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SimulationCraft 820-02

for World of Warcraft 8.2.0 Live (wow build level 31229, git build 53ddcc3bb0)

Current simulator hotfixes

Death Knight

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-05-15 Real Procs Per Minute data removed from Killing Machine.
Killing Machine rppm 4.50 0.00
2019-03-12 Incorrect cooldown for Magus of the Dead's Frostbolt.
Frostbolt cooldown 3000.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2018-05-02 Incorrect spell level for Icicle buff.
Icicles spell_level 78.00 80.00
2017-11-08 Incorrect spell level for Ignite.
Ignite spell_level 78.00 99.00
2017-11-06 Incorrect spell level for Icicle.
Icicle spell_level 78.00 80.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2019-01-07 Incorrect Maelstrom generation value for Chain Lightning Overloads.
Fulmination (effect#6) base_value 2.00 3.00
Vec

Vec : 31284 dps

  • Race: Blood Elf
  • Class: Rogue
  • Spec: Outlaw
  • Level: 120
  • Role: Attack
  • Position: back
  • Profile Source: blizzard

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
31284.0 31284.0 20.7 / 0.066% 13297.3 / 42.5% 817.4
RPS Out RPS In Primary Resource Waiting APM Active Skill
38.2 37.8 Energy 0.01% 68.2 100.0% 100%
Origin https://worldofwarcraft.com/en-gb/character/frostwolf/vec
Talents
  • 15: Quick Draw (Outlaw Rogue)
  • 30: Acrobatic Strikes (Outlaw Rogue)
  • 45: Vigor
  • 60: Cheat Death
  • 75: Prey on the Weak
  • 90: Alacrity (Outlaw Rogue)
  • 100: Dancing Steel (Outlaw Rogue)
  • Talent Calculator
Azerite
Scale Factors for Vec Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 3.41 3.39 2.21 2.16 1.44
Normalized 1.54 1.53 1.00 0.98 0.65
Scale Deltas 238 238 238 238 238
Error 0.12 0.12 0.12 0.12 0.12
Ranking
  • Crit ~= Vers > Agi ~= Mastery > Haste
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.21, CritRating=3.41, HasteRating=1.44, MasteryRating=2.16, Versatility=3.39 )

Scale Factors for other metrics

Scale Factors for Vec Priority Target Damage Per Second
Crit Vers Agi Mastery Haste
Scale Factors 3.41 3.39 2.21 2.16 1.44
Normalized 1.54 1.53 1.00 0.98 0.65
Scale Deltas 238 238 238 238 238
Error 0.12 0.12 0.12 0.12 0.12
Ranking
  • Crit ~= Vers > Agi ~= Mastery > Haste
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.21, CritRating=3.41, HasteRating=1.44, MasteryRating=2.16, Versatility=3.39 )
Scale Factors for Vec Damage Per Second (Effective)
Crit Vers Agi Mastery Haste
Scale Factors 3.41 3.39 2.21 2.16 1.44
Normalized 1.54 1.53 1.00 0.98 0.65
Scale Deltas 238 238 238 238 238
Error 0.00 0.00 0.00 0.00 0.00
Ranking
  • Crit > Vers > Agi > Mastery > Haste
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, Agility=2.21, CritRating=3.41, HasteRating=1.44, MasteryRating=2.16, Versatility=3.39 )
Scale Factors for Vec Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Vec Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Vec Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Vec Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Vec Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Vec Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for Vec Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )
Scale Factors for VecTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Vec-Outlaw": Class=Rogue, Spec=Outlaw, )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Avoid% Up%
Vec 31284
Ambush 672 2.1% 2.2 35.07sec 12276 12222 Direct 2.2 9801 19656 12276 25.1% 0.0%  

Stats details: ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.17 2.17 0.00 0.00 1.0045 0.0000 26680.24 38114.62 30.00 12221.82 12221.82
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.63 74.89% 9800.84 9747 11696 9283.93 0 11696 15951 22787 28.46
crit 0.55 25.11% 19656.14 19494 23393 9054.79 0 23393 10729 15327 13.83
 
 

Action details: ambush

Static Values
  • id:8676
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:8676
  • name:Ambush
  • school:physical
  • tooltip:
  • description:Ambush the target, causing {$s1=0} Physical damage. |cFFFFFFFFAwards {$s2=2} combo $lpoint:points;.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Ancient Flame 685 2.2% 3.6 7.98sec 7678 0 Periodic 11.0 1817 3628 2511 38.3% 0.0% 53.4%

Stats details: ancient_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.58 0.00 10.96 10.96 0.0000 1.9507 27506.04 27506.04 0.00 1287.07 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 6.8 61.68% 1816.62 2 1859 1809.72 0 1859 12275 12275 0.00
crit 4.2 38.32% 3627.72 2 3718 3522.47 0 3718 15231 15231 0.00
 
 

Action details: ancient_flame

Static Values
  • id:295367
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295367
  • name:Ancient Flame
  • school:fire
  • tooltip:Suffering $w1 fire damage every $t1 sec.
  • description:{$@spelldesc295365=Your spells and abilities have a chance to cauterize your target for ${$m3*5} Fire damage over {$295367d=10 seconds} or healing an ally for ${$m3*5} over {$295367d=10 seconds}$?a295369[, stacking up to {$295367u=1} times][].}
Damage Over Time
  • tick_may_crit:true
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1603.77
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 
auto_attack_mh 3873 12.4% 34.3 1.16sec 4512 3960 Direct 34.3 3865 7731 4512 35.7% 19.0%  

Stats details: auto_attack_mh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 34.29 34.29 0.00 0.00 1.1394 0.0000 154715.63 221022.33 30.00 3960.37 3960.37
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 15.56 45.37% 3865.47 3865 3865 3865.47 3865 3865 60129 85899 30.00
crit 12.23 35.68% 7730.95 7731 7731 7730.79 0 7731 94587 135124 30.00
miss 6.50 18.95% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_mh

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:2.60
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
auto_attack_oh 1862 6.0% 47.8 0.83sec 1557 1890 Direct 47.8 1330 2660 1557 36.1% 19.0%  

Stats details: auto_attack_oh

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 47.79 47.79 0.00 0.00 0.8240 0.0000 74411.77 106302.52 30.00 1889.58 1889.58
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 21.48 44.95% 1330.19 1330 1330 1330.19 1330 1330 28577 40825 30.00
crit 17.23 36.05% 2660.37 2660 2660 2660.37 2660 2660 45834 65478 30.00
miss 9.08 18.99% 0.00 0 0 0.00 0 0 0 0 0.00
 
 

Action details: auto_attack_oh

Static Values
  • id:1
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:1.80
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
 
Azerite Globules 245 0.8% 2.1 13.01sec 4683 0 Direct 2.1 3378 6756 4683 38.6% 0.0%  

Stats details: azerite_globules

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.10 2.10 0.00 0.00 0.0000 0.0000 9825.28 9825.28 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.29 61.36% 3377.99 3378 3378 2765.62 0 3378 4349 4349 0.00
crit 0.81 38.64% 6755.98 6756 6756 4121.79 0 6756 5477 5477 0.00
 
 

Action details: azerite_globules

Static Values
  • id:279958
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:279958
  • name:Azerite Globules
  • school:fire
  • tooltip:
  • description:Deals {$s1=0} Fire damage.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:2915.00
  • base_dd_max:2915.00
  • base_dd_mult:1.00
 
Between the Eyes 1878 6.0% 3.3 11.53sec 22554 25070 Direct 3.3 8820 35541 22553 51.4% 0.0%  

Stats details: between_the_eyes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.33 3.33 0.00 0.00 0.8996 0.0000 75060.28 107228.98 30.00 25070.24 25070.24
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.62 48.60% 8819.95 5532 9220 7294.62 0 9220 14266 20380 24.75
crit 1.71 51.40% 35540.87 29503 36879 30554.60 0 36879 60794 86849 25.76
 
 

Action details: between_the_eyes

Static Values
  • id:199804
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:variable.bte_condition
Spelldata
  • id:199804
  • name:Between the Eyes
  • school:physical
  • tooltip:Stunned.
  • description:Finishing move that deals damage with your pistol and stuns the target.$?a235484[ Critical strikes with this ability deal four times normal damage.][] 1 point : ${$<damage>*1} damage, 1 sec 2 points: ${$<damage>*2} damage, 2 sec 3 points: ${$<damage>*3} damage, 3 sec 4 points: ${$<damage>*4} damage, 4 sec 5 points: ${$<damage>*5} damage, 5 sec{$?s193531=false}[ 6 points: ${$<damage>*6} damage, 6 sec][]
 
Concentrated Flame 0 (1165) 0.0% (3.7%) 1.9 31.11sec 24080 23962

Stats details: concentrated_flame

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.92 0.00 0.00 0.00 1.0054 0.0000 0.00 0.00 0.00 23962.00 23962.00
 
 

Action details: concentrated_flame

Static Values
  • id:295373
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:40.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:30.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
Spelldata
  • id:295373
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.
 
    Concentrated Flame (_missile) 1165 3.7% 1.9 31.11sec 24080 0 Direct 1.9 17056 38810 24080 32.3% 0.0%  

Stats details: concentrated_flame_missile

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.92 1.92 0.00 0.00 0.0000 0.0000 46270.61 46270.61 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 1.30 67.71% 17055.85 12040 24080 14744.14 0 24080 22190 22190 0.00
crit 0.62 32.29% 38810.27 24080 48161 20760.23 0 48161 24080 24080 0.00
 
 

Action details: concentrated_flame_missile

Static Values
  • id:295374
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:295374
  • name:Concentrated Flame
  • school:fire
  • tooltip:
  • description:{$@spelldesc295373=Blast your target with a ball of concentrated flame, dealing ${{$295365s2=3369}*(1+$@versadmg)} Fire damage to an enemy or healing an ally for ${{$295365s2=3369}*(1+$@versadmg)}$?a295377[, then burn the target for an additional $295377m1% of the damage or healing done over {$295368d=6 seconds}][]. Each cast of Concentrated Flame deals {$s3=100}% increased damage or healing. This bonus resets after every third cast.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:10389.93
  • base_dd_max:10389.93
  • base_dd_mult:1.00
 
Dispatch 3427 11.0% 5.8 4.11sec 23841 25505 Direct 5.8 16982 34150 23841 40.0% 0.0%  

Stats details: dispatch

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 5.76 5.76 0.00 0.00 0.9349 0.0000 137420.07 196314.39 30.00 25504.84 25504.84
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 3.46 60.05% 16981.90 10720 17866 15756.41 0 17866 58780 83971 27.55
crit 2.30 39.95% 34150.35 21439 35732 29817.00 0 35732 78640 112343 26.06
 
 

Action details: dispatch

Static Values
  • id:2098
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:35.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:2098
  • name:Dispatch
  • school:physical
  • tooltip:
  • description:Finishing move that dispatches the enemy, dealing damage per combo point: 1 point : ${$m1*1} damage 2 points: ${$m1*2} damage 3 points: ${$m1*3} damage 4 points: ${$m1*4} damage 5 points: ${$m1*5} damage{$?s193531=false}[ 6 points: ${$m1*6} damage][]
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Heed My Call 266 (381) 0.9% (1.2%) 1.1 11.32sec 13855 0 Direct 1.1 7094 14189 9693 36.6% 0.0%  

Stats details: heed_my_call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.10 1.10 0.00 0.00 0.0000 0.0000 10649.51 10649.51 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.70 63.37% 7094.35 7094 7094 3557.92 0 7094 4939 4939 0.00
crit 0.40 36.63% 14188.71 14189 14189 4669.69 0 14189 5710 5710 0.00
 
 

Action details: heed_my_call

Static Values
  • id:271685
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271685
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:6122.00
  • base_dd_max:6122.00
  • base_dd_mult:1.00
 
    Heed My Call (_aoe) 114 0.4% 1.1 11.32sec 4162 0 Direct 1.1 3041 6082 4162 36.9% 0.0%  

Stats details: heed_my_call_aoe

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.10 1.10 0.00 0.00 0.0000 0.0000 4572.30 4572.30 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 0.69 63.14% 3040.77 3041 3041 1521.04 0 3041 2109 2109 0.00
crit 0.40 36.86% 6081.54 6082 6082 2018.00 0 6082 2463 2463 0.00
 
 

Action details: heed_my_call_aoe

Static Values
  • id:271686
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:271686
  • name:Heed My Call
  • school:nature
  • tooltip:
  • description:{$@spelldesc263987=Your damaging abilities have a chance to deal {$s1=2204} Nature damage to your target, and {$s2=944} Nature damage to enemies within 3 yards of that target.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:2624.00
  • base_dd_max:2624.00
  • base_dd_mult:1.00
 
Main Gauche 2305 7.4% 16.7 2.31sec 5506 0 Direct 16.7 4009 8138 5506 36.3% 0.0%  

Stats details: main_gauche

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 16.73 16.73 0.00 0.00 0.0000 0.0000 92119.68 131599.55 30.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 10.66 63.74% 4009.09 3804 10226 4010.63 0 8180 42753 61075 30.00
crit 6.07 36.26% 8137.81 7608 20452 8069.80 0 17237 49367 70524 29.86
 
 

Action details: main_gauche

Static Values
  • id:86392
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:86392
  • name:Main Gauche
  • school:physical
  • tooltip:
  • description:{$@spelldesc76806=Your main-hand attacks have a {$h=30}% chance to trigger an attack with your off-hand that deals {$86392s1=0} Physical damage.}
 
Pistol Shot 5429 17.4% 7.7 4.46sec 28309 31168 Direct 7.7 20847 40964 28309 37.1% 0.0%  

Stats details: pistol_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 7.67 7.67 0.00 0.00 0.9083 0.0000 217209.03 310298.61 30.00 31167.89 31167.89
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 4.83 62.91% 20846.88 8949 43811 21345.37 0 43811 100619 143741 29.88
crit 2.85 37.09% 40964.31 17897 87623 40024.21 0 87623 116590 166557 28.39
 
 

Action details: pistol_shot

Static Values
  • id:185763
  • school:physical
  • resource:energy
  • range:20.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:40.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Spelldata
  • id:185763
  • name:Pistol Shot
  • school:physical
  • tooltip:Movement speed reduced by {$s3=50}%.
  • description:Draw a concealed pistol and fire a quick shot at an enemy, dealing ${{$s1=0}*$<CAP>/$AP} Physical damage and reducing movement speed by {$s3=50}% for {$d=6 seconds}. |cFFFFFFFFAwards {$s2=1} combo $lpoint:points;.|r
 
Potion of Unbridled Fury 3462 11.1% 24.2 1.59sec 5710 0 Direct 24.2 4172 8344 5710 36.9% 0.0%  

Stats details: potion_of_unbridled_fury

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 24.24 24.24 0.00 0.00 0.0000 0.0000 138395.12 138395.12 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 15.30 63.13% 4171.79 4172 4172 4171.79 4172 4172 63838 63838 0.00
crit 8.94 36.87% 8343.57 8344 8344 8339.73 0 8344 74557 74557 0.00
 
 

Action details: potion_of_unbridled_fury

Static Values
  • id:300717
  • school:fire
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:300717
  • name:Potion of Unbridled Fury
  • school:fire
  • tooltip:
  • description:Deal {$s1=3600} Fire damage to your current target.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3600.00
  • base_dd_max:3600.00
  • base_dd_mult:1.00
 
Sinister Strike 5900 18.8% 19.9 1.88sec 11823 13104 Direct 28.0 6205 12234 8427 36.9% 0.0%  

Stats details: sinister_strike

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 19.93 27.97 0.00 0.00 0.9023 0.0000 235667.24 336667.48 30.00 13103.54 13103.54
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 17.66 63.14% 6204.85 4623 9610 6217.66 4750 8485 109569 156528 30.00
crit 10.31 36.86% 12233.96 9245 19221 12356.85 0 19221 126098 180140 29.99
 
 

Action details: sinister_strike

Static Values
  • id:193315
  • school:physical
  • resource:energy
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:45.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:193315
  • name:Sinister Strike
  • school:physical
  • tooltip:
  • description:Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r
Weapon
  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00
 
Simple Action Stats Execute Interval
Vec
Adrenaline Rush 1.0 0.00sec

Stats details: adrenaline_rush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.02 0.00 0.00 0.00 0.0140 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: adrenaline_rush

Static Values
  • id:13750
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.8000
  • min_gcd:0.8000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:180.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:13750
  • name:Adrenaline Rush
  • school:physical
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
 
Arcane Torrent 0.1 0.00sec

Stats details: arcane_torrent

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 0.06 0.00 0.00 0.00 1.0045 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: arcane_torrent

Static Values
  • id:25046
  • school:arcane
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:energy.deficit>=15+energy.regen
Spelldata
  • id:25046
  • name:Arcane Torrent
  • school:arcane
  • tooltip:
  • description:Remove {$s1=1} beneficial effect from all enemies within $A1 yards and restore $m2 Energy.
 
Battle-Scarred Augmentation (augmentation) 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:270058
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Vec
  • harmful:false
  • if_expr:
 
Greater Flask of the Currents (flask) 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:298836
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Vec
  • harmful:false
  • if_expr:
 
Famine Evaluator And Snack Table (food) 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:297048
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Vec
  • harmful:false
  • if_expr:
 
Potion of Unbridled Fury (potion) 1.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:300714
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
 
Roll the Bones 3.4 7.09sec

Stats details: roll_the_bones

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 3.44 0.00 0.00 0.00 0.8623 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: roll_the_bones

Static Values
  • id:193316
  • school:physical
  • resource:energy
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:1.0000
  • base_cost:25.0
  • secondary_cost:0.0
  • cooldown:0.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
Spelldata
  • id:193316
  • name:Roll the Bones
  • school:physical
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
 
Stealth 1.0 0.00sec

Stats details: stealth

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: stealth

Static Values
  • id:1784
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:2.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
Spelldata
  • id:1784
  • name:Stealth
  • school:physical
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
 
Vanish 1.2 35.07sec

Stats details: vanish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.17 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: vanish

Static Values
  • id:1856
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:120.000
  • cooldown hasted:false
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:!stealthed.all&variable.ambush_condition
Spelldata
  • id:1856
  • name:Vanish
  • school:physical
  • tooltip:Improved stealth.
  • description:Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Adrenaline Rush 1.0 0.0 41.3sec 0.0sec 48.28% 48.69% 0.0(0.0) 1.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_adrenaline_rush
  • max_stacks:1
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • adrenaline_rush_1:48.28%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:13750
  • name:Adrenaline Rush
  • tooltip:Energy regeneration increased by $w1% and maximum Energy increased by $w4. Attack speed increased by $w2%.
  • description:Increases your Energy regeneration rate by {$s1=60}%, your maximum Energy by {$s4=50}, and your attack speed by {$s2=20}% for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:180.00
  • default_chance:0.00%
Alacrity 1.0 11.0 0.0sec 3.1sec 90.32% 100.00% 7.0(7.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_alacrity
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • alacrity_1:7.05%
  • alacrity_2:7.07%
  • alacrity_3:7.05%
  • alacrity_4:7.05%
  • alacrity_5:62.10%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193538
  • name:Alacrity
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=2}% for {$d=20 seconds}.
  • max_stacks:5
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Battle-Scarred Augmentation 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_battlescarred_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:60.00
  • stat:strength
  • amount:60.00
  • stat:intellect
  • amount:60.00

Stack Uptimes

  • battlescarred_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:270058
  • name:Battle-Scarred Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=60} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 94.11% 0.00% 0.0(0.0) 0.4

Buff details

  • buff initial source:Vec
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:true
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bloodlust_1:94.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases Haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Broadside 0.7 0.0 9.2sec 9.2sec 19.05% 33.78% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_broadside
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • broadside_1:19.05%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193356
  • name:Broadside
  • tooltip:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage.
  • description:Your combo-point generating abilities generate {$s1=1} additional combo point and deal {$s4=20}% increased damage for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Buried Treasure 0.7 0.0 10.4sec 10.4sec 21.10% 40.55% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_buried_treasure
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:4.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • buried_treasure_1:21.10%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199600
  • name:Buried Treasure
  • tooltip:Increases Energy regeneration by ${{$s1=20}/5} per sec.
  • description:Your base Energy regeneration is increased by ${{$s1=20}/5} per sec for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Dead Ahead 0.5 15.2 26.8sec 0.4sec 20.80% 0.00% 13.2(13.2) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_dead_ahead
  • max_stacks:5
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Dead-Eye Spyglass

Stat Buff details

  • stat:crit_rating
  • amount:164.61

Stack Uptimes

  • dead_ahead_1:0.42%
  • dead_ahead_2:0.45%
  • dead_ahead_3:0.43%
  • dead_ahead_4:0.43%
  • dead_ahead_5:19.07%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268769
  • name:Dead Ahead
  • tooltip:Critical Strike increased by $w1.
  • description:
  • max_stacks:5
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Deadly Navigation 1.1 2.9 31.9sec 7.7sec 68.22% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_deadly_navigation
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:50.00

Stack Uptimes

  • deadly_navigation_1:23.04%
  • deadly_navigation_2:19.95%
  • deadly_navigation_3:15.27%
  • deadly_navigation_4:9.97%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268905
  • name:Deadly Navigation
  • tooltip:Increases Critical Strike by $w1.
  • description:{$@spelldesc268907=Permanently enchant a weapon to sometimes increase Critical Strike by $268905s for {$268905d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268904s Critical Strike for {$268904d=10 seconds}.}
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Deadly Navigation (_final) 0.4 0.0 24.8sec 24.8sec 7.24% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_deadly_navigation_final
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:crit_rating
  • amount:600.00

Stack Uptimes

  • deadly_navigation_final_1:7.24%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:268904
  • name:Deadly Navigation
  • tooltip:Increases Critical Strike by $w1.
  • description:{$@spelldesc268907=Permanently enchant a weapon to sometimes increase Critical Strike by $268905s for {$268905d=30 seconds}, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you $268904s Critical Strike for {$268904d=10 seconds}.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Deadshot 3.3 0.0 11.6sec 11.5sec 20.05% 41.62% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_deadshot
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:12027.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • deadshot_1:20.05%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:272940
  • name:Deadshot
  • tooltip:Increases Pistol Shot damage by $w1.
  • description:{$@spelldesc272935=Between the Eyes increases the damage of your next Pistol Shot by {$s1=1443}.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%

Trigger Spell details

  • id:272936
  • name:Deadshot
  • tooltip:
  • description:{$@spelldesc269308=Mutilate has a {$s1=10}% chance to apply additional Deadly Poison, and does ${{$s2=252}*2} additional damage. |C000FFF00Assassination|R}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%
Well Fed (famine_evaluator_and_snack_table) 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_famine_evaluator_and_snack_table
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:131.00

Stack Uptimes

  • famine_evaluator_and_snack_table_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:297116
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=131}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Gale-Force Striking 0.9 0.4 24.0sec 11.0sec 32.40% 0.00% 0.4(0.4) 0.5

Buff details

  • buff initial source:Vec
  • cooldown name:buff_galeforce_striking
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.15
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • galeforce_striking_1:32.40%

Trigger Attempt Success

  • trigger_pct:99.91%

Spelldata details

  • id:267612
  • name:Gale-Force Striking
  • tooltip:Increases attack speed by $s%.
  • description:{$@spelldesc255141=Permanently enchant a weapon to sometimes increase your attack speed by $267612s% for {$267612d=15 seconds} when using melee or ranged attacks and abilities.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Grand Melee 0.7 0.0 10.5sec 10.5sec 21.17% 38.88% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_grand_melee
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.65
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • grand_melee_1:21.18%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193358
  • name:Grand Melee
  • tooltip:Attack speed increased by {$s1=55}%. Leech increased by {$s2=25}%.
  • description:Increases your attack speed by {$s1=55}% and your Leech by {$s2=25}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Greater Flask of the Currents 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_greater_flask_of_the_currents
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:360.00

Stack Uptimes

  • greater_flask_of_the_currents_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:298836
  • name:Greater Flask of the Currents
  • tooltip:Agility increased by $w1.
  • description:Increases Agility by {$s1=360} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Loaded Die - Critical Strike (loaded_die_critical_strike_high) 0.3 0.0 23.7sec 13.0sec 9.44% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_loaded_die_critical_strike_high
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Harlan's Loaded Dice

Stat Buff details

  • stat:crit_rating
  • amount:363.92

Stack Uptimes

  • loaded_die_critical_strike_high_1:8.60%
  • loaded_die_critical_strike_high_2:0.78%
  • loaded_die_critical_strike_high_3:0.07%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:267331
  • name:Loaded Die - Critical Strike
  • tooltip:Increases Critical Strike by $w1.
  • description:Increases Critical Strike by {$s1=287}.
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Loaded Die - Critical Strike (loaded_die_critical_strike_low) 0.3 0.0 23.8sec 12.9sec 9.53% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_loaded_die_critical_strike_low
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Harlan's Loaded Dice

Stat Buff details

  • stat:crit_rating
  • amount:216.83

Stack Uptimes

  • loaded_die_critical_strike_low_1:8.69%
  • loaded_die_critical_strike_low_2:0.78%
  • loaded_die_critical_strike_low_3:0.07%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:267330
  • name:Loaded Die - Critical Strike
  • tooltip:Increases Critical Strike by $w1.
  • description:Increases Critical Strike by {$s1=171}.
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Loaded Die - Haste (loaded_die_haste_high) 0.3 0.0 23.6sec 12.8sec 9.49% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_loaded_die_haste_high
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Harlan's Loaded Dice

Stat Buff details

  • stat:haste_rating
  • amount:363.92

Stack Uptimes

  • loaded_die_haste_high_1:8.65%
  • loaded_die_haste_high_2:0.77%
  • loaded_die_haste_high_3:0.08%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:267329
  • name:Loaded Die - Haste
  • tooltip:Increases Haste by $w1.
  • description:Increases Haste by {$s1=287}.
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Loaded Die - Haste (loaded_die_haste_low) 0.3 0.0 23.8sec 13.0sec 9.47% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_loaded_die_haste_low
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Harlan's Loaded Dice

Stat Buff details

  • stat:haste_rating
  • amount:216.83

Stack Uptimes

  • loaded_die_haste_low_1:8.64%
  • loaded_die_haste_low_2:0.77%
  • loaded_die_haste_low_3:0.07%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:267327
  • name:Loaded Die - Haste
  • tooltip:Increases Haste by $w1.
  • description:Increases Haste by {$s1=171}.
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Loaded Die - Mastery (loaded_die_mastery_high) 0.3 0.0 23.8sec 13.0sec 9.45% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_loaded_die_mastery_high
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Harlan's Loaded Dice

Stat Buff details

  • stat:mastery_rating
  • amount:363.92

Stack Uptimes

  • loaded_die_mastery_high_1:8.62%
  • loaded_die_mastery_high_2:0.75%
  • loaded_die_mastery_high_3:0.08%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:267326
  • name:Loaded Die - Mastery
  • tooltip:Increases Mastery by $w1.
  • description:Increases Mastery by {$s1=287}.
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Loaded Die - Mastery (loaded_die_mastery_low) 0.3 0.0 24.0sec 12.8sec 9.52% 0.00% 0.0(0.0) 0.2

Buff details

  • buff initial source:Vec
  • cooldown name:buff_loaded_die_mastery_low
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00
  • associated item:Harlan's Loaded Dice

Stat Buff details

  • stat:mastery_rating
  • amount:216.83

Stack Uptimes

  • loaded_die_mastery_low_1:8.67%
  • loaded_die_mastery_low_2:0.79%
  • loaded_die_mastery_low_3:0.07%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:267325
  • name:Loaded Die - Mastery
  • tooltip:Increases Mastery by $w1.
  • description:Increases Mastery by {$s1=171}.
  • max_stacks:3
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Opportunity 8.0 0.0 4.5sec 4.5sec 32.93% 100.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_opportunity
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • opportunity_1:32.93%

Trigger Attempt Success

  • trigger_pct:41.94%

Spelldata details

  • id:195627
  • name:Opportunity
  • tooltip:Your next Pistol Shot costs {$s1=50}% less Energy and deals {$s3=100}% increased damage.
  • description:{$@spelldesc193315=Viciously strike an enemy, causing ${{$s1=0}*$<mult>} Physical damage.{$?s279876=true}[ Has a {$s3=35}% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards {$s2=1} combo $lpoint:points; each time it strikes.|r}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Overwhelming Power 0.7 0.4 30.2sec 11.4sec 35.13% 0.00% 0.4(6.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_overwhelming_power
  • max_stacks:25
  • duration:25.00
  • cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:haste_rating
  • amount:28.00

Stack Uptimes

  • overwhelming_power_1:0.51%
  • overwhelming_power_2:0.56%
  • overwhelming_power_3:0.61%
  • overwhelming_power_4:0.67%
  • overwhelming_power_5:0.73%
  • overwhelming_power_6:0.79%
  • overwhelming_power_7:0.86%
  • overwhelming_power_8:0.93%
  • overwhelming_power_9:1.00%
  • overwhelming_power_10:1.08%
  • overwhelming_power_11:1.16%
  • overwhelming_power_12:1.24%
  • overwhelming_power_13:1.33%
  • overwhelming_power_14:1.42%
  • overwhelming_power_15:1.52%
  • overwhelming_power_16:1.62%
  • overwhelming_power_17:1.73%
  • overwhelming_power_18:1.84%
  • overwhelming_power_19:1.96%
  • overwhelming_power_20:2.08%
  • overwhelming_power_21:2.21%
  • overwhelming_power_22:2.34%
  • overwhelming_power_23:2.49%
  • overwhelming_power_24:2.62%
  • overwhelming_power_25:1.83%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:271711
  • name:Overwhelming Power
  • tooltip:Haste increased by $w1. Every second and every time you take damage, this effect is reduced.
  • description:{$@spelldesc266180=Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants {$s1=0} Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.}
  • max_stacks:25
  • duration:25.00
  • cooldown:0.00
  • default_chance:100.00%
Potion of Unbridled Fury 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_potion_of_unbridled_fury
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • potion_of_unbridled_fury_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:300714
  • name:Potion of Unbridled Fury
  • tooltip:Chance to deal an extra {$300717s1=3600} Fire damage to your current target.
  • description:Fill yourself with unbridled energy, giving your offensive spells and attacks a chance to do an additional {$300717s1=3600} Fire damage to your target. Lasts {$d=60 seconds}.
  • max_stacks:0
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Roll the Bones 1.0 2.4 37.3sec 7.1sec 90.23% 0.00% 2.4(2.4) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_roll_the_bones
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Stack Uptimes

  • roll_the_bones_1:90.23%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193316
  • name:Roll the Bones
  • tooltip:Gained a random combat enhancement.
  • description:Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds{$?s193531=false}[ 6 points: 42 seconds][]
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Ruthless Precision 0.7 0.0 26.1sec 26.1sec 38.68% 63.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_ruthless_precision
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • ruthless_precision_1:38.68%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193357
  • name:Ruthless Precision
  • tooltip:Critical strike chance of Between the Eyes increased by ${{$s1=20}+{$s2=40}}%. Critical strike chance of all other abilities increased by {$s1=20}%.
  • description:Increases the critical ctrike chance of Between the Eyes by ${{$s1=20}+{$s2=40}}% and the critical strike chance of all other abilities by {$s1=20}% for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Skull and Crossbones 0.7 0.0 10.1sec 10.1sec 20.19% 38.77% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_skull_and_crossbones
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • skull_and_crossbones_1:20.19%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:199603
  • name:Skull and Crossbones
  • tooltip:Sinister Strike has an additional {$s1=30}% chance of striking an additional time.
  • description:Causes Sinister Strike to have an additional {$s1=30}% chance of striking an additional time for the duration of Roll the Bones.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Snake Eyes 1.3 2.1 28.4sec 7.1sec 56.00% 64.81% 2.1(13.9) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_snake_eyes
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:250.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • snake_eyes_1:3.24%
  • snake_eyes_2:3.39%
  • snake_eyes_3:3.46%
  • snake_eyes_4:4.06%
  • snake_eyes_5:4.36%
  • snake_eyes_6:6.01%
  • snake_eyes_7:5.78%
  • snake_eyes_8:10.37%
  • snake_eyes_9:4.09%
  • snake_eyes_10:11.24%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:275863
  • name:Snake Eyes
  • tooltip:Your next Sinister Strike deals $w1 additional damage.
  • description:{$@spelldesc275846=When you spend Combo Points on {$?s5171=false}[Slice and Dice][Roll the Bones], your next $275863n Sinister Strikes will deal {$s1=90} additional damage for each Combo Point spent.}
  • max_stacks:0
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spell details

  • id:275858
  • name:Snake Eyes
  • tooltip:
  • description:{$@spelldesc275846=When you spend Combo Points on {$?s5171=false}[Slice and Dice][Roll the Bones], your next $275863n Sinister Strikes will deal {$s1=90} additional damage for each Combo Point spent.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:100.00%
Stealth 1.0 0.0 0.0sec 0.0sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_stealth
  • max_stacks:1
  • duration:20.00
  • cooldown:2.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • stealth_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:1784
  • name:Stealth
  • tooltip:Stealthed.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. {$?s14062=false}[Movement speed while stealthed is increased by {$s3=0}% and damage dealt is increased by {$s4=0}%.]?s108209[ Abilities cost {$112942s1=20}% less while stealthed. ][]{$?s31223=false}[ Attacks from Stealth and for {$31223s1=5} sec after deal {$31665s1=10}% more damage.][]
  • max_stacks:0
  • duration:-0.00
  • cooldown:2.00
  • default_chance:100.00%
Treacherous Covenant 1.0 0.0 0.0sec 0.0sec 100.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_treacherous_covenant
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stat Buff details

  • stat:agility
  • amount:416.00

Stack Uptimes

  • treacherous_covenant_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:288981
  • name:Treacherous Covenant
  • tooltip:Your $?$w1!=0[Agility]?$w2!=0[Intellect]?$w3!=0[Strength][primary stat] is increased by $w4 while you are above {$288953s2=50}% health.
  • description:{$@spelldesc288953=Your primary stat is increased by {$s1=150} while you are above {$s2=50}% health. You take {$s3=15}% increased damage while below {$s4=20}% health.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
True Bearing 0.7 0.0 10.3sec 10.3sec 21.07% 41.25% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_true_bearing
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • true_bearing_1:21.07%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193359
  • name:True Bearing
  • tooltip:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • description:Finishing moves reduce the remaining cooldown of many of your abilities by an additional $<cdr> sec per combo point.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Vanish 1.2 0.0 34.8sec 34.8sec 0.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_vanish
  • max_stacks:1
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • vanish_1:0.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:11327
  • name:Vanish
  • tooltip:Improved stealth.$?$w3!=0[ Movement speed increased by $w3%.][]$?$w4!=0[ Damage increased by $w4%.][]
  • description:{$@spelldesc1856=Allows you to vanish from sight, entering stealth while in combat. For the first {$11327d=3 seconds} after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.}
  • max_stacks:0
  • duration:3.00
  • cooldown:0.00
  • default_chance:100.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval
Sinister Strike Extra Attack 8.0 4.5sec
Roll the Bones: 1 buff 2.7 5.7sec
Roll the Bones: 2 buffs 0.7 36.2sec
Roll the Bones: 5 buffs 0.0 37.3sec

Resources

Resource Usage Type Count Total Average RPE APR
Vec
ambush Energy 2.2 108.7 50.0 50.0 245.5
between_the_eyes Energy 3.3 83.2 25.0 25.0 902.2
between_the_eyes Combo Points 3.3 16.0 4.8 4.8 4697.4
dispatch Energy 5.8 201.7 35.0 35.0 681.2
dispatch Combo Points 5.8 27.5 4.8 4.8 5005.5
pistol_shot Energy 7.7 153.5 20.0 20.0 1415.5
roll_the_bones Energy 3.4 85.9 25.0 25.0 0.0
roll_the_bones Combo Points 3.4 16.7 4.9 4.9 0.0
sinister_strike Energy 19.9 897.0 45.0 45.0 262.7
Resource Gains Type Count Total Average Overflow
arcane_torrent Energy 0.06 0.87 (0.06%) 15.00 0.00 0.00%
pistol_shot Combo Points 7.67 7.67 (12.16%) 1.00 0.00 0.00%
sinister_strike Combo Points 27.97 25.91 (41.05%) 0.93 2.06 7.37%
ambush Combo Points 2.17 4.35 (6.89%) 2.00 0.00 0.00%
energy_regen Energy 142.22 925.94 (61.28%) 6.51 61.08 6.19%
Adrenaline Rush Energy 67.88 243.94 (16.14%) 3.59 31.54 11.45%
Buried Treasure Energy 30.29 27.00 (1.79%) 0.89 6.61 19.67%
Combat Potency Energy 32.63 313.29 (20.73%) 9.60 13.03 3.99%
Quick Draw Combo Points 7.67 7.67 (12.16%) 1.00 0.00 0.00%
Broadside Combo Points 5.93 5.47 (8.67%) 0.92 0.46 7.69%
Ruthlessness Combo Points 12.03 12.03 (19.07%) 1.00 0.00 0.00%
Resource RPS-Gain RPS-Loss
Energy 37.78 38.25
Combo Points 1.58 1.50
Combat End Resource Mean Min Max
Energy 92.54 0.76 150.00
Combo Points 2.91 0.00 5.00

Benefits & Uptimes

Benefits %
Uptimes %
Energy Cap 3.2%

Statistics & Data Analysis

Fight Length
Sample Data Vec Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Vec Damage Per Second
Count 99999
Mean 31284.01
Minimum 19946.19
Maximum 52016.29
Spread ( max - min ) 32070.11
Range [ ( max - min ) / 2 * 100% ] 51.26%
Standard Deviation 3338.2686
5th Percentile 26120.08
95th Percentile 36920.20
( 95th Percentile - 5th Percentile ) 10800.12
Mean Distribution
Standard Deviation 10.5566
95.00% Confidence Intervall ( 31263.32 - 31304.70 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 438
0.1% Error 43742
0.1 Scale Factor Error with Delta=300 95132
0.05 Scale Factor Error with Delta=300 380528
0.01 Scale Factor Error with Delta=300 9513192
Priority Target DPS
Sample Data Vec Priority Target Damage Per Second
Count 99999
Mean 31284.01
Minimum 19946.19
Maximum 52016.29
Spread ( max - min ) 32070.11
Range [ ( max - min ) / 2 * 100% ] 51.26%
Standard Deviation 3338.2686
5th Percentile 26120.08
95th Percentile 36920.20
( 95th Percentile - 5th Percentile ) 10800.12
Mean Distribution
Standard Deviation 10.5566
95.00% Confidence Intervall ( 31263.32 - 31304.70 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 438
0.1% Error 43742
0.1 Scale Factor Error with Delta=300 95132
0.05 Scale Factor Error with Delta=300 380528
0.01 Scale Factor Error with Delta=300 9513192
DPS(e)
Sample Data Vec Damage Per Second (Effective)
Count 99999
Mean 31284.01
Minimum 19946.19
Maximum 52016.29
Spread ( max - min ) 32070.11
Range [ ( max - min ) / 2 * 100% ] 51.26%
Damage
Sample Data Vec Damage
Count 99999
Mean 1250502.81
Minimum 664961.02
Maximum 2290840.71
Spread ( max - min ) 1625879.68
Range [ ( max - min ) / 2 * 100% ] 65.01%
DTPS
Sample Data Vec Damage Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Vec Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Vec Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Vec Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Vec Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Vec Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data VecTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Vec Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
Snapshot raid buffed stats before combat begins and pre-potting is done.
4 0.00 potion
5 0.00 marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
6 0.00 stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
7 0.00 roll_the_bones,precombat_seconds=2
8 0.00 slice_and_dice,precombat_seconds=2
9 0.00 adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
A 0.00 use_item,name=azsharas_font_of_power
B 0.00 use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists
Default action list Executed every time the actor is available.
# count action,conditions
0.00 stealth
Restealth if possible (no vulnerable enemies in combat)
0.00 variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
0.00 variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
0.00 variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
2+ Snake Eyes: Always reroll for 2+ buffs.
0.00 variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
0.00 variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
0.00 variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
0.00 variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
0.00 variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
C 0.00 call_action_list,name=stealth,if=stealthed.all
D 0.00 call_action_list,name=cds
E 0.00 run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
F 0.00 call_action_list,name=build
G 0.06 arcane_torrent,if=energy.deficit>=15+energy.regen
0.00 arcane_pulse
0.00 lights_judgment
actions.build Builders
# count action,conditions
H 7.67 pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
I 19.93 sinister_strike
actions.cds Cooldowns
# count action,conditions
J 0.00 call_action_list,name=essences,if=!stealthed.all
K 0.02 adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
0.00 marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
0.00 marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
If no adds will die within the next 30s, use MfD on boss without any CP.
0.00 blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
0.00 ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
0.00 killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
0.00 blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
L 1.17 vanish,if=!stealthed.all&variable.ambush_condition
Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
0.00 shadowmeld,if=!stealthed.all&variable.ambush_condition
0.00 potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
0.00 blood_fury
0.00 berserking
0.00 fireblood
0.00 ancestral_call
0.00 use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
0.00 use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
0.00 use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
0.00 use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2
Default fallback for usable items.
actions.essences Essences
# count action,conditions
M 1.92 concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
0.00 blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
0.00 guardian_of_azeroth
0.00 focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
0.00 purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
0.00 the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
0.00 ripple_in_space
0.00 worldvein_resonance,if=buff.lifeblood.stack<3
0.00 memory_of_lucid_dreams,if=energy<45
actions.finish Finishers
# count action,conditions
N 3.33 between_the_eyes,if=variable.bte_condition
BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
0.00 slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
O 3.44 roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
0.00 between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
BtE with the Ace Up Your Sleeve or Deadshot traits.
P 5.76 dispatch
actions.stealth Stealth
# count action,conditions
Q 2.17 ambush

Sample Sequence

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Sample Sequence Table

time list # name target resources buffs
Pre precombat 0 flask Vec 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 1 augmentation Vec 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 2 food Vec 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 4 potion Fluffy_Pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 6 stealth Fluffy_Pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points
Pre precombat 9 adrenaline_rush Fluffy_Pillow 150.0/150: 100% energy | 0.0/5: 0% combo_points stealth
0:00.000 stealth Q ambush Fluffy_Pillow 150.0/200: 75% energy | 0.0/5: 0% combo_points stealth, adrenaline_rush
0:01.003 essences M concentrated_flame Fluffy_Pillow 138.1/200: 69% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush
0:02.006 cds L vanish Fluffy_Pillow 184.6/200: 92% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush
0:02.006 stealth Q ambush Fluffy_Pillow 184.6/200: 92% energy | 2.0/5: 40% combo_points bloodlust, vanish, adrenaline_rush
0:03.010 build I sinister_strike Fluffy_Pillow 171.2/200: 86% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, deadly_navigation
0:03.814 finish O roll_the_bones Fluffy_Pillow 155.4/200: 78% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, deadly_navigation
0:04.617 build H pistol_shot Fluffy_Pillow 160.3/200: 80% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity, snake_eyes(10), deadly_navigation
0:05.422 build I sinister_strike Fluffy_Pillow 180.1/200: 90% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity, snake_eyes(10), deadly_navigation
0:06.228 finish N between_the_eyes Fluffy_Pillow 175.1/200: 88% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity, snake_eyes(8), deadly_navigation
0:07.032 build H pistol_shot Fluffy_Pillow 180.5/200: 90% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity(2), deadshot, snake_eyes(8), galeforce_striking, deadly_navigation
0:07.835 build I sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), snake_eyes(8), galeforce_striking, deadly_navigation
0:08.639 build I sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), snake_eyes(7), galeforce_striking, deadly_navigation
0:09.446 finish O roll_the_bones Fluffy_Pillow 185.6/200: 93% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(2), snake_eyes(6), galeforce_striking, deadly_navigation
0:10.248 build I sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(3), snake_eyes(10), galeforce_striking, deadly_navigation
0:11.053 build H pistol_shot Fluffy_Pillow 196.1/200: 98% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, opportunity, skull_and_crossbones, roll_the_bones, alacrity(3), snake_eyes(8), galeforce_striking, deadly_navigation
0:11.857 finish O roll_the_bones Fluffy_Pillow 200.0/200: 100% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, skull_and_crossbones, roll_the_bones, alacrity(3), snake_eyes(8), galeforce_striking, deadly_navigation
0:12.663 build I sinister_strike Fluffy_Pillow 200.0/200: 100% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(10), galeforce_striking, deadly_navigation
0:13.467 build I sinister_strike Fluffy_Pillow 189.8/200: 95% energy | 2.0/5: 40% combo_points bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(9), galeforce_striking, deadly_navigation
0:14.271 build I sinister_strike Fluffy_Pillow 189.6/200: 95% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(8), galeforce_striking, deadly_navigation
0:15.075 build I sinister_strike Fluffy_Pillow 179.5/200: 90% energy | 4.0/5: 80% combo_points bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(7), galeforce_striking, deadly_navigation
0:15.879 finish O roll_the_bones Fluffy_Pillow 169.3/200: 85% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, buried_treasure, roll_the_bones, alacrity(4), snake_eyes(6), galeforce_striking, deadly_navigation
0:16.685 build I sinister_strike Fluffy_Pillow 176.6/200: 88% energy | 1.0/5: 20% combo_points bloodlust, adrenaline_rush, broadside, roll_the_bones, alacrity(5), snake_eyes(10), galeforce_striking, deadly_navigation
0:17.492 build I sinister_strike Fluffy_Pillow 163.9/200: 82% energy | 3.0/5: 60% combo_points bloodlust, adrenaline_rush, broadside, roll_the_bones, alacrity(5), snake_eyes(9), galeforce_striking, deadly_navigation
0:18.294 finish N between_the_eyes Fluffy_Pillow 161.0/200: 81% energy | 5.0/5: 100% combo_points bloodlust, adrenaline_rush, broadside, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(2), galeforce_striking, deadly_navigation
0:19.100 build I sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 1.0/5: 20% combo_points bloodlust, broadside, roll_the_bones, alacrity(5), deadshot, snake_eyes(8), dead_ahead(4), galeforce_striking, deadly_navigation
0:20.104 finish O roll_the_bones Fluffy_Pillow 130.1/150: 87% energy | 5.0/5: 100% combo_points bloodlust, opportunity, broadside, roll_the_bones, alacrity(5), deadshot, snake_eyes(6), dead_ahead(5), galeforce_striking, deadly_navigation
0:21.108 build H pistol_shot Fluffy_Pillow 134.3/150: 90% energy | 1.0/5: 20% combo_points bloodlust, opportunity, buried_treasure, roll_the_bones, alacrity(5), deadshot, snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation
0:22.113 build I sinister_strike Fluffy_Pillow 143.4/150: 96% energy | 3.0/5: 60% combo_points bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation(2)
0:23.118 build I sinister_strike Fluffy_Pillow 127.6/150: 85% energy | 4.0/5: 80% combo_points bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(9), dead_ahead(5), galeforce_striking, deadly_navigation(2)
0:24.124 finish O roll_the_bones Fluffy_Pillow 121.8/150: 81% energy | 5.0/5: 100% combo_points bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(5), galeforce_striking, deadly_navigation(3)
0:25.130 build I sinister_strike Fluffy_Pillow 136.0/150: 91% energy | 1.0/5: 20% combo_points bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation(3)
0:26.134 build H pistol_shot Fluffy_Pillow 130.2/150: 87% energy | 3.0/5: 60% combo_points bloodlust, opportunity, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(5), galeforce_striking, deadly_navigation(3)
0:27.138 finish O roll_the_bones Fluffy_Pillow 139.3/150: 93% energy | 5.0/5: 100% combo_points bloodlust, buried_treasure, roll_the_bones, alacrity(5), snake_eyes(8), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:28.141 build I sinister_strike Fluffy_Pillow 149.4/150: 100% energy | 1.0/5: 20% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(10), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:29.146 build I sinister_strike Fluffy_Pillow 129.6/150: 86% energy | 2.0/5: 40% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(9), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:30.150 finish N between_the_eyes Fluffy_Pillow 109.7/150: 73% energy | 4.0/5: 80% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:31.154 essences M concentrated_flame Fluffy_Pillow 109.8/150: 73% energy | 1.0/5: 20% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), deadshot, snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:32.158 build H pistol_shot Fluffy_Pillow 134.9/150: 90% energy | 1.0/5: 20% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), deadshot, snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:33.163 build I sinister_strike Fluffy_Pillow 150.0/150: 100% energy | 3.0/5: 60% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(7), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:34.167 build I sinister_strike Fluffy_Pillow 140.1/150: 93% energy | 4.0/5: 80% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(6), dead_ahead(5), galeforce_striking, deadly_navigation(4)
0:35.173 finish P dispatch Fluffy_Pillow 140.3/150: 94% energy | 5.0/5: 100% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(4), dead_ahead(5), galeforce_striking, deadly_navigation_final
0:36.176 build H pistol_shot Fluffy_Pillow 131.3/150: 88% energy | 1.0/5: 20% combo_points bloodlust, opportunity, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(4), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(24)
0:37.181 build I sinister_strike Fluffy_Pillow 148.6/150: 99% energy | 3.0/5: 60% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(4), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(23)
0:38.186 build I sinister_strike Fluffy_Pillow 130.9/150: 87% energy | 4.0/5: 80% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(3), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(24)
0:39.190 finish P dispatch Fluffy_Pillow 143.1/150: 95% energy | 5.0/5: 100% combo_points bloodlust, ruthless_precision, roll_the_bones, alacrity(5), snake_eyes(2), dead_ahead(5), galeforce_striking, deadly_navigation_final, overwhelming_power(23)

Stats

Level Bonus (120) Race Bonus (blood_elf) Raid-Buffed Unbuffed Gear Amount
Strength 1467 -3 1524 1464 0
Agility 1467 1 8275 7696 5862 (4605)
Stamina 1001 0 13097 11907 10906
Intellect 1467 2 1681 1469 0
Spirit 0 0 0 0 0
Health 261940 238140 0
Energy 150 150 0
Combo Points 5 5 0
Crit 23.92% 23.92% 930
Haste 17.85% 17.85% 1214
Damage / Heal Versatility 10.36% 10.36% 881
Attack Power 9102 7696 0
Mastery 18.58% 18.58% 453
Armor 2385 2385 2385
Run Speed 8 0 0
Leech 2.10% 2.10% 84

Gear

Source Slot Average Item Level: 415.00
Local Head Cowl of Righteous Resolve
ilevel: 420, stats: { 324 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Footpad, Overwhelming Power, Treacherous Covenant, Deadshot }
Local Neck Heart of Azeroth
ilevel: 431, stats: { +293 Haste, +293 Crit, +293 Mastery, +509 Sta, +283 StrAgiInt }
Local Shoulders Gold-Tasseled Epaulets
ilevel: 420, stats: { 299 Armor, +649 AgiInt, +1480 Sta }
azerite powers: { Azerite Empowered, Vampiric Speed, Heed My Call, Snake Eyes, Deadshot }
Local Chest Vest of Reverent Adoration
ilevel: 420, stats: { 399 Armor, +866 AgiInt, +1974 Sta }
azerite powers: { Azerite Empowered, Longstrider, Azerite Globules, Deadshot, Keep Your Wits About You }
Local Waist Cincture of the Azerite Arsenal
ilevel: 410, stats: { 209 Armor, +311 AgiInt, +543 Sta, +118 Vers, +84 Crit }
Local Legs Breeches of the Sacred Hall
ilevel: 425, stats: { 362 Armor, +477 AgiInt, +851 Sta, +167 Vers, +118 Haste }, gems: { +40 Crit }
Local Feet Spark Dampening Footpads
ilevel: 420, stats: { 274 Armor, +341 AgiInt, +605 Sta, +118 Vers, +91 Mastery }
Local Wrists Bracers of Regal Devotion
ilevel: 415, stats: { 168 Armor, +245 AgiInt, +430 Sta, +94 Vers, +61 Crit, +66 Avoidance }
Local Hands Gloves of Spiritual Grace
ilevel: 410, stats: { 232 Armor, +311 AgiInt, +543 Sta, +127 Crit, +75 Haste }
Local Finger1 Seal of Questionable Loyalties
ilevel: 415, stats: { +430 Sta, +333 Haste, +152 Crit }, enchant: { +40 Crit }
Local Finger2 Thornwoven Band
ilevel: 410, stats: { +408 Sta, +307 Vers, +170 Haste }, gems: { +80 Agi }, enchant: { +40 Crit }
Local Trinket1 Dead-Eye Spyglass
ilevel: 400, stats: { +359 Agi, +84 Leech }
Local Trinket2 Harlan's Loaded Dice
ilevel: 415, stats: { +413 Agi }
Local Back Drape of the Loyal Vassal
ilevel: 420, stats: { 118 Armor, +256 StrAgiInt, +453 Sta, +89 Haste, +69 Mastery }
Local Main Hand Soulcharmer's Bludgeon
ilevel: 410, weapon: { 536 - 690, 2.6 }, stats: { +207 Agi, +362 Sta, +77 Vers, +57 Haste }, enchant: galeforce_striking
Local Off Hand Howlis' Crystal Shiv
ilevel: 405, weapon: { 303 - 507, 1.8 }, stats: { +198 Agi, +344 Sta, +79 Haste, +53 Crit }, gems: { +40 Crit }, enchant: deadly_navigation

Talents

Level
15 Weaponmaster (Outlaw Rogue) Quick Draw (Outlaw Rogue) Ghostly Strike (Outlaw Rogue)
30 Acrobatic Strikes (Outlaw Rogue) Retractable Hook (Outlaw Rogue) Hit and Run (Outlaw Rogue)
45 Vigor Deeper Stratagem Marked for Death
60 Iron Stomach (Outlaw Rogue) Cheat Death Elusiveness
75 Dirty Tricks (Outlaw Rogue) Blinding Powder (Outlaw Rogue) Prey on the Weak
90 Loaded Dice (Outlaw Rogue) Alacrity (Outlaw Rogue) Slice and Dice (Outlaw Rogue)
100 Dancing Steel (Outlaw Rogue) Blade Rush (Outlaw Rogue) Killing Spree (Outlaw Rogue)

Profile

rogue="Vec"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/frostwolf/vec"
thumbnail="https://render-eu.worldofwarcraft.com/character/frostwolf/79/80525135-inset.jpg"
spec=outlaw
level=120
race=blood_elf
role=attack
position=back
talents=https://worldofwarcraft.com/en-gb/game/talent-calculator#rogue/outlaw/talents=2112321
azerite_essences=12:1:1

# Default consumables
potion=potion_of_unbridled_fury
flask=greater_flask_of_the_currents
food=famine_evaluator_and_snack_table
augmentation=battle_scarred

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions.precombat+=/marked_for_death,precombat_seconds=5,if=raid_event.adds.in>40
actions.precombat+=/stealth,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/roll_the_bones,precombat_seconds=2
actions.precombat+=/slice_and_dice,precombat_seconds=2
actions.precombat+=/adrenaline_rush,precombat_seconds=1,if=(!equipped.pocketsized_computation_device|!cooldown.cyclotronic_blast.duration|raid_event.invulnerable.exists)
actions.precombat+=/use_item,name=azsharas_font_of_power
actions.precombat+=/use_item,effect_name=cyclotronic_blast,if=!raid_event.invulnerable.exists

# Executed every time the actor is available.
# Restealth if possible (no vulnerable enemies in combat)
actions=stealth
# Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
actions+=/variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
# Reroll for 2+ buffs or Ruthless Precision with Deadshot or Ace up your Sleeve.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled,value=rtb_buffs<2&(buff.loaded_dice.up|buff.ruthless_precision.remains<=cooldown.between_the_eyes.remains)
# 2+ Snake Eyes: Always reroll for 2+ buffs.
actions+=/variable,name=rtb_reroll,op=set,if=azerite.snake_eyes.rank>=2,value=rtb_buffs<2
# 2+ Snake Eyes: Do not reroll with 2+ stacks of the Snake Eyes buff (1+ stack with Broadside up).
actions+=/variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
# With Blade Flurry up, ignore rules above and take everything that is 2+ (not counting SaC) or single BS, GM, RP
actions+=/variable,name=rtb_reroll,op=set,if=buff.blade_flurry.up,value=rtb_buffs-buff.skull_and_crossbones.up<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up&!buff.broadside.up)
actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up&!buff.keep_your_wits_about_you.up
actions+=/variable,name=bte_condition,value=buff.ruthless_precision.up|(azerite.deadshot.enabled|azerite.ace_up_your_sleeve.enabled)&buff.roll_the_bones.up
# With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up
actions+=/call_action_list,name=stealth,if=stealthed.all
actions+=/call_action_list,name=cds
# Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
actions+=/run_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
actions+=/call_action_list,name=build
actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen
actions+=/arcane_pulse
actions+=/lights_judgment

# Builders
# Use Pistol Shot if it won't cap combo points and the Oppotunity buff is up. Avoid using when Keep Your Wits stacks are high unless the Deadshot buff is also up.
actions.build=pistol_shot,if=buff.opportunity.up&(buff.keep_your_wits_about_you.stack<10|buff.deadshot.up|energy<45)
actions.build+=/sinister_strike

# Cooldowns
actions.cds=call_action_list,name=essences,if=!stealthed.all
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1&(!equipped.azsharas_font_of_power|cooldown.latent_arcana.remains>20)
# If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or without any CP.
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
# If no adds will die within the next 30s, use MfD on boss without any CP.
actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1
# Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
actions.cds+=/blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
actions.cds+=/ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
actions.cds+=/killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
actions.cds+=/blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
# Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
actions.cds+=/vanish,if=!stealthed.all&variable.ambush_condition
actions.cds+=/shadowmeld,if=!stealthed.all&variable.ambush_condition
actions.cds+=/potion,if=buff.bloodlust.react|buff.adrenaline_rush.up
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/fireblood
actions.cds+=/ancestral_call
actions.cds+=/use_item,effect_name=cyclotronic_blast,if=!stealthed.all&buff.adrenaline_rush.down&buff.memory_of_lucid_dreams.down&energy.time_to_max>4&rtb_buffs<5
actions.cds+=/use_item,name=azsharas_font_of_power,if=!buff.adrenaline_rush.up&!buff.blade_flurry.up&cooldown.adrenaline_rush.remains<15
# Very roughly rule of thumbified maths below: Use for Inkpod crit, otherwise with AR at 20+ stacks or 10+ with also Blood up.
actions.cds+=/use_item,name=ashvanes_razor_coral,if=debuff.razor_coral_debuff.down|debuff.conductive_ink_debuff.up&target.health.pct<32&target.health.pct>=30|!debuff.conductive_ink_debuff.up&(debuff.razor_coral_debuff.stack>=20-10*debuff.blood_of_the_enemy.up|target.time_to_die<60)&buff.adrenaline_rush.remains>18
# Default fallback for usable items.
actions.cds+=/use_items,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2

# Essences
actions.essences=concentrated_flame,if=energy.time_to_max>1&!buff.blade_flurry.up&(!dot.concentrated_flame_burn.ticking&!action.concentrated_flame.in_flight|full_recharge_time<gcd.max)
actions.essences+=/blood_of_the_enemy,if=variable.blade_flurry_sync&cooldown.between_the_eyes.up&variable.bte_condition
actions.essences+=/guardian_of_azeroth
actions.essences+=/focused_azerite_beam,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60&!buff.adrenaline_rush.up
actions.essences+=/purifying_blast,if=spell_targets.blade_flurry>=2|raid_event.adds.in>60
actions.essences+=/the_unbound_force,if=buff.reckless_force.up|buff.reckless_force_counter.stack<10
actions.essences+=/ripple_in_space
actions.essences+=/worldvein_resonance,if=buff.lifeblood.stack<3
actions.essences+=/memory_of_lucid_dreams,if=energy<45

# Finishers
# BtE over RtB rerolls with Deadshot/Ace traits or Ruthless Precision.
actions.finish=between_the_eyes,if=variable.bte_condition
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
actions.finish+=/roll_the_bones,if=buff.roll_the_bones.remains<=3|variable.rtb_reroll
# BtE with the Ace Up Your Sleeve or Deadshot traits.
actions.finish+=/between_the_eyes,if=azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
actions.finish+=/dispatch

# Stealth
actions.stealth=ambush

head=cowl_of_righteous_resolve,id=165519,bonus_id=4824/1537/4786/5420/4775,azerite_powers=13/217/30/562/129
neck=heart_of_azeroth,id=158075,bonus_id=6316/4932/4933,azerite_level=49
shoulders=goldtasseled_epaulets,id=159299,bonus_id=5448/1587/4786/5421/4775,azerite_powers=13/44/22/239/129
back=drape_of_the_loyal_vassal,id=158375,bonus_id=5010/1592/4784
chest=vest_of_reverent_adoration,id=159303,bonus_id=5448/1587/4786/5419/4775,azerite_powers=13/14/462/129/180
wrists=bracers_of_regal_devotion,id=165517,bonus_id=4800/40/1537/4786
hands=gloves_of_spiritual_grace,id=165514,bonus_id=4799/1532/4783
waist=cincture_of_the_azerite_arsenal,id=159333,bonus_id=5010/1582/4783
legs=breeches_of_the_sacred_hall,id=159313,bonus_id=5010/4802/1597/4784,gems=40crit
feet=spark_dampening_footpads,id=159343,bonus_id=5010/1592/4784
finger1=seal_of_questionable_loyalties,id=158314,bonus_id=5010/1587/4784,enchant=40crit
finger2=thornwoven_band,id=162548,bonus_id=5010/4802/1582/4783,gems=80agi,enchant=40crit
trinket1=deadeye_spyglass,id=159623,bonus_id=5010/41/1572/4786
trinket2=harlans_loaded_dice,id=155881,bonus_id=5010/1587/4784
main_hand=soulcharmers_bludgeon,id=159661,bonus_id=5010/1582/4783,enchant=galeforce_striking
off_hand=howlis_crystal_shiv,id=159131,bonus_id=5010/4802/1577/4783,gems=40crit,enchant=deadly_navigation

# Gear Summary
# gear_ilvl=415.38
# gear_agility=5862
# gear_stamina=10906
# gear_crit_rating=930
# gear_haste_rating=1214
# gear_mastery_rating=453
# gear_versatility_rating=881
# gear_leech_rating=84
# gear_avoidance_rating=66
# gear_armor=2385

Simulation & Raid Information

Iterations: 100009
Threads: 10
Confidence: 95.00%
Fight Length (fixed time): 32 - 48 ( 40.0 )

Performance:

Total Events Processed: 47901018
Max Event Queue: 61
Sim Seconds: 4000326
CPU Seconds: 299.9070
Physical Seconds: 30.7431
Speed Up: 13339

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Vec Vec adrenaline_rush 13750 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Vec Vec ambush 8676 26680 667 3.26 9801 19656 2.2 2.2 25.1% 0.0% 0.0% 0.0% 35.07sec 38115 40.00sec
Vec Vec ancient_flame ticks -295367 27506 688 16.43 1817 3628 3.6 11.0 38.3% 0.0% 0.0% 0.0% 7.98sec 27506 40.00sec
Vec Vec arcane_torrent 25046 0 0 0.00 0 0 0.1 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Vec Vec augmentation 270058 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Vec Vec auto_attack_mh 0 154716 3868 51.43 3865 7731 34.3 34.3 35.7% 19.0% 0.0% 0.0% 1.16sec 221022 40.00sec
Vec Vec auto_attack_oh 1 74412 1860 71.69 1330 2660 47.8 47.8 36.1% 19.0% 0.0% 0.0% 0.83sec 106303 40.00sec
Vec Vec azerite_globules 279958 9825 246 3.15 3378 6756 2.1 2.1 38.6% 0.0% 0.0% 0.0% 13.01sec 9825 40.00sec
Vec Vec between_the_eyes 199804 75060 1877 4.99 8820 35541 3.3 3.3 51.4% 0.0% 0.0% 0.0% 11.53sec 107229 40.00sec
Vec Vec concentrated_flame 295373 0 0 0.00 0 0 1.9 0.0 0.0% 0.0% 0.0% 0.0% 31.11sec 0 40.00sec
Vec Vec concentrated_flame_missile 295374 46271 1157 2.88 17056 38810 1.9 1.9 32.3% 0.0% 0.0% 0.0% 31.11sec 46271 40.00sec
Vec Vec dispatch 2098 137420 3436 8.65 16982 34150 5.8 5.8 40.0% 0.0% 0.0% 0.0% 4.11sec 196314 40.00sec
Vec Vec flask 298836 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Vec Vec food 297048 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Vec Vec heed_my_call 271685 10650 266 1.65 7094 14189 1.1 1.1 36.6% 0.0% 0.0% 0.0% 11.32sec 10650 40.00sec
Vec Vec heed_my_call_aoe 271686 4572 114 1.65 3041 6082 1.1 1.1 36.9% 0.0% 0.0% 0.0% 11.32sec 4572 40.00sec
Vec Vec main_gauche 86392 92120 2303 25.10 4009 8138 16.7 16.7 36.3% 0.0% 0.0% 0.0% 2.31sec 131600 40.00sec
Vec Vec pistol_shot 185763 217209 5430 11.51 20847 40964 7.7 7.7 37.1% 0.0% 0.0% 0.0% 4.46sec 310299 40.00sec
Vec Vec potion 300714 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Vec Vec potion_of_unbridled_fury 300717 138395 3460 36.36 4172 8344 24.2 24.2 36.9% 0.0% 0.0% 0.0% 1.59sec 138395 40.00sec
Vec Vec roll_the_bones 193316 0 0 0.00 0 0 3.4 0.0 0.0% 0.0% 0.0% 0.0% 7.09sec 0 40.00sec
Vec Vec sinister_strike 193315 235667 5892 41.95 6205 12234 19.9 28.0 36.9% 0.0% 0.0% 0.0% 1.88sec 336667 40.00sec
Vec Vec stealth 1784 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 40.00sec
Vec Vec vanish 1856 0 0 0.00 0 0 1.2 0.0 0.0% 0.0% 0.0% 0.0% 35.07sec 0 40.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
28860.9 0.0 Health 0.00% 0.0 100.0% 100%
Scale Factors for Fluffy_Pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Scale Factors for other metrics

Scale Factors for Fluffy_Pillow Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_Pillow Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 0.9 0.0 0.0sec 0.0sec 14.20% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (0 - 10)_1:14.20%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 8.65% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (10 - 20)_1:8.65%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 9.28% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (20 - 30)_1:9.28%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 9.40% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (30 - 40)_1:9.40%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 9.09% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (40 - 50)_1:9.09%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 8.65% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (50 - 60)_1:8.65%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 9.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (60 - 70)_1:9.00%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 9.36% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (70 - 80)_1:9.36%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.00% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.00%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 13.36% 0.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • Health Decade (90 - 100)_1:13.36%

Trigger Attempt Success

  • trigger_pct:100.00%
Azerite Globules 2.8 4.5 14.1sec 4.8sec 61.69% 100.00% 0.0(0.0) 0.0

Buff details

  • buff initial source:Vec
  • cooldown name:buff_azerite_globules
  • max_stacks:3
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • azerite_globules_1:33.21%
  • azerite_globules_2:28.48%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:279956
  • name:Azerite Globules
  • tooltip:Accumulating unstable globules.
  • description:
  • max_stacks:3
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Dead Ahead (_debuff) 0.6 0.1 19.8sec 12.2sec 13.39% 0.00% 0.1(0.1) 0.4

Buff details

  • buff initial source:Vec
  • cooldown name:buff_dead_ahead_debuff
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • dead_ahead_debuff_1:13.40%

Trigger Attempt Success

  • trigger_pct:99.94%

Spelldata details

  • id:268756
  • name:Dead Ahead
  • tooltip:Your attacks against this target will grant you Critical Strike.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • arcane_intellect_1:100.00%

Spelldata details

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • duration:0.00
  • cooldown:15.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • battle_shout_1:100.00%

Spelldata details

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • bleeding_1:100.00%
Chaos Brand

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • chaos_brand_1:100.00%

Spelldata details

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • duration:0.00
  • cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • mystic_touch_1:100.00%

Spelldata details

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:-9223372036854776.00

Stack Uptimes

  • power_word_fortitude_1:100.00%

Spelldata details

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs

Count Interval

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 28860.90
Combat End Resource Mean Min Max

Benefits & Uptimes

Benefits %
Uptimes %

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 99999
Mean 40.00
Minimum 32.00
Maximum 48.00
Spread ( max - min ) 16.00
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Sample Data Fluffy_Pillow Priority Target Damage Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Sample Data Fluffy_Pillow Damage Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Fluffy_Pillow Damage
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 99999
Mean 31284.01
Minimum 19946.19
Maximum 52016.29
Spread ( max - min ) 32070.11
Range [ ( max - min ) / 2 * 100% ] 51.26%
Standard Deviation 3338.2686
5th Percentile 26120.08
95th Percentile 36920.20
( 95th Percentile - 5th Percentile ) 10800.12
Mean Distribution
Standard Deviation 10.5566
95.00% Confidence Intervall ( 31263.32 - 31304.70 )
Normalized 95.00% Confidence Intervall ( 99.93% - 100.07% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 438
0.1% Error 43742
0.1 Scale Factor Error with Delta=300 95132
0.05 Scale Factor Error with Delta=300 380528
0.01 Scale Factor Error with Delta=300 9513192
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Sample Data Fluffy_Pillow Healing Per Second (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing Taken Per Second
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data Fluffy_PillowTheck-Meloree Index (Effective)
Count 99999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 10035
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (123) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 1385708 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 2700 2700 2700
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=123
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 40.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

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