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SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00

Ravenor : 84820 dps, 30207 dps to main target

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
84819.8 84819.8 30.0 / 0.035% 18964.1 / 22.4% 48.9
RPS Out RPS In Primary Resource Waiting APM Active Skill
1688.4 1648.1 Mana 0.00% 63.1 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/ravenor
Talents
  • 15: Bone Chilling (Frost Mage)
  • 30: Shimmer
  • 45: Incanter's Flow
  • 60: Ebonbolt (Frost Mage)
  • 75: Frigid Winds (Frost Mage)
  • 90: Splitting Ice (Frost Mage)
  • 100: Glacial Spike (Frost Mage)
  • Talent Calculator
Azerite
Scale Factors for Ravenor Damage Per Second
Haste Vers Mastery Crit Int
Scale Factors 10.24 9.55 9.05 8.93 8.21
Normalized 1.25 1.16 1.10 1.09 1.00
Scale Deltas 238 238 238 238 238
Error 0.18 0.18 0.18 0.18 0.18
Ranking
  • Haste > Vers > Mastery ~= Crit > Int
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, Intellect=8.21, CritRating=8.93, HasteRating=10.24, MasteryRating=9.05, Versatility=9.55 )

Scale Factors for other metrics

Scale Factors for Ravenor Priority Target Damage Per Second
Vers Crit Int Mastery Haste
Scale Factors 3.40 3.04 2.85 2.72 2.62
Normalized 1.19 1.06 1.00 0.95 0.92
Scale Deltas 238 238 238 238 238
Error 0.09 0.09 0.09 0.09 0.09
Ranking
  • Vers > Crit > Int > Mastery > Haste
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, Intellect=2.85, CritRating=3.04, HasteRating=2.62, MasteryRating=2.72, Versatility=3.40 )
Scale Factors for Ravenor Damage Per Second (Effective)
Haste Vers Mastery Crit Int
Scale Factors 10.24 9.55 9.05 8.93 8.21
Normalized 1.25 1.16 1.10 1.09 1.00
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Haste > Vers > Mastery > Crit > Int
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, Intellect=8.21, CritRating=8.93, HasteRating=10.24, MasteryRating=9.05, Versatility=9.55 )
Scale Factors for Ravenor Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Ravenor Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Ravenor Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Ravenor Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Ravenor Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Ravenor Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for Ravenor Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )
Scale Factors for RavenorTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ravenor-Frost": Class=Mage, Spec=Frost, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Ravenor 84820
Blizzard 0 (15688) 0.0% (18.5%) 6.9 5.70sec 90927 84403

Stats details: blizzard

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 6.88 0.00 0.00 0.00 1.0774 0.0000 0.00 0.00 0.00 84403.12 84403.12
 
 

Action details: blizzard

Static Values
  • id:190356
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:2500.0
  • secondary_cost:0.0
  • cooldown:8.000
  • cooldown hasted:true
  • base_execute_time:2.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:190356
  • name:Blizzard
  • school:frost
  • tooltip:
  • description:Ice shards pelt the target area, dealing ${$190357m1*8} Frost damage over {$d=8 seconds} and reducing movement speed by {$12486s1=50}% for {$12486d=3 seconds}.$?a236662[ Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by ${{$236662s1=50}/100}.1 sec.][]
 
    Blizzard (_shard) 15688 18.5% 57.2 0.65sec 10934 0 Periodic 343.3 1428 2857 1822 27.6% 0.0%

Stats details: blizzard_shard

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 57.22 0.00 0.00 343.35 0.0000 0.0000 625680.36 625680.36 0.00 0.00 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 248.7 72.43% 1428.45 1288 1658 1428.49 1380 1556 355251 355251 0.00
crit 94.6 27.57% 2857.19 2576 3315 2857.38 2736 3140 270430 270430 0.00
 
 

Action details: blizzard_shard

Static Values
  • id:190357
  • school:frost
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:190357
  • name:Blizzard
  • school:frost
  • tooltip:
  • description:{$@spelldesc190356=Ice shards pelt the target area, dealing ${$190357m1*8} Frost damage over {$d=8 seconds} and reducing movement speed by {$12486s1=50}% for {$12486d=3 seconds}.$?a236662[ Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by ${{$236662s1=50}/100}.1 sec.][]}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.128000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Cone of Cold 2281 2.7% 2.8 13.81sec 32207 38217 Direct 17.0 4144 8306 5368 29.4%  

Stats details: cone_of_cold

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.83 16.97 0.00 0.00 0.8429 0.0000 91071.52 91071.52 0.00 38217.17 38217.17
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 11.98 70.59% 4143.59 3773 4856 4144.07 3784 4803 49626 49626 0.00
crit 4.99 29.41% 8306.39 7546 9712 8264.18 0 9712 41445 41445 0.00
 
 

Action details: cone_of_cold

Static Values
  • id:120
  • school:frost
  • resource:mana
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:4000.0
  • secondary_cost:0.0
  • cooldown:12.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:120
  • name:Cone of Cold
  • school:frost
  • tooltip:Movement slowed by {$s1=0}%.
  • description:Targets in a cone in front of you take {$s1=0} Frost damage and have movement slowed by $212792m1% for {$212792d=5 seconds}.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.375000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Dagger in the Back 1455 1.7% 3.6 8.15sec 16352 0 Periodic 18.0 2551 5111 3240 26.9% 69.4%

Stats details: dagger_in_the_back

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.56 0.00 17.99 17.99 0.0000 1.5425 58293.13 58293.13 0.00 2100.50 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 13.1 73.08% 2550.79 2 4079 2482.18 0 4079 33541 33541 0.00
crit 4.8 26.92% 5111.22 4 8159 4807.77 0 8159 24752 24752 0.00
 
 

Action details: dagger_in_the_back

Static Values
  • id:280286
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:40.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:280286
  • name:Dagger in the Back
  • school:physical
  • tooltip:Bleeding for $w1 Physical damage every $t1 sec.
  • description:{$@spelldesc280284=Your damaging spells and abilities have a chance to fling a dagger at your target, causing them to bleed for ${{$s1=176}*{$280286d=12 seconds}/$280286t1} Physical damage over {$280286d=12 seconds}, stacking up to {$280286u=4} times. Stabbing them in the back applies {$s2=2} stacks.}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:932.00
  • base_td_mult:1.00
  • dot_duration:12.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
 
Ebonbolt 1697 2.0% 1.0 0.00sec 66995 56156 Direct 2.0 19399 44669 33498 55.8%  

Stats details: ebonbolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 2.00 0.00 0.00 1.1932 0.0000 66994.57 66994.57 0.00 56156.39 56156.39
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.88 44.21% 19398.64 16144 25899 14983.67 0 25899 17152 17152 0.00
crit 1.12 55.79% 44669.15 32289 51798 40611.57 0 51798 49843 49843 0.00
 
 

Action details: ebonbolt

Static Values
  • id:257537
  • school:frost
  • resource:none
  • range:40.0
  • travel_speed:30.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:45.000
  • cooldown hasted:false
  • base_execute_time:2.50
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:257537
  • name:Ebonbolt
  • school:frost
  • tooltip:
  • description:Launch a bolt of ice at the enemy, dealing {$257538s1=0} Frost damage and granting you Brain Freeze.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:2.000000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Flurry 0 (1668) 0.0% (2.0%) 2.5 12.89sec 26490 32528

Stats details: flurry

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.51 0.00 0.00 0.00 0.8145 0.0000 0.00 0.00 0.00 32528.32 32528.32
 
 

Action details: flurry

Static Values
  • id:44614
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:50.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:1000.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:3.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:prev_gcd.1.ebonbolt|buff.brain_freeze.react&(prev_gcd.1.frostbolt&(buff.icicles.stack<4|!talent.glacial_spike.enabled)|prev_gcd.1.glacial_spike)
Spelldata
  • id:44614
  • name:Flurry
  • school:frost
  • tooltip:
  • description:Unleash a flurry of ice, striking the target {$s1=3} times for a total of ${{$228354s2=0}*$m1} Frost damage. Each hit reduces the target's movement speed by {$228354s1=70}% for {$228354d=1 second}. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
 
    Flurry (_bolt) 1668 2.0% 7.4 3.02sec 8957 0 Direct 7.4 5357 10692 8957 67.5%  

Stats details: flurry_bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.42 7.42 0.00 0.00 0.0000 0.0000 66422.83 66422.83 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.41 32.52% 5356.68 4769 6138 5133.06 0 6138 12917 12917 0.00
crit 5.00 67.48% 10691.75 9539 12276 10712.30 0 12276 53506 53506 0.00
 
 

Action details: flurry_bolt

Static Values
  • id:228354
  • school:frost
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:228354
  • name:Flurry
  • school:frost
  • tooltip:Movement slowed by $w1%.
  • description:{$@spelldesc44614=Unleash a flurry of ice, striking the target {$s1=3} times for a total of ${{$228354s2=0}*$m1} Frost damage. Each hit reduces the target's movement speed by {$228354s1=70}% for {$228354d=1 second}. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.316000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Frostbolt 1658 2.0% 8.2 3.70sec 8085 7600 Direct 9.0 5502 11040 7333 33.1%  

Stats details: frostbolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 8.19 9.03 0.00 0.00 1.0639 0.0000 66224.65 66224.65 0.00 7599.80 7599.80
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 6.04 66.93% 5502.17 4897 6617 5497.36 0 6617 33257 33257 0.00
crit 2.99 33.07% 11039.70 9794 13234 10722.36 0 13234 32967 32967 0.00
 
 

Action details: frostbolt

Static Values
  • id:116
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:35.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:2000.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:116
  • name:Frostbolt
  • school:frost
  • tooltip:
  • description:Launches a bolt of frost at the enemy, causing {$228597s1=0} Frost damage and slowing movement speed by {$205708s1=50}% for {$205708d=8 seconds}.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.511000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Frozen Orb 0 (30506) 0.0% (36.0%) 3.9 11.08sec 316506 359503

Stats details: frozen_orb

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.85 0.00 0.00 0.00 0.8805 0.0000 0.00 0.00 0.00 359503.10 359503.10
 
 

Action details: frozen_orb

Static Values
  • id:84714
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:20.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:1000.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:84714
  • name:Frozen Orb
  • school:frost
  • tooltip:
  • description:Launches an orb of swirling ice up to {$s1=40} yards forward which deals up to ${20*$84721s2} Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frozen Orb are slowed by {$289308s1=30}% for {$289308d=3 seconds}.
 
    Frozen Orb (_bolt) 30506 36.0% 68.9 0.54sec 17697 0 Direct 413.3 2312 4626 2950 27.5%  

Stats details: frozen_orb_bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 68.88 413.31 0.00 0.00 0.0000 0.0000 1219075.00 1219075.00 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 299.46 72.45% 2312.24 2096 2697 2312.19 2242 2513 692425 692425 0.00
crit 113.85 27.55% 4625.92 4192 5395 4625.96 4453 5038 526650 526650 0.00
 
 

Action details: frozen_orb_bolt

Static Values
  • id:84721
  • school:frost
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:84721
  • name:Frozen Orb
  • school:frost
  • tooltip:Movement slowed by {$s1=0}%.
  • description:{$@spelldesc84714=Launches an orb of swirling ice up to {$s1=40} yards forward which deals up to ${20*$84721s2} Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frozen Orb are slowed by {$289308s1=30}% for {$289308d=3 seconds}.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.162700
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Glacial Spike 8874 10.5% 1.9 16.40sec 187970 117537 Direct 3.7 68500 143747 95642 36.1%  

Stats details: glacial_spike

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.88 3.70 0.00 0.00 1.5993 0.0000 354257.79 354257.79 0.00 117537.42 117537.42
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 2.37 63.93% 68499.92 55642 89072 65874.27 0 89072 162210 162210 0.00
crit 1.34 36.07% 143746.93 111285 178145 115493.73 0 178145 192048 192048 0.00
 
 

Action details: glacial_spike

Static Values
  • id:199786
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:1000.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:3.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:199786
  • name:Glacial Spike
  • school:frost
  • tooltip:Frozen in place.
  • description:Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing {$228600s1=0} damage plus all of the damage stored in your Icicles, and freezes the target in place for {$228600d=4 seconds}. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. |cFFFFFFFFPassive:|r Ice Lance no longer launches Icicles.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:2.970000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Heed My Call 520 (1854) 0.6% (2.2%) 1.2 10.65sec 59364 0 Direct 1.2 13134 26263 16646 26.8%  

Stats details: heed_my_call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.24 1.24 0.00 0.00 0.0000 0.0000 20718.06 20718.06 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.91 73.25% 13134.19 12906 14197 7859.37 0 14197 11973 11973 0.00
crit 0.33 26.75% 26262.81 25812 28393 7435.83 0 28393 8745 8745 0.00
 
 

Action details: heed_my_call

Static Values
  • id:271685
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271685
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:11678.00
  • base_dd_max:11678.00
  • base_dd_mult:1.00
 
    Heed My Call (_aoe) 1334 1.6% 1.2 10.65sec 42717 0 Direct 7.5 5627 11260 7120 26.5%  

Stats details: heed_my_call_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.24 7.47 0.00 0.00 0.0000 0.0000 53165.41 53165.41 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 5.49 73.50% 5626.88 5530 6083 4011.26 0 6083 30884 30884 0.00
crit 1.98 26.50% 11259.60 11060 12167 7269.96 0 12167 22282 22282 0.00
 
 

Action details: heed_my_call_aoe

Static Values
  • id:271686
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271686
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:5004.00
  • base_dd_max:5004.00
  • base_dd_mult:1.00
 
Ice Lance 12434 14.7% 12.4 3.01sec 40072 46725 Direct 24.5 9170 22202 20300 85.4%  

Stats details: ice_lance

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 12.40 24.47 0.00 0.00 0.8576 0.0000 496691.84 496691.84 0.00 46725.48 46725.48
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 3.57 14.59% 9170.15 2958 14277 8556.94 0 14277 32744 32744 0.00
crit 20.90 85.41% 22202.32 5916 28554 22215.98 18755 26047 463948 463948 0.00
 
 

Action details: ice_lance

Static Values
  • id:30455
  • school:frost
  • resource:mana
  • range:40.0
  • travel_speed:47.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:1000.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:prev_gcd.1.flurry&!buff.fingers_of_frost.react
Spelldata
  • id:30455
  • name:Ice Lance
  • school:frost
  • tooltip:
  • description:Quickly fling a shard of ice at the target, dealing {$228598s1=0} Frost damage{$?s56377=false}[, and ${{$228598s1=0}*$56377m2/100} Frost damage to a second nearby target][]. Ice Lance damage is tripled against frozen targets.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.350000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Potion of Unbridled Fury 3496 4.1% 27.2 1.41sec 5124 0 Direct 27.2 4049 8100 5124 26.5%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 27.21 27.21 0.00 0.00 0.0000 0.0000 139409.64 139409.64 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 19.99 73.46% 4048.73 3979 4376 4048.46 3979 4376 80924 80924 0.00
crit 7.22 26.54% 8100.25 7957 8753 8094.95 0 8753 58485 58485 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Webweaver's Soul Gem 1076 1.3% 2.5 9.40sec 17322 0 Direct 14.4 2354 4710 2978 26.5%  

Stats details: webweavers_soul_gem

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.48 14.43 0.00 0.00 0.0000 0.0000 42980.88 42980.88 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 10.61 73.52% 2354.30 2313 2545 2200.56 0 2545 24980 24980 0.00
crit 3.82 26.48% 4710.48 4627 5090 4181.69 0 5090 18001 18001 0.00
 
 

Action details: webweavers_soul_gem

Static Values
  • id:270827
  • school:shadow
  • resource:none
  • range:100.0
  • travel_speed:20.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:270827
  • name:Webweaver's Soul Gem
  • school:shadow
  • tooltip:
  • description:{$@spelldesc270809=Your damaging spells have a chance to summon a Volatile Shadeweaver which creeps towards the target and explodes on contact, dealing {$s1=0} Shadow damage split among all nearby enemies. Deals increased damage when striking multiple targets.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:7176.61
  • base_dd_max:7176.61
  • base_dd_mult:1.00
 
pet - water_elemental 2132 / 2132
Waterbolt 2132 2.5% 29.5 1.32sec 2883 2176 Direct 28.5 2364 4729 2990 26.5%  

Stats details: waterbolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 29.51 28.46 0.00 0.00 1.3250 0.0000 85091.38 85091.38 0.00 2176.03 2176.03
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 20.92 73.53% 2364.37 2178 2557 2364.24 2281 2456 49468 49468 0.00
crit 7.53 26.47% 4729.02 4357 5114 4726.33 0 5114 35624 35624 0.00
 
 

Action details: waterbolt

Static Values
  • id:31707
  • school:frost
  • resource:none
  • range:45.0
  • travel_speed:16.0000
  • trigger_gcd:1.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.50
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:31707
  • name:Waterbolt
  • school:frost
  • tooltip:
  • description:Deals $sw1 Frost damage to the target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.292500
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00
 
Simple Action Stats Execute Interval
Ravenor
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ravenor
  • harmful:false
  • if_expr:
 
Greater Flask of Endless Fathoms (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298837
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ravenor
  • harmful:false
  • if_expr:
 
Well Fed (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297035
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ravenor
  • harmful:false
  • if_expr:
 
Icy Veins 1.0 0.00sec

Stats details: icy_veins

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.9685 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: icy_veins

Static Values
  • id:12472
  • school:frost
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:180.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:12472
  • name:Icy Veins
  • school:frost
  • tooltip:Haste increased by $w1% and immune to pushback.
  • description:Accelerates your spellcasting for {$d=20 seconds}, granting $m1% haste and preventing damage from delaying your spellcasts.
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:
 
Summon Water Elemental 1.0 0.00sec

Stats details: summon_water_elemental

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: summon_water_elemental

Static Values
  • id:31687
  • school:frost
  • resource:mana
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:3000.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:1.50
  • base_crit:0.00
  • target:fluffy_pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:31687
  • name:Summon Water Elemental
  • school:frost
  • tooltip:
  • description:Summons a Water Elemental to follow and fight for you.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Well Fed (abyssalfried_rissole) 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_abyssalfried_rissole
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:mastery_rating
  • amount:93.00

Stack Uptimes

  • abyssalfried_rissole_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297035
  • name:Well Fed
  • tooltip:Mastery increased by $w1.
  • description:Increases mastery by {$s1=93} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle-Scarred Augmentation 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 94.11% 0.00% 0.0(0.0) 0.4

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:94.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bone Chilling 1.0 789.1 0.0sec 0.0sec 97.83% 0.00% 780.1(780.1) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_bone_chilling
  • max_stacks:10
  • duration:8.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bone_chilling_1:4.08%
  • bone_chilling_7:0.98%
  • bone_chilling_10:92.77%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:205766
  • name:Bone Chilling
  • tooltip:Spell damage done increased by ${$W1}.1%.
  • description:{$@spelldesc205027=Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by ${$m1/10}.1% for {$205766d=8 seconds}, stacking up to {$205766u=10} times.}
  • max_stacks:10
  • duration:8.00
  • cooldown:0.00
  • default_chance:101.00%
Brain Freeze 2.9 0.4 11.1sec 10.1sec 33.56% 100.00% 0.4(0.4) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_brain_freeze
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • brain_freeze_1:33.56%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:190446
  • name:Brain Freeze
  • tooltip:Your next Flurry is instant cast$?a231584[,][ and] deals {$s2=50}% increased damage$?a231584[, and will apply Winter's Chill on the target][].
  • description:{$@spelldesc190447=Frostbolt has a $m1% chance to empower your next Flurry to be instant cast$?a231584[,][ and] deal {$190446s2=50}% increased damage$?a231584[, and apply Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen][].}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Earthlink 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_earthlink
  • max_stacks:6
  • duration:120.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:1.00

Stat Buff details

  • stat:intellect
  • amount:25.00

Stack Uptimes

  • earthlink_1:16.92%
  • earthlink_2:16.91%
  • earthlink_3:16.81%
  • earthlink_4:16.62%
  • earthlink_5:16.45%
  • earthlink_6:16.29%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:279928
  • name:Earthlink
  • tooltip:$?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] increased by $w1.
  • description:{$@spelldesc279926=Azerite energy courses through you, reaching ${{$s1=9}*6} $?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] and then diminishing down to {$s1=9} $?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat], cycling every 12 sec.}
  • max_stacks:6
  • duration:25.00
  • cooldown:0.00
  • default_chance:101.00%
Fingers of Frost 8.0 4.5 4.8sec 3.0sec 35.32% 89.33% 0.9(0.9) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_fingers_of_frost
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • fingers_of_frost_1:28.76%
  • fingers_of_frost_2:6.56%

Trigger Attempt Success

  • trigger_pct:13.74%

Spelldata details

  • id:44544
  • name:Fingers of Frost
  • tooltip:Your next Ice Lance deals damage as if the target were frozen.
  • description:{$@spelldesc112965=Frostbolt has a {$s1=15}% chance and Frozen Orb damage has a {$s2=10}% to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen. Maximum {$44544s1=2} charges.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Greater Flask of Endless Fathoms 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_greater_flask_of_endless_fathoms
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:intellect
  • amount:360.00

Stack Uptimes

  • greater_flask_of_endless_fathoms_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298837
  • name:Greater Flask of Endless Fathoms
  • tooltip:Intellect increased by $w1.
  • description:Increases Intellect by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Icicles 2.7 9.0 17.5sec 3.3sec 88.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_icicles
  • max_stacks:5
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • icicles_1:24.85%
  • icicles_2:22.61%
  • icicles_3:11.40%
  • icicles_4:15.49%
  • icicles_5:14.58%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:205473
  • name:Icicles
  • tooltip:$w1 Icicles stored.
  • description:{$@spelldesc76613=Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing {$148022s1=0} Frost damage. Up to {$s2=5} Icicles can be stored. Any excess Icicles gained will be automatically launched. Increases the damage of Frozen Orb by ${{$s4=0}}%.}
  • max_stacks:5
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Icy Veins 1.0 0.0 0.0sec 0.0sec 50.68% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_icy_veins
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • icy_veins_1:50.68%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:12472
  • name:Icy Veins
  • tooltip:Haste increased by $w1% and immune to pushback.
  • description:Accelerates your spellcasting for {$d=20 seconds}, granting $m1% haste and preventing damage from delaying your spellcasts.
  • max_stacks:0
  • duration:20.00
  • cooldown:180.00
  • default_chance:0.00%
Ignition Mage's Fuse 1.0 0.0 0.0sec 0.0sec 50.68% 0.00% 0.0(0.0) 1.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_ignition_mages_fuse
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:4.00
  • associated item:Ignition Mage's Fuse

Stat Buff details

  • stat:haste_rating
  • amount:311.56

Stack Uptimes

  • ignition_mages_fuse_1:10.14%
  • ignition_mages_fuse_2:10.14%
  • ignition_mages_fuse_3:10.14%
  • ignition_mages_fuse_4:10.14%
  • ignition_mages_fuse_5:10.14%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:271115
  • name:Ignition Mage's Fuse
  • tooltip:Haste increased by $w1.
  • description:{$@spelldesc271117=Ignite the fuse, gaining {$271115s1=260} Haste every $t1 sec. Haste is removed after {$d=20 seconds}.}
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Incanter's Flow 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_incanters_flow
  • max_stacks:5
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.04
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:1.00

Stack Uptimes

  • incanters_flow_1:20.02%
  • incanters_flow_2:20.03%
  • incanters_flow_3:20.01%
  • incanters_flow_4:19.98%
  • incanters_flow_5:19.96%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:116267
  • name:Incanter's Flow
  • tooltip:Increases spell damage by $w1%.
  • description:{$@spelldesc1463=Magical energy flows through you while in combat, building up to ${$116267m1*5}% increased damage and then diminishing down to {$116267s1=4}% increased damage, cycling every 10 sec.}
  • max_stacks:5
  • duration:25.00
  • cooldown:0.00
  • default_chance:101.00%
Potion of Unbridled Fury 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Swirling Sands 0.6 0.0 21.6sec 21.6sec 20.26% 0.00% 0.0(0.0) 0.3

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_swirling_sands
  • max_stacks:1
  • duration:12.00
  • cooldown:0.25
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:989.00

Stack Uptimes

  • swirling_sands_1:20.26%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:280433
  • name:Swirling Sands
  • tooltip:Critical Strike increased by $w1.
  • description:{$@spelldesc280429=Your spells and abilities have a chance to conjure Swirling Sands, increasing your Critical Strike by {$s1=0} for {$280433d=12 seconds}. Your critical effects extend Swirling Sands by ${{$s2=1000}/1000} sec, up to a maximum duration of ${{$280433d=12 seconds}+({$s3=6000}/1000)} sec.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
Torrent of Elements 0.5 0.1 23.9sec 12.2sec 18.04% 0.00% 0.1(0.1) 0.3

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_torrent_of_elements
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • torrent_of_elements_1:18.04%

Trigger Attempt Success

  • trigger_pct:99.92%

Spelldata details

  • id:267685
  • name:Torrent of Elements
  • tooltip:Increases elemental damage done by spells by $s%.
  • description:{$@spelldesc255129=Permanently enchant a weapon to sometimes increase your elemental spell damage by $267685s%.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Brain Freeze 3.3 9.6sec
Brain Freeze from Ebonbolt 1.0 0.0sec
Brain Freeze from Frostbolt 2.3 10.9sec
Brain Freeze used 2.5 12.9sec
Fingers of Frost 12.5 3.1sec
Fingers of Frost from Flash Freeze 0.5 17.5sec
Fingers of Frost from Frostbolt 1.4 12.3sec
Fingers of Frost from Frozen Orb Initial Impact 3.7 11.0sec
Fingers of Frost from Frozen Orb Tick 6.9 4.5sec
Fingers of Frost wasted due to Winter's Chill 0.9 15.0sec

Cooldown waste

Seconds per Execute Seconds per Iteration
Ability Average Minimum Maximum Average Minimum Maximum
Frozen Orb0.5550.0002.1162.1590.9734.969
Blizzard0.693-0.0002.6495.0322.81210.916
Ebonbolt3.8753.60310.5753.8753.60310.575
Cone of Cold3.6510.00016.29710.9036.30923.830

Shatter

Ability None Winter's Chill Fingers of Frost Other effects
Count Percent Count Percent Utilization Count Percent Count Percent
Frostbolt8.189.5%0.910.5%37.7%
Ice Lance2.217.8%86.8%10.182.2%
Ice Lance cleave1.310.3%11.089.7%
Ebonbolt0.00.7%1.099.3%39.6%
Glacial Spike1.371.1%0.528.9%21.3%

Resources

Resource Usage Type Count Total Average RPE APR
Ravenor
blizzard Mana 6.9 17202.9 2500.0 2500.0 36.4
cone_of_cold Mana 2.8 11310.9 4000.0 4000.0 8.1
flurry Mana 2.5 2507.5 1000.0 1000.0 26.5
frostbolt Mana 9.2 18381.9 2000.0 2244.2 3.6
frozen_orb Mana 3.9 3851.7 1000.0 1000.0 316.5
glacial_spike Mana 1.9 1884.7 1000.0 1000.0 188.0
ice_lance Mana 12.4 12395.1 1000.0 1000.0 40.1
Resource Gains Type Count Total Average Overflow
mana_regen Mana 187.18 65922.53 (100.00%) 352.18 13632.03 17.14%
Resource RPS-Gain RPS-Loss
Mana 1648.08 1688.38
Combat End Resource Mean Min Max
Mana 98395.68 93504.00 100000.00

Benefits & Uptimes

Benefits %
Uptimes %
Mana Cap 11.4%

Statistics & Data Analysis

Fight Length
Sample Data Ravenor Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Ravenor Damage Per Second
Count 99999
Mean 84819.83
Minimum 68408.64
Maximum 119538.23
Spread ( max - min ) 51129.59
Range [ ( max - min ) / 2 * 100% ] 30.14%
Standard Deviation 4844.6407
5th Percentile 77350.57
95th Percentile 93282.27
( 95th Percentile - 5th Percentile ) 15931.70
Mean Distribution
Standard Deviation 15.3202
95.00% Confidence Intervall ( 84789.80 - 84849.86 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 126
0.1% Error 12533
0.1 Scale Factor Error with Delta=300 200359
0.05 Scale Factor Error with Delta=300 801433
0.01 Scale Factor Error with Delta=300 20035806
Priority Target DPS
Sample Data Ravenor Priority Target Damage Per Second
Count 99999
Mean 30207.15
Minimum 22490.39
Maximum 42518.69
Spread ( max - min ) 20028.30
Range [ ( max - min ) / 2 * 100% ] 33.15%
Standard Deviation 2424.7871
5th Percentile 26457.73
95th Percentile 34422.71
( 95th Percentile - 5th Percentile ) 7964.99
Mean Distribution
Standard Deviation 7.6679
95.00% Confidence Intervall ( 30192.12 - 30222.18 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 248
0.1% Error 24753
0.1 Scale Factor Error with Delta=300 50192
0.05 Scale Factor Error with Delta=300 200767
0.01 Scale Factor Error with Delta=300 5019159
DPS(e)
Sample Data Ravenor Damage Per Second (Effective)
Count 99999
Mean 84819.83
Minimum 68408.64
Maximum 119538.23
Spread ( max - min ) 51129.59
Range [ ( max - min ) / 2 * 100% ] 30.14%
Damage
Sample Data Ravenor Damage
Count 99999
Mean 3300985.67
Minimum 2224763.51
Maximum 4636353.09
Spread ( max - min ) 2411589.58
Range [ ( max - min ) / 2 * 100% ] 36.53%
DTPS
Sample Data Ravenor Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Ravenor Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Ravenor Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Ravenor Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Ravenor Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Ravenor Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data RavenorTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Ravenor Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Blizzard effective cooldown reduction
Sample Data Blizzard effective cooldown reduction
Count 99999
Mean 165.27
Minimum 121.15
Maximum 208.85
Spread ( max - min ) 87.70
Range [ ( max - min ) / 2 * 100% ] 26.53%
Blizzard wasted cooldown reduction
Sample Data Blizzard wasted cooldown reduction
Count 99999
Mean 6.40
Minimum 0.74
Maximum 14.87
Spread ( max - min ) 14.13
Range [ ( max - min ) / 2 * 100% ] 110.40%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 food
2 0.00 augmentation
3 0.00 arcane_intellect
4 0.00 summon_water_elemental
5 0.00 snapshot_stats
6 0.00 use_item,name=azsharas_font_of_power
7 0.00 mirror_image
8 0.00 potion
9 0.00 frostbolt
Default action list Executed every time the actor is available.
# count action,conditions
0.00 counterspell
A 1.48 ice_lance,if=prev_gcd.1.flurry&!buff.fingers_of_frost.react
If the mage has FoF after casting instant Flurry, we can delay the Ice Lance and use other high priority action, if available.
B 0.00 call_action_list,name=cooldowns
C 0.00 call_action_list,name=aoe,if=active_enemies>3&talent.freezing_rain.enabled|active_enemies>4
The target threshold isn't exact. Between 3-5 targets, the differences between the ST and AoE action lists are rather small. However, Freezing Rain prefers using AoE action list sooner as it benefits greatly from the high priority Blizzard action.
D 0.00 call_action_list,name=single
actions.aoe
# count action,conditions
E 3.85 frozen_orb
With Freezing Rain, it's better to prioritize using Frozen Orb when both FO and Blizzard are off cooldown. Without Freezing Rain, the converse is true although the difference is miniscule until very high target counts.
F 7.07 blizzard
G 0.00 call_action_list,name=essences
0.00 comet_storm
0.00 ice_nova
H 2.51 flurry,if=prev_gcd.1.ebonbolt|buff.brain_freeze.react&(prev_gcd.1.frostbolt&(buff.icicles.stack<4|!talent.glacial_spike.enabled)|prev_gcd.1.glacial_spike)
Simplified Flurry conditions from the ST action list. Since the mage is generating far less Brain Freeze charges, the exact condition here isn't all that important.
I 10.92 ice_lance,if=buff.fingers_of_frost.react
0.00 ray_of_frost
The mage will generally be generating a lot of FoF charges when using the AoE action list. Trying to delay Ray of Frost until there are no FoF charges and no active Frozen Orbs would lead to it not being used at all.
J 1.00 ebonbolt
K 1.96 glacial_spike
L 2.83 cone_of_cold
Using Cone of Cold is mostly DPS neutral with the AoE target thresholds. It only becomes decent gain with roughly 7 or more targets.
0.00 use_item,name=tidestorm_codex,if=buff.icy_veins.down&buff.rune_of_power.down
0.00 use_item,effect_name=cyclotronic_blast,if=buff.icy_veins.down&buff.rune_of_power.down
M 8.47 frostbolt
N 0.00 call_action_list,name=movement
0.00 ice_lance
actions.cooldowns
# count action,conditions
0.00 guardian_of_azeroth
O 1.00 icy_veins
0.00 mirror_image
0.00 rune_of_power,if=prev_gcd.1.frozen_orb|target.time_to_die>10+cast_time&target.time_to_die<20
Rune of Power is always used with Frozen Orb. Any leftover charges at the end of the fight should be used, ideally if the boss doesn't die in the middle of the Rune buff.
P 0.00 call_action_list,name=talent_rop,if=talent.rune_of_power.enabled&active_enemies=1&cooldown.rune_of_power.full_recharge_time<cooldown.frozen_orb.remains
On single target fights, the cooldown of Rune of Power is lower than the cooldown of Frozen Orb, this gives extra Rune of Power charges that should be used with active talents, if possible.
0.00 potion,if=prev_gcd.1.icy_veins|target.time_to_die<30
Q 1.00 use_items
0.00 blood_fury
0.00 berserking
0.00 lights_judgment
0.00 fireblood
0.00 ancestral_call

Sample Sequence

012489OQEFIJHALFMHAMEFIKHAFMLMIEFIMMIKFIILMEFIIM

Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Ravenor 100000.0/100000: 100% mana
Pre precombat 1 food Ravenor 100000.0/100000: 100% mana
Pre precombat 2 augmentation Ravenor 100000.0/100000: 100% mana
Pre precombat 4 summon_water_elemental fluffy_pillow 100000.0/100000: 100% mana
Pre precombat 8 potion fluffy_pillow 100000.0/100000: 100% mana
Pre precombat 9 frostbolt fluffy_pillow 100000.0/100000: 100% mana
0:00.000 cooldowns O icy_veins fluffy_pillow 98000.0/100000: 98% mana brain_freeze, icy_veins
0:00.969 cooldowns Q use_items fluffy_pillow 99938.0/100000: 100% mana brain_freeze, icy_veins, bone_chilling
0:00.969 aoe E frozen_orb fluffy_pillow 99938.0/100000: 100% mana brain_freeze, icy_veins, bone_chilling, ignition_mages_fuse
0:01.901 aoe F blizzard fluffy_pillow 100000.0/100000: 100% mana bloodlust, brain_freeze, icy_veins, bone_chilling, ignition_mages_fuse
0:02.859 aoe I ice_lance fluffy_pillow 97512.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icy_veins, bone_chilling(10), ignition_mages_fuse
0:03.614 aoe J ebonbolt fluffy_pillow 98022.0/100000: 98% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse
0:04.809 aoe H flurry fluffy_pillow 100000.0/100000: 100% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse
0:05.566 default A ice_lance fluffy_pillow 100000.0/100000: 100% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(2)
0:06.319 aoe L cone_of_cold fluffy_pillow 100000.0/100000: 100% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(2)
0:07.073 aoe F blizzard fluffy_pillow 97508.0/100000: 98% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(2)
0:07.997 aoe M frostbolt fluffy_pillow 96856.0/100000: 97% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(2)
0:08.921 aoe H flurry fluffy_pillow 96704.0/100000: 97% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(2)
0:09.675 default A ice_lance fluffy_pillow 97212.0/100000: 97% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(3)
0:10.429 aoe M frostbolt fluffy_pillow 97720.0/100000: 98% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(3)
0:11.320 aoe E frozen_orb fluffy_pillow 97502.0/100000: 98% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(3)
0:12.076 aoe F blizzard fluffy_pillow 98014.0/100000: 98% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(3)
0:12.967 aoe I ice_lance fluffy_pillow 97296.0/100000: 97% mana bloodlust, brain_freeze, fingers_of_frost, icy_veins, bone_chilling(10), ignition_mages_fuse(3)
0:13.722 aoe K glacial_spike fluffy_pillow 97806.0/100000: 98% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(4)
0:15.013 aoe H flurry fluffy_pillow 99008.0/100000: 99% mana bloodlust, brain_freeze, icy_veins, bone_chilling(10), ignition_mages_fuse(4)
0:15.767 default A ice_lance fluffy_pillow 99516.0/100000: 100% mana bloodlust, icicles, icy_veins, bone_chilling(10), ignition_mages_fuse(4)
0:16.522 aoe F blizzard fluffy_pillow 100000.0/100000: 100% mana bloodlust, icicles, icy_veins, bone_chilling(10), ignition_mages_fuse(4)
0:17.384 aoe M frostbolt fluffy_pillow 97508.0/100000: 98% mana bloodlust, icicles, icy_veins, bone_chilling(10), ignition_mages_fuse(5)
0:18.218 aoe L cone_of_cold fluffy_pillow 97176.0/100000: 97% mana bloodlust, icicles(2), icy_veins, bone_chilling(10), ignition_mages_fuse(5)
0:19.072 aoe M frostbolt fluffy_pillow 94884.0/100000: 95% mana bloodlust, fingers_of_frost, icicles(2), icy_veins, bone_chilling(10), ignition_mages_fuse(5)
0:19.908 aoe I ice_lance fluffy_pillow 94556.0/100000: 95% mana bloodlust, fingers_of_frost, icicles(3), icy_veins, bone_chilling(10), ignition_mages_fuse(5)
0:20.662 aoe E frozen_orb fluffy_pillow 95064.0/100000: 95% mana bloodlust, icicles(3), bone_chilling(10), ignition_mages_fuse(5)
0:21.476 aoe F blizzard fluffy_pillow 95692.0/100000: 96% mana bloodlust, icicles(3), bone_chilling(10)
0:22.769 aoe I ice_lance fluffy_pillow 95778.0/100000: 96% mana bloodlust, fingers_of_frost, icicles(3), bone_chilling(10), swirling_sands
0:23.737 aoe M frostbolt fluffy_pillow 96714.0/100000: 97% mana bloodlust, icicles(3), bone_chilling(10), swirling_sands
0:25.029 aoe M frostbolt fluffy_pillow 97298.0/100000: 97% mana bloodlust, brain_freeze, fingers_of_frost, icicles(4), bone_chilling(10), swirling_sands
0:26.319 aoe I ice_lance fluffy_pillow 97878.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icicles(5), bone_chilling(10), swirling_sands
0:27.288 aoe K glacial_spike fluffy_pillow 98816.0/100000: 99% mana bloodlust, brain_freeze, icicles(5), bone_chilling(10), swirling_sands
0:29.223 aoe F blizzard fluffy_pillow 99012.0/100000: 99% mana bloodlust, brain_freeze, fingers_of_frost(2), bone_chilling(10), swirling_sands
0:30.514 aoe I ice_lance fluffy_pillow 97510.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost(2), bone_chilling(10), swirling_sands
0:31.483 aoe I ice_lance fluffy_pillow 98448.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, bone_chilling(10), swirling_sands
0:32.450 aoe L cone_of_cold fluffy_pillow 99382.0/100000: 99% mana bloodlust, brain_freeze, bone_chilling(10), swirling_sands
0:33.418 aoe M frostbolt fluffy_pillow 97318.0/100000: 97% mana bloodlust, brain_freeze, bone_chilling(10), swirling_sands
0:34.710 aoe E frozen_orb fluffy_pillow 97902.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icicles, bone_chilling(10), swirling_sands
0:35.679 aoe F blizzard fluffy_pillow 98840.0/100000: 99% mana bloodlust, brain_freeze, fingers_of_frost, icicles, bone_chilling(10), swirling_sands
0:36.969 aoe I ice_lance fluffy_pillow 97508.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost(2), icicles, bone_chilling(10), swirling_sands
0:37.939 aoe I ice_lance fluffy_pillow 98448.0/100000: 98% mana bloodlust, brain_freeze, fingers_of_frost, icicles, bone_chilling(10), swirling_sands
0:38.905 aoe M frostbolt fluffy_pillow 99380.0/100000: 99% mana bloodlust, brain_freeze, icicles, bone_chilling(10), swirling_sands

Stats

Level Bonus (120) Race Bonus (nightborne) Raid-Buffed Unbuffed Gear Amount
Strength 1467 0 1527 1467 0
Agility 1467 -1 1526 1466 0
Stamina 1001 1 12542 11402 10400
Intellect 1467 3 10264 8890 6997 (473)
Spirit 0 0 0 0 0
Health 250840 228040 0
Mana 100000 100000 0
Spell Power 10264 8890 0
Crit 23.74% 23.74% 1349
Haste 19.60% 19.60% 1333
Damage / Heal Versatility 4.21% 4.21% 358
ManaReg per Second 2000 2000 0
Mastery 14.75% 13.46% 393
Armor 1420 1420 1420
Run Speed 7 0 0
Leech 4.05% 4.05% 162

Gear

Source Slot Average Item Level: 411.00
Local Head Grasping Crown of the Deep
ilevel: 415, stats: { 185 Armor, +826 Int, +1871 Sta }
azerite powers: { Heed My Call, Dagger in the Back, Flash Freeze }
Local Neck Heart of Azeroth
ilevel: 413, stats: { +275 Haste, +275 Crit, +275 Mastery, +421 Sta, +240 StrAgiInt }
Local Shoulders Brood Cleanser's Amice
ilevel: 415, stats: { 170 Armor, +620 Int, +1405 Sta }
azerite powers: { Earthlink, Swirling Sands, Flash Freeze }
Local Chest Inmate's Straight Robe
ilevel: 415, stats: { 227 Armor, +826 Int, +1871 Sta }
azerite powers: { Heed My Call, Dagger in the Back, Flash Freeze }
Local Waist Aqu'sirr's Swirling Sash
ilevel: 420, stats: { 133 Armor, +341 Int, +605 Sta, +118 Mastery, +91 Crit }
Local Legs Leggings of Dire Research
ilevel: 415, stats: { 199 Armor, +434 Int, +765 Sta, +161 Vers, +114 Crit }
Local Feet Sandals of Wise Voodoo
ilevel: 410, stats: { 151 Armor, +311 Int, +543 Sta, +132 Vers, +71 Haste }, gems: { +40 Haste }
Local Wrists Bracers of Zealous Calling
ilevel: 420, stats: { 103 Armor, +256 Int, +453 Sta, +92 Haste, +65 Vers }
Local Hands Tempered Deep Sea Gloves of the Fireflash (tempered_deep_sea_gloves)
ilevel: 415, stats: { 142 Armor, +326 Int, +574 Sta, +118 Crit, +88 Haste }
Local Finger1 Band of the Ancient Dredger
ilevel: 415, stats: { +430 Sta, +255 Crit, +230 Haste }, enchant: { +40 Crit }
Local Finger2 Seal of Questionable Loyalties
ilevel: 400, stats: { +367 Sta, +314 Haste, +144 Crit, +78 Leech }, gems: { +40 Crit }, enchant: { +40 Crit }
Local Trinket1 Ignition Mage's Fuse
ilevel: 400, stats: { +359 Int, +84 Leech }, gems: { +80 Int }
Local Trinket2 Vessel of Skittering Shadows
ilevel: 400, stats: { +359 Int }
Local Back Cloak of Questionable Intent
ilevel: 410, stats: { 110 Armor, +233 StrAgiInt, +408 Sta, +89 Haste, +63 Crit }
Local Main Hand Wand of Zealous Purification
ilevel: 410, weapon: { 176 - 296, 2 }, stats: { +207 Int, +362 Sta, +75 Haste, +59 Crit, +1000 Int }, enchant: torrent_of_elements
Local Off Hand Rattling Jar of Eyes
ilevel: 400, stats: { +325 Sta, +70 Crit, +59 Haste, +579 Int }, gems: { +40 Crit }

Talents

Level
15 Bone Chilling (Frost Mage) Lonely Winter (Frost Mage) Ice Nova (Frost Mage)
30 Glacial Insulation (Frost Mage) Shimmer Ice Floes (Frost Mage)
45 Incanter's Flow Mirror Image Rune of Power
60 Frozen Touch (Frost Mage) Chain Reaction (Frost Mage) Ebonbolt (Frost Mage)
75 Frigid Winds (Frost Mage) Ice Ward Ring of Frost
90 Freezing Rain (Frost Mage) Splitting Ice (Frost Mage) Comet Storm (Frost Mage)
100 Thermal Void (Frost Mage) Ray of Frost (Frost Mage) Glacial Spike (Frost Mage)

Profile

mage="Ravenor"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/ravenor"
spec=frost
level=120
race=nightborne
role=spell
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#mage/frost/talents=1213123

# Default consumables
potion=unbridled_fury
flask=greater_flask_of_endless_fathoms
food=abyssalfried_rissole
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
actions.precombat+=/arcane_intellect
actions.precombat+=/summon_water_elemental
actions.precombat+=/snapshot_stats
actions.precombat+=/use_item,name=azsharas_font_of_power
actions.precombat+=/mirror_image
actions.precombat+=/potion
actions.precombat+=/frostbolt

# Executed every time the actor is available.
actions=counterspell
# If the mage has FoF after casting instant Flurry, we can delay the Ice Lance and use other high priority action, if available.
actions+=/ice_lance,if=prev_gcd.1.flurry&!buff.fingers_of_frost.react
actions+=/call_action_list,name=cooldowns
# The target threshold isn't exact. Between 3-5 targets, the differences between the ST and AoE action lists are rather small. However, Freezing Rain prefers using AoE action list sooner as it benefits greatly from the high priority Blizzard action.
actions+=/call_action_list,name=aoe,if=active_enemies>3&talent.freezing_rain.enabled|active_enemies>4
actions+=/call_action_list,name=single

# With Freezing Rain, it's better to prioritize using Frozen Orb when both FO and Blizzard are off cooldown. Without Freezing Rain, the converse is true although the difference is miniscule until very high target counts.
actions.aoe=frozen_orb
actions.aoe+=/blizzard
actions.aoe+=/call_action_list,name=essences
actions.aoe+=/comet_storm
actions.aoe+=/ice_nova
# Simplified Flurry conditions from the ST action list. Since the mage is generating far less Brain Freeze charges, the exact condition here isn't all that important.
actions.aoe+=/flurry,if=prev_gcd.1.ebonbolt|buff.brain_freeze.react&(prev_gcd.1.frostbolt&(buff.icicles.stack<4|!talent.glacial_spike.enabled)|prev_gcd.1.glacial_spike)
actions.aoe+=/ice_lance,if=buff.fingers_of_frost.react
# The mage will generally be generating a lot of FoF charges when using the AoE action list. Trying to delay Ray of Frost until there are no FoF charges and no active Frozen Orbs would lead to it not being used at all.
actions.aoe+=/ray_of_frost
actions.aoe+=/ebonbolt
actions.aoe+=/glacial_spike
# Using Cone of Cold is mostly DPS neutral with the AoE target thresholds. It only becomes decent gain with roughly 7 or more targets.
actions.aoe+=/cone_of_cold
actions.aoe+=/use_item,name=tidestorm_codex,if=buff.icy_veins.down&buff.rune_of_power.down
actions.aoe+=/use_item,effect_name=cyclotronic_blast,if=buff.icy_veins.down&buff.rune_of_power.down
actions.aoe+=/frostbolt
actions.aoe+=/call_action_list,name=movement
actions.aoe+=/ice_lance

actions.cooldowns=guardian_of_azeroth
actions.cooldowns+=/icy_veins
actions.cooldowns+=/mirror_image
# Rune of Power is always used with Frozen Orb. Any leftover charges at the end of the fight should be used, ideally if the boss doesn't die in the middle of the Rune buff.
actions.cooldowns+=/rune_of_power,if=prev_gcd.1.frozen_orb|target.time_to_die>10+cast_time&target.time_to_die<20
# On single target fights, the cooldown of Rune of Power is lower than the cooldown of Frozen Orb, this gives extra Rune of Power charges that should be used with active talents, if possible.
actions.cooldowns+=/call_action_list,name=talent_rop,if=talent.rune_of_power.enabled&active_enemies=1&cooldown.rune_of_power.full_recharge_time<cooldown.frozen_orb.remains
actions.cooldowns+=/potion,if=prev_gcd.1.icy_veins|target.time_to_die<30
actions.cooldowns+=/use_items
actions.cooldowns+=/blood_fury
actions.cooldowns+=/berserking
actions.cooldowns+=/lights_judgment
actions.cooldowns+=/fireblood
actions.cooldowns+=/ancestral_call

actions.essences=focused_azerite_beam,if=buff.rune_of_power.down|active_enemies>3
actions.essences+=/memory_of_lucid_dreams,if=active_enemies<5&(buff.icicles.stack<=1|!talent.glacial_spike.enabled)&cooldown.frozen_orb.remains>10&!action.frozen_orb.in_flight&ground_aoe.frozen_orb.remains=0
actions.essences+=/blood_of_the_enemy,if=(talent.glacial_spike.enabled&buff.icicles.stack=5&(buff.brain_freeze.react|prev_gcd.1.ebonbolt))|((active_enemies>3|!talent.glacial_spike.enabled)&(prev_gcd.1.frozen_orb|ground_aoe.frozen_orb.remains>5))
actions.essences+=/purifying_blast,if=buff.rune_of_power.down|active_enemies>3
actions.essences+=/ripple_in_space,if=buff.rune_of_power.down|active_enemies>3
actions.essences+=/concentrated_flame,line_cd=6,if=buff.rune_of_power.down
actions.essences+=/the_unbound_force,if=buff.reckless_force.up
actions.essences+=/worldvein_resonance,if=buff.rune_of_power.down|active_enemies>3

actions.movement=blink_any,if=movement.distance>10
actions.movement+=/ice_floes,if=buff.ice_floes.down

# In some situations, you can shatter Ice Nova even after already casting Flurry and Ice Lance. Otherwise this action is used when the mage has FoF after casting Flurry, see above.
actions.single=ice_nova,if=cooldown.ice_nova.ready&debuff.winters_chill.up
# Without GS, Ebonbolt is always shattered. With GS, Ebonbolt is shattered if it would waste Brain Freeze charge (i.e. when the mage starts casting Ebonbolt with Brain Freeze active) or when below 4 Icicles (if Ebonbolt is cast when the mage has 4-5 Icicles, it's better to use the Brain Freeze from it on Glacial Spike).
actions.single+=/flurry,if=talent.ebonbolt.enabled&prev_gcd.1.ebonbolt&(!talent.glacial_spike.enabled|buff.icicles.stack<4|buff.brain_freeze.react)
# Glacial Spike is always shattered.
actions.single+=/flurry,if=talent.glacial_spike.enabled&prev_gcd.1.glacial_spike&buff.brain_freeze.react
# Without GS, the mage just tries to shatter as many Frostbolts as possible. With GS, the mage only shatters Frostbolt that would put them at 1-3 Icicle stacks. Difference between shattering Frostbolt with 1-3 Icicles and 1-4 Icicles is small, but 1-3 tends to be better in more situations (the higher GS damage is, the more it leans towards 1-3). Forcing shatter on Frostbolt is still a small gain, so is not caring about FoF. Ice Lance is too weak to warrant delaying Brain Freeze Flurry.
actions.single+=/flurry,if=prev_gcd.1.frostbolt&buff.brain_freeze.react&(!talent.glacial_spike.enabled|buff.icicles.stack<4)
actions.single+=/call_action_list,name=essences
actions.single+=/frozen_orb
# With Freezing Rain and at least 2 targets, Blizzard needs to be used with higher priority to make sure you can fit both instant Blizzards into a single Freezing Rain. Starting with three targets, Blizzard leaves the low priority filler role and is used on cooldown (and just making sure not to waste Brain Freeze charges) with or without Freezing Rain.
actions.single+=/blizzard,if=active_enemies>2|active_enemies>1&cast_time=0&buff.fingers_of_frost.react<2
# Trying to pool charges of FoF for anything isn't worth it. Use them as they come.
actions.single+=/ice_lance,if=buff.fingers_of_frost.react
actions.single+=/comet_storm
actions.single+=/ebonbolt
# Ray of Frost is used after all Fingers of Frost charges have been used and there isn't active Frozen Orb that could generate more. This is only a small gain against multiple targets, as Ray of Frost isn't too impactful.
actions.single+=/ray_of_frost,if=!action.frozen_orb.in_flight&ground_aoe.frozen_orb.remains=0
# Blizzard is used as low priority filler against 2 targets. When using Freezing Rain, it's a medium gain to use the instant Blizzard even against a single target, especially with low mastery.
actions.single+=/blizzard,if=cast_time=0|active_enemies>1
# Glacial Spike is used when there's a Brain Freeze proc active (i.e. only when it can be shattered). This is a small to medium gain in most situations. Low mastery leans towards using it when available. When using Splitting Ice and having another target nearby, it's slightly better to use GS when available, as the second target doesn't benefit from shattering the main target.
actions.single+=/glacial_spike,if=buff.brain_freeze.react|prev_gcd.1.ebonbolt|active_enemies>1&talent.splitting_ice.enabled
actions.single+=/ice_nova
actions.single+=/use_item,name=tidestorm_codex,if=buff.icy_veins.down&buff.rune_of_power.down
actions.single+=/use_item,effect_name=cyclotronic_blast,if=buff.icy_veins.down&buff.rune_of_power.down
actions.single+=/frostbolt
actions.single+=/call_action_list,name=movement
actions.single+=/ice_lance

# With Glacial Spike, Rune of Power should be used right before the Glacial Spike combo (i.e. with 5 Icicles and a Brain Freeze). When Ebonbolt is off cooldown, Rune of Power can also be used just with 5 Icicles.
actions.talent_rop=rune_of_power,if=talent.glacial_spike.enabled&buff.icicles.stack=5&(buff.brain_freeze.react|talent.ebonbolt.enabled&cooldown.ebonbolt.remains<cast_time)
# Without Glacial Spike, Rune of Power should be used before any bigger cooldown (Ebonbolt, Comet Storm, Ray of Frost) or when Rune of Power is about to reach 2 charges.
actions.talent_rop+=/rune_of_power,if=!talent.glacial_spike.enabled&(talent.ebonbolt.enabled&cooldown.ebonbolt.remains<cast_time|talent.comet_storm.enabled&cooldown.comet_storm.remains<cast_time|talent.ray_of_frost.enabled&cooldown.ray_of_frost.remains<cast_time|charges_fractional>1.9)

head=grasping_crown_of_the_deep,id=159252,bonus_id=5448/1587/4786/5420,azerite_powers=0/0/22/479/170
neck=heart_of_azeroth,id=158075,bonus_id=4936/4929/5814,azerite_level=40
shoulders=brood_cleansers_amice,id=159254,bonus_id=5448/1587/4786/5421,azerite_powers=0/0/461/196/170
back=cloak_of_questionable_intent,id=159287,bonus_id=5010/1582/4783
chest=inmates_straight_robe,id=159268,bonus_id=5448/1587/4786/5419,azerite_powers=0/0/22/479/170
wrists=bracers_of_zealous_calling,id=165501,bonus_id=4800/1542/4783
hands=tempered_deep_sea_gloves,id=165419,bonus_id=1692
waist=aqusirrs_swirling_sash,id=159239,bonus_id=5010/1592/4784
legs=leggings_of_dire_research,id=165499,bonus_id=4800/1537/4786
feet=sandals_of_wise_voodoo,id=159243,bonus_id=5010/4802/1582/4783,gems=40haste
finger1=band_of_the_ancient_dredger,id=159461,bonus_id=5010/1587/4784,enchant=40crit
finger2=seal_of_questionable_loyalties,id=158314,bonus_id=5010/4802/41/1572/4786,gems=40crit,enchant=40crit
trinket1=ignition_mages_fuse,id=159615,bonus_id=5010/4802/41/1572/4786,gems=80int
trinket2=vessel_of_skittering_shadows,id=159610,bonus_id=5010/1572/4786
main_hand=wand_of_zealous_purification,id=158321,bonus_id=5010/1582/4783,enchant=torrent_of_elements
off_hand=rattling_jar_of_eyes,id=159668,bonus_id=5010/4802/1572/4786,gems=40crit

# Gear Summary
# gear_ilvl=410.81
# gear_stamina=10400
# gear_intellect=6997
# gear_crit_rating=1349
# gear_haste_rating=1333
# gear_mastery_rating=393
# gear_versatility_rating=358
# gear_leech_rating=162
# gear_armor=1420

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 81853728
Max Event Queue: 64
Sim Seconds: 4000310
CPU Seconds: 678.4309
Physical Seconds: 70.6006
Speed Up: 5896

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Ravenor Ravenor augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Ravenor Ravenor blizzard 190356 0 0 0.00 0 0 6.9 0.0 0.0% 0.0% 0.0% 0.0% 5.70sec 0 40.00sec
Ravenor Ravenor blizzard_shard ticks -190357 625680 15642 0.00 1428 2857 57.2 0.0 27.6% 0.0% 0.0% 0.0% 0.65sec 625680 40.00sec
Ravenor Ravenor cone_of_cold 120 91072 2277 25.45 4144 8306 2.8 17.0 29.4% 0.0% 0.0% 0.0% 13.81sec 91072 40.00sec
Ravenor Ravenor dagger_in_the_back ticks -280286 58293 1457 26.99 2551 5111 3.6 18.0 26.9% 0.0% 0.0% 0.0% 8.15sec 58293 40.00sec
Ravenor Ravenor ebonbolt 257537 66995 1675 3.00 19399 44669 1.0 2.0 55.8% 0.0% 0.0% 0.0% 0.00sec 66995 40.00sec
Ravenor Ravenor flask 298837 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Ravenor Ravenor flurry 44614 0 0 0.00 0 0 2.5 0.0 0.0% 0.0% 0.0% 0.0% 12.89sec 0 40.00sec
Ravenor Ravenor flurry_bolt 228354 66423 1661 11.12 5357 10692 7.4 7.4 67.5% 0.0% 0.0% 0.0% 3.02sec 66423 40.00sec
Ravenor Ravenor food 297035 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Ravenor Ravenor frostbolt 116 66225 1656 13.55 5502 11040 8.2 9.0 33.1% 0.0% 0.0% 0.0% 3.70sec 66225 40.00sec
Ravenor Ravenor frozen_orb 84714 0 0 0.00 0 0 3.9 0.0 0.0% 0.0% 0.0% 0.0% 11.08sec 0 40.00sec
Ravenor Ravenor frozen_orb_bolt 84721 1219075 30477 619.97 2312 4626 68.9 413.3 27.5% 0.0% 0.0% 0.0% 0.54sec 1219075 40.00sec
Ravenor Ravenor glacial_spike 199786 354258 8857 5.56 68500 143747 1.9 3.7 36.1% 0.0% 0.0% 0.0% 16.40sec 354258 40.00sec
Ravenor Ravenor heed_my_call 271685 20718 518 1.87 13134 26263 1.2 1.2 26.8% 0.0% 0.0% 0.0% 10.65sec 20718 40.00sec
Ravenor Ravenor heed_my_call_aoe 271686 53165 1329 11.20 5627 11260 1.2 7.5 26.5% 0.0% 0.0% 0.0% 10.65sec 53165 40.00sec
Ravenor Ravenor ice_lance 30455 496692 12417 36.70 9170 22202 12.4 24.5 85.4% 0.0% 0.0% 0.0% 3.01sec 496692 40.00sec
Ravenor Ravenor icy_veins 12472 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Ravenor Ravenor potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Ravenor Ravenor potion_of_unbridled_fury 300717 139410 3485 40.81 4049 8100 27.2 27.2 26.5% 0.0% 0.0% 0.0% 1.41sec 139410 40.00sec
Ravenor Ravenor summon_water_elemental 31687 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Ravenor Ravenor webweavers_soul_gem 270827 42981 1075 21.65 2354 4710 2.5 14.4 26.5% 0.0% 0.0% 0.0% 9.40sec 42981 40.00sec
Ravenor Ravenor_water_elemental waterbolt 31707 85091 2127 42.68 2364 4729 29.5 28.5 26.5% 0.0% 0.0% 0.0% 1.32sec 85091 40.00sec

enemy2 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
17227.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy2 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy2 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy2Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.8 0.0 0.0sec 0.0sec 12.26% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:12.26%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 0.9 0.0 0.0sec 0.0sec 9.86% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.86%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 11.14% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:11.14%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 10.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:10.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 0.9 0.0 0.0sec 0.0sec 10.14% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.14%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 0.9 0.0 0.0sec 0.0sec 9.95% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.95%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 11.50% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:11.50%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 12.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:12.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 10.74% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:10.74%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 14.56% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:14.56%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy2
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy2
Resource RPS-Gain RPS-Loss
Health 0.00 17227.75
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy2 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy2 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy2 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy2 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy2 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy2 Damage Taken Per Second
Count 99999
Mean 18132.45
Minimum 12656.76
Maximum 26671.59
Spread ( max - min ) 14014.82
Range [ ( max - min ) / 2 * 100% ] 38.65%
Standard Deviation 1586.5395
5th Percentile 15699.48
95th Percentile 20907.55
( 95th Percentile - 5th Percentile ) 5208.07
Mean Distribution
Standard Deviation 5.0171
95.00% Confidence Intervall ( 18122.61 - 18142.28 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 295
0.1% Error 29410
0.1 Scale Factor Error with Delta=300 21488
0.05 Scale Factor Error with Delta=300 85950
0.01 Scale Factor Error with Delta=300 2148748
HPS
Sample Data enemy2 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy2 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy2 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy2 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy2 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy2Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy2 Max Spike Value
Count 10004
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 542633 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy2"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy3 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
7899.2 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy3 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy3 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy3Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 1.0 0.0 0.0sec 0.0sec 16.22% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:16.22%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 10.33% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:10.33%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.71% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.71%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.86% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.86%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.34% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.34%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 7.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:7.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.61% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.61%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 8.78% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:8.78%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.54% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.54%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 13.81% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:13.81%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy3
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy3
Resource RPS-Gain RPS-Loss
Health 0.00 7899.23
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy3 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy3 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy3 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy3 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy3 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy3 Damage Taken Per Second
Count 99999
Mean 8415.27
Minimum 6601.06
Maximum 11901.85
Spread ( max - min ) 5300.79
Range [ ( max - min ) / 2 * 100% ] 31.50%
Standard Deviation 529.3129
5th Percentile 7600.98
95th Percentile 9337.70
( 95th Percentile - 5th Percentile ) 1736.72
Mean Distribution
Standard Deviation 1.6738
95.00% Confidence Intervall ( 8411.99 - 8418.55 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 152
0.1% Error 15198
0.1 Scale Factor Error with Delta=300 2392
0.05 Scale Factor Error with Delta=300 9567
0.01 Scale Factor Error with Delta=300 239172
HPS
Sample Data enemy3 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy3 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy3 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy3 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy3 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy3Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy3 Max Spike Value
Count 10004
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 263425 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy3"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy4 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
7946.5 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy4 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy4 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy4Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 15.07% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:15.07%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 10.36% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:10.36%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.05% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.05%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.48% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.48%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 7.95% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:7.95%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.64% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.64%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 8.93% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:8.93%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.67% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.67%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 13.90% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:13.90%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy4
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy4
Resource RPS-Gain RPS-Loss
Health 0.00 7946.53
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy4 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy4 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy4 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy4 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy4 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy4 Damage Taken Per Second
Count 99999
Mean 8414.16
Minimum 6634.69
Maximum 11547.74
Spread ( max - min ) 4913.05
Range [ ( max - min ) / 2 * 100% ] 29.20%
Standard Deviation 527.5494
5th Percentile 7603.66
95th Percentile 9329.00
( 95th Percentile - 5th Percentile ) 1725.34
Mean Distribution
Standard Deviation 1.6683
95.00% Confidence Intervall ( 8410.89 - 8417.43 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 152
0.1% Error 15101
0.1 Scale Factor Error with Delta=300 2376
0.05 Scale Factor Error with Delta=300 9504
0.01 Scale Factor Error with Delta=300 237581
HPS
Sample Data enemy4 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy4 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy4 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy4 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy4 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy4Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy4 Max Spike Value
Count 10004
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 256665 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy4"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy5 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
7870.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy5 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy5 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy5Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 16.04% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:16.04%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 10.26% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:10.26%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.77% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.77%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.92% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.92%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.35% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.35%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 7.89% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:7.89%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.58% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.58%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 8.80% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:8.80%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.57% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.57%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 13.82% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:13.82%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy5
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy5
Resource RPS-Gain RPS-Loss
Health 0.00 7870.74
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy5 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy5 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy5 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy5 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy5 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy5 Damage Taken Per Second
Count 99999
Mean 8416.28
Minimum 6581.36
Maximum 12269.11
Spread ( max - min ) 5687.75
Range [ ( max - min ) / 2 * 100% ] 33.79%
Standard Deviation 529.3677
5th Percentile 7604.42
95th Percentile 9339.56
( 95th Percentile - 5th Percentile ) 1735.13
Mean Distribution
Standard Deviation 1.6740
95.00% Confidence Intervall ( 8413.00 - 8419.56 )
Normalized 95.00% Confidence Intervall ( 99.96% - 100.04% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 152
0.1% Error 15198
0.1 Scale Factor Error with Delta=300 2393
0.05 Scale Factor Error with Delta=300 9569
0.01 Scale Factor Error with Delta=300 239221
HPS
Sample Data enemy5 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy5 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy5 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy5 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy5 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy5Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy5 Max Spike Value
Count 10004
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 262146 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy5"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

enemy6 : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
10204.5 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for enemy6 Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for enemy6 Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6 Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for enemy6Theck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 17.64% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:17.64%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.96% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.96%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.23% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.23%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 8.86% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:8.86%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 8.27% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:8.27%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 7.89% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:7.89%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.26% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.26%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 8.88% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:8.88%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 8.06% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:8.06%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 13.94% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:13.94%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:enemy6
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
enemy6
Resource RPS-Gain RPS-Loss
Health 0.00 10204.50
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data enemy6 Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data enemy6 Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data enemy6 Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data enemy6 Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data enemy6 Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data enemy6 Damage Taken Per Second
Count 99999
Mean 11234.52
Minimum 7671.26
Maximum 18331.99
Spread ( max - min ) 10660.73
Range [ ( max - min ) / 2 * 100% ] 47.45%
Standard Deviation 1101.6574
5th Percentile 9589.61
95th Percentile 13184.72
( 95th Percentile - 5th Percentile ) 3595.11
Mean Distribution
Standard Deviation 3.4838
95.00% Confidence Intervall ( 11227.69 - 11241.35 )
Normalized 95.00% Confidence Intervall ( 99.94% - 100.06% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 370
0.1% Error 36939
0.1 Scale Factor Error with Delta=300 10361
0.05 Scale Factor Error with Delta=300 41442
0.01 Scale Factor Error with Delta=300 1036041
HPS
Sample Data enemy6 Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data enemy6 Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data enemy6 Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data enemy6 Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data enemy6 Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data enemy6Theck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data enemy6 Max Spike Value
Count 10004
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 348144 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="enemy6"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

fluffy_pillow : 0 dps, 0 dps to main target

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
28943.7 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for fluffy_pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for fluffy_pillow Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillow Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for fluffy_pillowTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.8 0.0 0.0sec 0.0sec 11.69% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:11.69%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 10.48% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:10.48%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 11.62% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:11.62%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 11.34% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:11.34%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.66% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.66%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 0.9 0.0 0.0sec 0.0sec 9.06% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:9.06%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 11.78% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:11.78%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 12.36% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:12.36%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 6.66% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:6.66%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 14.65% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:14.65%

Trigger Attempt Success

  • trigger_pct:100.00%
Winter's Chill 2.5 4.9 12.8sec 3.0sec 8.61% 0.00% 4.9(4.9) 2.4

Buff details

  • buff initial source:Ravenor
  • cooldown name:buff_winters_chill
  • max_stacks:1
  • duration:1.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • winters_chill_1:8.61%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:228358
  • name:Winter's Chill
  • tooltip:Taking damage from the Mage's spells as if frozen.
  • description:{$@spelldesc44614=Unleash a flurry of ice, striking the target $s1 times for a total of ${$228354s2*$m1} Frost damage. Each hit reduces the target's movement speed by $228354s1% for {$228354d=1 second}. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.}
  • max_stacks:0
  • duration:1.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:fluffy_pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
fluffy_pillow
Resource RPS-Gain RPS-Loss
Health 0.00 28943.71
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data fluffy_pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data fluffy_pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data fluffy_pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data fluffy_pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data fluffy_pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data fluffy_pillow Damage Taken Per Second
Count 99999
Mean 30207.15
Minimum 22490.39
Maximum 42518.69
Spread ( max - min ) 20028.30
Range [ ( max - min ) / 2 * 100% ] 33.15%
Standard Deviation 2424.7871
5th Percentile 26457.73
95th Percentile 34422.71
( 95th Percentile - 5th Percentile ) 7964.99
Mean Distribution
Standard Deviation 7.6679
95.00% Confidence Intervall ( 30192.12 - 30222.18 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 248
0.1% Error 24753
0.1 Scale Factor Error with Delta=300 50192
0.05 Scale Factor Error with Delta=300 200767
0.01 Scale Factor Error with Delta=300 5019159
HPS
Sample Data fluffy_pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data fluffy_pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data fluffy_pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data fluffy_pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data fluffy_pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data fluffy_pillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data fluffy_pillow Max Spike Value
Count 10004
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 1019701 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="fluffy_pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

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