

Cooldown waste

Seconds per Execute Seconds per Iteration
Ability Average Minimum Maximum Average Minimum Maximum
Frozen Orb1.8241.8181.8311.8241.8181.831
Ray of Frost13.89312.91117.15313.89312.91117.153

Shatter

Ability None Winter's Chill Fingers of Frost Other effects
Count Percent Count Percent Utilization Count Percent Count Percent
Frostbolt11.772.0%4.528.0%97.8%
Ice Lance4.340.0%93.3%6.560.0%

Resources

Resource Usage Type Count Total Average RPE APR
Merthos
flurry Mana 4.6 4642.9 1000.0 1000.0 43.7
frostbolt Mana 16.6 33138.7 2000.0 2128.5 8.4
frozen_orb Mana 1.0 1000.0 1000.0 1000.0 54.5
ice_lance Mana 10.9 10947.7 1000.0 1000.0 25.4
ray_of_frost Mana 1.0 2000.0 2000.0 2000.0 41.2
Resource Gains Type Count Total Average Overflow
mana_regen Mana 113.00 50473.91 (100.00%) 446.67 28510.73 36.10%
Resource RPS-Gain RPS-Loss
Mana 1261.86 1293.24
Combat End Resource Mean Min Max
Mana 98737.29 97002.00 100000.00

Benefits & Uptimes

Benefits %
Uptimes %
Mana Cap 23.0%

Statistics & Data Analysis

Fight Length
Sample Data Merthos Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Merthos Damage Per Second
Count 99999
Mean 28790.58
Minimum 18908.82
Maximum 40355.14
Spread ( max - min ) 21446.32
Range [ ( max - min ) / 2 * 100% ] 37.25%
Standard Deviation 2449.3391
5th Percentile 24913.49
95th Percentile 32957.49
( 95th Percentile - 5th Percentile ) 8044.00
Mean Distribution
Standard Deviation 7.7455
95.00% Confidence Intervall ( 28775.40 - 28805.76 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 279
0.1% Error 27804
0.1 Scale Factor Error with Delta=300 51214
0.05 Scale Factor Error with Delta=300 204853
0.01 Scale Factor Error with Delta=300 5121315
Priority Target DPS
Sample Data Merthos Priority Target Damage Per Second
Count 99999
Mean 28790.58
Minimum 18908.82
Maximum 40355.14
Spread ( max - min ) 21446.32
Range [ ( max - min ) / 2 * 100% ] 37.25%
Standard Deviation 2449.3391
5th Percentile 24913.49
95th Percentile 32957.49
( 95th Percentile - 5th Percentile ) 8044.00
Mean Distribution
Standard Deviation 7.7455
95.00% Confidence Intervall ( 28775.40 - 28805.76 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 279
0.1% Error 27804
0.1 Scale Factor Error with Delta=300 51214
0.05 Scale Factor Error with Delta=300 204853
0.01 Scale Factor Error with Delta=300 5121315
DPS(e)
Sample Data Merthos Damage Per Second (Effective)
Count 99999
Mean 28790.58
Minimum 18908.82
Maximum 40355.14
Spread ( max - min ) 21446.32
Range [ ( max - min ) / 2 * 100% ] 37.25%
Damage
Sample Data Merthos Damage
Count 99999
Mean 1148659.28
Minimum 688049.28
Maximum 1721880.89
Spread ( max - min ) 1033831.62
Range [ ( max - min ) / 2 * 100% ] 45.00%
DTPS
Sample Data Merthos Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Merthos Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Merthos Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Merthos Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Merthos Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Merthos Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data MerthosTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Merthos Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Blizzard effective cooldown reduction
Sample Data Blizzard effective cooldown reduction
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Blizzard wasted cooldown reduction
Sample Data Blizzard wasted cooldown reduction
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 food
2 0.00 augmentation
3 0.00 arcane_intellect
4 0.00 summon_water_elemental
5 0.00 snapshot_stats
6 0.00 use_item,name=azsharas_font_of_power
7 0.00 mirror_image
8 0.00 potion
9 0.00 frostbolt
Default action list Executed every time the actor is available.
# count action,conditions
0.00 counterspell
A 2.72 ice_lance,if=prev_gcd.1.flurry&!buff.fingers_of_frost.react
If the mage has FoF after casting instant Flurry, we can delay the Ice Lance and use other high priority action, if available.
B 0.00 call_action_list,name=cooldowns
C 0.00 call_action_list,name=aoe,if=active_enemies>3&talent.freezing_rain.enabled|active_enemies>4
The target threshold isn't exact. Between 3-5 targets, the differences between the ST and AoE action lists are rather small. However, Freezing Rain prefers using AoE action list sooner as it benefits greatly from the high priority Blizzard action.
D 0.00 call_action_list,name=single
actions.cooldowns
# count action,conditions
0.00 guardian_of_azeroth
G 1.00 icy_veins
0.00 mirror_image
0.00 rune_of_power,if=prev_gcd.1.frozen_orb|target.time_to_die>10+cast_time&target.time_to_die<20
Rune of Power is always used with Frozen Orb. Any leftover charges at the end of the fight should be used, ideally if the boss doesn't die in the middle of the Rune buff.
H 0.00 call_action_list,name=talent_rop,if=talent.rune_of_power.enabled&active_enemies=1&cooldown.rune_of_power.full_recharge_time<cooldown.frozen_orb.remains
On single target fights, the cooldown of Rune of Power is lower than the cooldown of Frozen Orb, this gives extra Rune of Power charges that should be used with active talents, if possible.
0.00 potion,if=prev_gcd.1.icy_veins|target.time_to_die<30
0.00 use_items
0.00 blood_fury
0.00 berserking
0.00 lights_judgment
0.00 fireblood
0.00 ancestral_call
actions.essences
# count action,conditions
0.00 focused_azerite_beam,if=buff.rune_of_power.down|active_enemies>3
0.00 memory_of_lucid_dreams,if=active_enemies<5&(buff.icicles.stack<=1|!talent.glacial_spike.enabled)&cooldown.frozen_orb.remains>10&!action.frozen_orb.in_flight&ground_aoe.frozen_orb.remains=0
0.00 blood_of_the_enemy,if=(talent.glacial_spike.enabled&buff.icicles.stack=5&(buff.brain_freeze.react|prev_gcd.1.ebonbolt))|((active_enemies>3|!talent.glacial_spike.enabled)&(prev_gcd.1.frozen_orb|ground_aoe.frozen_orb.remains>5))
0.00 purifying_blast,if=buff.rune_of_power.down|active_enemies>3
0.00 ripple_in_space,if=buff.rune_of_power.down|active_enemies>3
I 1.98 concentrated_flame,line_cd=6,if=buff.rune_of_power.down
0.00 the_unbound_force,if=buff.reckless_force.up
0.00 worldvein_resonance,if=buff.rune_of_power.down|active_enemies>3
actions.single
# count action,conditions
0.00 ice_nova,if=cooldown.ice_nova.ready&debuff.winters_chill.up
In some situations, you can shatter Ice Nova even after already casting Flurry and Ice Lance. Otherwise this action is used when the mage has FoF after casting Flurry, see above.
0.00 flurry,if=talent.ebonbolt.enabled&prev_gcd.1.ebonbolt&(!talent.glacial_spike.enabled|buff.icicles.stack<4|buff.brain_freeze.react)
Without GS, Ebonbolt is always shattered. With GS, Ebonbolt is shattered if it would waste Brain Freeze charge (i.e. when the mage starts casting Ebonbolt with Brain Freeze active) or when below 4 Icicles (if Ebonbolt is cast when the mage has 4-5 Icicles, it's better to use the Brain Freeze from it on Glacial Spike).
0.00 flurry,if=talent.glacial_spike.enabled&prev_gcd.1.glacial_spike&buff.brain_freeze.react
Glacial Spike is always shattered.
J 4.64 flurry,if=prev_gcd.1.frostbolt&buff.brain_freeze.react&(!talent.glacial_spike.enabled|buff.icicles.stack<4)
Without GS, the mage just tries to shatter as many Frostbolts as possible. With GS, the mage only shatters Frostbolt that would put them at 1-3 Icicle stacks. Difference between shattering Frostbolt with 1-3 Icicles and 1-4 Icicles is small, but 1-3 tends to be better in more situations (the higher GS damage is, the more it leans towards 1-3). Forcing shatter on Frostbolt is still a small gain, so is not caring about FoF. Ice Lance is too weak to warrant delaying Brain Freeze Flurry.
K 0.00 call_action_list,name=essences
L 1.00 frozen_orb
0.00 blizzard,if=active_enemies>2|active_enemies>1&cast_time=0&buff.fingers_of_frost.react<2
With Freezing Rain and at least 2 targets, Blizzard needs to be used with higher priority to make sure you can fit both instant Blizzards into a single Freezing Rain. Starting with three targets, Blizzard leaves the low priority filler role and is used on cooldown (and just making sure not to waste Brain Freeze charges) with or without Freezing Rain.
M 8.23 ice_lance,if=buff.fingers_of_frost.react
Trying to pool charges of FoF for anything isn't worth it. Use them as they come.
0.00 comet_storm
0.00 ebonbolt
N 1.00 ray_of_frost,if=!action.frozen_orb.in_flight&ground_aoe.frozen_orb.remains=0
Ray of Frost is used after all Fingers of Frost charges have been used and there isn't active Frozen Orb that could generate more. This is only a small gain against multiple targets, as Ray of Frost isn't too impactful.
0.00 blizzard,if=cast_time=0|active_enemies>1
Blizzard is used as low priority filler against 2 targets. When using Freezing Rain, it's a medium gain to use the instant Blizzard even against a single target, especially with low mastery.
0.00 glacial_spike,if=buff.brain_freeze.react|prev_gcd.1.ebonbolt|active_enemies>1&talent.splitting_ice.enabled
Glacial Spike is used when there's a Brain Freeze proc active (i.e. only when it can be shattered). This is a small to medium gain in most situations. Low mastery leans towards using it when available. When using Splitting Ice and having another target nearby, it's slightly better to use GS when available, as the second target doesn't benefit from shattering the main target.
0.00 ice_nova
0.00 use_item,name=tidestorm_codex,if=buff.icy_veins.down&buff.rune_of_power.down
0.00 use_item,effect_name=cyclotronic_blast,if=buff.icy_veins.down&buff.rune_of_power.down
O 16.18 frostbolt
P 0.00 call_action_list,name=movement
0.00 ice_lance

Sample Sequence

01289GILOMOOJMMOOJAONMMOOMOJAOOOJMIOOOOMOO

Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Merthos 100000.0/100000: 100% mana
Pre precombat 1 food Merthos 100000.0/100000: 100% mana
Pre precombat 2 augmentation Merthos 100000.0/100000: 100% mana
Pre precombat 8 potion Fluffy_Pillow 100000.0/100000: 100% mana
Pre precombat 9 frostbolt Fluffy_Pillow 100000.0/100000: 100% mana
0:00.000 cooldowns G icy_veins Fluffy_Pillow 98000.0/100000: 98% mana icy_veins
0:01.031 essences I concentrated_flame Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, icy_veins, tunnel_of_ice
0:01.824 single L frozen_orb Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, icy_veins, tunnel_of_ice
0:02.617 single O frostbolt Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, icy_veins, tunnel_of_ice
0:03.672 single M ice_lance Fluffy_Pillow 98006.0/100000: 98% mana bloodlust, fingers_of_frost, icy_veins, tunnel_of_ice, primal_instinct
0:04.465 single O frostbolt Fluffy_Pillow 98592.0/100000: 99% mana bloodlust, icy_veins, tunnel_of_ice, primal_instinct
0:05.521 single O frostbolt Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, brain_freeze, icicles, icy_veins, tunnel_of_ice(2), primal_instinct
0:06.577 single J flurry Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icicles(2), icy_veins, tunnel_of_ice(3), primal_instinct
0:07.370 single M ice_lance Fluffy_Pillow 98594.0/100000: 99% mana bloodlust, fingers_of_frost(2), icicles(3), icy_veins, tunnel_of_ice(3), primal_instinct
0:08.163 single M ice_lance Fluffy_Pillow 99180.0/100000: 99% mana bloodlust, fingers_of_frost, icy_veins, tunnel_of_ice(3), primal_instinct
0:08.956 single O frostbolt Fluffy_Pillow 99766.0/100000: 100% mana bloodlust, icy_veins, tunnel_of_ice(3), primal_instinct
0:10.012 single O frostbolt Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, brain_freeze, icicles, icy_veins, tunnel_of_ice(3), primal_instinct
0:11.068 single J flurry Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, brain_freeze, icicles(2), icy_veins, tunnel_of_ice(3)
0:11.861 default A ice_lance Fluffy_Pillow 98594.0/100000: 99% mana bloodlust, icicles(3), icy_veins, tunnel_of_ice(3)
0:12.655 single O frostbolt Fluffy_Pillow 99182.0/100000: 99% mana bloodlust, icy_veins, tunnel_of_ice(3)
0:13.712 single N ray_of_frost Fluffy_Pillow 98010.0/100000: 98% mana bloodlust, icicles, icy_veins, tunnel_of_ice(3)
0:16.541 single M ice_lance Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, fingers_of_frost(2), icicles, icy_veins, tunnel_of_ice(3), primal_instinct
0:17.336 single M ice_lance Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, fingers_of_frost, icy_veins, tunnel_of_ice(3), primal_instinct
0:18.130 single O frostbolt Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, icy_veins, tunnel_of_ice(3), primal_instinct
0:19.186 single O frostbolt Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, fingers_of_frost, icicles, icy_veins, tunnel_of_ice(3), primal_instinct
0:20.242 single M ice_lance Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icicles(2), tunnel_of_ice(3), primal_instinct
0:21.273 single O frostbolt Fluffy_Pillow 99070.0/100000: 99% mana bloodlust, brain_freeze, tunnel_of_ice(3), primal_instinct
0:22.644 single J flurry Fluffy_Pillow 98006.0/100000: 98% mana bloodlust, brain_freeze, icicles, tunnel_of_ice(3), primal_instinct
0:23.675 default A ice_lance Fluffy_Pillow 99068.0/100000: 99% mana bloodlust, icicles(2), tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:24.706 single O frostbolt Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:26.078 single O frostbolt Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, icicles, tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:27.450 single O frostbolt Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icicles(2), tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:28.821 single J flurry Fluffy_Pillow 98006.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icicles(3), tunnel_of_ice(3), enthrallers_influence
0:29.851 single M ice_lance Fluffy_Pillow 99066.0/100000: 99% mana bloodlust, fingers_of_frost, icicles(4), tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:30.880 essences I concentrated_flame Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, icicles, tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:32.060 single O frostbolt Fluffy_Pillow 100000.0/100000: 100% mana bloodlust, tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:33.433 single O frostbolt Fluffy_Pillow 98010.0/100000: 98% mana bloodlust, icicles, tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:34.806 single O frostbolt Fluffy_Pillow 98010.0/100000: 98% mana bloodlust, icicles(2), tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:36.180 single O frostbolt Fluffy_Pillow 98012.0/100000: 98% mana bloodlust, fingers_of_frost, icicles(3), tunnel_of_ice(3), enthrallers_influence, primal_instinct
0:37.553 single M ice_lance Fluffy_Pillow 98010.0/100000: 98% mana bloodlust, fingers_of_frost, icicles(4), tunnel_of_ice(3), enthrallers_influence
0:38.582 single O frostbolt Fluffy_Pillow 99068.0/100000: 99% mana bloodlust, icicles, tunnel_of_ice(3), enthrallers_influence
0:39.954 single O frostbolt Fluffy_Pillow 98008.0/100000: 98% mana bloodlust, fingers_of_frost, icicles, tunnel_of_ice(3), enthrallers_influence

Stats

Level Bonus (120) Race Bonus (undead) Raid-Buffed Unbuffed Gear Amount
Strength 1467 2 1529 1469 0
Agility 1467 -1 1526 1466 0
Stamina 1001 1 10795 9814 8812
Intellect 1467 -2 8140 6959 5163 (551)
Spirit 0 0 0 0 0
Health 215900 196280 0
Mana 100000 100000 0
Spell Power 8140 6959 0
Crit 20.78% 20.78% 1136
Haste 12.43% 12.43% 845
Damage / Heal Versatility 7.29% 7.29% 620
ManaReg per Second 2000 2000 0
Mastery 22.43% 21.14% 946
Armor 1265 1265 1265
Run Speed 7 0 0
Leech 2.77% 2.77% 111

Gear

Source Slot Average Item Level: 397.00
Local Head Shirakess Headdress
ilevel: 405, stats: { 172 Armor, +753 Int, +1682 Sta }
azerite powers: { Azerite Empowered, Longstrider, Blood Siphon, Flash Freeze, Whiteout }
Local Neck Heart of Azeroth
ilevel: 431, stats: { +293 Haste, +293 Crit, +293 Mastery, +509 Sta, +283 StrAgiInt }
Local Shoulders Shirakess Mantle
ilevel: 390, stats: { 143 Armor, +491 Int, +1076 Sta }
azerite powers: { Azerite Empowered, Longstrider, Heed My Call, Undulating Tides, Glacial Assault }
Local Chest Fen Spirit Wraps
ilevel: 405, stats: { 211 Armor, +753 Int, +1682 Sta }
azerite powers: { Azerite Empowered, Longstrider, Earthlink, Glacial Assault, Tunnel of Ice }
Local Waist Vim's Scalecrusher Belt
ilevel: 385, stats: { 103 Armor, +247 Int, +417 Sta, +100 Crit, +84 Vers }
Local Legs Honorbound Artificer's Legwraps
ilevel: 400, stats: { 179 Armor, +378 Int, +651 Sta, +177 Mastery, +84 Crit }
Local Feet Shadra Silk Footwraps
ilevel: 375, stats: { 118 Armor, +225 Int, +375 Sta, +103 Mastery, +73 Crit }
Local Wrists Shirakess Armwraps
ilevel: 400, stats: { 89 Armor, +212 Int, +367 Sta, +83 Haste, +63 Vers }
Local Hands Poen's Deepsea Gloves
ilevel: 400, stats: { 128 Armor, +283 Int, +488 Sta, +110 Crit, +85 Haste }
Local Finger1 Seal of Dath'Remar
ilevel: 395, stats: { +348 Sta, +244 Haste, +206 Crit }
Local Finger2 Golden Empire Signet
ilevel: 370, stats: { +266 Sta, +220 Mastery, +186 Vers, +69 Leech }
Local Trinket1 Enthraller's Bindstone
ilevel: 415, stats: { +197 Vers }
Local Trinket2 Dinobone Charm
ilevel: 390, stats: { +179 Crit }
Local Back Deathstalker's Cloak
ilevel: 425, stats: { 122 Armor, +268 StrAgiInt, +478 Sta, +91 Crit, +68 Mastery }
Local Main Hand Honorbound War Staff
ilevel: 370, weapon: { 329 - 446, 3.6 }, stats: { +286 Int, +473 Sta, +140 Haste, +90 Vers, +984 Int }

Talents

Level
15 Bone Chilling (Frost Mage) Lonely Winter (Frost Mage) Ice Nova (Frost Mage)
30 Glacial Insulation (Frost Mage) Shimmer Ice Floes (Frost Mage)
45 Incanter's Flow Mirror Image Rune of Power
60 Frozen Touch (Frost Mage) Chain Reaction (Frost Mage) Ebonbolt (Frost Mage)
75 Frigid Winds (Frost Mage) Ice Ward Ring of Frost
90 Freezing Rain (Frost Mage) Splitting Ice (Frost Mage) Comet Storm (Frost Mage)
100 Thermal Void (Frost Mage) Ray of Frost (Frost Mage) Glacial Spike (Frost Mage)

Profile

mage="Merthos"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/merthos"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/114/80941170-inset.jpg"
spec=frost
level=120
race=undead
role=spell
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#mage/frost/talents=2211222
azerite_essences=12:1:1

# Default consumables
potion=unbridled_fury
flask=greater_flask_of_endless_fathoms
food=abyssalfried_rissole
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
actions.precombat+=/arcane_intellect
actions.precombat+=/summon_water_elemental
actions.precombat+=/snapshot_stats
actions.precombat+=/use_item,name=azsharas_font_of_power
actions.precombat+=/mirror_image
actions.precombat+=/potion
actions.precombat+=/frostbolt

# Executed every time the actor is available.
actions=counterspell
# If the mage has FoF after casting instant Flurry, we can delay the Ice Lance and use other high priority action, if available.
actions+=/ice_lance,if=prev_gcd.1.flurry&!buff.fingers_of_frost.react
actions+=/call_action_list,name=cooldowns
# The target threshold isn't exact. Between 3-5 targets, the differences between the ST and AoE action lists are rather small. However, Freezing Rain prefers using AoE action list sooner as it benefits greatly from the high priority Blizzard action.
actions+=/call_action_list,name=aoe,if=active_enemies>3&talent.freezing_rain.enabled|active_enemies>4
actions+=/call_action_list,name=single

# With Freezing Rain, it's better to prioritize using Frozen Orb when both FO and Blizzard are off cooldown. Without Freezing Rain, the converse is true although the difference is miniscule until very high target counts.
actions.aoe=frozen_orb
actions.aoe+=/blizzard
actions.aoe+=/call_action_list,name=essences
actions.aoe+=/comet_storm
actions.aoe+=/ice_nova
# Simplified Flurry conditions from the ST action list. Since the mage is generating far less Brain Freeze charges, the exact condition here isn't all that important.
actions.aoe+=/flurry,if=prev_gcd.1.ebonbolt|buff.brain_freeze.react&(prev_gcd.1.frostbolt&(buff.icicles.stack<4|!talent.glacial_spike.enabled)|prev_gcd.1.glacial_spike)
actions.aoe+=/ice_lance,if=buff.fingers_of_frost.react
# The mage will generally be generating a lot of FoF charges when using the AoE action list. Trying to delay Ray of Frost until there are no FoF charges and no active Frozen Orbs would lead to it not being used at all.
actions.aoe+=/ray_of_frost
actions.aoe+=/ebonbolt
actions.aoe+=/glacial_spike
# Using Cone of Cold is mostly DPS neutral with the AoE target thresholds. It only becomes decent gain with roughly 7 or more targets.
actions.aoe+=/cone_of_cold
actions.aoe+=/use_item,name=tidestorm_codex,if=buff.icy_veins.down&buff.rune_of_power.down
actions.aoe+=/use_item,effect_name=cyclotronic_blast,if=buff.icy_veins.down&buff.rune_of_power.down
actions.aoe+=/frostbolt
actions.aoe+=/call_action_list,name=movement
actions.aoe+=/ice_lance

actions.cooldowns=guardian_of_azeroth
actions.cooldowns+=/icy_veins
actions.cooldowns+=/mirror_image
# Rune of Power is always used with Frozen Orb. Any leftover charges at the end of the fight should be used, ideally if the boss doesn't die in the middle of the Rune buff.
actions.cooldowns+=/rune_of_power,if=prev_gcd.1.frozen_orb|target.time_to_die>10+cast_time&target.time_to_die<20
# On single target fights, the cooldown of Rune of Power is lower than the cooldown of Frozen Orb, this gives extra Rune of Power charges that should be used with active talents, if possible.
actions.cooldowns+=/call_action_list,name=talent_rop,if=talent.rune_of_power.enabled&active_enemies=1&cooldown.rune_of_power.full_recharge_time<cooldown.frozen_orb.remains
actions.cooldowns+=/potion,if=prev_gcd.1.icy_veins|target.time_to_die<30
actions.cooldowns+=/use_items
actions.cooldowns+=/blood_fury
actions.cooldowns+=/berserking
actions.cooldowns+=/lights_judgment
actions.cooldowns+=/fireblood
actions.cooldowns+=/ancestral_call

actions.essences=focused_azerite_beam,if=buff.rune_of_power.down|active_enemies>3
actions.essences+=/memory_of_lucid_dreams,if=active_enemies<5&(buff.icicles.stack<=1|!talent.glacial_spike.enabled)&cooldown.frozen_orb.remains>10&!action.frozen_orb.in_flight&ground_aoe.frozen_orb.remains=0
actions.essences+=/blood_of_the_enemy,if=(talent.glacial_spike.enabled&buff.icicles.stack=5&(buff.brain_freeze.react|prev_gcd.1.ebonbolt))|((active_enemies>3|!talent.glacial_spike.enabled)&(prev_gcd.1.frozen_orb|ground_aoe.frozen_orb.remains>5))
actions.essences+=/purifying_blast,if=buff.rune_of_power.down|active_enemies>3
actions.essences+=/ripple_in_space,if=buff.rune_of_power.down|active_enemies>3
actions.essences+=/concentrated_flame,line_cd=6,if=buff.rune_of_power.down
actions.essences+=/the_unbound_force,if=buff.reckless_force.up
actions.essences+=/worldvein_resonance,if=buff.rune_of_power.down|active_enemies>3

actions.movement=blink_any,if=movement.distance>10
actions.movement+=/ice_floes,if=buff.ice_floes.down

# In some situations, you can shatter Ice Nova even after already casting Flurry and Ice Lance. Otherwise this action is used when the mage has FoF after casting Flurry, see above.
actions.single=ice_nova,if=cooldown.ice_nova.ready&debuff.winters_chill.up
# Without GS, Ebonbolt is always shattered. With GS, Ebonbolt is shattered if it would waste Brain Freeze charge (i.e. when the mage starts casting Ebonbolt with Brain Freeze active) or when below 4 Icicles (if Ebonbolt is cast when the mage has 4-5 Icicles, it's better to use the Brain Freeze from it on Glacial Spike).
actions.single+=/flurry,if=talent.ebonbolt.enabled&prev_gcd.1.ebonbolt&(!talent.glacial_spike.enabled|buff.icicles.stack<4|buff.brain_freeze.react)
# Glacial Spike is always shattered.
actions.single+=/flurry,if=talent.glacial_spike.enabled&prev_gcd.1.glacial_spike&buff.brain_freeze.react
# Without GS, the mage just tries to shatter as many Frostbolts as possible. With GS, the mage only shatters Frostbolt that would put them at 1-3 Icicle stacks. Difference between shattering Frostbolt with 1-3 Icicles and 1-4 Icicles is small, but 1-3 tends to be better in more situations (the higher GS damage is, the more it leans towards 1-3). Forcing shatter on Frostbolt is still a small gain, so is not caring about FoF. Ice Lance is too weak to warrant delaying Brain Freeze Flurry.
actions.single+=/flurry,if=prev_gcd.1.frostbolt&buff.brain_freeze.react&(!talent.glacial_spike.enabled|buff.icicles.stack<4)
actions.single+=/call_action_list,name=essences
actions.single+=/frozen_orb
# With Freezing Rain and at least 2 targets, Blizzard needs to be used with higher priority to make sure you can fit both instant Blizzards into a single Freezing Rain. Starting with three targets, Blizzard leaves the low priority filler role and is used on cooldown (and just making sure not to waste Brain Freeze charges) with or without Freezing Rain.
actions.single+=/blizzard,if=active_enemies>2|active_enemies>1&cast_time=0&buff.fingers_of_frost.react<2
# Trying to pool charges of FoF for anything isn't worth it. Use them as they come.
actions.single+=/ice_lance,if=buff.fingers_of_frost.react
actions.single+=/comet_storm
actions.single+=/ebonbolt
# Ray of Frost is used after all Fingers of Frost charges have been used and there isn't active Frozen Orb that could generate more. This is only a small gain against multiple targets, as Ray of Frost isn't too impactful.
actions.single+=/ray_of_frost,if=!action.frozen_orb.in_flight&ground_aoe.frozen_orb.remains=0
# Blizzard is used as low priority filler against 2 targets. When using Freezing Rain, it's a medium gain to use the instant Blizzard even against a single target, especially with low mastery.
actions.single+=/blizzard,if=cast_time=0|active_enemies>1
# Glacial Spike is used when there's a Brain Freeze proc active (i.e. only when it can be shattered). This is a small to medium gain in most situations. Low mastery leans towards using it when available. When using Splitting Ice and having another target nearby, it's slightly better to use GS when available, as the second target doesn't benefit from shattering the main target.
actions.single+=/glacial_spike,if=buff.brain_freeze.react|prev_gcd.1.ebonbolt|active_enemies>1&talent.splitting_ice.enabled
actions.single+=/ice_nova
actions.single+=/use_item,name=tidestorm_codex,if=buff.icy_veins.down&buff.rune_of_power.down
actions.single+=/use_item,effect_name=cyclotronic_blast,if=buff.icy_veins.down&buff.rune_of_power.down
actions.single+=/frostbolt
actions.single+=/call_action_list,name=movement
actions.single+=/ice_lance

# With Glacial Spike, Rune of Power should be used right before the Glacial Spike combo (i.e. with 5 Icicles and a Brain Freeze). When Ebonbolt is off cooldown, Rune of Power can also be used just with 5 Icicles.
actions.talent_rop=rune_of_power,if=talent.glacial_spike.enabled&buff.icicles.stack=5&(buff.brain_freeze.react|talent.ebonbolt.enabled&cooldown.ebonbolt.remains<cast_time)
# Without Glacial Spike, Rune of Power should be used before any bigger cooldown (Ebonbolt, Comet Storm, Ray of Frost) or when Rune of Power is about to reach 2 charges.
actions.talent_rop+=/rune_of_power,if=!talent.glacial_spike.enabled&(talent.ebonbolt.enabled&cooldown.ebonbolt.remains<cast_time|talent.comet_storm.enabled&cooldown.comet_storm.remains<cast_time|talent.ray_of_frost.enabled&cooldown.ray_of_frost.remains<cast_time|charges_fractional>1.9)

head=shirakess_headdress,id=167754,bonus_id=6300/6297/1487/4786/6261/4775,azerite_powers=13/14/18/170/380
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=49
shoulders=shirakess_mantle,id=167756,bonus_id=6296/6300/1472/4786/5415/4775,azerite_powers=13/14/22/575/225
back=deathstalkers_cloak,id=166763,bonus_id=5126/1542/4784
chest=fen_spirit_wraps,id=157898,bonus_id=1592/4786/5416/4775,azerite_powers=13/14/461/225/379
wrists=shirakess_armwraps,id=170103,bonus_id=6300/6289/1487/4786
hands=poens_deepsea_gloves,id=170333,bonus_id=6300/6289/1487/4786
waist=vims_scalecrusher_belt,id=170367,bonus_id=6288/6300
legs=honorbound_artificers_legwraps,id=163296,bonus_id=5125/1582/5855/4783
feet=shadra_silk_footwraps,id=157903,bonus_id=4803/1567/4786
finger1=seal_of_dathremar,id=165683,bonus_id=4803/1587/4786
finger2=golden_empire_signet,id=158152,bonus_id=4803/41/1562/4786
trinket1=enthrallers_bindstone,id=169317,bonus_id=4798/1487/4786
trinket2=dinobone_charm,id=158155,bonus_id=4803/1582/4785
main_hand=honorbound_war_staff,id=163872,bonus_id=4802/1562/4786

# Gear Summary
# gear_ilvl=397.07
# gear_stamina=8812
# gear_intellect=5163
# gear_crit_rating=1136
# gear_haste_rating=845
# gear_mastery_rating=861
# gear_versatility_rating=620
# gear_leech_rating=69
# gear_armor=1265

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 47987035
Max Event Queue: 68
Sim Seconds: 4000326
CPU Seconds: 242.1327
Physical Seconds: 25.0949
Speed Up: 16521

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Merthos Merthos ancient_flame ticks -295367 23080 577 16.20 1770 3539 3.5 10.8 20.8% 0.0% 0.0% 0.0% 8.16sec 23080 40.00sec
Merthos Merthos augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Merthos Merthos concentrated_flame 295373 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 30.81sec 0 40.00sec
Merthos Merthos concentrated_flame_missile 295374 41908 1048 2.97 17514 34972 2.0 2.0 20.7% 0.0% 0.0% 0.0% 30.81sec 41908 40.00sec
Merthos Merthos conch_strike 304698 6522 163 2.31 3512 7023 1.6 1.5 20.8% 0.0% 0.0% 0.0% 10.50sec 9317 40.00sec
Merthos Merthos flask 298837 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Merthos Merthos flurry 44614 0 0 0.00 0 0 4.6 0.0 0.0% 0.0% 0.0% 0.0% 7.27sec 0 40.00sec
Merthos Merthos flurry_bolt 228354 117506 2938 20.41 5363 10737 13.6 13.6 60.9% 0.0% 0.0% 0.0% 2.10sec 117506 40.00sec
Merthos Merthos flurry_icicle 148022 38464 962 6.38 5209 10347 4.4 4.3 74.6% 0.0% 0.0% 0.0% 7.34sec 38464 40.00sec
Merthos Merthos glacial_assault 279856 47053 1176 3.97 9815 19629 2.6 2.6 81.1% 0.0% 0.0% 0.0% 7.48sec 47053 40.00sec
Merthos Merthos food 297035 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Merthos Merthos frostbolt 116 160777 4019 24.34 7140 14494 15.6 16.2 37.6% 0.0% 0.0% 0.0% 2.36sec 160777 40.00sec
Merthos Merthos frostbolt_icicle 148022 117363 2934 22.14 5196 10379 15.2 14.8 53.1% 0.0% 0.0% 0.0% 2.33sec 117363 40.00sec
Merthos Merthos frozen_orb 84714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Merthos Merthos frozen_orb_bolt 84721 54518 1363 30.00 2058 4105 20.0 20.0 32.6% 0.0% 0.0% 0.0% 0.50sec 54518 40.00sec
Merthos Merthos heed_my_call 271685 6842 171 1.64 5205 10410 1.1 1.1 20.6% 0.0% 0.0% 0.0% 11.37sec 6842 40.00sec
Merthos Merthos heed_my_call_aoe 271686 2939 73 1.64 2231 4461 1.1 1.1 20.9% 0.0% 0.0% 0.0% 11.37sec 2939 40.00sec
Merthos Merthos ice_lance 30455 278469 6962 16.25 14193 28386 10.9 10.8 81.2% 0.0% 0.0% 0.0% 3.30sec 278469 40.00sec
Merthos Merthos icy_veins 12472 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Merthos Merthos potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Merthos Merthos potion_of_unbridled_fury 300717 112514 2813 34.45 4056 8111 23.0 23.0 20.8% 0.0% 0.0% 0.0% 1.68sec 112514 40.00sec
Merthos Merthos ray_of_frost ticks -205021 82418 2060 7.50 13655 27303 1.0 5.0 20.7% 0.0% 0.0% 0.0% 0.00sec 82418 40.00sec
Merthos Merthos tidal_droplet 304716 12935 323 5.00 3212 6424 3.4 3.3 20.7% 0.0% 0.0% 0.0% 8.24sec 12935 40.00sec
Merthos Merthos touch_of_the_grave 127802 8296 207 4.18 2463 4927 2.8 2.8 20.9% 0.0% 0.0% 0.0% 16.73sec 8296 40.00sec
Merthos Merthos undulating_tides 303389 37056 926 10.42 4417 8835 7.1 6.9 20.8% 0.0% 0.0% 0.0% 4.91sec 37056 40.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
27647.3 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for Fluffy_Pillow Priority Target Damage Per Second
Scale Factors
Normalized
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Error
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Scale Factors for Fluffy_Pillow Damage Per Second (Effective)
Scale Factors
Normalized
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Error
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Scale Factors for Fluffy_Pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
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Error
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Scale Factors for Fluffy_Pillow Damage Taken
Scale Factors
Normalized
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Error
Ranking
Scale Factors for Fluffy_Pillow Healing Taken Per Second
Scale Factors
Normalized
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Error
Ranking
Scale Factors for Fluffy_Pillow Theck-Meloree Index
Scale Factors
Normalized
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Error
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Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective)
Scale Factors
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Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.8 0.0 0.0sec 0.0sec 10.87% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:10.87%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 9.85% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.85%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 11.23% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:11.23%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 11.32% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:11.32%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 7.36% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:7.36%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 7.88% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:7.88%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 8.14% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:8.14%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 14.03% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:14.03%

Trigger Attempt Success

  • trigger_pct:100.00%
Winter's Chill 4.6 9.0 7.2sec 2.1sec 16.67% 0.00% 9.0(9.0) 4.4

Buff details

  • buff initial source:Merthos
  • cooldown name:buff_winters_chill
  • max_stacks:1
  • duration:1.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • winters_chill_1:16.67%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:228358
  • name:Winter's Chill
  • tooltip:Taking damage from the Mage's spells as if frozen.
  • description:{$@spelldesc44614=Unleash a flurry of ice, striking the target $s1 times for a total of ${$228354s2*$m1} Frost damage. Each hit reduces the target's movement speed by $228354s1% for {$228354d=1 second}. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.}
  • max_stacks:0
  • duration:1.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 27647.32
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data Fluffy_Pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data Fluffy_Pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Fluffy_Pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 99999
Mean 28790.58
Minimum 18908.82
Maximum 40355.14
Spread ( max - min ) 21446.32
Range [ ( max - min ) / 2 * 100% ] 37.25%
Standard Deviation 2449.3391
5th Percentile 24913.49
95th Percentile 32957.49
( 95th Percentile - 5th Percentile ) 8044.00
Mean Distribution
Standard Deviation 7.7455
95.00% Confidence Intervall ( 28775.40 - 28805.76 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 279
0.1% Error 27804
0.1 Scale Factor Error with Delta=300 51214
0.05 Scale Factor Error with Delta=300 204853
0.01 Scale Factor Error with Delta=300 5121315
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data Fluffy_Pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data Fluffy_PillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 9862
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 915825 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

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