Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2019-05-15 | Real Procs Per Minute data removed from Killing Machine. | ||||
Killing Machine | rppm | 4.50 | 0.00 | ||
2019-03-12 | Incorrect cooldown for Magus of the Dead's Frostbolt. | ||||
Frostbolt | cooldown | 3000.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2018-12-28 | Manually set Arcane Orb's travel speed. | ||||
Arcane Orb | prj_speed | 20.00 | 0.00 | ||
2018-05-02 | Incorrect spell level for Icicle buff. | ||||
Icicles | spell_level | 78.00 | 80.00 | ||
2017-11-08 | Incorrect spell level for Ignite. | ||||
Ignite | spell_level | 78.00 | 99.00 | ||
2017-11-06 | Incorrect spell level for Icicle. | ||||
Icicle | spell_level | 78.00 | 80.00 | ||
2017-06-21 | Ice Lance is slower than spell data suggests. | ||||
Ice Lance | prj_speed | 47.00 | 50.00 | ||
2017-03-20 | Manually set Frozen Orb's travel speed. | ||||
Frozen Orb | prj_speed | 20.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2019-01-07 | Incorrect Maelstrom generation value for Chain Lightning Overloads. | ||||
Fulmination (effect#6) | base_value | 2.00 | 3.00 |
DPS | DPS(e) | DPS Error | DPS Range | DPR |
---|---|---|---|---|
31284.0 | 31284.0 | 20.7 / 0.066% | 13297.3 / 42.5% | 817.4 |
RPS Out | RPS In | Primary Resource | Waiting | APM | Active | Skill |
---|---|---|---|---|---|---|
38.2 | 37.8 | Energy | 0.01% | 68.2 | 100.0% | 100% |
Origin | https://worldofwarcraft.com/en-gb/character/frostwolf/vec | ||
---|---|---|---|
Talents |
|
||
Azerite |
| |
Scale Factors for Vec Damage Per Second | |||||
---|---|---|---|---|---|
Crit | Vers | Agi | Mastery | Haste | |
Scale Factors | 3.41 | 3.39 | 2.21 | 2.16 | 1.44 |
Normalized | 1.54 | 1.53 | 1.00 | 0.98 | 0.65 |
Scale Deltas | 238 | 238 | 238 | 238 | 238 |
Error | 0.12 | 0.12 | 0.12 | 0.12 | 0.12 |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.21, CritRating=3.41, HasteRating=1.44, MasteryRating=2.16, Versatility=3.39 ) |
---|
Scale Factors for Vec Priority Target Damage Per Second | |||||
---|---|---|---|---|---|
Crit | Vers | Agi | Mastery | Haste | |
Scale Factors | 3.41 | 3.39 | 2.21 | 2.16 | 1.44 |
Normalized | 1.54 | 1.53 | 1.00 | 0.98 | 0.65 |
Scale Deltas | 238 | 238 | 238 | 238 | 238 |
Error | 0.12 | 0.12 | 0.12 | 0.12 | 0.12 |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.21, CritRating=3.41, HasteRating=1.44, MasteryRating=2.16, Versatility=3.39 ) |
---|
Scale Factors for Vec Damage Per Second (Effective) | |||||
---|---|---|---|---|---|
Crit | Vers | Agi | Mastery | Haste | |
Scale Factors | 3.41 | 3.39 | 2.21 | 2.16 | 1.44 |
Normalized | 1.54 | 1.53 | 1.00 | 0.98 | 0.65 |
Scale Deltas | 238 | 238 | 238 | 238 | 238 |
Error | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.21, CritRating=3.41, HasteRating=1.44, MasteryRating=2.16, Versatility=3.39 ) |
---|
Scale Factors for Vec Healing Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for Vec Healing Per Second (Effective) |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for Vec Absorb Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for Healing + Absorb per second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for Vec Damage Taken Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for Vec Damage Taken |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for Vec Healing Taken Per Second |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for Vec Theck-Meloree Index |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Scale Factors for VecTheck-Meloree Index (Effective) |
---|
Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, ) |
---|
Damage Stats | DPS | DPS% | Execute | Interval | DPE | DPET | Type | Count | Hit | Crit | Avg | Crit% | Avoid% | Up% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vec | 31284 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ambush | 672 | 2.1% | 2.2 | 35.07sec | 12276 | 12222 | Direct | 2.2 | 9801 | 19656 | 12276 | 25.1% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: ambush
Action details: ambushStatic Values
Spelldata
Weapon
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ancient Flame | 685 | 2.2% | 3.6 | 7.98sec | 7678 | 0 | Periodic | 11.0 | 1817 | 3628 | 2511 | 38.3% | 0.0% | 53.4% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: ancient_flame
Action details: ancient_flameStatic Values
Spelldata
Damage Over Time
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
auto_attack_mh | 3873 | 12.4% | 34.3 | 1.16sec | 4512 | 3960 | Direct | 34.3 | 3865 | 7731 | 4512 | 35.7% | 19.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: auto_attack_mh
Action details: auto_attack_mhStatic Values
Weapon
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
auto_attack_oh | 1862 | 6.0% | 47.8 | 0.83sec | 1557 | 1890 | Direct | 47.8 | 1330 | 2660 | 1557 | 36.1% | 19.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: auto_attack_oh
Action details: auto_attack_ohStatic Values
Weapon
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Azerite Globules | 245 | 0.8% | 2.1 | 13.01sec | 4683 | 0 | Direct | 2.1 | 3378 | 6756 | 4683 | 38.6% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: azerite_globules
Action details: azerite_globulesStatic Values
Spelldata
Direct Damage
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Between the Eyes | 1878 | 6.0% | 3.3 | 11.53sec | 22554 | 25070 | Direct | 3.3 | 8820 | 35541 | 22553 | 51.4% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: between_the_eyes
Action details: between_the_eyesStatic Values
Spelldata
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Concentrated Flame | 0 (1165) | 0.0% (3.7%) | 1.9 | 31.11sec | 24080 | 23962 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: concentrated_flame
Action details: concentrated_flameStatic Values
Spelldata
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Concentrated Flame (_missile) | 1165 | 3.7% | 1.9 | 31.11sec | 24080 | 0 | Direct | 1.9 | 17056 | 38810 | 24080 | 32.3% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: concentrated_flame_missile
Action details: concentrated_flame_missileStatic Values
Spelldata
Direct Damage
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dispatch | 3427 | 11.0% | 5.8 | 4.11sec | 23841 | 25505 | Direct | 5.8 | 16982 | 34150 | 23841 | 40.0% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: dispatch
Action details: dispatchStatic Values
Spelldata
Weapon
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heed My Call | 266 (381) | 0.9% (1.2%) | 1.1 | 11.32sec | 13855 | 0 | Direct | 1.1 | 7094 | 14189 | 9693 | 36.6% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: heed_my_call
Action details: heed_my_callStatic Values
Spelldata
Direct Damage
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heed My Call (_aoe) | 114 | 0.4% | 1.1 | 11.32sec | 4162 | 0 | Direct | 1.1 | 3041 | 6082 | 4162 | 36.9% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: heed_my_call_aoe
Action details: heed_my_call_aoeStatic Values
Spelldata
Direct Damage
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Main Gauche | 2305 | 7.4% | 16.7 | 2.31sec | 5506 | 0 | Direct | 16.7 | 4009 | 8138 | 5506 | 36.3% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: main_gauche
Action details: main_gaucheStatic Values
Spelldata
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pistol Shot | 5429 | 17.4% | 7.7 | 4.46sec | 28309 | 31168 | Direct | 7.7 | 20847 | 40964 | 28309 | 37.1% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: pistol_shot
Action details: pistol_shotStatic Values
Spelldata
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Potion of Unbridled Fury | 3462 | 11.1% | 24.2 | 1.59sec | 5710 | 0 | Direct | 24.2 | 4172 | 8344 | 5710 | 36.9% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: potion_of_unbridled_fury
Action details: potion_of_unbridled_furyStatic Values
Spelldata
Direct Damage
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sinister Strike | 5900 | 18.8% | 19.9 | 1.88sec | 11823 | 13104 | Direct | 28.0 | 6205 | 12234 | 8427 | 36.9% | 0.0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats details: sinister_strike
Action details: sinister_strikeStatic Values
Spelldata
Weapon
|
Simple Action Stats | Execute | Interval | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vec | ||||||||||||||||||||||||||
Adrenaline Rush | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: adrenaline_rush
Action details: adrenaline_rushStatic Values
Spelldata
|
||||||||||||||||||||||||||
Arcane Torrent | 0.1 | 0.00sec | ||||||||||||||||||||||||
Stats details: arcane_torrent
Action details: arcane_torrentStatic Values
Spelldata
|
||||||||||||||||||||||||||
Battle-Scarred Augmentation (augmentation) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: augmentation
Action details: augmentationStatic Values
|
||||||||||||||||||||||||||
Greater Flask of the Currents (flask) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: flask
Action details: flaskStatic Values
|
||||||||||||||||||||||||||
Famine Evaluator And Snack Table (food) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: food
Action details: foodStatic Values
|
||||||||||||||||||||||||||
Potion of Unbridled Fury (potion) | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: potion
Action details: potionStatic Values
|
||||||||||||||||||||||||||
Roll the Bones | 3.4 | 7.09sec | ||||||||||||||||||||||||
Stats details: roll_the_bones
Action details: roll_the_bonesStatic Values
Spelldata
|
||||||||||||||||||||||||||
Stealth | 1.0 | 0.00sec | ||||||||||||||||||||||||
Stats details: stealth
Action details: stealthStatic Values
Spelldata
|
||||||||||||||||||||||||||
Vanish | 1.2 | 35.07sec | ||||||||||||||||||||||||
Stats details: vanish
Action details: vanishStatic Values
Spelldata
|
Dynamic Buffs | Start | Refresh | Interval | Trigger | Up-Time | Benefit | Overflow | Expiry | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Adrenaline Rush | 1.0 | 0.0 | 41.3sec | 0.0sec | 48.28% | 48.69% | 0.0(0.0) | 1.0 | |||
|
|||||||||||
Alacrity | 1.0 | 11.0 | 0.0sec | 3.1sec | 90.32% | 100.00% | 7.0(7.0) | 0.0 | |||
|
|||||||||||
Battle-Scarred Augmentation | 1.0 | 0.0 | 0.0sec | 0.0sec | 100.00% | 0.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Bloodlust | 1.0 | 0.0 | 0.0sec | 0.0sec | 94.11% | 0.00% | 0.0(0.0) | 0.4 | |||
|
|||||||||||
Broadside | 0.7 | 0.0 | 9.2sec | 9.2sec | 19.05% | 33.78% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Buried Treasure | 0.7 | 0.0 | 10.4sec | 10.4sec | 21.10% | 40.55% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Dead Ahead | 0.5 | 15.2 | 26.8sec | 0.4sec | 20.80% | 0.00% | 13.2(13.2) | 0.2 | |||
|
|||||||||||
Deadly Navigation | 1.1 | 2.9 | 31.9sec | 7.7sec | 68.22% | 0.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Deadly Navigation (_final) | 0.4 | 0.0 | 24.8sec | 24.8sec | 7.24% | 0.00% | 0.0(0.0) | 0.2 | |||
|
|||||||||||
Deadshot | 3.3 | 0.0 | 11.6sec | 11.5sec | 20.05% | 41.62% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Well Fed (famine_evaluator_and_snack_table) | 1.0 | 0.0 | 0.0sec | 0.0sec | 100.00% | 0.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Gale-Force Striking | 0.9 | 0.4 | 24.0sec | 11.0sec | 32.40% | 0.00% | 0.4(0.4) | 0.5 | |||
|
|||||||||||
Grand Melee | 0.7 | 0.0 | 10.5sec | 10.5sec | 21.17% | 38.88% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Greater Flask of the Currents | 1.0 | 0.0 | 0.0sec | 0.0sec | 100.00% | 0.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Loaded Die - Critical Strike (loaded_die_critical_strike_high) | 0.3 | 0.0 | 23.7sec | 13.0sec | 9.44% | 0.00% | 0.0(0.0) | 0.2 | |||
|
|||||||||||
Loaded Die - Critical Strike (loaded_die_critical_strike_low) | 0.3 | 0.0 | 23.8sec | 12.9sec | 9.53% | 0.00% | 0.0(0.0) | 0.2 | |||
|
|||||||||||
Loaded Die - Haste (loaded_die_haste_high) | 0.3 | 0.0 | 23.6sec | 12.8sec | 9.49% | 0.00% | 0.0(0.0) | 0.2 | |||
|
|||||||||||
Loaded Die - Haste (loaded_die_haste_low) | 0.3 | 0.0 | 23.8sec | 13.0sec | 9.47% | 0.00% | 0.0(0.0) | 0.2 | |||
|
|||||||||||
Loaded Die - Mastery (loaded_die_mastery_high) | 0.3 | 0.0 | 23.8sec | 13.0sec | 9.45% | 0.00% | 0.0(0.0) | 0.2 | |||
|
|||||||||||
Loaded Die - Mastery (loaded_die_mastery_low) | 0.3 | 0.0 | 24.0sec | 12.8sec | 9.52% | 0.00% | 0.0(0.0) | 0.2 | |||
|
|||||||||||
Opportunity | 8.0 | 0.0 | 4.5sec | 4.5sec | 32.93% | 100.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Overwhelming Power | 0.7 | 0.4 | 30.2sec | 11.4sec | 35.13% | 0.00% | 0.4(6.0) | 0.0 | |||
|
|||||||||||
Potion of Unbridled Fury | 1.0 | 0.0 | 0.0sec | 0.0sec | 100.00% | 0.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Roll the Bones | 1.0 | 2.4 | 37.3sec | 7.1sec | 90.23% | 0.00% | 2.4(2.4) | 0.0 | |||
|
|||||||||||
Ruthless Precision | 0.7 | 0.0 | 26.1sec | 26.1sec | 38.68% | 63.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Skull and Crossbones | 0.7 | 0.0 | 10.1sec | 10.1sec | 20.19% | 38.77% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Snake Eyes | 1.3 | 2.1 | 28.4sec | 7.1sec | 56.00% | 64.81% | 2.1(13.9) | 0.0 | |||
|
|||||||||||
Stealth | 1.0 | 0.0 | 0.0sec | 0.0sec | 0.00% | 0.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Treacherous Covenant | 1.0 | 0.0 | 0.0sec | 0.0sec | 100.00% | 0.00% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
True Bearing | 0.7 | 0.0 | 10.3sec | 10.3sec | 21.07% | 41.25% | 0.0(0.0) | 0.0 | |||
|
|||||||||||
Vanish | 1.2 | 0.0 | 34.8sec | 34.8sec | 0.00% | 0.00% | 0.0(0.0) | 0.0 | |||
|
Constant Buffs | ||
---|---|---|
Arcane Intellect | ||
|
||
Battle Shout | ||
|
||
Power Word: Fortitude | ||
|
Count | Interval | |
---|---|---|
Sinister Strike Extra Attack | 8.0 | 4.5sec |
Roll the Bones: 1 buff | 2.7 | 5.7sec |
Roll the Bones: 2 buffs | 0.7 | 36.2sec |
Roll the Bones: 5 buffs | 0.0 | 37.3sec |
Resource Usage | Type | Count | Total | Average | RPE | APR |
---|---|---|---|---|---|---|
Vec | ||||||
ambush | Energy | 2.2 | 108.7 | 50.0 | 50.0 | 245.5 |
between_the_eyes | Energy | 3.3 | 83.2 | 25.0 | 25.0 | 902.2 |
between_the_eyes | Combo Points | 3.3 | 16.0 | 4.8 | 4.8 | 4697.4 |
dispatch | Energy | 5.8 | 201.7 | 35.0 | 35.0 | 681.2 |
dispatch | Combo Points | 5.8 | 27.5 | 4.8 | 4.8 | 5005.5 |
pistol_shot | Energy | 7.7 | 153.5 | 20.0 | 20.0 | 1415.5 |
roll_the_bones | Energy | 3.4 | 85.9 | 25.0 | 25.0 | 0.0 |
roll_the_bones | Combo Points | 3.4 | 16.7 | 4.9 | 4.9 | 0.0 |
sinister_strike | Energy | 19.9 | 897.0 | 45.0 | 45.0 | 262.7 |
Resource Gains | Type | Count | Total | Average | Overflow | |
---|---|---|---|---|---|---|
arcane_torrent | Energy | 0.06 | 0.87 (0.06%) | 15.00 | 0.00 | 0.00% |
pistol_shot | Combo Points | 7.67 | 7.67 (12.16%) | 1.00 | 0.00 | 0.00% |
sinister_strike | Combo Points | 27.97 | 25.91 (41.05%) | 0.93 | 2.06 | 7.37% |
ambush | Combo Points | 2.17 | 4.35 (6.89%) | 2.00 | 0.00 | 0.00% |
energy_regen | Energy | 142.22 | 925.94 (61.28%) | 6.51 | 61.08 | 6.19% |
Adrenaline Rush | Energy | 67.88 | 243.94 (16.14%) | 3.59 | 31.54 | 11.45% |
Buried Treasure | Energy | 30.29 | 27.00 (1.79%) | 0.89 | 6.61 | 19.67% |
Combat Potency | Energy | 32.63 | 313.29 (20.73%) | 9.60 | 13.03 | 3.99% |
Quick Draw | Combo Points | 7.67 | 7.67 (12.16%) | 1.00 | 0.00 | 0.00% |
Broadside | Combo Points | 5.93 | 5.47 (8.67%) | 0.92 | 0.46 | 7.69% |
Ruthlessness | Combo Points | 12.03 | 12.03 (19.07%) | 1.00 | 0.00 | 0.00% |
Resource | RPS-Gain | RPS-Loss |
---|---|---|
Energy | 37.78 | 38.25 |
Combo Points | 1.58 | 1.50 |
Combat End Resource | Mean | Min | Max |
---|---|---|---|
Energy | 92.54 | 0.76 | 150.00 |
Combo Points | 2.91 | 0.00 | 5.00 |
Benefits | % |
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Uptimes | % |
Energy Cap | 3.2% |
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
---|---|---|
# | count | action,conditions |
0 | 0.00 | flask |
1 | 0.00 | augmentation |
2 | 0.00 | food |
3 | 0.00 | snapshot_stats Snapshot raid buffed stats before combat begins and pre-potting is done. |
4 | 0.00 | potion |
5 | 0.00 | marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40 |
6 | 0.00 | stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists) |
7 | 0.00 | roll_the_bones,precombat_seconds=2 |
8 | 0.00 | slice_and_dice,precombat_seconds=2 |
9 | 0.00 | adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists) |
A | 0.00 | use_item,name=azsharas_font_of_power |
B | 0.00 | use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists |
Default action list Executed every time the actor is available. | ||
---|---|---|
# | count | action,conditions |
0.00 | stealth Restealth if possible (no vulnerable enemies in combat) |
|
0.00 | variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up) Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision. |
|
0.00 | variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains) Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve. |
|
0.00 | variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2 2+ Snake Eyes: Always reroll for 2+ buffs. |
|
0.00 | variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up 2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up). |
|
0.00 | variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up) With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP |
|
0.00 | variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up | |
0.00 | variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up | |
0.00 | variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry |
|
C | 0.00 | call_action_list,name=stealth,if=stealthed.all |
D | 0.00 | call_action_list,name=cds |
E | 0.00 | run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1)) Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second. |
F | 0.00 | call_action_list,name=build |
G | 0.06 | arcane_torrent,if=energy.deficit>=15+energy.regen |
0.00 | arcane_pulse | |
0.00 | lights_judgment |
actions.build Builders | ||
---|---|---|
# | count | action,conditions |
H | 7.67 | pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45) Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up. |
I | 19.93 | sinister_strike |
actions.cds Cooldowns | ||
---|---|---|
# | count | action,conditions |
J | 0.00 | call_action_list,name=essences,if=!stealthed.all |
K | 0.02 | adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20) |
0.00 | marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1) If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP. |
|
0.00 | marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1 If no adds will die within the next 30s, use MfD on boss without any CP. |
|
0.00 | blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25) Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave. |
|
0.00 | ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up | |
0.00 | killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15) | |
0.00 | blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1 | |
L | 1.17 | vanish,if=!stealthed.all&variable.ambush_condition Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell. |
0.00 | shadowmeld,if=!stealthed.all&variable.ambush_condition | |
0.00 | potion,if=buff.bloodlust.react|buff.adrenaline_rush.up | |
0.00 | blood_fury | |
0.00 | berserking | |
0.00 | fireblood | |
0.00 | ancestral_call | |
0.00 | use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5 | |
0.00 | use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15 | |
0.00 | use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18 Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up. |
|
0.00 | use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2 Default fallback for usable items. |
actions.essences Essences | ||
---|---|---|
# | count | action,conditions |
M | 1.92 | concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max) |
0.00 | blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition | |
0.00 | guardian_of_azeroth | |
0.00 | focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up | |
0.00 | purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60 | |
0.00 | the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10 | |
0.00 | ripple_in_space | |
0.00 | worldvein_resonance,if=buff.lifeblood.stack<3 | |
0.00 | memory_of_lucid_dreams,if=energy<45 |
actions.finish Finishers | ||
---|---|---|
# | count | action,conditions |
N | 3.33 | between_the_eyes,if=variable.bte_condition BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision. |
0.00 | slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8 | |
O | 3.44 | roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll |
0.00 | between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled BtE with the Ace Up Your Sleeve or Deadshot traits. |
|
P | 5.76 | dispatch |
actions.stealth Stealth | ||
---|---|---|
# | count | action,conditions |
Q | 2.17 | ambush |
time | list | # | name | target | resources | buffs |
---|---|---|---|---|---|---|
Pre | precombat | 0 | flask | Vec | 150.0/150: 100% energy | 0.0/5: 0% combo_points | |
Pre | precombat | 1 | augmentation | Vec | 150.0/150: 100% energy | 0.0/5: 0% combo_points | |
Pre | precombat | 2 | food | Vec | 150.0/150: 100% energy | 0.0/5: 0% combo_points | |
Pre | precombat | 4 | potion | Fluffy_Pillow | 150.0/150: 100% energy | 0.0/5: 0% combo_points | |
Pre | precombat | 6 | stealth | Fluffy_Pillow | 150.0/150: 100% energy | 0.0/5: 0% combo_points | |
Pre | precombat | 9 | adrenaline_rush | Fluffy_Pillow | 150.0/150: 100% energy | 0.0/5: 0% combo_points | stealth |
0:00.000 | stealth | Q | ambush | Fluffy_Pillow | 150.0/200: 75% energy | 0.0/5: 0% combo_points | stealth, adrenaline_rush |
0:01.003 | essences | M | concentrated_flame | Fluffy_Pillow | 138.1/200: 69% energy | 2.0/5: 40% combo_points | bloodlust, adrenaline_rush |
0:02.006 | cds | L | vanish | Fluffy_Pillow | 184.6/200: 92% energy | 2.0/5: 40% combo_points | bloodlust, adrenaline_rush |
0:02.006 | stealth | Q | ambush | Fluffy_Pillow | 184.6/200: 92% energy | 2.0/5: 40% combo_points | bloodlust, vanish, adrenaline_rush |
0:03.010 | build | I | sinister_strike | Fluffy_Pillow | 171.2/200: 86% energy | 4.0/5: 80% combo_points | bloodlust, adrenaline_rush, deadly_navigation |
0:03.814 | finish | O | roll_the_bones | Fluffy_Pillow | 155.4/200: 78% energy | 5.0/5: 100% combo_points | bloodlust, adrenaline_rush, opportunity, deadly_navigation |
0:04.617 | build | H | pistol_shot | Fluffy_Pillow | 160.3/200: 80% energy | 1.0/5: 20% combo_points | bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity, snake_eyes(10), deadly_navigation |
0:05.422 | build | I | sinister_strike | Fluffy_Pillow | 180.1/200: 90% energy | 3.0/5: 60% combo_points | bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity, snake_eyes(10), deadly_navigation |
0:06.228 | finish | N | between_the_eyes | Fluffy_Pillow | 175.1/200: 88% energy | 5.0/5: 100% combo_points | bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity, snake_eyes(8), deadly_navigation |
0:07.032 | build | H | pistol_shot | Fluffy_Pillow | 180.5/200: 90% energy | 1.0/5: 20% combo_points | bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity(2), deadshot, snake_eyes(8), galeforce_striking, deadly_navigation |
0:07.835 | build | I | sinister_strike | Fluffy_Pillow | 200.0/200: 100% energy | 3.0/5: 60% combo_points | bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), snake_eyes(8), galeforce_striking, deadly_navigation |
0:08.639 | build | I | sinister_strike | Fluffy_Pillow | 200.0/200: 100% energy | 4.0/5: 80% combo_points | bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), snake_eyes(7), galeforce_striking, deadly_navigation |
0:09.446 | finish | O | roll_the_bones | Fluffy_Pillow | 185.6/200: 93% energy | 5.0/5: 100% combo_points | bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), snake_eyes(6), galeforce_striking, deadly_navigation |
0:10.248 | build | I | sinister_strike | Fluffy_Pillow | 200.0/200: 100% energy | 1.0/5: 20% combo_points | bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(3), snake_eyes(10), galeforce_striking, deadly_navigation |
0:11.053 | build | H | pistol_shot | Fluffy_Pillow | 196.1/200: 98% energy | 3.0/5: 60% combo_points | bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity(3), snake_eyes(8), galeforce_striking, deadly_navigation |
0:11.857 | finish | O | roll_the_bones | Fluffy_Pillow | 200.0/200: 100% energy | 5.0/5: 100% combo_points | bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(3), snake_eyes(8), galeforce_striking, deadly_navigation |
0:12.663 | build | I | sinister_strike | Fluffy_Pillow | 200.0/200: 100% energy | 1.0/5: 20% combo_points | bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(10), galeforce_striking, deadly_navigation |
0:13.467 | build | I | sinister_strike | Fluffy_Pillow | 189.8/200: 95% energy | 2.0/5: 40% combo_points | bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(9), galeforce_striking, deadly_navigation |
0:14.271 | build | I | sinister_strike | Fluffy_Pillow | 189.6/200: 95% energy | 3.0/5: 60% combo_points | bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(8), galeforce_striking, deadly_navigation |
0:15.075 | build | I | sinister_strike | Fluffy_Pillow | 179.5/200: 90% energy | 4.0/5: 80% combo_points | bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(7), galeforce_striking, deadly_navigation |
0:15.879 | finish | O | roll_the_bones | Fluffy_Pillow | 169.3/200: 85% energy | 5.0/5: 100% combo_points | bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(6), galeforce_striking, deadly_navigation |
0:16.685 | build | I | sinister_strike | Fluffy_Pillow | 176.6/200: 88% energy | 1.0/5: 20% combo_points | bloodlust, adrenaline_rush, broadside, roll_the_bones, alacrity(5), snake_eyes(10), galeforce_striking, deadly_navigation |
0:17.492 | build | I | sinister_strike | Fluffy_Pillow | 163.9/200: 82% energy | 3.0/5: 60% combo_points | bloodlust, adrenaline_rush, broadside, roll_the_bones, alacrity(5), snake_eyes(9), galeforce_striking, deadly_navigation |
0:18.294 | finish | N | between_the_eyes | Fluffy_Pillow | 161.0/200: 81% energy | 5.0/5: 100% combo_points | bloodlust, adrenaline_rush, broadside, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(2), galeforce_striking, deadly_navigation |
0:19.100 | build | I | sinister_strike | Fluffy_Pillow | 150.0/150: 100% energy | 1.0/5: 20% combo_points | bloodlust, broadside, roll_the_bones, alacrity(5), deadshot, snake_eyes(8), dead_ahead(4), galeforce_striking, deadly_navigation |
0:20.104 | finish | O | roll_the_bones | Fluffy_Pillow | 130.1/150: 87% energy | 5.0/5: 100% combo_points | bloodlust, opportunity, broadside, roll_the_bones, alacrity(5), deadshot, snake_eyes(6), dead_ahead(5), galeforce_striking, deadly_navigation |
0:21.108 | build | H | pistol_shot | Fluffy_Pillow | 134.3/150: 90% energy | 1.0/5: 20% combo_points | bloodlust, opportunity, buried_treasure, roll_the_bones, alacrity(5), deadshot, snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation |
0:22.113 | build | I | sinister_strike | Fluffy_Pillow | 143.4/150: 96% energy | 3.0/5: 60% combo_points | bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation(2) |
0:23.118 | build | I | sinister_strike | Fluffy_Pillow | 127.6/150: 85% energy | 4.0/5: 80% combo_points | bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(9), dead_ahead(5), galeforce_striking, deadly_navigation(2) |
0:24.124 | finish | O | roll_the_bones | Fluffy_Pillow | 121.8/150: 81% energy | 5.0/5: 100% combo_points | bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(5), galeforce_striking, deadly_navigation(3) |
0:25.130 | build | I | sinister_strike | Fluffy_Pillow | 136.0/150: 91% energy | 1.0/5: 20% combo_points | bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation(3) |
0:26.134 | build | H | pistol_shot | Fluffy_Pillow | 130.2/150: 87% energy | 3.0/5: 60% combo_points | bloodlust, opportunity, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(5), galeforce_striking, deadly_navigation(3) |
0:27.138 | finish | O | roll_the_bones | Fluffy_Pillow | 139.3/150: 93% energy | 5.0/5: 100% combo_points | bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:28.141 | build | I | sinister_strike | Fluffy_Pillow | 149.4/150: 100% energy | 1.0/5: 20% combo_points | bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:29.146 | build | I | sinister_strike | Fluffy_Pillow | 129.6/150: 86% energy | 2.0/5: 40% combo_points | bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(9), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:30.150 | finish | N | between_the_eyes | Fluffy_Pillow | 109.7/150: 73% energy | 4.0/5: 80% combo_points | bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:31.154 | essences | M | concentrated_flame | Fluffy_Pillow | 109.8/150: 73% energy | 1.0/5: 20% combo_points | bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), deadshot, snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:32.158 | build | H | pistol_shot | Fluffy_Pillow | 134.9/150: 90% energy | 1.0/5: 20% combo_points | bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), deadshot, snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:33.163 | build | I | sinister_strike | Fluffy_Pillow | 150.0/150: 100% energy | 3.0/5: 60% combo_points | bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:34.167 | build | I | sinister_strike | Fluffy_Pillow | 140.1/150: 93% energy | 4.0/5: 80% combo_points | bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(6), dead_ahead(5), galeforce_striking, deadly_navigation(4) |
0:35.173 | finish | P | dispatch | Fluffy_Pillow | 140.3/150: 94% energy | 5.0/5: 100% combo_points | bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(4), dead_ahead(5), galeforce_striking, deadly_navigation_final |
0:36.176 | build | H | pistol_shot | Fluffy_Pillow | 131.3/150: 88% energy | 1.0/5: 20% combo_points | bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(4), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(24) |
0:37.181 | build | I | sinister_strike | Fluffy_Pillow | 148.6/150: 99% energy | 3.0/5: 60% combo_points | bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(4), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(23) |
0:38.186 | build | I | sinister_strike | Fluffy_Pillow | 130.9/150: 87% energy | 4.0/5: 80% combo_points | bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(3), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(24) |
0:39.190 | finish | P | dispatch | Fluffy_Pillow | 143.1/150: 95% energy | 5.0/5: 100% combo_points | bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(2), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(23) |
Level Bonus (120) | Race Bonus (blood_elf) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 1467 | -3 | 1524 | 1464 | 0 |
Agility | 1467 | 1 | 8275 | 7696 | 5862 (4605) |
Stamina | 1001 | 0 | 13097 | 11907 | 10906 |
Intellect | 1467 | 2 | 1681 | 1469 | 0 |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 261940 | 238140 | 0 | ||
Energy | 150 | 150 | 0 | ||
Combo Points | 5 | 5 | 0 | ||
Crit | 23.92% | 23.92% | 930 | ||
Haste | 17.85% | 17.85% | 1214 | ||
Damage / Heal Versatility | 10.36% | 10.36% | 881 | ||
Attack Power | 9102 | 7696 | 0 | ||
Mastery | 18.58% | 18.58% | 453 | ||
Armor | 2385 | 2385 | 2385 | ||
Run Speed | 8 | 0 | 0 | ||
Leech | 2.10% | 2.10% | 84 |
Source | Slot | Average Item Level: 415.00 |
---|---|---|
Local | Head | Cowl of Righteous Resolve |
ilevel: 420, stats: { 324 Armor, +866 AgiInt, +1974 Sta } azerite powers: { Azerite Empowered, Footpad, Overwhelming Power, Treacherous Covenant, Deadshot } |
||
Local | Neck | Heart of Azeroth |
ilevel: 431, stats: { +293 Haste, +293 Crit, +293 Mastery, +509 Sta, +283 StrAgiInt } | ||
Local | Shoulders | Gold-Tasseled Epaulets |
ilevel: 420, stats: { 299 Armor, +649 AgiInt, +1480 Sta } azerite powers: { Azerite Empowered, Vampiric Speed, Heed My Call, Snake Eyes, Deadshot } |
||
Local | Chest | Vest of Reverent Adoration |
ilevel: 420, stats: { 399 Armor, +866 AgiInt, +1974 Sta } azerite powers: { Azerite Empowered, Longstrider, Azerite Globules, Deadshot, Keep Your Wits About You } |
||
Local | Waist | Cincture of the Azerite Arsenal |
ilevel: 410, stats: { 209 Armor, +311 AgiInt, +543 Sta, +118 Vers, +84 Crit } | ||
Local | Legs | Breeches of the Sacred Hall |
ilevel: 425, stats: { 362 Armor, +477 AgiInt, +851 Sta, +167 Vers, +118 Haste }, gems: { +40 Crit } | ||
Local | Feet | Spark Dampening Footpads |
ilevel: 420, stats: { 274 Armor, +341 AgiInt, +605 Sta, +118 Vers, +91 Mastery } | ||
Local | Wrists | Bracers of Regal Devotion |
ilevel: 415, stats: { 168 Armor, +245 AgiInt, +430 Sta, +94 Vers, +61 Crit, +66 Avoidance } | ||
Local | Hands | Gloves of Spiritual Grace |
ilevel: 410, stats: { 232 Armor, +311 AgiInt, +543 Sta, +127 Crit, +75 Haste } | ||
Local | Finger1 | Seal of Questionable Loyalties |
ilevel: 415, stats: { +430 Sta, +333 Haste, +152 Crit }, enchant: { +40 Crit } | ||
Local | Finger2 | Thornwoven Band |
ilevel: 410, stats: { +408 Sta, +307 Vers, +170 Haste }, gems: { +80 Agi }, enchant: { +40 Crit } | ||
Local | Trinket1 | Dead-Eye Spyglass |
ilevel: 400, stats: { +359 Agi, +84 Leech } | ||
Local | Trinket2 | Harlan's Loaded Dice |
ilevel: 415, stats: { +413 Agi } | ||
Local | Back | Drape of the Loyal Vassal |
ilevel: 420, stats: { 118 Armor, +256 StrAgiInt, +453 Sta, +89 Haste, +69 Mastery } | ||
Local | Main Hand | Soulcharmer's Bludgeon |
ilevel: 410, weapon: { 536 - 690, 2.6 }, stats: { +207 Agi, +362 Sta, +77 Vers, +57 Haste }, enchant: galeforce_striking | ||
Local | Off Hand | Howlis' Crystal Shiv |
ilevel: 405, weapon: { 303 - 507, 1.8 }, stats: { +198 Agi, +344 Sta, +79 Haste, +53 Crit }, gems: { +40 Crit }, enchant: deadly_navigation |
Level | |||
---|---|---|---|
15 | Weaponmaster (Outlaw Rogue) | Quick Draw (Outlaw Rogue) | Ghostly Strike (Outlaw Rogue) |
30 | Acrobatic Strikes (Outlaw Rogue) | Retractable Hook (Outlaw Rogue) | Hit and Run (Outlaw Rogue) |
45 | Vigor | Deeper Stratagem | Marked for Death |
60 | Iron Stomach (Outlaw Rogue) | Cheat Death | Elusiveness |
75 | Dirty Tricks (Outlaw Rogue) | Blinding Powder (Outlaw Rogue) | Prey on the Weak |
90 | Loaded Dice (Outlaw Rogue) | Alacrity (Outlaw Rogue) | Slice and Dice (Outlaw Rogue) |
100 | Dancing Steel (Outlaw Rogue) | Blade Rush (Outlaw Rogue) | Killing Spree (Outlaw Rogue) |
rogue="Vec"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/vec"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/79/80525135-inset.jpg"
spec=outlaw
level=120
race=blood_elf
role=attack
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#rogue/outlaw/talents=2112321
azerite_essences=12:1:1
# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_the_currents
food=famine_evaluator_and_snack_table
augmentation=battle_scarred
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions.precombat+=/marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
actions.precombat+=/stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/roll_the_bones,precombat_seconds=2
actions.precombat+=/slice_and_dice,precombat_seconds=2
actions.precombat+=/adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/use_item,name=azsharas_font_of_power
actions.precombat+=/use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists
# Executed every time the actor is available.
# Restealth if possible (no vulnerable enemies in combat)
actions=stealth
# Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
actions+=/variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
# Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
# 2+ Snake Eyes: Always reroll for 2+ buffs.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
# 2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
actions+=/variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
# With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
actions+=/variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
actions+=/variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
# With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
actions+=/call_action_list,name=stealth,if=stealthed.all
actions+=/call_action_list,name=cds
# Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
actions+=/run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
actions+=/call_action_list,name=build
actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen
actions+=/arcane_pulse
actions+=/lights_judgment
# Builders
# Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
actions.build=pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
actions.build+=/sinister_strike
# Cooldowns
actions.cds=call_action_list,name=essences,if=!stealthed.all
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
# If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
# If no adds will die within the next 30s, use MfD on boss without any CP.
actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
# Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
actions.cds+=/blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
actions.cds+=/ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
actions.cds+=/killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
actions.cds+=/blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
# Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
actions.cds+=/vanish,if=!stealthed.all&variable.ambush_condition
actions.cds+=/shadowmeld,if=!stealthed.all&variable.ambush_condition
actions.cds+=/potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/fireblood
actions.cds+=/ancestral_call
actions.cds+=/use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
actions.cds+=/use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
# Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
actions.cds+=/use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
# Default fallback for usable items.
actions.cds+=/use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2
# Essences
actions.essences=concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
actions.essences+=/blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
actions.essences+=/guardian_of_azeroth
actions.essences+=/focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
actions.essences+=/purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
actions.essences+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
actions.essences+=/ripple_in_space
actions.essences+=/worldvein_resonance,if=buff.lifeblood.stack<3
actions.essences+=/memory_of_lucid_dreams,if=energy<45
# Finishers
# BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
actions.finish=between_the_eyes,if=variable.bte_condition
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
actions.finish+=/roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
# BtE with the Ace Up Your Sleeve or Deadshot traits.
actions.finish+=/between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
actions.finish+=/dispatch
# Stealth
actions.stealth=ambush
head=cowl_of_righteous_resolve,id=165519,bonus_id=4824/1537/4786/5420/4775,azerite_powers=13/217/30/562/129
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=49
shoulders=goldtasseled_epaulets,id=159299,bonus_id=5448/1587/4786/5421/4775,azerite_powers=13/44/22/239/129
back=drape_of_the_loyal_vassal,id=158375,bonus_id=5010/1592/4784
chest=vest_of_reverent_adoration,id=159303,bonus_id=5448/1587/4786/5419/4775,azerite_powers=13/14/462/129/180
wrists=bracers_of_regal_devotion,id=165517,bonus_id=4800/40/1537/4786
hands=gloves_of_spiritual_grace,id=165514,bonus_id=4799/1532/4783
waist=cincture_of_the_azerite_arsenal,id=159333,bonus_id=5010/1582/4783
legs=breeches_of_the_sacred_hall,id=159313,bonus_id=5010/4802/1597/4784,gems=40crit
feet=spark_dampening_footpads,id=159343,bonus_id=5010/1592/4784
finger1=seal_of_questionable_loyalties,id=158314,bonus_id=5010/1587/4784,enchant=40crit
finger2=thornwoven_band,id=162548,bonus_id=5010/4802/1582/4783,gems=80agi,enchant=40crit
trinket1=deadeye_spyglass,id=159623,bonus_id=5010/41/1572/4786
trinket2=harlans_loaded_dice,id=155881,bonus_id=5010/1587/4784
main_hand=soulcharmers_bludgeon,id=159661,bonus_id=5010/1582/4783,enchant=galeforce_striking
off_hand=howlis_crystal_shiv,id=159131,bonus_id=5010/4802/1577/4783,gems=40crit,enchant=deadly_navigation
# Gear Summary
# gear_ilvl=415.38
# gear_agility=5862
# gear_stamina=10906
# gear_crit_rating=930
# gear_haste_rating=1214
# gear_mastery_rating=453
# gear_versatility_rating=881
# gear_leech_rating=84
# gear_avoidance_rating=66
# gear_armor=2385
Iterations: | 100009 |
---|---|
Threads: | 10 |
Confidence: | 95.00% |
Fight Length (fixed time): | 32 - 48 ( 40.0 ) |
Performance: |
|
Total Events Processed: | 47901018 |
Max Event Queue: | 61 |
Sim Seconds: | 4000326 |
CPU Seconds: | 299.9070 |
Physical Seconds: | 30.7431 |
Speed Up: | 13339 |
Settings: |
|
World Lag: | 100 ms ( stddev = 10 ms ) |
Queue Lag: | 5 ms ( stddev = 1 ms ) |
Character | Unit | Ability | Id | Total | DPS | Imp/Min | Hit | Crit | Count | Impacts | Crit% | Avoid% | G% | B% | Interval | Combined | Duration |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vec | Vec | adrenaline_rush | 13750 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Vec | Vec | ambush | 8676 | 26680 | 667 | 3.26 | 9801 | 19656 | 2.2 | 2.2 | 25.1% | 0.0% | 0.0% | 0.0% | 35.07sec | 38115 | 40.00sec |
Vec | Vec | ancient_flame ticks | -295367 | 27506 | 688 | 16.43 | 1817 | 3628 | 3.6 | 11.0 | 38.3% | 0.0% | 0.0% | 0.0% | 7.98sec | 27506 | 40.00sec |
Vec | Vec | arcane_torrent | 25046 | 0 | 0 | 0.00 | 0 | 0 | 0.1 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Vec | Vec | augmentation | 270058 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Vec | Vec | auto_attack_mh | 0 | 154716 | 3868 | 51.43 | 3865 | 7731 | 34.3 | 34.3 | 35.7% | 19.0% | 0.0% | 0.0% | 1.16sec | 221022 | 40.00sec |
Vec | Vec | auto_attack_oh | 1 | 74412 | 1860 | 71.69 | 1330 | 2660 | 47.8 | 47.8 | 36.1% | 19.0% | 0.0% | 0.0% | 0.83sec | 106303 | 40.00sec |
Vec | Vec | azerite_globules | 279958 | 9825 | 246 | 3.15 | 3378 | 6756 | 2.1 | 2.1 | 38.6% | 0.0% | 0.0% | 0.0% | 13.01sec | 9825 | 40.00sec |
Vec | Vec | between_the_eyes | 199804 | 75060 | 1877 | 4.99 | 8820 | 35541 | 3.3 | 3.3 | 51.4% | 0.0% | 0.0% | 0.0% | 11.53sec | 107229 | 40.00sec |
Vec | Vec | concentrated_flame | 295373 | 0 | 0 | 0.00 | 0 | 0 | 1.9 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 31.11sec | 0 | 40.00sec |
Vec | Vec | concentrated_flame_missile | 295374 | 46271 | 1157 | 2.88 | 17056 | 38810 | 1.9 | 1.9 | 32.3% | 0.0% | 0.0% | 0.0% | 31.11sec | 46271 | 40.00sec |
Vec | Vec | dispatch | 2098 | 137420 | 3436 | 8.65 | 16982 | 34150 | 5.8 | 5.8 | 40.0% | 0.0% | 0.0% | 0.0% | 4.11sec | 196314 | 40.00sec |
Vec | Vec | flask | 298836 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Vec | Vec | food | 297048 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Vec | Vec | heed_my_call | 271685 | 10650 | 266 | 1.65 | 7094 | 14189 | 1.1 | 1.1 | 36.6% | 0.0% | 0.0% | 0.0% | 11.32sec | 10650 | 40.00sec |
Vec | Vec | heed_my_call_aoe | 271686 | 4572 | 114 | 1.65 | 3041 | 6082 | 1.1 | 1.1 | 36.9% | 0.0% | 0.0% | 0.0% | 11.32sec | 4572 | 40.00sec |
Vec | Vec | main_gauche | 86392 | 92120 | 2303 | 25.10 | 4009 | 8138 | 16.7 | 16.7 | 36.3% | 0.0% | 0.0% | 0.0% | 2.31sec | 131600 | 40.00sec |
Vec | Vec | pistol_shot | 185763 | 217209 | 5430 | 11.51 | 20847 | 40964 | 7.7 | 7.7 | 37.1% | 0.0% | 0.0% | 0.0% | 4.46sec | 310299 | 40.00sec |
Vec | Vec | potion | 300714 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Vec | Vec | potion_of_unbridled_fury | 300717 | 138395 | 3460 | 36.36 | 4172 | 8344 | 24.2 | 24.2 | 36.9% | 0.0% | 0.0% | 0.0% | 1.59sec | 138395 | 40.00sec |
Vec | Vec | roll_the_bones | 193316 | 0 | 0 | 0.00 | 0 | 0 | 3.4 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 7.09sec | 0 | 40.00sec |
Vec | Vec | sinister_strike | 193315 | 235667 | 5892 | 41.95 | 6205 | 12234 | 19.9 | 28.0 | 36.9% | 0.0% | 0.0% | 0.0% | 1.88sec | 336667 | 40.00sec |
Vec | Vec | stealth | 1784 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 40.00sec |
Vec | Vec | vanish | 1856 | 0 | 0 | 0.00 | 0 | 0 | 1.2 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 35.07sec | 0 | 40.00sec |
RPS Out | RPS In | Primary Resource | Waiting | APM | Active | Skill |
---|---|---|---|---|---|---|
28860.9 | 0.0 | Health | 0.00% | 0.0 | 100.0% | 100% |
Scale Factors for Fluffy_Pillow Damage Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Priority Target Damage Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Damage Per Second (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Healing Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Healing Per Second (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Absorb Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Healing + Absorb per second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Damage Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Damage Taken |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Healing Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Scale Factors for Fluffy_Pillow Theck-Meloree Index |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Dynamic Buffs | Start | Refresh | Interval | Trigger | Up-Time | Benefit | Overflow | Expiry | ||
---|---|---|---|---|---|---|---|---|---|---|
Health Decade (0 - 10) | 0.9 | 0.0 | 0.0sec | 0.0sec | 14.20% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (10 - 20) | 1.0 | 0.0 | 0.0sec | 0.0sec | 8.65% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (20 - 30) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.28% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (30 - 40) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.40% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (40 - 50) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.09% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (50 - 60) | 1.0 | 0.0 | 0.0sec | 0.0sec | 8.65% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (60 - 70) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.00% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (70 - 80) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.36% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (80 - 90) | 1.0 | 0.0 | 0.0sec | 0.0sec | 9.00% | 0.00% | 0.0(0.0) | 0.0 | ||
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Health Decade (90 - 100) | 1.0 | 0.0 | 0.0sec | 0.0sec | 13.36% | 0.00% | 0.0(0.0) | 0.0 | ||
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Azerite Globules | 2.8 | 4.5 | 14.1sec | 4.8sec | 61.69% | 100.00% | 0.0(0.0) | 0.0 | ||
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Dead Ahead (_debuff) | 0.6 | 0.1 | 19.8sec | 12.2sec | 13.39% | 0.00% | 0.1(0.1) | 0.4 | ||
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Constant Buffs | ||
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Arcane Intellect | ||
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Battle Shout | ||
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bleeding | ||
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Chaos Brand | ||
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Mortal Wounds | ||
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Mystic Touch | ||
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Power Word: Fortitude | ||
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Count | Interval |
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Resource Usage | Type | Count | Total | Average | RPE | APR |
---|---|---|---|---|---|---|
Fluffy_Pillow |
Resource | RPS-Gain | RPS-Loss |
---|---|---|
Health | 0.00 | 28860.90 |
Combat End Resource | Mean | Min | Max |
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Benefits | % |
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Uptimes | % |
Fight Length | ||||||||||||||||||||||||||||||||||||||||||
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DPS | ||||||||||||||||||||||||||||||||||||||||||
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DPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Damage | ||||||||||||||||||||||||||||||||||||||||||
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DTPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Heal | ||||||||||||||||||||||||||||||||||||||||||
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HTPS | ||||||||||||||||||||||||||||||||||||||||||
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TMI | ||||||||||||||||||||||||||||||||||||||||||
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ETMI | ||||||||||||||||||||||||||||||||||||||||||
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MSD | ||||||||||||||||||||||||||||||||||||||||||
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
---|---|---|
# | count | action,conditions |
0 | 0.00 | snapshot_stats |
Level Bonus (123) | Race Bonus (humanoid) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 0 | 0 | 0 | 0 | 0 |
Agility | 0 | 0 | 0 | 0 | 0 |
Stamina | 0 | 0 | 0 | 0 | 0 |
Intellect | 0 | 0 | 0 | 0 | 0 |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 0 | 1385708 | 0 | ||
Melee Crit | 5.00% | 5.00% | 0 | ||
Spell Crit | 0.00% | 0.00% | 0 | ||
Haste | 0.00% | 0.00% | 0 | ||
Damage / Heal Versatility | 0.00% | 0.00% | 0 | ||
Mitigation Versatility | 0.00% | 0.00% | 0 | ||
Mastery | 0.00% | 0.00% | 0 | ||
Armor | 2700 | 2700 | 2700 | ||
Run Speed | 7 | 0 | 0 | ||
Tank-Miss | 3.00% | 3.00% | 0 | ||
Tank-Dodge | 3.00% | 3.00% | 0 | ||
Tank-Parry | 3.00% | 3.00% | 0 | ||
Tank-Block | 3.00% | 3.00% | 0 | ||
Tank-Crit | 0.00% | 0.00% | 0 |
Source | Slot | Average Item Level: 0.00 |
---|
Level | |||
---|---|---|---|
15 | none | none | none |
30 | none | none | none |
45 | none | none | none |
60 | none | none | none |
75 | none | none | none |
90 | none | none | none |
100 | none | none | none |
enemy="Fluffy_Pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
# Executed every time the actor is available.
# Gear Summary
# gear_ilvl=0.00
Average number of actions executed per minute.
Average absorption per active player duration.
Buffs received prior to combat and present the entire fight.
Average number of times an action is executed per iteration.
Average crit damage.
Percentage of executes that resulted in critical strikes.
Average damage per execution of an individual action.
Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.
Average damage per resource point spent.
Average damage per active player duration.
Average damage per fight duration.
Average damage taken per second per active player duration.
Average healing (and absorption) per active player duration.
Average healing (and absorption) per fight duration.
Average healing (or absorb) per execution of an individual action.
Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.
Average healing (or absorb) per resource point spent.
Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.
Percentage of executes that resulted in dodges.
Percentage of total DPS contributed by a particular action.
Percentage of total HPS (including absorb) contributed by a particular action.
Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.
Time bin size used to calculate TMI and MSD, in seconds.
Direct or Periodic damage.
Temporary buffs received during combat, perhaps multiple times.
The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.
Percentage of executes that resulted in glancing blows.
Percentage of executes that resulted in blocking blows.
Associated spell-id for this ability.
Name of the ability.
Total damage for this ability during the fight.
Average non-crit damage.
Average time between executions of a particular action.
Average direct damage per execution.
Percentage of executes that resulted in misses, dodges or parries.
The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.
Percentage of executes that resulted in parries.
Average primary resource points generated per second.
Average primary resource points consumed per second.
Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.
Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.
Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.
Amount after class modifiers and effects, but before buff modifiers.
Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.
Average crit tick damage.
Percentage of ticks that resulted in critical strikes.
Average non-crit tick damage.
Percentage of ticks that resulted in misses, dodges or parries.
Percentage of total time that DoT is ticking on target.
Average damage per tick.
The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.
This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.
This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.
This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.
Window length used to calculate TMI and MSD, in seconds.
Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.
Estimator for the 95.00% confidence interval.
This is the range of values containing 95.00% of the data, roughly centered on the mean.
Fight Length: 40.00
Vary Combat Length: 0.20
Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.